I would have to add onto the questions about a playable demo being released.
I know it will be too far in advance to give us a time period, but could you perhaps let us know when an announcement about a demo would be coming? (Eg. In october we plan to announce the demo)
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Jul 10, 2008DimitriPayet posted a message on Diablo 3 Items and InventoryJust saw that there was a "minor lethality rune"Posted in: News
I think runes will work in the same way as gems, and there will possibly be runeword or rune-gem word comibinations, but they won't be so biased towards the high-skill players.
Instead of the 30 something runes there were, now we have ones like lethality, vitality, power, and varying levels of this; minor, moderate, mega (or something)
Lethality might be the equivalent of bleeding/open wounds in D2
Vitality might be life steal in a weapon, +vitality in a helmet etc.
Power Power Lethality might be something, but depending on the strengths of the runes used, will depend on the effectiveness of the runeword.
Also just saw the final boss in the demo dropped an Amulet. Maybe medallions are what charms have become -
Jul 10, 2008DimitriPayet posted a message on Diablo 3 Items and InventoryWill people stop worrying about something so insignificant like the inventory, and on the better parts of the demo?Posted in: News
Early skills that don't go up to 20. I Can't express how happy I am with this.
Why would any barbarian have level 20 leap, when he can have level 20 leap attack. Or a sorceress with fire bolt instead of fire blast (except for the synergies)
This will make the game a lot more linear in the early stage, which is needed imo, with customisation later on, once you have had time to experience the game.
Runes seem pretty basic, which is good (way too much emphasis on the crazy runewords after the patch), but star gems may replace them, in a simpler way. - To post a comment, please login or register a new account.
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I think runes will work in the same way as gems, and there will possibly be runeword or rune-gem word comibinations, but they won't be so biased towards the high-skill players.
Instead of the 30 something runes there were, now we have ones like lethality, vitality, power, and varying levels of this; minor, moderate, mega (or something)
Lethality might be the equivalent of bleeding/open wounds in D2
Vitality might be life steal in a weapon, +vitality in a helmet etc.
Power Power Lethality might be something, but depending on the strengths of the runes used, will depend on the effectiveness of the runeword.
Also just saw the final boss in the demo dropped an Amulet. Maybe medallions are what charms have become
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Early skills that don't go up to 20. I Can't express how happy I am with this.
Why would any barbarian have level 20 leap, when he can have level 20 leap attack. Or a sorceress with fire bolt instead of fire blast (except for the synergies)
This will make the game a lot more linear in the early stage, which is needed imo, with customisation later on, once you have had time to experience the game.
Runes seem pretty basic, which is good (way too much emphasis on the crazy runewords after the patch), but star gems may replace them, in a simpler way.
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1. Not all Skills go up to 20
From the trailer we see that skills on the barbarian have different "Ranks" see the different ones below.
These are the only ones I have come across so far.
2. New Items
I won't bother uploading everything from the trailer here, but items seen include:
Chipped Star Topaz
Various Runes (Don't seem to be like the late D2 Runes, as they have names like vitality, and Minor Power Rune, and Minor Energy Rune) My guess here is that they temporarily boost Attributes
Elixer of Vitality 1 - Potions seem to be called Elixers, or this is something new
Scroll of Identify - They are still there
3. New Equipment
There are 12 Equipment slots. 2 Weapons, 2 Rings, Helmet, Shoulder Pads, Gloves, Body Armour, Leg Armour, Boots, Belt, and Amulet (or they seem to be called Medallions now)
That is all for now, but I'll update this soon