This is a good armor set:
http://diablo.incgamers.com/gallery/showphoto.php?photo=1625&title=amazon&cat=514
So is this:
http://diablo.incgamers.com/gallery/showphoto.php?photo=1634&title=paladin-poses&cat=514
And this:
http://diablo.incgamers.com/gallery/showphoto.php?photo=1637&title=barbarian&cat=514
And it's all been done over ten years ago...
Sorry guys, I just can't buy that cheap, flashy, childish design.
Imagine if you're a monster in a dungeon, and trip on a fighter dressed like that! I'd probably die, 'cause laughing my guts off I couldn't defend myself...
:wallbash:
- Alexandre_Bittencourt
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Member for 15 years, 9 months, and 18 days
Last active Mon, May, 2 2011 17:09:23
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Oct 15, 2010Alexandre_Bittencourt posted a message on Wizard Looks Good in New Item SetPosted in: News
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Oct 14, 2010Alexandre_Bittencourt posted a message on Wizard Looks Good in New Item SetPosted in: News
I couldn´ t say better. The wizz armor looks the best, but the helmet and shoulder plate are F* RIDICULOUS! This is children stuff... Fantasy RPG. Pff, I miss blizzard north so much when I look at this kinda crap.Quote from Kuryozum
pretty good stuff! despite the headgear... what's that? that block of steel looks like straight from starcraft, or from some manga books for 10-year old japanese kids. I know that classes have to differ, but: can't we be more subtle?
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Feb 28, 2010Alexandre_Bittencourt posted a message on A DiabloFans Editorial: 1000 Places to Visit Before the Trilogy Ends.Great read. Anyway, it just makes me feel bad the game is so far from release, 'cause this article shows how interesting the storyline will be getting...Posted in: News
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That's just it. Blizz must have hired Pokemon designers...
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http://diablo.incgamers.com/gallery/showphoto.php?photo=1625&title=amazon&cat=514
So is this:
http://diablo.incgamers.com/gallery/showphoto.php?photo=1634&title=paladin-poses&cat=514
And this:
http://diablo.incgamers.com/gallery/showphoto.php?photo=1637&title=barbarian&cat=514
And it's all been done over ten years ago...
Sorry guys, I just can't buy that cheap, flashy, childish design.
Imagine if you're a monster in a dungeon, and trip on a fighter dressed like that! I'd probably die, 'cause laughing my guts off I couldn't defend myself...
:wallbash:
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Man. I guess we're bound to get blurry graphics aaaaall the way. :down:
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Anyway, I always like to say that Diablo, even if they wanted to make it suck, it would be very hard. The genre created by Blizard North many years ago make this franchise unique.
BUT, what really worries everyone, is that the TEXTURES SUCK! And that's a fact.
Take recent games for example, say Fallout 3. It's an action RPG and the textures are awesome. There's an entire world, nearly free of load times, with wonderful textures. Of course, if you have crappy PC, go minimum, average PC, go medium textures. Logically, if you care to spend cash on PCs instead of liquor (or anything else...) you go for the full texture size and enjoy great visuals. Another good example, The Elder Scrolls: Oblivion. Set it to full and you'll be amazed.
Bottom line, textures in D3 ARE A BLURED THING! IMO, all is great, but the sucking walls and floors with crappy blured textures.
That's it, cheers to all.
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Historically, that's correct. A little after archers, when they invented the crossbow, knights were pratically extinct. That's because any idiot wieldinig a crossbow could punch an arrow through thick armor and kill a heavy knight that trained his entire life to fight with a sword and shield...
Nonetheless, and flamewars apart, the reason of this thread was to see if anyone has that same feeling, which I have, that the game gets kinda "empty" without that guy in armor and sword and shield, etc. etc.
And I also like the dark knight character. Even better than the shiny armor one (which is kinda gay if ya really think - cromes are so off today - just kidding).
AND, I REALLY LIKED the necro, and yes, it's absence is a sure loss to the game.
EDIT: To make a long story short, in medieval times, which is obviously the times when Diablo games are set, knights are a common presence.
So, do you feel that it's presence in the game is essential, and one of the kind should be implemented, or do the characters already presented (aka barb and monk) fill the gap?
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LOL. batman's no evil knight... no fast cars and gun slinging in the middle ages...
But a dark knight doesn't have to be evil, you know...
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I Couldn't have said it better. But I liked the dark knight idea too...
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I thought about it too. But a monk as the leader woulb be kinda like Alex Smith for the 49ers...
Monk is wide receiver tops...
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The reason why I started this topic was a sudden "empty" feeling, that something's missing regarding characters.
And that would be a knight (or the paladin, in D2).
Diablo is obviously a medieval game, as depicted on the story, constructions, environment, music, NPCs and such.
See, the first Diablo presented only one class, and it was apparently a knight. With twists of magic, some scroll readings, but a knight (as easily noticed by an armor, a shield, a helmet, and the willpower to descend a dark cave knowing it's full of demons...). Important to mention that, back then, there wasn't that much discussion as "I'm a knight!", no "I'm a battlemage", blah blah.
Bottom line, when you see a medieval movie, like, Mel Gibson's BraveHeart (couldn't pick any other), the center characters are... knights. In Crusader, the characters are.... knights. Obviously, ANY medieval story has a knight, because they're obviously the historic fighters of that time, that protected the castles, kings, etc. etc., and were trained with honor, and fought with faith, blah blah.
In D2, there he was, the paladin. I don't remember the exact description that showed when you selected the paladin on the char selection screen (since win7 I removed D2) but it said something like that "holy warrior, party leader, ...".
And that's the exact thing. The pally IS the party leader in all D2. Every decent (subjectivity here) party had a paladin, because of the powerful aura he held. Metaforically speaking, the "knight in shiny armor" is a mythical vision, and the aura fits him well.
See, this old desktop paper of D2 shows it perfectly, the "soul" of a knight. here:
http://www.baixaki.com.br/imagens/wpapers/diablo2c800.jpg
And that's what the knight is, a fighter of evil by excelence and nature, only relieved of his duty when the last demon fell on the ground. Or when D1 ends and he sticks the gem in his own head, sacrificing his own existence to protect the world from evil. No mage would do that, it requires the selflessness of a knight. And remember, the first assignement in D2 was to "cleanse" the den of evil. So the fitting of the knight, that needs to "cleanse" the world of evil.
Party wise, the paladin is the quarterback of the game! (D2 pally kinda looks like Donovan McNabb, actually...) So a party without a paladin is like a football team without a quarterback. They may play football, but it just wont't feel right, it's going to feel shallow and empty. And by quarterback, I don't mean stay back and shoot them with a crossbow. No, I mean the aura, the feel of a LEADER guiding them, a faithful fighter to rely on.
Anyway, I guess I exposed my argument. So, I hope the next character is a knight, or, if not, Blizz should be already on they're first expansion...
Cheers to all, and please comment (say something!).
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I don't remember having seen any discussion about merging single and battle.net characters. I'll explain.
In D2, you can play your single player character at the comfort of your home or wherever (which I mean not connected to the Internet), BUT, that character could never be played on Batlle.net in the ladder public games.
Soooo, bottom line is, will we have only one "pool" (couldn't find a better word) of characters, which we will be able to play on-line, off-line, or wherever, or is it impossible to acomplish?
I know that in D2 it was impossible, due to heavy cheating, so I wonder, any possibilities?
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Does it mean anything?
wanna check? link: http://www.amazon.com/gp/r.html?R=26WGSPMLSAIZY&C=21K0QB61NENJ9&H=3TQVWTA0HUM5RQ7JDAGOG8WLF5GA&T=C&U=http%3A%2F%2Fwww.amazon.com%2Fgp%2Fproduct%2FB00178630A%2Fref%3Dpe_11480_14361500_emwa_email_title_1
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As you can see, from the rainbow bunny lawns of 2008 to the corpses on pikes of today, I have a deep sense of satisfaction that, right now, the game is closer to what the arguers of then meant, new sprays of blood included.
To the warcraft look (heard that before, right...) of armor pieces to the now closer to reality weapons, again, that satisfying feeling returns, as a sword looks like it could really rip someones limbs off, a maul looks like it could bash someones head to the ground and helmets do look like solid armor.
Anyway, this is a post to say I feel happier now, and, to me (don't know if Blizzard would agree) the art definitely changed towards the "real" Diablo world, of weapons, armor, magic, and the overall combined violence, and that is a great thing.
If anyone agrees, or not, just say something (Bashiok?, not a teaser, just an argument)