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    posted a message on Question about updated Strongarm Bracers

    Great, thank you.

    Posted in: Diablo III General Discussion
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    posted a message on Question about updated Strongarm Bracers

    hello everyone.


    i have a question about updated bracers in patch 2.5

    • Strongarm Bracers
      • The damage bonus from this item is now applied when the knockback occurs rather than when the enemy lands
      • The damage bonus duration has been increased to 6 seconds

    does this change retroactive or i need to farm for a new bracers ?

    thanks.

    Posted in: Diablo III General Discussion
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    posted a message on Acquiring Crafting Mats suggestions for Patch 2.4

    ..."most likely" starting players WILL have enough mats to craft some yellow items because you still get the mats instead of an item (in addition to other usual mats drops). as i have mentioned in my first post the item drop will not be removed, it will be just replaced with mats to corresponding item type which could be dropped.

    Posted in: Diablo III General Discussion
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    posted a message on Acquiring Crafting Mats suggestions for Patch 2.4

    and for how long you see people actually staying in these yellow items ? , yes very short time and on top of that you don't get the point here: if we get mats drop instead of items we actually do and will have more resources to "waste" to craft some yellow gear for a few days or worst case for a week, these days legendary drop rate plus blood shards will get you dressed quick enough in non ancient average rolls gear.

    it's just saves times, searching and clicking, town portal and salvaging.

    Posted in: Diablo III General Discussion
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    posted a message on Acquiring Crafting Mats suggestions for Patch 2.4

    Hello everyone.

    The discussion will be about Quality of Life which concerns on how the crafting mats acquired this days in Diablo 3.

    I'm almost sure that i'm not the only one who find this annoying when picking up White Blue and Yellow items from battleground for salvaging them for crafting mats.


    And here is why, players who doing so encounter some of the following situations:

    1. if you are in a party you always left behind while searching and clicking on these items, (because very few are actually picking them these days).

    2. if you are in a party and having your inventory filled with these items, you have to town portal and salvage them and quickly get back to battle.

    3. if you are in a party (a good fast party) there is a very high chance that someone will ask you to be more quick and if you are still not, well, you kicked from the game.

    4. and no matter if you solo or party, this is just slows you down in overall game play progression.


    Blizzard team can even look at their database on how many players are actually wearing these items, which is almost none once players reach level 70.

    And even if someone want to wear a Yellow item while at level 70 for some testing or something, they can always craft it at blacksmith.

    Also, if you need one White Blue or Yellow item for mats conversion recipe in kanai's cube, you can always buy them from Merchants (Blizzard just need to add few White items for sale to Merchants too).


    My suggestions on how to improve this old long going (since vanilla of D3) useless and time consuming "route":

    1. once you reach level 70, White Blue and Yellow items will no longer drop, instead, you get only Reusable Parts (+/- x8 per pile) Arcane Dust (+/- x3 per pile) or Veiled Crystal (x1), and this concerns any source of a drops, be it a normal monster or elite or boss or rift guardian and all types of chests or any wreckable objects etc...

    2. also while at level 70, any Armor Racks or Weapon Racks will drop Reusable Parts (+/- x8) instead of White item.

    3. Bounty Bags, well in this case it actually doesn't matter since all items are in the bag anyway and bag takes only two squares and can always be opened later after you finish playing in party (if Blizzard think there should be anyway some drop source for such items then the Bounty Bags would be the great source for them to drop from), but as for me, i would like them to be replaced with crafting mats too anyway.

    4. Kadala gambling, i think she needs to give crafting mats instead of items too (excluding Legendary items of course), since we all know that by doing high solo you can get high blood shard cap this days which results in running back and forward between Blacksmith and Kadala, which in the end makes you a slow player.

    ...and players in the end can focus more on checking and salvaging a Legendary items and save some time and mouse clicking.


    As for a Pets, it would be very helpful in tough battles when you barely can see what's going on in the screen, so the Pets can actually pickup only stacking items like mats, gems, keys, gifts and gold.


    Hope Blizzard Dev Team will take a look at this discussion and suggestions on this matter.

    Thanks everyone and please leave any comments / suggestions below.

    Posted in: Diablo III General Discussion
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    posted a message on Cube Power Extraction - Intended or Bug

    about Halcyon's Ascent guess it's intended, but what about Haunt of Vaxo and Pig Sticker?
    these item's powers are all same for all classes, i think they should be extracted as well.

    Posted in: Diablo III General Discussion
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    posted a message on Cube Power Extraction - Intended or Bug

    Good day everyone.
    I have just noticed a few items which can not be used in a cube to extract legendary power:

    amulet - Halcyon's Ascent
    amulet - Haunt of Vaxo


    Also, this dagger seams to be bugged too for extracting power from it:

    dagger - Pig Sticker (Squeal!)


    Any idea if this is a bug or intended to be like this?
    Thank you for reply.

    Posted in: Diablo III General Discussion
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    posted a message on Feature Suggestion for upcoming Kanai's Cube

    ...i mean that it only can re-roll to same special ability within it's range.
    example:
    i have The Furnace special ability is: increases damage against elites by 42% and this feature will allow me to re-roll to it's max, in this case is 50%

    Posted in: Diablo III General Discussion
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    posted a message on Feature Suggestion for upcoming Kanai's Cube

    Hello everyone!

    While i was checking new content from upcoming patch 2.3, one additional handy feature came in my mind and it is: able to re-roll Legendary Special Ability only and it will cost say 15x (death breath) 15x (forgotten souls).
    for example:
    I have found ancient item with well rolled main stats say on The Furnace or Drakon's Lesson and i don't really want / need to use already exist features in Kanai's Cube since the main stats are good and i don't want to gamble on those and lose them... so this feature would come in a right time in case i need it.

    What you guys think about this small and yet in some cases very useful feature.

    Posted in: Diablo III General Discussion
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    posted a message on Quality of Life in a World of Sanctuary
    Hello everyone.

    Just thought i might share my suggestions here, as i come across these mentioned topics very often recently from other forums and in-game chats...
    To dear Blizzard development team:

    1) - crafting mats became a pain once the patch 2.1.2 went live because we started to craft a lot in order to get that ancient item and with desired rolls, so according to what players saying right now is lack of Arcane Dust and Reusable Parts, so here is a solutions in my opinion:

    -!- a). reduce the cost of mats on a crafting items such as Bracers and Pants and also i can see some other crafting items that needs attention as well.
    -!- b). increase drop amounts of Arcane Dust and Reusable Parts.

    2) - advice for performance improvement: is to combine all mats and gems which drops on ground to piles, unlike what we have today when killing a goblins or rift guardians or whoever drops them, example:

    currently drops look like this:
    Veiled Crystal, Veiled Crystal, Veiled Crystal, Veiled Crystal, Veiled Crystal, Veiled Crystal, Arcane Dust, Arcane Dust, Arcane Dust, Reusable Parts, Reusable Parts, Marquise Ruby, Marquise Ruby, Marquise Ruby, Marquise Topaz, Marquise Topaz.

    we would like to see drops look like this:
    Veiled Crystal (6), Arcane Dust (3), Reusable Parts (2), Marquise Ruby (3), Marquise Topaz (2).

    as you can see it will lead to much less mouse clicks on the ground and has a potential to improve the performance of the game.

    3) - additional advice: is to create in-game separate options tab where players can select or deselect on most common consumables for Auto Pick-up.

    4) - also would like to point that out that limit of Blood Shards could be slightly increased to at least 1000, since in these days we have more places to collect them.

    5) - how about Ramaladni's Gift to make them stack say 100 units per pile, i have them sitting in my mule character because they are taking to much space.

    6) - (it's a wish from most players including me) how about to let the Ramaladni's Gift create a socket in jewelry as well.

    thank you for reading and have a good day.
    Posted in: Diablo III General Discussion
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    posted a message on hello everyone, the Diablo series fan here :)
    Hello and good day everyone!

    I am a fan of all Diablo series games ever released by Blizzard!

    At the moment i play my Crusader character and trying to find an ancient items to improve my gear so i can handle higher greater rifts.

    Usually i play normal T6 rifts and greater rifts as well and as always what makes this game fun to play is co-op play in a party with my friends :)

    Just wanted to say thanks to Blizzard Development Team for this awesome never-ending game and for their hard work and effort they put into this game so we can enjoy playing it again and again!

    thank you guys and see you in Sanctuary.
    Posted in: Introduction
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