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    posted a message on Templar BiS Weapon

    What? There is no BiS follower weapon. Depending on build and class, a lot of people have more issues with the Grift clear than the RG. Rathma Necro? RG is easy, clearing the trash isn't really that hard either, but it's much more dangerous than the RG. However, I will point out that RG kills at 90 average at about 10-15 seconds. It takes 8-10 minutes to clear to the RG though. So where does the importance lie?


    I'll also point out that there are different builds for followers, like The Tormentor and Overwhelming Desire vs. Sultan of the Blinding Sand and Ess of Johan for the Enchantress. There's even a RG killing Templar build that focuses more on Bul-Katho's Wedding Band and elite damage affix. Saying a chance to freeze at 20% isn't always "the best" option would be an understatement.

    Posted in: Diablo III General Discussion
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    posted a message on GRift Farming

    The key to your question is understanding the answer you've been given.


    "Farm as high as you can in under 5 minutes"


    Why as high as possible in under 5 minutes? 5 minutes is an estimate or a limit value, based on a lot of math that basically predicts the amount of Grifts per hour you'll run. Remember, the guys and gals that put out these videos/statements, are the ones playing for 7-12 hours a day, and the point is to maximize their rewards for time investment. Assuming of course that you'll spend approx 10 minutes per hour, upgrading gems, in town and doing all the rum drum stuff you do outside of Grifts (including bathroom/smoke/food breaks) if you Farm 75's in 5 minutes, you'll run an average of 10-11 Grifts per hour. If you increase the difficulty to 80, but see an increase of average Grift time to 6 minutes, you'll run 10 Grifts per hour, without taking any kind of break or assuming for town or gems, lowering your average to 9 Grifts per hour. As you can see, less Grifts means less legendaries and less experience.


    "But I increased the difficulty, doesn't that count for the experience and legendaries?" Not really. After you've run your solo 70, any legendary can be a Primal, meaning more legendaries, more chances.


    "That didn't answer my question." Don't rush me here, the increase of difficulty doesn't mean an increase in legendary drops, it does in a way, but only after 5-7 Grift levels. That means you can run a Grift 10 and get 1 legendary, and then run a 16 and still only get 1 legendary. You could run a 25 and get 3-4, and then run a 30 and get 3. There is no predetermined drop levels, just better chances. So the faster you run, the better chances you have.


    "So what if I turn down the difficulty, and run at 3-4 minutes?" That's always possible, but then you're averaging approx 18 Grifts per hour, but without the increased experience and drop chances. Also, that's a lot of keys to burn in an hour. Lowers your overall gem levels as well, as 1% does happen, and running 75's still gives you a 1% chance to 90. 70's have a 0% chance. It's all about finding that balance, and making it work for you instead of against you.

    Posted in: Diablo III General Discussion
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    posted a message on Having trouble pushing GR70+ Tal/Vyr Wiz

    Hi there, I took a look at your profile here, and it seems like you're problem isn't that you lack damage or that you have to much CDR, but that you have approx 400k total Life, generally speaking even with Force Armour and Deflection, you're basically going to take 3 hits and die. The bigger your health pool, the bigger your shields/absorbs.


    Also, I see your follower has no items equipped. Your follower is a huge part of your solo pushing as it can add 85% raw damage, and give you more procs on Mandald while also CCing mobs for you, giving you more survivability.


    Skills - Swap Frozen Mist for Blizzard - Snowbound. It's a spender which means it contributes to Obsidian for reducing the CD on Archon, while also giving you a quick CC on mobs that could potentially kill you (leaping mobs).


    Items - Gamble Rings and hope for a better Mandald, and reroll regen on your belt to %Life.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Bounty Farming Builds In Season 12?

    I would say Monk would be a decent start. Like I said, meta predictions are always a bit tricky, and it has the potential to shift mid season. Monk always has something going for it though, which makes it a great class every season, but only if you're willing and able to fill the required role. Support Monk has changed from a puller to a pull healer and back to a buff machine, so while it's easy to say you can always fill a support role, it's not always the easiest thing to do. I'd say your best bet is going either Monk, Barb, or Wizard, as they all have huge damage builds now and also have support roles that fit well into meta predictions, given that you don't have the Necro pack.

    Posted in: Diablo III General Discussion
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    posted a message on Bounty Farming Builds In Season 12?

    hey man, any idea if monk is a good pick for season 12? any prediction on whether it will be used in speed runs or will it fall back to rat runs again?

    Meta predictions are always tricky, but the monk is pretty trusty as it brings a lot to the table in terms of group play. Also your Gift for the season is the Ulianna's set, so that's a pretty good start providing you find the right Cube items/weapons for the build itself (currently pushing into 88's without many ancients, and low paragons). That said, the support monk will most likely have a spot to fill when the meta gets settled. Something tells me people will be shocked, and amazed by the craziness that 2.6.1 brings to us. Current prediction on Speed Runs: 3 DPS, 1 Support.
    Posted in: Diablo III General Discussion
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    posted a message on Upcoming Group Compositions for S11

    I forsee a triple support, single DPS meta in the near future. I don't want to tip my hat, but something tells me it's going to be scandalous.

    Posted in: Diablo III General Discussion
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    posted a message on Bounty Farming Builds In Season 12?

    Honestly, it depends on what you're looking for, if it's just a build for bounties or overall a strong single character.


    The IK barb won't be a terrible start. Not only will you be working towards a meta build (possibly, but let's face it, Supp Barb will always have a place somewhere) but it can also weave in the Sage's set for faster early DB farming, and still has insane solo push. Overall, I think Barb has season 12 tied up, outside not being in the projected meta.


    Trag Necro isn't terrible either and leads to a projected meta spot, coupled with the zNecro speed support build, makes it also a great selection to get started with.


    DH, would be the build I would go for if it was just for bounties and nothing else. Without trying to sound like I'm bagging on it, UE DH would be the best torment/low GR farmer of S12, but without a meta, or support build, it won't see much in terms of higher GRs/Speed runs, projected, anyways ;)

    Posted in: Diablo III General Discussion
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    posted a message on Using 2H swords for high end rifts

    Mostly no. Simply because of the amount of stats you gain from an off-hand. 10% CHC(0% depending on weapon ofc), 18% CDR(10%), 44% AD(24%), in addition to the fact that off-hands also come with a base damage increase, meaning you don't actually lose that much raw damage from the 1H/OH than the 2H.


    In regards to Necro builds, I'm sure a few *could* use a well rolled Shadowhook instead of a 1H/OH, but you'd get more out of the 1H/OH than just the Shadowhook.

    Posted in: Diablo III General Discussion
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    posted a message on No feeling of progression
    Quote from head0rgo-next

    the necromancer was, is and will be remembered as a fan service and a last bid for attention. the character didn't change anything worthwhile for a barbarian player, for example. you do the exact same stuff you did since the release of RoS, since greater rifts are just a mutator of normal rifts. challenge rifts are lackluster at best, a crafting UI is merely QoL which some games don't even bring up as a great feature. they just implement it.

    you start a new season, level your necro to 70 and rift all day. same old, same old. i could log in now, see 250 items in my mail box, STILL don't have a meaningful way to just keep the two best versions of one item, get fed up with that, check a char, join a game and rift the same stuff i rifted for so many years.

    it is a really sad state of a game, you cannot deny that.

    Did I miss something? They added (alongside the Necro class) new maps, new bounties, new areas, new tilesets for rifts, and class balance changes to incorporate not only the Necro class, but to also improve gameplay for everyone. Besides that large amount of content (yea, that's what it is), at least Necro came with interesting options, The last class they added hasn't been (and still isn't even in the upcoming patch) relevant since it's inception. (Crusader, in case you missed it.) While some folks have had fun with a LoN thorns build, and some with Blessed Hammers, outside of that it has no real place anywhere. Speed Grifts? Nope. Speed T13? Nope. What about a support for higher GR pushing? Once, and the Condemn build was still squishy.

    Why does the PTR come up so soon? A) Testing, "this is what we're bringing to the table, in case you're bored with your seasonal paragon grind" B) Time, the longer we have to test things, the less likely it'll be released with a game breaking bug and C) Downtime, they've said it before, and they'll say it again, the season is a race, a long drawn out race for competitors who want to go for the long haul, the less downtime between seasons, the better.

    If you're not enjoying the mindless slaying demons, or the repetitive tasks that the game provides, maybe you should try something else? I men, all games follow the same exact pattern as D3, just the rewards and style of play are slightly different. I enjoy D3 because it's a game where I can play with my friends, but I don't feel hindered when I play by myself, I'm not required to be in a party to play my character for what it's intended. I see D3 as a "plug and play" game, I plug in, I play, I unplug, and go outside. I'd suggest you change your perception of what it is that D3 is, and try to enjoy it or move on.
    Posted in: Diablo III General Discussion
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    posted a message on LON is Dead.

    There's a LoN build for Necro that I haven't finished testing, but it looks like it's base (edit)20.8T DPS(/edit), with Sim and LotD on a 32 second CD. I'd say it's just harder gear for, and thus, hardly gets any play time, since everything has to be ancient and perfect.

    Posted in: Diablo III Misc Forums
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    posted a message on The meaning of TurboHUD and why it is much more than just a hack

    If there were no leaderboards in Diablo III, then botting, THUD, and all the other cheats players choose to use would not make any difference at all. But, there are leaderboards which means competition. Blizzard is ultimately responsible for setting up a fair competitive environment -- i.e. we all have to play under the exact same circumstances. If we don't -- leaderboards are meaningless. Can you imagine showing up at a 5k race and later you find out that 15% of the runners were using some type of shoe that was not approved and gave them an edge? How would you feel? You put in all this time and energy to prepare for that race and you're up against runners who willfully disregard the race rules to give themselves an edge.

    How is that a fair analogy? I mean, if you're talking about challenge rifts, sure, but 90% of time spent for ranking on Leaderboards is spent fishing for the perfect rift. That'd be like saying John, David and Paul all ran 3 separate races of exact same length, only David's was a straight run, John had 32 turns, and Paul's had 10 obstacles including a shark cage. How would you feel if you had to run Paul's race instead of John's or even David's?

    More to the point, the argument in favor of TurboHud is that the UI is outdated and doesn't equate for the increased power level of monsters. It doesn't even compensate for a simple CD number on your bar, which, facing facts, would actually help out a ton of players playing a ton of builds. Instead you have to rely solely on that tiny bar on top of the skill on your bar... is it 100%? I dunno, but it's close... That 1% you might be off, can account for at least 50% of your deaths. Blizzard employees have been quoted in saying things like "Don't play on higher Video settings (that we implemented), because as cool as seeing a billion missiles flying at your target, that 1 arrow flying at you is much more important, and at higher graphics settings, you'd never see it coming." <---- this is a HUGE issue. How do you not see that? I don't use TurboHud, I don't bot, I do enjoy the game, that doesn't mean that any of the information I have is "in favor of TurboHud and therefore wrong". All I'm saying is that I see the temptations to use it, everyday, and every time, it's Blizzard's fault.
    Posted in: Diablo III General Discussion
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    posted a message on The meaning of TurboHUD and why it is much more than just a hack

    I understand completely, the alternative is that you can just play the game like rest of us play the game without cheating. You don't like the outcome some times because you don't see what killed you, yea so we all have to deal with that. Again even playing field. Of course D3 has flaws, as every game does. But if everyone plays the game unaltered like in the agreement you sign before playing the game, then we all are either equally rewarded or screwed by the game mechanics in the same exact manner. This is fair play, and not a very difficult concept to grasp.

    I do play just like everybody else? I'm not advocating the use of TurboHud, I'm not advocating not using TurboHud. My point is you necro'd (lol) a thread about it, and while condemning it, you in the same breathe say it's needed. My response is similar, that I'd appreciate a UI update, and that maybe Blizzard should look at what TurboHud does, and decide what they do and don't like about it, and try to implement those features into the base UI. You also don't address the other issue (the main portion for this would be botters) that time is everything. With TurboHud the cheaters don't have to spend as much time fishing for their push rifts, or as much time on dfans/d3planner min/maxing stats, they don't need to do the math behind the math on the side of the extra layer of math for cooldown reduction. Time is what wins games, and while other people can dedicate 8-12 a day every season, the average player cannot. It's a cumulative problem, wherein one feeds the other into a cycle of epic proportions. I'm not saying everybody on the leaderboards is a cheater, or uses TurboHud or bots, but I am saying that there are quite a few people who have skirted Blizzards banwaves... some only to get caught later. The fact is, if you cheat, you always run the risk of being banned.

    Realistically though, Blizzard needs to treat the disease and not just pick the scabs. If they updated the UI to be more user friendly, they'd see a decline in TurboHud usage. Did you know? The first install of the game doesn't make you aware of Elective Mode, until it comes up as a Loading Screen Tip, causing new players to be extremely confused when builds and guides suggest using skills they simply can't access, why not just leave the game in Elective Mode... all the time? It's simple things like this that Blizzard seems to forget.
    Posted in: Diablo III General Discussion
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    posted a message on The meaning of TurboHUD and why it is much more than just a hack

    This old trivial pursuit... First things first, let's not get carried away, cheating is cheating is cheating. However, there are valid arguments to some uses of certain aspects of TurboHud. If TurboHud gave the option to turn off, or completely remove, certain options, it would be 100% better. Let's face it though, it's been such a long drawn out battle, that nobody really cares anymore, people get banned every season, some people don't. If I'm not mistaken one of the top Wizards from season 9 now has to use his, 4th account?


    The truth of the matter is that TurboHud makes things easier to see, whether it's the map hack, or the pylon predictions or even the reticles on the ground. While Blizzard has sort of appeased this 'need' to see things (Black Hole - Event Horizon is the most amazing thing in the game, but shhhh it's a secret) they still haven't addressed the issue that is, the game is running on a UI that is over 10 years old, and while the gameplay has evolved, the UI hasn't. I can't tell you the number of times I've been in a Grift with friends, outright died without knowing what actually hit me, and getting nothing but a "You were slain." message. What killed me? The UI can't tell me, if I ran TurboHud I'd at least have some idea of what it was.


    Anyways, old and outdated, people will continue to use TurboHud, and they always run the risk of getting banned.

    Posted in: Diablo III General Discussion
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    posted a message on "It's a busy day for Blizzard Services!"

    The simplest answer is they are being DDoS attacked at the moment.

    Posted in: Technical Support
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    posted a message on Almost everyone and his grandmother is Using TurboHUD
    He has (or had) his methods to control who were using his program and how. i.e. he banned the whole chinese playerbase from his list, because some dipshit decided to corrupt his TH and made an half-assed bot out of it and distributed it over a chinese torrent site for payed download, so im pretty sure he would have got a fancy e-mail if ever someone got banned by onle his application.
    You really are that foolish. That's simply denying access to a webpage from a region via firewall. It's not magic, nobody waves a wand and makes things happen. To reiterate, that's simple programming skills, and above and beyond that, just general access requirements. To be quite specific on the whole topic, Blizzard hasn't said a word outside 'programs are bannable'. When asked to define what programs were bannable, they refused to respond. "WoW Insiders" have been saying for years that Thud can and will get you banned, yet nobody really knows why anyone is banned outside of Blizzard. The general statement that comes with a ban via e-mail is broad enough that you may very well have been banned for using a macro keyboard that was viewing the memory of the game to provide you with details on how to better keymap. (Windows does the same thing, btw) Also remember that if KillerJohn did have special control over his program, then he also inserted a trojan virus and mayhap a keylogger as well. So enjoy that thought.
    Posted in: Diablo III General Discussion
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