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    posted a message on Fun Idea? Legendary Pylons

    Im probably not the first to suggest this, there are so few original ideas, but i thought i would share just in case.

    Just a quick idea that might help mix things up and provide a little extra fun now and again. How about Legendary Pylons. These would spawn say once every 20-30 or so NR's and GR's. Its simple its a Pylon that lasts the whole rift. It shows up near the start of the rift and lasts the whole rift. I would prefer that it be limited to Power, Channeling, & Conduit. Also if you choose to click on the Legendary Pylon , if its a GR then it will not count toward any leader board records and also doesn't count for achievements in GRs or NRs


    Might be fun right?

    Posted in: Diablo III General Discussion
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    posted a message on Yet another Stash idea

    I'm again going to have a hard time when the season ends finding room for all my gear, more so this time since I played a new class from what I normally play.  I'm a bit of a hoarder so it's hard when I can fill all my stash with just gear for a single class.  One idea I had was to change the stash as such.

    First tab is shared among all characters
    Tabs 2 and 3 are shared among all characters with the same main stat. ( ie int items shared with wizards and Wd's)
    Tabs 4-6 are private stash for the individual character or perhaps just class specific.

    This would allow Room to keep one of each Set Peice and other class legendaries and weapons and have room enough.  Then it becomes feasible to have fun trying out and experimenting with all classes and various builds of each.

    Come on blizzard, let the hoarders hoard!

    Posted in: Diablo III General Discussion
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    posted a message on 0% CHC?

    so as long as you can pick up 5 hits within say 1-1.5 seconds between you and your pets, you could have an up-time of 66-75%. Would work well with WD with fetishes and Tasker

    Posted in: Diablo III General Discussion
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    posted a message on 0% CHC?

    Too bad about the 5% default crit. Maybe they should make this more interesting by changing it to


    "After 5 consecutive non-critical hits, your chance to critically hit is increased to 100% for [VALUE] seconds. Decreases critical hit chance by 5%"


    Then were talking! would be something fun to try out. you could then focus your items to other stats like elemental damage, Toughness, cool-down etc. I'm sure blizzard doesn't want to make it too powerful so they would have to work it out so that after tuning your build, your average CHC over time would be say 55-65 Max?, so that would be the 100% chances, up-time.

    Posted in: Diablo III General Discussion
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    posted a message on 0% CHC?

    This legendary affix from the data-mined 2.2 info ( not in patch notes that i could find ) caught my eye.


    "After 5 consecutive non-critical hits, your chance to critically hit is increased to 100% for [VALUE] seconds"


    Depending on how many seconds it is it could be very good. First question is, is is possible to take your character to 0% CHC, And then would Pet Hits count toward the 5 consecutive non-critical hits? if so you could get those 5 non-critical hits very fast and almost always be running with 100% CHC.


    Thoughts?

    Posted in: Diablo III General Discussion
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