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    posted a message on A pvp debate
    Well my point is that the majority of the players will get tierd of just "having fun" and not being able to progress towards something that is meaningful and rewarding.
    Posted in: PvP Discussion
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    posted a message on A pvp debate
    Ecutruin: Endgame wont be endgame, PvP wont be PvP. Gear will just be gear and there is nothing in the game to strive and fight for. Fun will stop being fun, even to you unless ofcourse you're one of those who can ride a bike around a pole for hours on end. Usually, you enjoy the PvE game, gather the best gear so you then can preform better in PvP and climb the ranks, right there you have a game that will last for many years to come. You all get the illusion that this arena they are creating will be like rebecca black says "FUN FUN FUN". Yes it will be fun in the beginning but people will whine about balance and overpowered setups and then they will start to whine over the incompentet players they get paired with unless you team up with RLs or other good players that you know. This arena will most defenetly not be as fun as people think it will. No good rewards, no goals, teamed up with retards no matter what "hidden rating you have" which will be another "fun" experience and add to the more fun, they will whine about balance, they will whine about getting owned, they will whine about overpowered setups and the flaming will begin. Killing players will get old unless you're one of those who get distracted by a shiny penny on the ground while someone gets killed in the background. No goals, no rewards, whats the point? Forced to play PvE just because there is no good PvP? Bite me honestly. Blizzard can skip making an arena if they think their PvE will hold, but no they make PvP because they know it wont hold for that long and neither will their casual arena.
    Posted in: PvP Discussion
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    posted a message on A pvp debate
    This arena will be like eating your favorite food everyday for a whole month. You'll start to loose taste of it pretty quickly. To argue against it is not logical nor realistic, we all know we'll get bored with it pretty fast. Funny thing is that people try to tell themselves that it actually will be fun for a very very long time. Stop fooling yourselves.
    Posted in: PvP Discussion
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    posted a message on A pvp debate
    Ecutruin: Casual games all the time sounds really fun. For a day or two. Casuals dsnt play very offen and dsnt make the community thrive at all. What kind of players do you think sticks around for a very long time and why do they stick around? Killing people just for killing them sounds meaningless and idiotically boring. Even you will stop enjoying it i'm sure. Why go into a arena game where you get banners and achievements as rewards while you can PvE and get gear and sell it or build other characters? There is no PvP progression system at all that will make people stay and fight. Honestly, you can watch a movie while hitting someone and not being useful at all and still get rewarded even if you lose. How awsome is that? PvP will die fairly quickly no doubt. Fun wont become fun, fun will become uninteresting, boring and unsatisfying.
    Posted in: PvP Discussion
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    posted a message on A pvp debate
    ecutruin: You agree with blizzards stance and blizzard disagrees with the hardcore PvP playerbase, blizzard in turn gets alot of crap for it and you cant expect hardcore PvPers take another stance aginst those who agree with them. They want PvE and casual meaningless PvP. Hardcore PvPers wants PvE and AWSOME endgame PvP to focus on when we got the gear we want. Casual PvP just wont do, it will be meaningless to ALOT of hardcore PvPers, being unable to progress in some way is not rewarding, exciting, fun or positive in any way. Casual PvP will become extremely boring and alot of players will quit when they have nothing else left to do. When you've farmed inferno, perfected your gear, played alittle TDM, what then? You have NOTHING of value to gain within PvP after that. I hardly doubt people will play the game forever just to keep farming. Also, the team that loses gains ranking anyway, not just as much as the winner. What kinda stupid system is that? Rewarding the losing team? Even if they try to create this "casual" PvP, people will still think competetively, but will eventually get insanely bored for not being rewarded except gaining some new banners and achievements. Wohoo.. thats what i want. A banner and an achievement i will stare at for years. People will certainly look at it to! Not. I can use the freakin' custom banner for years to come, who gives a crap? There is no status shown with a banner. A player with a high rank, thats a status and gives braging rights. Blizzard wants you to PvP for fun. Fun in their eyes is just killing other players, nothing more. That will stop being fun, pretty quickly to. The way i see it, they have made an arena with TDM mode so far, all the rewards you can get isnt even rewards imo, i couldnt care less if i got a new banner or an achievement. As there is no penalty at all, players can watch a movie and just stand still in the arena, still getting rewarded for their awsome absence. Sure, it might be fun for a little while but, eventually pretty quickly you'll get bored and realize that there is nothing to improve and you have no goal to climb towards. And yes, there were rules within PvP in D2. Yes, it was pretty balanced with the rules used, ganking low levels is nothing a hardcore player does unless they're high or drunk and yes there were goals, becoming known as a good PvPer, some even arranged private tournaments with different prices. All D2 lacked was good systems to help making the PvP better. They lacked the technology we have today.

    Gryzorz: PvP is competetive by nature and have always been. It's like saying pro football players isnt competetive at all. They need to be in order to have the motivation to play. If you're not competetive as a pro football player then there is not even the slightest feeling of happiness or sadness in winning or losing because it wouldnt matter if you werent competetive.
    Posted in: PvP Discussion
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    posted a message on Beta Server Down for Maintenance
    Good thing you point that out, im so stupid i didnt know it was a stress test, i dont follow diablo news all. No irony in this text at all.
    Posted in: News & Announcements
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    posted a message on PvP - LMS or TDM
    Winning a round just feels more rewarding then getting just another kill. And it feels like your team plays a bigger part in LMS then it does in TDM(even if that might not be the case, i dont know). Killcounts feels so individual for some reason. If you have 16 kills and your friends have 8~ kills, it really feels like you're the one doing everything. In LMS you only have 1 chance to win per round, either you get punished for messing up(losing the round) or you get rewarded if you do something good like getting that 1 kill advantage that leads to victory. I guess it can apply to TDM aswell that either you mess up and lose the match or do something good in order to win the match. But it still feels to individual in TDM. Also, it dsnt feel that cool to die and respawn, the life seems to lose some value from that.

    I simply think rounds is a better way of showing how good a team is. When i think of TDM i usualy think about Black Ops for example, 1 person can win the game if he plays good enough. It dsnt really feel like the team won if you're the one who killed everyone.
    Posted in: PvP Discussion
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    posted a message on Eighth Batch of Screenshots and Art
    Blizzard never stops to amaze me. Nough said;P
    Posted in: News & Announcements
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    posted a message on Force's Purgatory Video
    Actually i think its brilliant that they make these videos summing up the good news and try to analyze it alittle. First off, there are lots of people that have a difficult time reading, some dyslectic and some just cant stand reading. I myself am dyslectic but i've trained myself good enough to be able to write and read well. Second off, some people can read fast, some slow, if you're in the slow league it will take lots of time for you to read the huge posts that offen are posted and it helps a lot for people with difficulties when a video like this comes up. I read slow, but i choose to read because i want to become faster but ye:) people are different and have different problems.

    Thanks Force, gr8 work keep going.
    Posted in: News & Announcements
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    posted a message on Cheer up console fans, your day may come.
    Quote from "XZ3ROorDieX" »
    Ok let me give you a scenario:

    Diablo 3 comes out in November 2011 on PC and Mac and everyones happy cuz it didn't come out on console and the controls are ideal for diablo 3 and you couldn't have been happier

    Febuary 2012 Diablo comes out for Xbox 360 and PS3

    Will this really have a lasting effect on your opinion of the gameplay if nothing has changed since the release of the game on PC? (considering you liked the PC version)

    ^_^ i would love to see a reply to this one

    This so called scenario isnt even realistic but i will answer your question. The gameplay will pretty much remain the same but the controls are so different that it would add a different feel to it. I experienced this myself after playing call of duty 4 on pc then switch to xbox 360. On PC games you can cheat, hack etc etc but on xbox 360 for instance, you cant. Well maybe you can but how big are the chances:D i actually prefer console games for this reason. You can have fun instead of being haunted constantly by a cheater or a hacker.
    Posted in: News & Announcements
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