First, the new battle.net system should support a feature that allows the game creator to allow Player Killing. This could be a little check box under the name of the game. If a game is Player Killing enable, it could have a little symbol with swords crossed next to the game name in the battle.net menu that shows joinable games. This could also be tweaked for PvP games in that you could have it so it mabye only allows a certain type of character to join, so you could have class only duels. And even further, mabye have it so the game itself only allows certain skills/spells to be used in certain PvP games, such as if you wanted to have a caster only fight, melee only fight, or ranged only fight.
With the game itself, I feel every class should be balanced in the aspect that every class can progess through the game at the same speed. This way, there isn't an over population of a class such as the rogue in World of Warcraft, and an underpopulation of healers and tanks who find it harder to progress.
Now, in PvP, however, every class should be balanced in a different way. I feel that every class should have a class they they have an edge over, but the edge isn't so great that they are impossible to overcome. Yet, every class should also have a class that they are weak against in the same scale. So that an archer can't take down a giant armor clad warrior in the same ammount of arrows it takes to kill a mage.
With trading, I think that the same way from Diablo 2 should stay, only make it more secure and the items more secure so duping doesn't occur. Items should not bind to a character, that way you can use "hand-me-downs" to your other characters. That way, you don't have to use something that took forever to get, and then find out you need to remake your character, but can't re-use the item.
Also, there could be a specialized item trading section implemented in battle.net. What I mean is that an account could have a part of there profile where they can post and item, and the stats of the item as well as enchantments show up, and they could also post a price for the item, or items they are willing to trade it for.
This way, people could enter a trading channel, and people could just do a search on battle.net to see which people in the channel have the item they want listed. This way, you could easily find what you want, and then make an offer to the person. If all goes well, you can then join a game and do the trade itself.
Those are just some of my ideas!
Also, this should freaking stay Diablo 3, not World of Warcraft, Diablo version. What I mean by this is that Diablo 3 should not use ideas from World of Warcraft, because they are two completely different games.
- Redyps
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Jul 21, 2008Redyps posted a message on Bashiok Answers Gameplay Video Concernsthey wouldn't put a teaser out if it was that far away.Posted in: News
2 years max or blizzard is just being a bunch of twats. - To post a comment, please login or register a new account.
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Apparently they said holiday season 2009.
Also, now 1Up.com is reporting the date to be 09/30/09
http://www.1up.com/do/gameOverview?cId=3138257
What's your take on this, or has this already been proven or dis-proven?
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With the game itself, I feel every class should be balanced in the aspect that every class can progess through the game at the same speed. This way, there isn't an over population of a class such as the rogue in World of Warcraft, and an underpopulation of healers and tanks who find it harder to progress.
Now, in PvP, however, every class should be balanced in a different way. I feel that every class should have a class they they have an edge over, but the edge isn't so great that they are impossible to overcome. Yet, every class should also have a class that they are weak against in the same scale. So that an archer can't take down a giant armor clad warrior in the same ammount of arrows it takes to kill a mage.
With trading, I think that the same way from Diablo 2 should stay, only make it more secure and the items more secure so duping doesn't occur. Items should not bind to a character, that way you can use "hand-me-downs" to your other characters. That way, you don't have to use something that took forever to get, and then find out you need to remake your character, but can't re-use the item.
Also, there could be a specialized item trading section implemented in battle.net. What I mean is that an account could have a part of there profile where they can post and item, and the stats of the item as well as enchantments show up, and they could also post a price for the item, or items they are willing to trade it for.
This way, people could enter a trading channel, and people could just do a search on battle.net to see which people in the channel have the item they want listed. This way, you could easily find what you want, and then make an offer to the person. If all goes well, you can then join a game and do the trade itself.
Those are just some of my ideas!
Also, this should freaking stay Diablo 3, not World of Warcraft, Diablo version. What I mean by this is that Diablo 3 should not use ideas from World of Warcraft, because they are two completely different games.
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WoW graphics, why not WoW release day!
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2 years max or blizzard is just being a bunch of twats.
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THIS FIXED IT! TYVM!!
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where do I get the patches and whatnot?
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I get past the blizzard logos and the opening cinematic, but when the main screen starts to load, the game crashes.
Error:
AppName: diablo.exe AppVer: 1.0.0.0 ModName: unknown
ModVer: 0.0.0.0 Offset: 011e6890
I uninstalled twice and still get this error in the same spot every time.
FIXED THE PROBLEM THANKS TO TACCAT
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So, since B.net will still be used in D3, why not just add an option on a game creation screen that allows you to toggle the option of PKing or no Pking.
That way, duel games would still thrive, and quest advancement could never be hindered by high level jerk-offs who think its funny to harrass you.
:thumbsup: