Quote from FerretQuote from OskyIt's so funny how people just appear to be bandwagon material. That goes for both sides. When diablo's art concept was announced, many people raged, and many defended it. The sad part is, there is a fandom that exists that blizzard can do no wrong. I've started playing the beta and the overall tone is a major let down. The concept of "upgrading the blacksmith" is such a generic feature for "crafting." The idea of "upgrading the blacksmith" is just some sidestep from saying you're upgrading your own crafting skills, which could arguably be WOW material. I've been leveling up and gaining skills and I really have no progression that I want to take with anything. Infact, I'm not choosing any progression because I don't have a choice...my skills will be handed to me whenever I reach that level. The skill tree was iconic for diablo. As far as skill point distribution, blizzard may have been correct in disabling this feature.
The tone of the game is lost. In diablo 1 and 2, I felt alone in a dark and evil world. In diablo 3 so far, I feel like these people won't leave me the fuck alone. walking past people talking about w/e garbage they have on their mind, the fact that some retard I don't even know is spouting demon lore at me everytime I kill something...I don't ever feel alone. The interaction with other NPC's was kept to a minimum in d1 and d2. I've heard complaints about it being far too linear. While I think d1 and d2 are very linear games with very few actual side quests, maybe where these complaints are coming from the aspect that everyone is telilng me their stupid story and telling me to follow them. I can't really remember any NPC's that would move in diablo 1 or 2. In this aspect the game feels dumb, that the game is going to hold my hand through everything I do. I understand it's the beta, but I have to expect this trend to continue.
I don't understand how anyone can say this game is like diablo 1 or 2 in any aspect. It's an action RPG, it can have that title. but im not understanding where this is diablo in it's style and feel. The sad part is, I get more of a diablo feeling from torchlight than I do from this beta...and both are in 3d and one is more cartoony than the other.
It's so funny how people just appear to be bandwagon material. That goes for both sides. When diablo's art concept was announced, many people raged, and many defended it. The sad part is, there are many haters that Blizzard can't do right by, even though the game is guaranteed to be a critical success for its genre. I've been playing the beta for a good while now, and in my opinion, the beginning of the game sets a good tone for the outlook of the story. The concept of "upgrading the blacksmith" is such a generic feature for "crafting", however, it achieves its intended goal as a money sink, and generates random results that you can steer into a certain direction, but still get very unique and useful gear from. The idea of "upgrading the blacksmith" is just some sidestep from saying you're upgrading your own crafting skills, which could arguably be WOW material, but then again, this kind of advancement is found in nearly all RPGs these days. As long as the professions aren't gimmicky and serve an actual purpose however, the inclusion of such a system is not only warranted, but advantageous. I've been leveling up and gaining skills, and it is a great joy to actually test them out without having to start a character from scratch whenever I see something isn't working as I hoped it would. In fact, I no longer have to worry about choosing the best setup, because I can use the skills I prefer until I hit a roadblock before changing to cookie-cutter mode, and I can always change back to my preferred setup afterwards.
I don't understand how anyone can say this game isn't like Diablo 1 or 2. It feels nearly identical in terms of gameplay, although D3 seems to be a bit faster-paced when it comes to actual fighting. The sad part is, after over a decade, the D3 beta is the only game I've played after D2 where I was able to sink many hours of time into without ever feeling like I was bored. Says a lot about Blizzard's ability to hit the nail on the head when it comes to this franchise and genre.
Now, quit tryin to burn my bandwagon, I got many places left to go with it, and I'd like some company.
I don't understand how it's "adventageous" to do what what "nearly every rpg does."
and diablo 2 sort of had it's own crafting with the cube in it's own unique way. Speaking of cookie cutter, the crafting system seems pretty cookie cutter to me, so does the auction house. I said arguably because, it's the same company and in roughly the same fashion. In that aspect, I don't see why it would be argued otherwise. I don't think D3 is wow. I said it's an action-rpg. I agree that it is faster paced. the attacks were much faster and enemies die much quicker. The game can be classified in the same genre all day long, and even be faster paced...doesn't feel like diablo though.
I said the game was an action-rpg...which means most action-rpgs are almost identical in gameplay either way. Can't say I disagree with you there.