11/6/2012 9:40:07 AM
What they need to do is remove the crafting fee. Blacksmithing as it is now costs two-folded first you pay gold to salvage the item (selling price, since you could sell the item and get gold) and then you pay to craft a item. IMO to make Blacksmithing useful and worth spending time on they need to remove the craft cost entirely and just have it cost is salvage materials.Posted in: Demon Hunter: The Dreadlands
7/5/2012 10:34:43 AM
Posted in: Diablo III General DiscussionQuote from KaoskadoskQuote from dadishImo the issue lay in the items them self, it's just too random. In D2 items were random but uniques and sets have certain guaranteed stats thou the stats on the items had a range. In D3 items are more and less completely random and the range for the attributes are to large ilvl 63 items can range from 20 in certain stat to 200 or something.
This makes the item hunt to random and forces you to use the AH. I have had runs where I had played 8 hours straight and gotten absolutely nothing worth while. Its okay that items have randomness to them but atm its just to much.
Let me ask you, when you were farming in DIablo 2, did you get a good, usable unique that was an upgrade every 8 hours? Yes, items are more random now, but that doesn't make them more rare.
That would have been okay if I had good/great gear, but I don't I have mediocre gear and I can upgrade my entire gear (with HUGE upgrades) by using gold on the AH. As said its okay that great and godly items are rare but the range atm feels huge. If the AH did not exist it would have been fine but with it, its more lucrative to farm gold and not items due to the rarity of good items. Just do a search for a Set items and you will see what I mean. A set item should have a Base set amount of attributes (that is high) and have a range so that there are disparities but atm its to large.
I know there are people who disagree, and its fine if they do. I'm just giving my thought on the matter.
7/5/2012 10:04:38 AM
Imo the issue lay in the items them self, it's just too random. In D2 items were random but uniques and sets have certain guaranteed stats thou the stats on the items had a range. In D3 items are more and less completely random and the range for the attributes are to large ilvl 63 items can range from 20 in certain stat to 200 or something.Posted in: Diablo III General Discussion
This makes the item hunt to random and forces you to use the AH. I have had runs where I had played 8 hours straight and gotten absolutely nothing worth while. Its okay that items have randomness to them but atm its just to much. Another thing that needs to be changed is Blacksmithing, atm you are forced to pay double for crafting opposed to jewel-crafting. First you need to salvage items (items that you could have sold to vendor or traded) AND pay additional gold to craft it and to top it off you have the same randomness that exist on item-drops.. I have spent millions of gold crafting and getting nothing good.
I do love the game. Combat is really good but the item hunt is to random and discourage people from farming. Why farm items when you can stack up on gold find run like hell or nightmare and then buy the items you want. Sure this ain't fun but you have a higher chance at getting something you want then by just playing for drops.
5/20/2012 10:41:30 AM
Dadish#2999Posted in: Diablo III General Discussion
5/6/2012 3:13:17 PM
9 days left... time could not go slower...Posted in: News & Announcements
5/6/2012 3:13:17 PM
9 days left... time could not go slower...Posted in: General Discussion
5/6/2012 3:08:41 AM
2x Samsung 23 inch 120hz and 46 inch Samsung 3D TVPosted in: Diablo III General Discussion
5/6/2012 2:15:01 AM
Hmm am I the only one who bought the CE for the Diablo skull/Soulstone for the sole reason to be able to put it "somewhere" and act possessedPosted in: Diablo III General Discussion
5/5/2012 4:47:39 AM
I liked this.Posted in: Diablo III General Discussion
4/7/2012 2:42:24 PM
Religion was started by the Cro-Magnons (who also started culture) about 40,000 years ago . Cro-Magnons are early Homo sapiens.Posted in: Off-Topic
The Hebrews seemingly came up with the uni-god concept around 1000 to 500 BC probably in Babylon.
I'm not a believer but I do not blindly say no to the possibility of a god existing, even thou I believe the chance to be slim at best. Why you might ask? To be able to answer that I must ask you few questions: what is god, what is he able to do, does has he any limits?
Now that you have given it some thought try to put yourself into the mind and perspective of a Cro-Magnos, the Hebrews or any early man and ask yourself the same questions. You should realise/come to the conclusion that the answer differs allot. For modern man god is all-knowing without limitations but to early/prehistoric man god is someone that can make fire, drop bombs, heal people, fly, shoot, teach list goes on and on...
I don't doubt that early man did see something I just doubt it was god.
That is my two cents on this matter. This show just tries to open your mind to other possibilities.
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