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    posted a message on Incgamers
    Quote from Gharbad

    not a forum where everyone acts like yahtzee from zero punctuation and complains about everything possible in a game.
    You take Zero Punctuation seriously? O_O

    Back onto the topic. I don't think the forums on incgamers are the way you make them seem to be. There are quite a few of people who are jaded about d3 and some of the news surrounding it, but saying that everyone there is this way is just a plain lie. Just read some of the topics there, you'll see lots of discussion with both sides. Besides, it's good there's actually discussion there, eh?
    Posted in: Diablo III General Discussion
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    posted a message on Skill Points Removal Fuels Game Controversy
    I have two opinions about this whole thing:
    Negative - This whole thing reeks of one game in particular... One dissapointing sequel to a tremendous RPG, arguably the best rpg ever made. A sequel which was simplyfied for a quick console port. If you guessed Deus Ex: Invisible Wars, then you guessed right. Character customisation reduced to traits/runes only? 6 usable skills at a time? Console Pad controls anyone? It might sound like a lot of whining, but latest changes to game mechanics make me think that Diablo 3 is being made in a way that it can be easily ported to consoles. And i don't really approve of that.

    and Neutral - Couldn't care less about that. I remember i hated Diablo 2 at the begining and learned to love it later on. I guess it would be the same deal in this case. Still, it doesn't mean that i'm completely faithful in this system. I'm very sceptical about whole deal. Not to mention overall Blizzard philosophy as of late...
    Posted in: News & Announcements
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    posted a message on The Auction House Explained
    Quote from Don_guillotine
    It's not like in D2 where I could bot for months before I got banned. In D3, a ban will be quicker (it's easy to monitor suspicious behavior when measures are built-in to the game code).
    I know it's few posts ago, but those sentences made me scratch my head. Exactly on what do you base your statement that bans in Diablo 3 will be quicker? What measures are built-in to prevent Boting? I'm really interested in this info, any links would be helpful.

    Onto the topic. Auction House itself is not a bad way to have people trade goods. But why did blizzard have to bring IRL money into this? It really makes no sense in my eyes. It won't prevent third parties doing their malicious deeds. It doesn't protect player base. It's just a gimmicky way to cash in on some cents. IT creates a nice illusion for naive people to think they can earn some buck of their items. Well, i suspect you might earn something like 20-30 bucks (with luck) for a week of play, i dunno, but it's chump-change when you compare it to what Blizzard will get from all those gullable players who think they will be able to quit they're day job, and sell items online.

    Speaking of the main matter of the topic. I'm still confused by the point of IRL money AH for Diablo 3. As i said, IMO it won't save the game from Farmer Evil Doers. Why? Simply because it's a band-aid put over a gangrenous wound. First of all, why did those Item Shops started to exist? Obviously, people wanted their items for Cookie-Cutter specs. Well, why the game was balanced in such a way in the first place? Why itemisation was made in such way that certain items were so good, that almost every character wanted to use them? That's all due to bad game balance. But that was Diablo 2. This is Diablo 3 were talking about. Blizzard started to make pre-emptive defensive strategies against possibility of item shops. In one of the most inviting way for those shops, because not only they don't realise what might have caused the existance of those, but also they give them an easy way of actually earning their money. This will mean all sorts of trouble IMO. Not only the market will thrive, but also think of it as of Auction House in WoW. Undercutting? No problem, a shady company has way more money then little billy, they can sell an item for less and earn some cash, and little billy won't be so lucky - loosing his 1$ or 50c deposit. Raising the price of certain items? No problem. With enough money they can buy out all the lower priced items and sell them for tenfold if they so desire. There is a possibility of people farming left and right for said shops and so on.

    It sounds like a big exaggaration, as if it was a game breaking thing. Well... No, it really isn't. It might backfire, it certainly is retarded, but it doesn't break the game. Sure PvP will be worthless, since you can buy your dream PvP set for only 50 bucks, but really, that's to be expected in an item based PvP element. No balance to be found in such games. The point is, that Blizzard have yet again done a little stupid money grubbing move, which pisses off some of the fanbase, in order to capitilise from lazy players. I don't really how this will help against farmers and third party stores.

    I know i will be watching closely if they come to their senses and make AH in-game gold only, and try to solve the problem of duping/farming, not capitilise of it.

    PS. Sorry for any grammar issues; logical mistakes; overall stupidity of the post, lack of sleep makes brain go funny...
    Posted in: News & Announcements
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    posted a message on 101 Ways to Die
    Boss kill moves, eh?

    Here goes then.

    There will be some putrid decomposing undead boss for sure. He throws a rotting mass of almost rotten-to-liquid-state corpses which is slowly devoured by monstrous maggots. When the character gets hit by the "projectile" maggots starts to crawl all over the character and start eating him alive, while all the wounds on on hero get infected from the plagued, decaying flesh. After a period of time in which our hero tries to fight for life, he/she rapidly turns into festering half eaten corpse.

    (think the corpse eating monsters in act iv in d2 + blood omen 1 plague projectile (forgot the name) + maggots)
    Posted in: News & Announcements
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    posted a message on 101 Ways to Die
    Simple one, dunno if anyone suggested it.

    Characters/Monsters belly gets cut open and the intestants start to fall out, while the Character/monster in panic tries to put them back in and fails in doing that. Falls down on the ground and dies in agonised spasms.

    Listening to death metal had payed off in some way :)

    (sorry for bad grammar, if there is any)
    Posted in: News & Announcements
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    posted a message on Normal -> Nightmare -> Hell -> ???
    Normal -> Nightmare -> Hell -> Slayer Moshpit
    :D
    Posted in: Diablo III General Discussion
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    posted a message on Purple items with unique?
    Quote from name="El Samuel" »
    Amen to JAno el Bozo i think he was spot on
    i was just thinking could purple signify unique weapon and gold signify unique armour/necklace/ring?????
    Thanks :)
    Nah, i think that would be to needlesly complicated. I think it would rather indicate that Purple was an unique item, and gold was some other quality item.

    And about purple=rare, the concept worked really well in Dungeon Siege. Even though color were really similar (it was more of a blueish violet then purple) it was very easy to distinguish two items from each other. This leads me, how can you mistake one color for another? It's easy to tell Bright Yellow apart from Kinda-greyish gold. I think blizzard is just making excuses. I don't know a single person which have mistaken a rare for unique in diablo 2...
    Posted in: Diablo III General Discussion
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    posted a message on Purple items with unique?
    Quote from "Daemaro" »
    That's what I wanted. Purple for rares and then same old gold for uniques. When I think gold it just screams unique to me now.
    Ah, sorry didn't read through whole thread :)
    Yeah i agree. People who play diablo have Pavlov's Reflex - you see gold text, you automatically feel excitement or curiosity. You want to indentify the item and discover what it is... (though i feel the emotions you have with seeing gold texted-items diminished because of diablo 2, but i degress) It's just a classic element that makes the expirience as a whole thing. It's been since Diablo 1, and it would be cool to see it in Diablo 3. :)

    (yet again sorry for engrish)
    Posted in: Diablo III General Discussion
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    posted a message on Purple items with unique?
    Hmmm... All i can say that i got used to gold for uniques. I never had any problems in distinguishing yellows and golds. I don't like purple for uniques, because it reminds me grinding for items in wow. Grinding, and mostly big disapointment when someone got the good stuff, or i just wasted another 2 hours from my life on some damn raid... Ehh... That was long ago, luckily.
    I think that the better thing would be use purple instead of yellow. Rare items are more similar to magic items then uniques IMO. So, the color should be similar (but not indistiguishable) and that would be good idea IMO. The rest is perfect IMO, golds remain, everyone's happy.

    (sorry for mah english, it has been long time since i used it to express opinions)
    Posted in: Diablo III General Discussion
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    posted a message on Φ Diablo I Moments
    Quote from "anakyn" »
    The geopolitical ramifications of cold-based magicks in the easing of fresh-water shortages caused by tainted wells in back-water, demon-infested towns.

    That's why he was lobbing fireballs at you; to throw you off the scent -- he wanted all the credit.

    That, or he was protecting his stash of "Succubi Gone Wild..." in which case, using fireballs wasn't such a bright idea, so maybe not.
    But, then again, he was "the Mad," so maybe so...
    It would be cool if it actually turned out that he was a good guy researching some new spell to protect tristam or something... That would leave you with a morale dilema :)
    Posted in: Diablo I & Hellfire
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    posted a message on Jay Wilson Interview for www.grytv.pl
    Quote from "Kwic" »
    Oh, i didn't know that we had such a interview lol (i'm polish). Thanks m8 ;) I already asked Medievaldragon if he could post it in the news with a little delay, coz i'm sure that many people haven't seen it.
    Heh, thanks, i was wondering where this topic is, because i couldn't find it on D3 forum :D
    Dzięki ;)

    Quote from "Krow" »
    Yeah, I've only heard about grytv once, and I'm also surprised that they have an exclusive interview.

    P.S. He says GREE TV. LOL.
    Yeah, i'm also not very familliar with grytv.pl, but that's cool. I like that Jay Wilson gives interviews to little countries like poland :D

    Oh yeah, Grytv is pronounced differently, but it's hard to write... :)

    Oh, and for those who have problems viewing this clip you can click on "button" that says "pobierz film" which means "Download Movie".
    Cheers!
    Posted in: News & Announcements
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    posted a message on redesigning health globes
    Quote from "Turnip" »
    Now its gonna be mmorpg speeds which is probably what blizzard is trying to achieve, managing your blobs of life while enemies whittle you down sounds rather lame imo and is not diablo, its more like WoW.
    It makes no sense.
    In WoW healing was based on healing classes, which... healed your character. Potions were almost non-existant.
    I think it's more arcade oriented. Remember pacman? You tried to avoid ghosts just to get that nifty powerpill. Same rules applied to diablo, you avoid monsters which will lbeat your ass eventually, to get a health power-up. Not to mention that balance of this game was changed (as i heard from interviews), that monsters won't be 1-2 shotting you. It was cool in diablo 1 - it was actually challenging to play a character that has the same movement speed as monesters. Not to mention that your potion belt was rather limited and really on a longer term didn't help much. Especially in a room full of succubuses.
    I diablo2 the "keeping-you-alive-system" was dull and boring. Your character was running faster than mobs, and it was easily to keep yourself alive (compare it to d1).

    I think that aspect f game in diablo 3 should be changed - maybe it's arcade oriented, and it seems less lore connected then endless flow of healing fluids, but gameplay-wise it has more sense then applying the same thing that was in d2, which was aleready senseless...


    Sorry if my post didn't brought up anything new, or has many logic flaws, but writing at 5 at the morning, after too many beers, isn't the best situation to form thoughts...
    Cheers.
    Posted in: Diablo III General Discussion
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    posted a message on Jay Wilson Interview for www.grytv.pl
    There it is!
    http://www.gry-online.pl/S014.asp?ID=189
    The long awaited second part of the interview.
    I hope you find it as interesting as the first part :)
    Enjoy!
    Posted in: News & Announcements
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    posted a message on Φ Diablo I Moments
    Well, i can list the moments that were when i played for the first time this game, but...

    I'll say the best moment with diablo 1 i had was playing a version which was translated to polish by drunken ukrainian who barely knew how to speak polish grammatically. The joy of discovering yet another hillarious speeches, which barely made sense, and also were dubbed by one man who pitch-shifted voices to fit into character was undescribable! I knew this game by heart (i dunno why but whole game except the warlord of blood quest... i never had it even though i played d1 dozens times...), but i could play on and on just to hear and read all the gibberish that spewed out of screen and speakers! Best. Gaming. Expirience. Ever!!

    PS. Vodka enchances this expirience. :)
    Posted in: Diablo I & Hellfire
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    posted a message on Idea: Reforming/updating the Mercenary System.
    Quote from "mattman155" »
    That sounds like something you hear from terrible fan fiction or soap opras.
    That's just an example, but yeah it kinda does.
    Posted in: Diablo III General Discussion
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