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    posted a message on Torment
    Quote from huertgenwald

    Quote from Bagstone

    What happens if people in a game have different levels?

    If the devs haven't completely lost their minds, that won't happen.
    Didn't happen in MP levels in vanilla D3.

    What If my friend joins and hes lvl 60 and I'm 65-70?
    Posted in: Diablo III General Discussion
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    posted a message on Travis Day on "Legendaries/set items being soulbound"
    Quote from Bagstone

    Quote from Enty

    Maybe Soulbound wont be so bad, but dear god that Legendary drop rate is TOO DAMN HIGH

    You don't know the drop rate. You pulled that 120 legendaries per run out of your ass based on some very early development stuff (numbers were compiled pre-Gamescom, so probably 2-3 months ago). There will be more legendary drops as there are right now, but I doubt any character will find 120 legendaries per run - ever. No way. Please keep in mind it's all subject to change.

    Well they reinforced that exact same thing at a panel at blizzcon. I remember hearing it again that, that was still the case. I mean come on 120 Legs per game between 4 people is absurd. Even you can see the inherent flaw in that number. I'm not one to usually bash Blizz but this is ridiculous.

    And for arguments sake let's say they reduced that number. If their initial plan was 6 how far do you think they'd go down to... 3 Legs average act run? I mean there's a certain mentality you can see in their decision making here. They want it to rain from the sky. Otherwise they would've seen that average number and been like " OH FUCK NO! Too much gotta tone it down" Then gotten new data, instead they were like "Hey guys just a heads up Loot 2.0 gives you 6 legendaries on average in an act 3 run at P40 :D:D:D:D:D:D:D Pretty awesome huh?"
    Posted in: Diablo III General Discussion
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    posted a message on Torment
    Where'd you hear demonic and apocalypse?
    Posted in: Diablo III General Discussion
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    posted a message on Travis Day on "Legendaries/set items being soulbound"
    Years is a little overboard. If this game is going to last it should take years to find every legendary but it shouldn't take years just to find that one you're looking for. Which is where trading would solve that. If I just happen to find your Mempo and you find My tals I could be searching for years just trying to find the Tals and he could spend years trying to find the Mempo. But if we can trade maybe it take me 6 months-1 year to find the Mempo and the same for you finding Tals. I'd love to trade for it because it doesn't mean I'm not putting work into finding it. It means that I simply got unlucky. Getting unlucky shouldn't mean I don't get to use a full build because that's just not fair.

    Ex: My Wiz is going to be a Frost Wiz come RoS. I already know because that's what I want. I want to use Sleet storm, Frozen Orb the Cold rune on the new skill, Blizzard, Ice Armor and hopefully they put in a frost generator, if not probably Shock pulse with the fire for some extra damage. So now that I know what I want I have to find items with the passives and stuff that will enable me to get alot of AP regen or APoC and alot of extra frost damage. If I never find Frostburns but find 10 IK gloves, is it so wrong for me to just say "hey can we trade?" It's not like I never worked for those 10 IK gloves I just simply was SOL when grinding. Hopefully they rectify both situations before release. I can't stand this extremity It'll literally kill the game.

    Maybe Soulbound wont be so bad, but dear god that Legendary drop rate is TOO DAMN HIGH
    Posted in: Diablo III General Discussion
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    posted a message on Travis Day on "Legendaries/set items being soulbound"
    Quote from itirnitii

    What I am saying is this... someone can argue for any of these four points:

    - Pro soulbound legendaries, Pro legendaries dropping like crazy
    - Pro soulbound legendaries, Anti legendaries dropping like crazy
    - Anti soulbound legendaries, Pro legendaries dropping like crazy
    - Anti soulbound legendaries, Anti legendaries dropping like crazy

    They can all be an outcome of what happens. Just because I want legendaries to be soulbound does not mean I like what they are doing with making legendaries drop too much. I can want one to stay the way it is heading and desire for the other to change. So, why is that being used as a counter to my stance when I in fact agree with you on that point?

    Because I feel the whole reason they took the stance of soulbound legs, which I hate, is because they put the drop rate way too high, which I also hate. I feel like they said "let's throw legs at people", but then were like "oh shit man everyone's got everything in a few days because they all just traded the perf items they found to someone who needed that and that guy had the perf item they needed, so lets remove trading so they can't do that." So they soulbounded Legs because everyone was probably using perf legs and sets instead of rares and blues. This is a problem to me. It's a cheap way to escape having to actually fix a problem they have.

    You can't argue 3 or 1 in my eyes 2 is possible but it needs restrictions. I mean 1 and 3 are just stupid to me. Why would you want to kill the item hunt, and then have soulbound legs its just retarded. The point of the legs dropping like crazy is so you can get them but I don't want that. I want to work for it. 3 is similarly stupid because if the legs drop like candy and they aren't soulbound then again you'll never need to play after a few days. 2 Is sorta weird in my opinion. 2 would make it REALLY hard to find gear, because now it isn't dropping and it isn't being traded so now you'll really need to invest thousands of hours to get them. I don't like this one just because it would make it too hard to find the leg. Option 4 though makes most sense to me. You can't find tons of Legs but hey you can trade for the one you want. It's not like everyone's going to have the item either. Just like you they are hunting for a good item as well and it should take time to find a good one, but if you can trade then the time you spent getting a Mempo wasn't a waste because someone elses equal time spent getting a Tals could mean you getting the tals and him getting the mempo.
    Posted in: Diablo III General Discussion
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    posted a message on Travis Day on "Legendaries/set items being soulbound"
    Quote from itirnitii

    Well of course I disagree with legendaries raining upon us in droves making them inherently meaningless. But that has nothing to do with my stance about soulbound legendaries. Those are two different concepts that require two separate arguments.

    Not true at all! Think about it. If Legs drop at 6 an act that's 120 Legs a game with 4 people to trade. Now I understand that this is why they probably took out trading. If you could trade and 120 Legs drop every 4 player game run then we'd be geared in a day or two. But if they reduce that amount to say 1-2 an act that puts us at around 20-40 a game run still significant but much less than before. Now say we reduce it to .5 or .25 now we're at 10 to 5 a game and now it's much harder to gear yourself but still POSSIBLE. With trading now we can get items but maybe they aren't for us so I can trade with another guy who has the item I want. I didn't work any less for this item than he did, I just got bad luck and that's all. There has to be a check on this bad luck factor. Or I might consistently get bad luck and just end up with 500 storm crows instead of the single Tals I needed. Where as with trading I could trade 50 of those storm crows for the Tals and be just as satisfied knowing I put in the hours to get legendaries but I was just unfortunate to not get the one I wanted.

    They need to find a middle ground. Allow trading but make it hard to find Legendaries I don't want to see 120 drop in a game that's too ridiculous and literally kills the item hunt because there effectively is none, and it also makes people who'd like trading upset because now I can't trade and the people who want meaningful drops aren't getting them because there everywhere!
    Posted in: Diablo III General Discussion
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    posted a message on Torment
    So we finally see what torment is... Blue post 2 hours ago lets us in how progression works in RoS

    Current Well Geared & RoS
    One of our big goals with Reaper of Souls is to give players more control over their game experience, and that applies to difficulty as well. As part of that goal, we’re removing the tiered difficulty system (the one that requires you to work your way through Normal, Nightmare, Hell, and Inferno) that exists right now. We’re replacing it with something that’s more open, and (more importantly) won’t require you to play through the story multiple times if you don’t want to.

    So, the Normal > Nightmare > Hell > Inferno progression path is gone. Instead, starting in the pre-expansion patch, you’ll find that monsters will level up as you do, and they’ll gain additional affixes depending on what level range they’re in. You’ll be able to influence monster damage, health, and rewards by selecting one of nine new difficulty settings* as well, similar to the way Monster Power works currently. The result is that you should have a lot more freedom in customizing your level of challenge without worrying about multiple playthroughs of the story to get there.

    This is just a rough overview of how the new difficulties will work in Reaper of Souls. We'll have more details on the new difficulty settings in the future, so be sure to keep an eye out for them! Also, keep in mind that these could all change before we ship.

    (*Right now there’s: Normal, Hard, Expert, Master, and Torment I-V. Currently, Master unlocks at 61 and Torment unlocks at 70, but once unlocked they’re available for all characters on your account.)

    Thoughts?
    Posted in: Diablo III General Discussion
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    posted a message on Travis Day on "Legendaries/set items being soulbound"
    Quote from itirnitii

    I've played many single player games. I've played almost every Mario and Zelda game to date and I have fun accomplishing things in those games just for the sake of it. I don't need a community in those games and I don't need validation for my accomplishments. I just play to play. But, that's not how I view Diablo. It has a community. My friends log in and play with me. I care about that community and the boundaries that Blizzard sets for that community and for the scope of that to encompass a multiplayer experience that is for the most part a mutually shared experience with my friends and everyone else that I might run into. I care about how other people are playing so that when I share how neat it is that I found an item with my friend, he will know that I didn't just spend $50 to buy it. Sure, I could tell him I didn't, but somehow it doesn't hold that same emphasis. It's not to hold it over him or try to elevate myself. It's just neat. The fact that I couldn't just trade for it in a mere 10 minutes instills a sense of worth into the experience that is unattainable otherwise. By fate conspiring in my favor by dropping this item makes it worth more to me than owning 100 others just like it that I had to trade for. I would rather never own that same legendary item than trade for 100 of them. Having the game enforce this is the only way to make these legendaries truly feel legendary. It's not about ranks, it's not about ratings, it's about that feeling. That feeling you get when you know you found something special and the game, your friends, and the community can celebrate that victory with you without all of the background noise of pay to win, trading shortcuts to victory, and that palpable sense of entitlement that players express as though they are owed whatever item they want the fastest they can get their hands on it.

    It matters and it's not a sin for that to matter for me. If you want to argue that trading is good for its own sake in the context of the game, go on ahead. I will listen. But don't invalidate my feelings or insinuate they are unhealthy because you yourself don't understand them. I have not paid you in kind.

    So, wrap your head around that.


    So what you're saying is that in the ten minutes you took to find some other arbitrary legendary that isn't for your class or maybe it is and doesn't fit your build, some other guy whose ten minutes spent playing the game also found him an arbitrary legendary that fits your build, and you wouldn't just wanna be like "Hey I spent time finding this POS i don't need but you do, and you found that POS you dont need but I do, wanna trade?"? I mean really the ridciulous amount of support for this is astounding. It's not anything about finding items. you want to find items look at what they've been saying cause apparently they're taking the worth out of finding items too, or did you miss the part whent hey said a normal solo Act 3 run at p40 got you 6 Legs, and that equates to a fullgame run of around 30 legs, and put that in co-op that's about 120 legs a game... and you still somehow feel that finding that leg is worth something and meaningful? Please don't even try to make an argument against that. because within a few days you'll be maxed out with nothing to do but jerkoff in a corner about how happy you are for finding that Legendary axe...


    Quote from Dimebog

    People are just upset with the possibility of perhaps never being able to get some specific item they want. Not only will this probably turn out to be very unlikely but I also don't see why everyone feels entitled to have exactly everything they want in this game. Remember Annihilus from D2? What irks me that people see duping as a positive thing just like some people saw AH as a positive thing here.

    The age of instant gratification in gaming.

    Yes the age of instant gratification in gaming is upon us. When people try to stop NO WE MUST HAVE MORE OF IT. SCREW TRADING JUST GIVE THE LEGENDARIES TO PEOPLE THEN REMOVE TRADING SO THAT THEY CAN'T INSTA-TRADE FOR THE ITEM THEY REALLY WANT! GENIUS!!! MORE TRICKERY TO MAKE THE MASSES FOLLOW US!
    Posted in: Diablo III General Discussion
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    posted a message on Question: How does Diablo still exist?
    Quote from tomer39

    OK guys so to be perfectly honest I'm playing D2 and I'm not sure about getting 3 for 2 reasons; 1 is that the majority says its not living up to the oldies and 2 is that there will be reaper of souls out soon and probably we would get better deal for expansion set and who knows maybe Diablo IV lol.

    AnYwAy my question(s) to you:
    1. The worldstone was created to keep Sanctuary hidden yeah? So why does it get destroyed and how come it was crappy enough that Sanctuary has always been cursed with demons walking around and undead? I understand that in the end it is destroyed which means all heaven and hell knows about the existence of Sanctuary.
    2. In Diablo 2, is Diablo / Dark Wanderer = Hero from the first Diablo game? Because in the beginning, Warrive says something that sounds like it but I'm not sure. Anyhow I know that in the first game the hero goes underneath tristram and into Hell itself to kill Diablo, and then in Diablo 2 and 3 you kill him again so... What gives? Mephisto and Diablo's soulstones were destoryed too in D2 or I'm mistaken here?

    Thanks in advance and may dis game never die!

    The worldstone existed well before the creation of sanctuary. It goes something like this. Inarius and Lilith (Angel and Demon respectively, In fact Lilith is daughter of Meph) Wanted to create a world where Angels and Demons co-habitated. They were also lovers. They create Sanctuary as their literal Sancctuary and take with them the worldstone and the renegade angels and demons. They fuck a bunch and make Nephalem. The worldstone hides their presence. Eventually the Neph become super strong and Inarius is like fuck they're gunna kill us and Lilith is like Yo we could fuck up heaven and Hell with these dudes let's live in eternal peace instead of conflict. Inarius is like no they must be kept under control so Inarius goes alters the worldstone and make the neph slowly lose powers. Thus no more super powered neph. He sends lilith to the abyss where presumably she cant come back. During this time I'm guessing there has to be a way to move back and forth from hell and Heaven or Pandemonium and Sanctuary thus if any one of the demons was like this is retarded I like hell more they probably just went back and told meph, or any other evil. Then when she gets out basically she awakens the powers in Uldyssian ul-diomed whom is a nephalem, by this time there are no neph with powers and the ancients, Bul-Kathos, Rathma and all the others are said to have been dead now. So she uses Uldyssian and makes him kill her brother Lucian, Meph Son, and then makes him destroy the 3 religions devoted to the 3 evils, and then she makes him awaken the abilities of other neph and he gains a huge following of people makes them pretty much half as good as you are in any Diablo game, and then makes them defeat the zakarum, but during their battle Hell comes onto the battlefield and so does the angels and the neph are caught in the middle of a huge fucking war. So Uldyssian being about 100 times better than who you play as in any Diablo game says shit I have to reverse this. So he sacrifices himself and reverses things back to the way they were before. But during this he altered the worldstone to make neph gain their powers again slowly. So after this the Angiris council and Meph sit down in a room and make an agreement that they will allow the neph to decide which side they are on. Meph agrees and they all agree to not interfere. But obviously Diablo says fuck that and terrorizes Tristram, and then Meph and Baal get in on it too and so the angels have no choice but to interfere as well and so far most people hate hell. So thats basically number 1

    2 is that the evils are just souls, In 1 Diablo dies but his soulstone is removed from Albrecht, Aidans brother, and put into Aidan, the Warrior from D1. He thought he was strong enough to contain the evil within himself... RETARD. Anyway soon enough the soulstone takes over him and he becomes Diablo as he can no longer fight off his soul. We kill Diablo and break the soulstone but that just means his form isn't limited through the soulstone and his soul is in the Abyss. Basically in 3 Adria gathers all the other evils souls in the black soulstone. Her daughter Leah, whose father also happens to be Aidan, which in turn means Diablo as well, is then used as a host because of her strong connection with Big D because well shes his daughter, and then Adria uses a ritual to bring him from the abyss and take over Leah whom by the way also has the Black soulstone in her body as well. Then We kill Diablo, but again his soul is trapped within the Black soulstone.



    Quote from maka

    Quote from Zero(pS)

    That's weird. Talk as if there are a ton of retconning in the Diablo story. It was very minimal, and necessary for the story to actually "click and fit", and I don't think there are a lot of plot holes in it either.

    Why was it necessary to make Aidan the other son of Leoric, for example, when no 2nd son had been mentioned thus far?
    Unnecessary fluff.

    Actually he is mentioned if i'm not mistaken, he was supposed to be off in westmarch but then they said he came back and was actually the one who defeated big D. Remembr this was a very small game made by a team of about 15-20 people in an apartment that magically got picked up by Blizzard and then had half of it revamped. They probably didn't think it would hit the market that big, and as such they were like oh shit people like this we must devote more to it, and over the course of the series the story got fleshed out more and more and now it's just a great stroy. All the back lore is amazing especially the Sin war. Honestly I hope we get to travel back to the sin war somehow IDGAF put in some time traveling elves I want to meet MEndeln and Uldyssian ul diomed that was an amazing story.
    Posted in: Diablo III General Discussion
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    posted a message on Travis Day on "Legendaries/set items being soulbound"
    I've read through every post in this thread and this is ridiculous. Anyone considering that this would be not only a welcome change but a good one is AWFULLY MISTAKEN. I mean come on just logically think about what this does to players. The funny thing is this is a direct result of another stupid change they're making that many people are overlooking. Since they didn't feel like fixing another problem directly they indirectly fixed it with a shitty shitty shitty, hmm don't know how else to explain this, shitty shitty shitty SHITTY solution. I think they need to get their heads out of their asses and address this now, cause as it stands this is going to literally kill Diablo.


    "Earn your loot" is just a bullshit excuse because if they really wanted you to earn your loot they wouldn't be fucking morons and say "On an average Act 3 run with P40 you get 6 [...6 ] Legendaries." WHO ON THEIR RIGHT MIND THOUGHT 6 LEGENDARIES PER RUN WAS A SMART MOVE AT ALL?!?! EARN YOUR GEAR? MORE LIKE HERE'S A FREE FUCKING HANDOUT! At first I thought this would be great, but now the more I think of it the worse this is becoming. Loot 2.0 is nothing more than a freebie to anyone who's going to play. The funny thing is that's according to a P40 what about when we get to P200 and above are we going to get a Leg per monster pack? 100 Legs a run? Come on It seems like they aren't even trying to balance the game, which is also another thing, looking at all these pics of new Legs and Sets, the range for primary stat was 750-900... ? why so damn high. I mean soon I'm going to have 7k main stat and just ROFLSTOMP MP10? 3k Damages? And in response to a question about big numbers and the over inflation of stats is there a problem with balance... and they laughed the question off and didn't give a fuck in the world.


    I imagine their meeting went like this:

    Josh: Hey guys I feel like there's not enough good drops what if we up their rate?

    Travis: Sure sounds sweet we can put boss stats like 900 int on em too!

    Josh: YEAH that's what I'm talking about DIABLO MAN!!!

    A few hours later...

    Josh: Travis, just played the game in a 4 man co-op for 3 hours ran through all acts, and i found the perfect set, all my gear is maxed. We need a solution to this, got any ideas?

    Travis: Hmmmm....

    Josh: hmmmm....

    Travis: Disable trading?

    Josh: PERFECT IDEA THIS WAY THEY CAN'T EASILY MAX UNLESS THEY DO IT THEMSELVES!

    Travis: We can tell them it's cause we want them to earn their loot too so it doesn't seem like we're just covering up a bigger problem with our game!


    I mean seriously the LOLZ i feel right now is immeasurable. The stupidity in this whole design is absolutely ridiculous. Can someone who actually understands a thing or two about how to balance an economy help them out. Please? before this game turns into everyone has 100% awesome perfecto gear
    Posted in: Diablo III General Discussion
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    posted a message on Travis Day on "Legendaries/set items being soulbound"
    Quote from GeeksMirage

    They are talking about a 1-2 hours trading window before it becomes soulbound, so lets c what happens.

    Yes 1-2 hours of people in your party, anyone else can downright go fuck themselves, because seriously trading ruins the game so fucking much that Blizzard said "FUCK IT TOO MUCH INSTA-GRATIFICATION NO TRADING" and then said "FUCK THESE PEOPLE"

    Their reaction is like a childs, so far in one direction for no apparent reason. Worse is they really haven't done anything to explain themselves. IT's quite ridiculous if you ask me. They need to focus on solutions to bigger problems not forcing solutions upon us through shitty means. If they would've stopped and thought to themselves" Wow, well if we take out trading there really is no point in finding gear once you've found yours." or the better question "Why did we just take out trading of the only useful items in the game?"...
    Posted in: Diablo III General Discussion
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    posted a message on Travis Day on "Legendaries/set items being soulbound"
    Quote from Mini641

    Have you guys played the console version? If so you know with hardly any effort you get every damn legendary and set item you need. Now that we know rare legend and set items will be BiS in RoS i highly doubt they will be hard to find.

    Honestly i'll give it to blizzard for trying something new. I mean before D3 released if someone told you we would see a Diablo game with No skill trees, pvp or trading what would you have said?

    This is honestly the worst thing that could happen. Blizzard is taking a very dumb stance on this. Because of no trading drops have to be increased, or you'll never get your item... but then what's the point in hunting if I find my items daily? It kills the Loot hunt. So far Loot 2.0 is looking good but I'm hesitant to the supposed drop rates. Loot 2.0 is bringing with it better stat rolls useful secondary affixes, a major overhaul to stat ranges and better range of Legendaries throughout all LVL's of the game. This is all Perfect, but If we are spoonfed Legendaries then they become whites, they're all just flooding us and eventually we'll all be perfect rolled characters... Not entirely fun anymore. They need to look at drop rates keep em low maybe a slight bump not 6 Legendaries on an act 3 run with P40 maybe 1 or 2, and allow trading so you can overall get the same effect but everyone has to actually work for that effect. The way it is now I would just be seeing a golden beam every unique and that's just no fun either.
    Posted in: Diablo III General Discussion
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    posted a message on Travis Day on "Legendaries/set items being soulbound"
    Quote from itirnitii

    Quote from maka

    Quote from itirnitii

    You can't have (1) legendaries drop at a frequent rate, (2) have no bad rolls on legendaries (3) have them be tradeable, and (4) have the experience of finding a legendary feel rewarding. It's asking too much. Something has got to give.

    Yes, you can. You just have to forgo one of the options BY YOURSELF, but they can all be in the game.
    I, for example, would forgo trading on a mass scale, so (1) legendaries would still drop at a frequent rate, (2), they would have no bad rolls, (3) they would still be tradable, and, because I wasn't mass trading, (4) the experience of finding a legendary would still be rewarding.

    Quote from itirnitii

    With all the problems trading causes: duping, scamming, pay to win, botting... I think the answer is obvious. It is a sacrifice, but I think once people give it a try and put their fears aside they will find it will be for the better.

    None of those things affect me, so all the changes would be for the worse.

    You don't think they affect you, but they do. You are in a multiplayer environment, everything concerning items can affect you unless you play in a bubble and never join a game with another player. Even playing a game with someone that has traded outside themselves gives you an advantage you probably don't think much about. I can pontificate further or list other examples if you'd like?

    Not true at all, This only works in game with direct competition against one another. In Diablo there's no competition between players other than the minimal PVP'ing available and even then by the time real PVP comes out hopefully they'll have a matchmaking system in place that takes into account gear tiers as well as skill. In Diablo you're constantly competing against yourself to one-up your own gear, but the problem with no trading at all is that it reduces the amount of availability by far too much. There has to be minimal trading between players. If there's next to no availability of items then you could go years without seeing an item or achieving that perfect set that you want to base your build around, I'm not saying we shouldn't have to work for it but if I find 5 Mempo's and I'm looking for a Tals I should be able to say "Hey, I got this badass Mempo, and you got that badass Tal's wanna trade?" Having this scenario completely eliminated is absolutely ridiculous, and everyone saying "oh you can trade with the people in the game yeah for a 'Limited amount of time'" well what about if no one gets Tals in my game and I get the mempo in that game, then I am just shit out of luck again? Come on that's not a good solution for me.
    Posted in: Diablo III General Discussion
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    posted a message on Travis Day on "Legendaries/set items being soulbound"
    This will 100% get changed by release, no way they'll let this slide by if the community gets vocal. I usually support Blizz on most if not all things (fanboism has a strong hold on this one) but this is just simply unacceptable. Without a real test of the servers though we can't be sure how often these legendaries come out and how much of a bump we'll see in finding these items, which is another problem they have to address quickly, especially if this game is to be released next year. That's beside the point though, and to be honest I am pissed off at this decision. In current D3 I would find an unimpressive legendary and had no use for it, so what would I do? I'd go on the AH undersell an Item because I don't really give two shits and I enjoy giving people other items for a little less than normal so they can enjoy the game too, then I'd take my earned gold and buy the item I needed. This basic trade of items that used a middle-man(the AH) was good in theory but basically took out the need for finding items yourself. This though Is just too extreme, now if I find a Legendary Daibo, and I do have a monk but I don't really play it, I cant take the item and trade it for a Wand or a Mighty-Weapon or a Hand Xbow for my DH? What kind of logic went into this decision? Who on their right mind would take away the only way for people to interact.... Especially because that's why people wanted the AH to go away. IT lessened P2P interaction and made it way too easy to get what you needed, now they're saying no P2P interaction at all just find shit yourself... Really stupid decision IMHO
    Posted in: Diablo III General Discussion
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    posted a message on ​Diablo III BlizzCon Open Q&A
    Quote from rawerpower

    If I were one of these guys that stayed in line I'd either replied back at Josh or cancel my question to back up the guy in front of me that asked the questions about Ladder or PvP.

    I'd be like "Fuck you , Josh ! Stop dodging and answer us some questions, we payed big money to be here ! Stop with the lore, PS4, transmog and all that bullshit answers !"

    That would get your mic cut off, and you ejected lmao. But I do agree with your point they need to start being upfront.. I didn't like the massive amount of question dodging this Blizzcon
    Posted in: News & Announcements
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