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    posted a message on Short duration buffs. (Passive-like spells)
    If you're talking about War Cry/Battle Rage, then it can be a check to see that you have the required Fury levels in order to cast them.

    Also, it would just feel crap if you could keep those 2 up for the entire time and only have 4 "active" skills.
    Posted in: Diablo III General Discussion
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    posted a message on What would you like to see next patch?
    They need to rework the Critical Hit Damage stat, and everything associated with it.

    In order to do well at higher MP levels, you need to be dealing high amounts of damage. As it stands, the only way to do this is to have a large critical hit chance and critical hit damage. Because of the shear OP of Emeralds in weapons, the three classes that can dual-wield weapons (Demon Hunters, Barbarians, Monks) can quite easily get 400%+ critical hit damage by using two one-handed weapons with sockets and critical hit damage. Witch Doctors and Wizards can only use off-hands which do not allow for boosts in Critical Hit Damage, and socketing off hand items only gives a relatively small boost to a stat.

    I think it could be as simple as making off-hand items (Quivers, Shields, Mojo's) able to roll Crit Damage, and give them the same socketing rewards as weapons. It still doesn't change the fact that given you can quite easily get 50% crit chance, Crit builds are the way to go, but it's a start.
    Posted in: Diablo III General Discussion
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    posted a message on What would you like to see next patch?
    Make crafting less prohibitive. The costs are way too expensive.
    Posted in: Diablo III General Discussion
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    posted a message on How different would the games economy be if...
    ...there was no auto-pickup of gold and you had to click for every pile you wanted?
    Posted in: Diablo III General Discussion
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    posted a message on Level 1-60 in 4-6 Hrs
    Why not rush them through to Hell and do it on Act 3 there, with a XP helm, a hellfire ring, and leorics signet on MP10?

    Alternatively, continual Leorics Manor runs if you can make the games quick enough.
    Posted in: Diablo III General Discussion
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    posted a message on Public games
    The chat channels have hardly any activity in them.

    Imagine carrying a MF leecher on MP10...
    Posted in: Diablo III General Discussion
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    posted a message on Zombie Bear Path
    I think it depends on weather you are targeting an enemy that is (or is not) in your direct line of sight, with other things blocking the path.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Feeling misled about defensive "buffs"
    I was going quite comfortably on MP4, but toned it down to MP2. So much quicker, and so much XP. Can waltz through anything, and Blues/Yellows die quite quickly. Need to get my hands on a hellfire ring ASAP to get the 35% bonus XP as well.
    Posted in: Diablo III General Discussion
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    posted a message on Good XP spots post 1.05
    As the title says, add yours here.

    I found doing the Shadow Realm in Act 2 just before you defeat Zoltan Kulle to be really good. The shadow monsters don't have a great deal of health (97K on MP4) but give quite a bit of experience once you have 5 NV stacks up.
    Posted in: Diablo III General Discussion
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    posted a message on Post your Leet Hellfire Ring Crafts
    Quote from DOOMSD4Y

    NICE, I just need a ring like that so I can stop farming for one.

    I just need a decent ONE so I can go back to farming whole acts.

    I just include key runs as part of my farming. Do the run, then go to the keywarden.
    Posted in: Diablo III General Discussion
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    posted a message on Is class specific item rolling i63 stats?
    Yes, if you have a quick look at the AH you can find WD Mojo's with 10 Crit Chance.
    Posted in: Diablo III General Discussion
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    posted a message on MP 3 is definitely not the same difficulty as before. Not even close.
    Yeah the Act 3 keywarden is an absolute beast.
    Posted in: Diablo III General Discussion
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    posted a message on Paragon 100 too easy?
    Quote from Hoewoe

    The experience required is more than fine, and probably slightly too easy after patch, but i guess as a modern game it needs to be made easier so whining casual players keep playing. And the whole alt thing is just an excuse. "OMG I CANT PLAY MY ALT COZ MY MAIN IS PARAGON LEVEL 30 AND I MISS ALL THE GAINS". Well boohoo and slap on 90MF on your character and all you lose is bit gold in drops.
    Getting gear equivalent to your current gear with 90MF on it isn't that cheap or easy :facepalm:
    Posted in: Diablo III General Discussion
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    posted a message on Legendary will drop alot in 1.05 ...
    I just spent ~50K getting my Witch Doctor to 294 base MF. I plan on farming Act 2 Normal on Monster Power 10. With the 100% MF boost, I'll have 394 MF, and with the double drop rate of legendaries, I'm hoping it won't take me long to find Leoric's Signet.
    Posted in: Diablo III General Discussion
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    posted a message on Paragon 100 too easy?
    People who are playing now will play on a minimum of Monster Power 3 for +30% XP. They'll also equip a hellfire ring for +35%xp. If you have 5NV stacks at the moment with a ruby you have +~90% XP, which will now be +155%XP, meaning you level 58% faster than you normally do now, not to mention that there will be better gear dropping in higher quantities (with the ilvl63 affixes) meaning you can kill enemies faster and maybe move up to a higher monster power.

    I still think it's a bit slow. I've played 2 characters up to around PL 11-12, and it's scary knowing that I've only done what, 3% of it?
    Posted in: Diablo III General Discussion
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