Quote fromFirstly:
"You cant put undead creatures on a field that looks happy and bright. Unless you make the models and animations so creepy that they really stay out."
Look at these screenshots:
http://ve3d.ign.com/images/30877/PC/Diablo-III
http://ve3d.ign.com/images/30876/PC/Diablo-III
http://ve3d.ign.com/images/30874/PC/Diablo-III
http://ve3d.ign.com/images/30865/PC/Diablo-III
http://ve3d.ign.com/images/30864/PC/Diablo-III
http://ve3d.ign.com/images/30860/PC/Diablo-III
Wouldnt it be better if the zombies stay out more from the nature?
Second:
"Please look at the barb model in the char page of diablo3.com or look at the scene int the trailer where Spyrky (the barb) talks with Cain. Then seriously tell me how you would feel in them."
Also you have to move a lot in them.
Third:
Trust me, they can make the dungeon ten times better. Not only for me, better for everyone.
Though i dont know if i can prove this with one or two sentences, there was already a lot of discussion about it.
Now even if you say the undead are creepy enaugh and you will feel very cofortable in those shoulder pads (which are almost as big as your head), or try to explain me that the dungeon looks totally perfect, im sure youll be the only one...
...
Or, maybe a few more. :confused:
:rolleyes:
^^^ OPINIONS.
Of course we can drone on all day that this or that could be made "better". But in the end it's opinion because your idea of better is not mine.
THe zombies pop off the screen and look scary enough - they are covered in blood. What else does it take to satisfy you? How much more creepy can we make them from the isometric angle?
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Also, looks like that Diablo Art petition did a lot of good.
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Oh,...wow.
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You're opinions have been proven not as something better for the game, but only a matter of taste that won't make people happier with the game. Your points have become inane to the point to where all you can do is type "lol" and claim that I don't understand.
Your droning about your warped interpretation of Diablo shoulder pads has become somewhat of a parody of how far gamers will go to nitpick the very things they claim to be fans of.
I've said it before and I'll say it again: If large shoulder pads don't take you out of the experience of the game then they probably aren't too big. They don't distract. They keep the fantasy alive. Therefore, you have no real changes that need to be made. You don't know what's better. You don't know what immersive even means. You know this, and yet you keep droning and misunderstanding most of what people type to you, all the while taking jabs at them. This shows me that you aren't worth speaking to - again.
I'm going to put you on ignore again. Your huge mind numbing posts that show your lack of understanding what people type to you and your presentations of your personal taste as if it is something that will make everyone happy with Diablo disgusts me. It's childish. And I'm done telling you what's up only to have you planning your next ramble out before you're even done reading what I'm actually saying.
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Exactly. Fantasy armor is allowed to be large and intimidating.
Yup. ALL of it is fantasy armor. All of it is typical of a fantasy game.
Exactly. So big armor falls under the fantasy genre. So it's allowed, right? So will shrinking down the pads to a certain size make people on the whole happier? Nope.
This is what I've been saying. Big shoulder armor on a freakin' He-man barbarian isn't uncommon. It has nothing to do with WoW.
Constantly with the WoW references...constantly with the comparisons to "WoW shoulders".
It's just easier for you if you can tell yourself that I don't get it, right?
Actually, a change in shoulder pad design is essentially a change in art direction. You want a standard of reality to be met from the art direction, which would require heavy changes. How about instead, if you don't like certain shoulder armor in the game you just refrain from using it?
They care, but they don't care about meeting ridiculous stipulations on shoulder armor size and movement ability.
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It feels good.
Your question makes no sense. Rewrite it so that it makes sense.
Most people care and most people like them. Moving on.
If by "issues" you mean "not to Kenzai's personal tastes" then yes, D3 has "issues"...
The situation is the same. People cried when they saw that D2 has outdoor areas and intense, saturated colors. They said things were too bright. Now D3 is the same situation. If a forrest isn't shrouded in black charred bones and covered in a rain of blood somehow it is considered "happy" and "bright". The forest I saw was pretty, but in no way did it seem "happy". It seemed like a solid fantasy game area that was refreshing after being in a dungeon.
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You're trying to get me to see a difference in shoulder armor that YOU see. You've had to make up differences in order to complain for the most part.
So you admit that D2 has some fantasy shoulder armor,...finally.
Nope. It's not a problem with graphics. It's quite common for 3-D games with all kinds of armor to wear to have such a set up. Secondly, you misunderstood me - I was speaking about the reality that Blizzard has personally created for D3. It is there world. So that creation is their reality.
Then don't tell me that you don't want D3 to be the same as D2.
No, I get it. I think you don't understand that a game doesn't need to meet a BS standard of reality as designed by YOU - unless it's your game.
There isn't a problem like this in the gameplay video.
You mean designed according to your tastes.
You should stop arguing just for the sake of arguing. I know you like to think that you've devised this great idea that will somehow make everyone happy, but in truth you are pushing for your vision and your agenda to be implemented in Diablo - which is never going to happen. Of course you're going to keep going and going. It's your opinion and you feel that you can justify it as something D3 needs when in fact it doesn't.
Go listen to the newest Blizzcast. Listen to Jay Wilson explain the art direction on D3 and how they worked on it for 2 friggin' years and came to the best outcome that they could.
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I'm enjoying taking down the same points you keep bringing up in multiple threads.
I don't really see what you are asking here. Yes, the game's story leads into darker areas. Moving on.
Ah ha! See? You didn't read. I said that they don't "take you out" of the game experience. Of course, they matter, but they aren't BAD DESIGNS. They don't distract you from the game. They don't make normal people say "oh shit! those shoulders are too big and bulky! They don't allow free form of motion!!!!" If it doesn't take you out of the fantasy they've created then it is not worth asking to change it based on personal tastes or your interpretation of reality.
You don't like change. Your arguments constantly refer to D2 as some kind of Diablo standard. You do realize that there was a minority of people who complained when they saw how D2 had changed from D1, right? Well, this situation is no different.
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Nope. Both games have large shoulder armor. Both games have fantasy armor in them that wouldn't work in reality. A giant bone spike coming off the Necro's shoulders is not a more immersive armor type. You're misusing terms in order to have an argument.
They look fine to me. A hulking barbarian in powerful looking armor. Sounds right to me from a FANTASY standpoint. Reality? You play games for reality suddenly?
Then stop using D2 as a reference for ALL of your arguements.
Stop misusing terms. Immersion in gaming is not necessarily rooted in REALITY.
Just leave WoW out of it. It's never been a good example as it doesn't look like Diablo 3. Diablo 3 is much more beautiful and detailed looking and it's characters look amazing.
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1. That is your opinion. It's obviously debatable. D2's graphics were 2-D and it's harder to tell really what's going on with the shoulder designs. It's guess work.
2. Secondly, it doesn't make Diablo 2 more immersive than D3. Most people, Kenzai, don't see the shoulders and get taken out of the game or are suddenly placed more into the game because the shoulders on the 2-D sprites seem to "fucntion" in reality.
3. You're ignoring that Blizzard is creating their own reality in Diablo. That's what counts. They can give shoulder pads a strong intimidating look if they want in their reality. It doesn't take the gamer out of the game.
4. You simply don't like change and you are rationalizing why things need to stay the same as D2 when we've changed D3 over into 3D.
5. WoW is a contemporary fantasy game. It is not the root of big shoulder pads, but it instead gives big shoulder pads to it's characters as derived from other fantasies before it. So leave WoW out of your arguments. WoW is not the issue.
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They are big fantasy shoulder armor. The same applies to D3. It's the same thing. Credible is subjective as it implies that people look at the D3 shoulder pads and think "I don't believe those!", but like I've already told you in previous posts: People aren't doing that for the most part. The people who are doing it are complaining about WoW sized pads. They have something against WoW...and they hate change, even if it isn't much different.
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The petition doesn't cite actual game problems. It instead explains that Diablo needs to meet a standard of personal taste.
The game has no real problems as it is. It just isn't dark enough for some people. However - if you tell a good story you know that it can't be on the same wavelength and have the same mood the entire time. If D3 was dark and ugly the entire time we would get bored quickly. D3 isn't post apocalyptic. It's post the world is healing up. Putting in nice areas and then having the storty take us to new corrupted areas and darker dungeons gives the feeling of a progression. A journey into the unknown. A quest that leads us from comfy villages and into the jaws of doom.
Secondly, none of the things complained about in the petition take people out of the experience. Hence, there isn't a real problem. It's a matter of taste. Your taste isn't necessarily what's "true" to Diablo. It's arrogant to assume it is.
You guys simply don't like change. That's what it really comes down to.
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It is accepted that fantasy shoulder pads are large and don't quite subscribe to actual historical armor. Also, part of the appeal of large armor is that it makes it feel as if your character is growing in power and presence, which is a HUGE part of the philosophy behind the game Diablo.
So if large shoulder armor that doesn't make perfect sense upon strenuous inspection doesn't even translate on the screen while you are playing and doesn't take us out of the fantasy then it really isn't that big of a problem. No, it's not only not a problem, it's part of the fantasy of Diablo when it comes to making an intimidating, powerful looking character.
Most people do not see the Barbs shoulder pads in D3 and say that they don't make sense or take them out of the game. Most the people complaining about the shoulders are comparing the game to WoW or saying they don't make sense. These two things are something that doesn't matter to most gamers - nor do they even notice these things.
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But they will tell you that D2 has "realistic" and properly proportioned shoulder pads, while disregarding their hugeness.
It all boils down to two very basic things with these people:
1. They don't like change.
2. They'd like to think that they had a hand in how D3 will turn out in some capacity. They'd like to point to their screen and say "I made that happen."
These people want the fun they had in D2 to be teleported into D3 or else they are afraid that they will be chasing that fun feeling they had forever. They don't look at the new fun that D3 will bring to the table. They can only rage against D3 because it isn't D2.
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Keep telling yourself all of this,...if you really think it will help. There is no point arguing with someone with no points and only make-believe and self-assurance used in repetition as their tools. You don't know what will make everyone happy. You'd like to think you do so that your vision of what D3 should be would be the "best" thing out there. And that's what you're always talking about in every thread: The "perfect" game - in YOUR eyes.
If you still can't understand that then it's no wonder you keep droning on like a broken record.
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Yes.
You didn't watch half of it. You admitted this.
Don't rationalize why what you are asking for is reasonable. It still is you wanting to change the game. You like to appeal to numbers (citing the petition) when:
A. We all know that the petition isn't a reliable source.
B. There is a majority of people who don't share your sentiment on what counts as "better".
Your idea still falls within the boundaries of what YOU think is better for the game, whether you mention other people or not. You don't know that it will please everyone. You also know nothing about what it will do for Blizzard's reputation. You're guessing and hoping. That's ok, but you need to understand that "better' is subjective. And Blizzard hasn't shown us their entire vision of the game yet.
It doesn't matter. Like I said, it relied on jumping to the far end of the spectrum to prove a point, which is self defeating because your point only has presence if Mickey Mouse is really being put into D3.
You're definitely on an appeal to the masses kick. What you don't know is: That you are the minority. You are fans and your voice counts, but your ideas, I feel, won't make Diablo 3 a better game for "everyone".