So guys any thoughts/predictions on what we might see? Last year and the year before( I went) were totally abysmal in news relating to Diablo, but... It has been said that this year we may have something to be excited about. All the news concerning the Dev team has me worried though. If they've got a D3X2 in the pipeline for around next year or the year after (Assuming an announcement at Blizzcon) then why move people off the team, and then turn around and hire new people for similar positions? Doubt D4 will be announced but the whole scheme behind moving people around and hiring new ones has me worried that maybe D3X2 isn't happening, so I don't see what could be so exciting for Diablo fans at this Blizzcon. If you were lucky enough to get tickets let us know too (I tried painfully failing).
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Aug 10, 2014Yeah remember in the 1.0 days when it was either you had a skorns or echoing fury? not fun but it doesn't mean that 2Handers were anywhere near viable. Honestly its pretty sad it took this long to get around to it. And it's sadder that they still haven't really changed the gem problem.Posted in: Diablo III General Discussion
Or the fact that every legendary gem is a fuckin damage boost and nothing particularly fun or interesting to play with. That's my sole problem with this game, it's all about damage and modifier for damage, here's damage there's damage fuck it i'll give you millions of damage... Enough with the damage please give us some god damned build diversity, how about items that change skills and the way they work? So many ideas are being dumped for "do X% more damage" because it's what attracts attention.
Jul 9, 2014Yeah certain Legs are getting special Leg affixes, here's the list. These legs will NOT be retroactive, so having Depth Diggers now doesn't mean you're going to get the new affix on your Depth Diggers when live goes to 2.1, HOWEVER THE SET BONUSES ARE RETROACTIVE. So if you have a Shadow Set it will gain the new set bonuses in 2.1.Posted in: Diablo III General Discussion
- A new Legendary consumable has been added
- Several existing Legendary items have been updated to include a unique Legendary power
- Kymbo's Gold
- Sash of Knives
- Bastion's Revered
- Eternal Union
- Demon HunterNote: Existing items will not be affected by these changes. Only new versions of the items will roll with the added Legendary power.
- Class-Specific Items
- Demon Hunter
- Natalya's Vengeance
- Now also triggers on assists
- The Shadow's Mantle
- (4) Set Bonus
- WizardSeveral existing class-specific Legendary items have also been updated to include a unique Legendary power (please see above)
Use on an unsocketed weapon to add the maximum number of sockets that item type allows
Legendary Power added
All resource generators deal 80-100% more damage
Legendary Power added
Picking up gold heals you for an amount equal to the gold that was picked up
Note: This power has not yet implemented
Legendary Power added
Chance on attack to throw a dagger at a nearby enemy for 275-350% weapon damage
Legendary Power added
Allows Rend to be applied twice
Legendary Power added
Increases maximum number of Frenzy stacks to 10
Angel Hair Braid
Legendary Power added
Allows Punish to gain the effect of all runes
Legendary Power added
Increases the duration of all Phalanx Avatars by 200%
Flint Ripper Arrowheads
Legendary Power added
Ball Lightning now travels at 50% speed
Blade of Prophecy
The text on this item no longer improperly states that all enemies hit by Condemn will trigger another explosion
Embodiment of the Marauder
(6) Set Bonus
Fixed an issue that caused Hatred spenders cast by the Sentries to have a slower attack speed than intended
(4) Set Bonus
Cooldown reduction increased from 1 to 2 seconds per kill
(2) Set Bonus
Now, upon receiving fatal damage you instead automatically cast Smoke Screen and are healed to 25% Life
This effect may only occur once every 120 seconds
Has been redesigned
Now causes Shadow Power to last forever
(6) Set Bonus
Weapon damage increased from 300% to 2000% over 5 seconds
Jun 10, 2014I agree here, I mean It's one thing to devote some time to Seasons. But devote a lot of the time to Seasons, and then complete that before doing any of the more meaningful stuff is kind of retarded in my opinion. PvP has been promised since LAUNCH. THEY STILL HAVEN't IMPLEMENTED EVEN A SIMPLE 4V4 GAME MODE! What's up with lack of 2Handers, It honestly doesn't take much to fix. Double roll stats on everything and bring their damage in line with a 1 hander, or keep the higher damage per tick but lower the As and balance out the stats, they've had roughly a year to do this and nothing has been done about it. Not to mention Gems which fucking blow currently. Give us some fun things, and don't make it X deals more Damage by X% I can't stand damage mods. Everything is just a fucking Damage mod in this game, give me something that changes how I play! Change my skill through special gems, make it so I want to use different builds. Right now It's just so cookie cutter for some classes, namely DH and WD. At least with Wizard you can go in different elemental directions, but still there's such a lack of mechanic changing legendaries that it bothers me a lot. This game could be so much better if they just focused on making legendaries feel legendary, and change the way they work our skills.Posted in: Diablo III General Discussion
May 19, 2014Enty posted a message on What people are really trying to say about the current loot buffPosted in: Diablo III General Discussion
I'd go back and re read all the posts, they aren't whining that it's not good, and it should be more they're saying that this feels slightly more in line with what the drop rate should permanently be. I tend to agree. Drop the percentage a bit maybe 50% and keep that as the rate. Now when I'm playing I feel like I'm always close to getting a legendary upgrade, before it felt like that could take weeks or months or years even. But the way the buff is working now it kind of feels like there's a bit of a chance that I can get something worthwhile.Quote from VagrancyI'm not even going to bother reading all of these responses fully because all of them are either;
1) I'm not finding enough items
2) I'm finding a lot of junk
3) QQ as usual.
Nobody is ever going to be happy no matter what they do. The fact that people find the need to bitch about a week long buff proves that point. It's a buff to help you find more drops and yet people still complain about it. I don't think I could ever be a blizzard CM because I'd end up just blowing my fucking brains out from reading some of the shit people post.
people seem to forget that the better your loot becomes, the harder it is to find an upgrade. The drop situation is far better than it used to be and yes losing all of trading for the most part was a big problem but the system for the most part is much better than it used to be. Sure there can always be improvements but I mean come the fuck on, what do you want a legendary upgrade every time you log into the game for you to then complain that there needs to be new legendaries or stronger items because you've gotten everything you needed? When does it end?
Sure we all know drops often suck and that some of the affix stats we roll often end up with us identifying a legendary that is full of disappointment, but I'd rather find 50 shit legendaries than be doing with my character in two weeks with full BIS items. Due to the fact that there is no PVP my desire to min-max really can be dragged on for as long as possible.
May 14, 2014Posted in: Diablo III General Discussion
LOOOOL Please, Don't say things like that. generalizations are your worst friend, and you just made yourself look like a complete loser. Second if you have some of those 50+ hr/week to spare to play my wizard and gear him for me please go ahead and do it. I'd love to see your RNG just blow through mine, I mean apparently I suck so much Blizzard doesn't even care to give me good rolls. >.> Please get off your high horse you shmuck. I play this game at a NORMAL rate. I don't go out of my way to make time for a videogame. It's a hobby and a leisurely activity it isn't supposed to take a millennium to do good in. My build is fine and so are my items for now.Quote from Kiekura
No wonder you are stuck on T1-T2 when you cant even enchant or gem your gear properly and your spec makes no sense. You are one of those persons who just wants everything without doing anything.Quote from Enty
This had me laughing. It's a game not a profession. If diablo is your profession there is a problem... I mean for real I play on average 1-2 hours a day and I'm stuck in T1-T2 I could use a little bit less randomization or a little bit of luck but that won't happen. and this game isn't even close to dead. Because you burned out on D3 too quickly doesn't mean it's burning out for everyone. the game is not dead PERIOD. go back to the hole in which you crawled from people the games fine, obviously bug fixing is in order but that doesn't mean the game is dead.Quote from Toninho
Also casuals should stop whining, if u don't have the time u can't expect to be godly geared, in rl should ppl that study like 1hr a week be given a chance to get the same degree as someone that dedicates 1/3 of each day to his education(brilliant genius minds excluded) ? Should an amateur basketball player have the same contract, salary wise to someone that had dedicated all his life to train? Think not, so you will get more if u invest more.
Also If you couldn't tell I'm doing a frost build with skills I like, Oh wait that's what I'm doing wrong I forgot my bad I'm supposed to do the "right" build... Fuck off with that shit, I suppose you're one of the ones who likes D2 skill trees more than D3 (see what I did there?) I can spec however I want and should be able to play at any level as long as there is cohesiveness, and some order, such as some buffs, some defense, and some offense. You shouldn't be kicked out of any difficulty because you weren't playing with X build. That's called cookie cutter builds and it is the worst thing that could happen to any RPG EVER. It forces everyone to be exactly the same without a single thing differentiating them.
Apr 21, 2014Posted in: Diablo III General Discussion
See you've just insulted everyone here, who wants this game to do good, who want this game to succeed, and who think it has already been a success. The game needs work no denying that, It definitely needs some more rng counters, but it is also a very good game in a very good state ,and denying that is also very stupid. Just because we like Blizzard doesn't mean we suck their cocks day in day out. I love Blizzard and all their games, I want them to keep doing what they do redefine the genre and push it forward. You hating us because we all have apparently been brain washed is also stupid. Please keep stupid to a minimum and continue on.Quote from BAlexzander
No game exists in a perfect state. The only way for any thing to become better is to question its current paradigm, believing that the way a thing is, is the way it ought to be, is worthless and as such has no place in constructive criticism.
Apr 17, 2014Enty posted a message on Doesn't it bother you that there will be no OP legendaries?You're completely misconstruing how this game is meant to be played. I can't run full Firebird's if I'm going for a Frost build, same way I can't be caught using an Azurewrath+winterflurry for a fire build. I just doesn't make sense. These items are op compared to rares, on their own, but firebirds is not op in a frost build, same as azurewrath+winterflurry isn't op on a fire build. You have to use items that make sense with your build, and Blizzard didn't want people to say "oh okay that item is the best ever, EVERYONE USE THAT!" Which is exactly what they don't want. They've been saying that from day one. They want diversity, which in this game requires a diversity of equal level loot. So while firebirds is better than azurewrath+winterflurry for fire builds in terms of stats and damage, they'll o you about the same. They just won't work better for certain builds. This game is meant for there to be a synergy between your items and your build, not to have your items dictate a build, or be forced into an item because its OP.Posted in: Diablo III General Discussion
Mar 31, 2014Enty posted a message on How long until Blizzard fixes people "cheesing" normal mode?Why did Diablofans turn into Battle.net forums with this shit. Honestly The hatred is too much; take that shit to the official forums so we don't have to deal with this. Fuckin' nonsense people can't even make arguments without calling each other names and bashing each other for opinions.Posted in: Diablo III General Discussion
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Mar 20, 2014Posted in: Diablo III General Discussion
Just because you repeat the same arguments over and over again doesn't make them true.Quote from Strafir
How is it possible that people are this thick headed. How many times do users here and on reddit need to shoot down every single "suggestion" on how to make this work before you understand that it simply isn't doable, and that there is a better fucking solution that is already implemented.
Particularly that they can't "balance" drops if trading is enabled. They can. All they have to do is balance drops so that self-found is enjoyable and let the idiots who want to trade their way to the top do so. The game isn't competitive so the line of thinking that "someone might get ahead, so trading is bad" is just a bunch of bullshit propagated by people who are so anti-trading that they don't even know what they're ranting about anymore.
The only thing that Blizzard should concern themselves with is "if someone doesn't trade, is the game fun?" If the answer is "yes" then who cares if Kripp's 10,000 nuthuggers give him gear and he "wins" the game in a week? If that defines your enjoyment of the game then you have some really deep psychological issues.
They didn't take that question seriously with vanilla and it forced everyone into the AH. They haven't taken that question seriously with RoS and we have the other extreme. If it were IMPOSSIBLE (your word, not mine) to make a successful ARPG where trading was allowed that means that D1, D2, D3 vanilla, PoE, TL1, TL2, and Darkstone were all unsuccessful.
As a note, I disagree that RoS is inherently more fun. As BigEd noted in another thread, the BoA thing has basically made yellow the new blue. Yellow items, because they're tradable, are generally pretty terrible. All we're doing now is running around looking for orange/green lightshafts because of the "if it can be traded then it can't have any value on a 3rd party site" idiocy that has pervaded the community. The game is more fun when I find a legendary, but the fact that yellows are now basically salvage fodder and not anything more than a small stepping stone is NOT a step forward, it's a big step backwards in itemization... and it's tied directly to this ridiculous anti-trading crusade that people like you have waged.
Basically all BoA has served to do is make anything that isn't orange/green useless outside of leveling up. Yeah the legendaries are cooler, but any drop that isn't orange/green is staggeringly boring. So for all the good they've done, they've also done significant harm.
Feb 18, 2014In 7 hours you didn't even get to the meat of RoS. That's all I'm gonna say, everything else would be troll food, especially looking at your nickname... you're clearly just looking for some...Posted in: Diablo III General Discussion
Feb 5, 2014Bandyto posted a message on Blizzard removes enchanting for "60 items", oh but 2.0.1 60s can be enchanted...Wow, mannercookie, I thought that you have worked off by now but you are even more butthurt. Blizzard is not bad, we all are bad; except you. There is no geo- or heliocentric model. No, there is only the cookiecentric model. You are the centre of the universe...yeah, right.Posted in: Diablo III General Discussion
I. This is why we get Paragon 2.0 which converts our farming efforts the past years into an advantage compared to returning/new players.Quote from mannercookie
Do people that have put 0 hours into this game really think that despite all these changes you can simply just come back to ROS and actually be able to compete with vanilla players?
Reality check kids, actually look into the game and learn about what your planning to buy before just trolling on forums non-stop about how people who play the game losing all progression makes you happy and amuses you.
diablofans.com forums are pretty much resembling what bnet forums are right now, full of trolls and players who have 0 understanding of the game.
II. Losing all progression. This one made me smile - even laugh a little bit. Losing your mostly RMAH gear or paid with real currency gear is progression? Not really. Besides that, you are not the only one. This change applies to everyone; you are not the only player that has played this game a lot. If you would come down from your throne, you might see that there are many players out there who have spent a lot of time in Diablo; probably even more than you.
III. DFans forums are pretty much resembling what BNet forum are right now? There is a very easy way to fix this: Leave this place and take your entourage with you. Thanks in advance.
Jan 20, 2014Posted in: Diablo III General Discussion
I'm sure this has been iterated upon already by someone far wiser...
I was reading how many players don't want to replace their awesome rare items for legendary items that aren't as powerful, but provide those "game changing" affixes. Since most would just rather kill mobs faster rather than have one ability that is cool, I thought why not make these game changing affixes be an enchant rather than solely tied to one legendary item?
For instance - the legendary that removes the cooldown of Seven Sided Strike. If this was in the form of a tome that you had to find and once you did, you can give it to the Enchantress and she can then put that on any legendary item.
This would mean that legendary items could be slightly altered to just roll affixes from the current pool of possibilities with the "orange" slot empty and open to allowing a legendary enchant. Even the possibility of the legendary items rolling up to 3 slots, like sockets for gems. Then these legendary enchants could have a value system based on their power, so that the more powerful an enchant the more slots it takes to apply.
Something like the Seven Sided Strike cooldown removal would take up all 3 slots, so you need to find the perfect legendary (DPS, survivability wise) with 3 open slots and you can customize it with your "game changing" ability of choice. Less powerful legendary enchants like make monsters hop uncontrollably for 10 seconds would take up one slot.
So items like legendary rings would only be able to have one legendary enchant slot. A chest piece could have up to 3 slots, a one hander could have two slots and a 2 hander could have four, etc.
This process of legendary enchanting wouldn't affect the regular enchanting process for the normal affixes. So with some farming, hard work and a little RNG magic you can truly customize your gear without sacrificing your desire for best in slot. You just have to find the right base legendary item and then find the enchants and materials to make it.
The legendary enchants themselves, in the form of a tome could be found in the cursed chests - with a higher drop rate being in the bonus chests that spawn at the end of the event if you make it that far. This way we have a reason to go out in the world and farm, besides just bounties.
Wait - what's that? The release of RoS is two months away? Oh.
Dec 5, 2013Hi all!Posted in: Diablo III General Discussion
Just wanted to share this mock-up infographic I designed for a new endgame option within D3. I've been traveling quite a bit for work, so to deal with my Diablo withdrawals I've pieced this together based on some existing ideas I've seen within the community as well as some new ones of my own.
Would love to hear some feedback on the concept as well as thoughts on what endgame means to you in Diablo.
Direct Link: http://i.imgur.com/JadEbrk.jpg
Why? The endgame in Diablo has always been about farming for better loot so you can farm for better loot.. better.
I agree! This is purely intended to augment that loot hunt we all know and love and extend the game's replayability, not replace it.
Why not just include Trials and Towers in Adventure Mode?
Good question. Each mode has a specific purpose that not everyone will be interested in, so overloading Adventure Mode with additional features feels like messy design to me. Story Mode = Enjoy the story, Adventure Mode = Play the item-hunt game (heart of Diablo franchise), Challenge Mode = Optional, augmentative content that extends the lifespan of the item-hunt game. But of course these modes could be joined, this is merely personal preference.
Does that mean no gear rewarded in Challenge Mode?
Yes. Only cosmetic rewards, competitive rankings and XP are offered in Challenge Mode. If Challenge Mode offered loot rewards, it would diminish the inherent purpose of Adventure Mode. The aim is to bring the heroes you've built into Challenge Mode to see what they can do, i.e; to improve your capabilities in Challenge Mode you need to farm Adventure Mode.
TL;DR: I like to compartmentalize.
Are Trials and Towers randomized to any extent?
No. By removing the random elements in regards to layouts, monster types and density, the Trials and Towers can serve as directly measurable content in a competitive sense. If random was at play, someone could simply perform well due to having "lucky RNG". So to summarize, randomization has been removed in Challenge Mode in order to level the playing field.
How does Difficulty work in relation to Trials and Towers?
Trials that are not affected directly by difficulty (like Race Trials) exist as static events that are played and ranked the same across all difficulty levels. Trials that contain monsters and are therefore affected by difficulty selection are ranked as per the difficulty in which the player achieved their result (see: Seasonal Leaderboards UI). Pandemonium Towers are capped on lower difficulties, higher ascension only becomes available with higher difficulties, with the Pandemonium Tower becoming "uncapped" on Torment VI.
The Tower is Endless?
Theoretically, yes. The increase in difficulty is dynamic up until the fixed rewards cease (Level 100), after that, each level sees a static increase (additive percentage) in Monster Damage and Hit Points. For the purpose of this concept let's say that's 5% per level, this means the most godly geared/skilled players can truly test their heroes to the absolute limits.
Couldn't you just skip mobs? Change to a more defensive spec for higher levels? And what happens when you die?
To access the next level you would be required to kill all the monsters on the current level. Skill selection would be locked from when you enter the Tower with a checkpoint every 25 Levels at which you can change your skill spec. These checkpoints also act as respawn points upon death, but they no longer appear after Level 100 (which would be very hard to reach as is).
Overall I haven't put too much thought into how tower progression would work, but I think losing all of your progress upon death would be a bit too much considering how long the climb is. I would love to hear some other ideas/suggestions regarding this!
What is this simultaneous instance nonsense?
When there are other players in your game and you choose to start a Trial or Tower, a dialogue box appears asking them if they would like to join in and challenge you. If they accept, they will be transported to their own instance of the same challenge. You are able to see the "ghosts" of other players according to where they are in their instance (see "Festering Circuit" race screenshot), but you have no direct affect on their game environment. For Tower Races, you would receive toast notifications in your chat each time a player reaches a new level.
Why not just have them in the same instance?
The competitive factor in Trials and Towers is based around how well each player performs, not how effectively you can impede your rivals. This is especially applicable to wave-type Trials and Pandemonium Towers, in which you can't have both characters in the same instance without it being Co-op.
Are the Bosses in Boss Time-trials different from their typical versions?
Yes, they would essentially be Uber versions of their normal encounters, with additional modifiers, more minions, larger HP pools etc.
Do Race Trials have other variables?
Races have additional factors in play outside of simply getting a character from point A to B. For example, Speed-boosting Nephalem Glory orbs can spawn along the route but might not always be in the most desirable of locations. In addition, obstacles such as Bear Traps and Barricades can impede your progress (another reason for separate instances). P.S- I love Mario Kart.
Uhh.. Where is PvP?
Ideally, Challenge Mode would also accomodate any type of future PvP implementation. I haven't included it in my concept as it's such a gigantic feature that it would probably need it's own infographic.
What's with the groan-worthy TV show references?
Sep 22, 2013Posted in: Diablo III General DiscussionQuote from riptide
[Btw not only did your strawman fail miserably, but you still can't logically dispute that the item hunt is NOT the main reason people play the game for thousands of hours. It's just a fact that we as humans get desensitized to things we're repeatedly exposed to. So all that is left is pvp/trading/crafting and killing shit and with enough time even crafting will lose its appeal.
Really, are you telling me why I play the game?
Loot WAS the reason why I played the game for almost a decade. The difference is that I must've played over 20 characters (probably a lot more) during that decade. Of course, if you only play a handful of characters, you're gonna run out of things to do (i.e., you're gonna run out of items to find). Games have an end, you know? At some point, you're expected to either start over (make new character, use new class, etc) or quit playing.
The fact that people play 1 character for thousands of hours and still expect to be entertained and to have things to do continues to puzzle me.
TLDR: stop trying to tell people why they played the game.
Sep 21, 2013Stiven posted a message on [Spoiler] Inarius, Lilith, DevilsHand Lore Sound FilesBefore you start to click on the URL, please consider next.Posted in: Diablo III General Discussion
This are the audio sound files from the Reaper of Souls Diablo III expension for some less or major characters in the game. It contains spoiler information's that can ruin your experience in playing the game when it is released.
Also Keep in mind that everything you hear in this audio files, can be change on live release. Voice acting or even text
Sep 14, 2013Uldyssian posted a message on [SPOILERS] Reaper of Souls Beta Soundtrack (via reddit)https://www.youtube....6p2jS170yvZXewgPosted in: Diablo III General Discussion
Sounds awesome Kudos to the sources on this
Sep 12, 2013Posted in: Diablo III General Discussion
No, no no! You got it all wrong... It's just one extra Act and one extra Class.Quote from Bleu42
Clans and guilds
Ladders and seasons
More randomized areas
But really guys, the disclaimer is the most important part of the datamined info, that ALL OF THIS is still a huge work in progress. Remember vanilla pre-release? Mystic, PvP TDM, Talisman, a lot of promising Runes, a lot of promising Legendaries...
For all we know, some of this could be really old testing (like ladders and clans) that stayed there for hyping reasons, and even if it was internally tested, that doesn't mean it's gonna be in the release version of the game.
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