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    posted a message on Female Witch Doctor Armor Set
    Quote from Kuryozum

    It's a pity, how promising sketch can be transfered into that POKEMON :kirby: . I seem that artist left computer operator alone for too long.


    That's just it. Blizz must have hired Pokemon designers...
    Posted in: News & Announcements
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    posted a message on Wizard Looks Good in New Item Set
    This is a good armor set:

    http://diablo.incgamers.com/gallery/showphoto.php?photo=1625&title=amazon&cat=514

    So is this:

    http://diablo.incgamers.com/gallery/showphoto.php?photo=1634&title=paladin-poses&cat=514

    And this:

    http://diablo.incgamers.com/gallery/showphoto.php?photo=1637&title=barbarian&cat=514

    And it's all been done over ten years ago...


    Sorry guys, I just can't buy that cheap, flashy, childish design.

    Imagine if you're a monster in a dungeon, and trip on a fighter dressed like that! I'd probably die, 'cause laughing my guts off I couldn't defend myself...

    :wallbash:
    Posted in: News & Announcements
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    posted a message on I wish I had never seen this picture...
    Quote from Equinox

    Quote from Yngvar
    Also, an increased level of detail in the environment like you see on that screenshot means less monsters and action on screen at once.
    Really? You're heavily overestimating how taxing that actually is.
    SII has significantly heavier graphics than DIII (designed for a closer, sometimes even upfront, camera), SII can support hordes of monsters on the screen (20+ or so, DII hardly had more) pretty well, and SII is made by German developers who don't know how to optimize - it still runs fine on my kinda meh laptop, on max settings (yes, there are some issues. See German developers). It's also fully 3D vs what DIII is going to be (one camera angle), and you're telling me Blizzard can't add sharper textures considering they have less stuff to draw, they have low poly models, low-level texture management (no special mapping techniques and stuff), and much better programmers + much more time??? The only potentially heavy thing they have in there is physics and textures are fundamental to that.

    Don't give me that shit. It's really not as heavy as you and everybody else seem to think it is. How about you let developers worry about how taxing it is?
    Games have been developed for ages yet people were able to make them look good despite limited graphical resources. It's not our problem. If it looks bad (or not as good as it could be), it looks bad.

    Problem is, textures are not exactly a performance problem, either. I've seen some old games with crisp textures, it's the manner in which they draw them. Currently, DIII textures are made in WoW's style which is blurry (not because of quality, it's just blurry by itself), as opposed to basically gritty where the edges are sharper and colors slightly less saturated and balanced.

    Compare:
    WoW: http://www.stuffwelike.com/stuffwelike/wp-content/uploads/2007/07/world-of-warcraft-a.jpg
    DSII: http://pcmedia.ign.com/pc/image/article/641/641300/dungeon-siege-ii-20050811071804606_640w.jpg
    DSI: http://games.softpedia.com/screenshots/The-Dungeon-Siege-Legends-of-Aranna_4.jpg

    Note the brown-yellow wall brick texture in WoW and how it's drawn. Then note the black-gray floor brick texture in DSII/DSI and how it's drawn. DSII (let alone DSI) probably has lower system requirements than WoW does for all I know. Their texture is low-rez. The WoW texture is high rez. Please note how much softer/blurrier the WoW texture looks, regardless. That's what DIII has right now. http://img374.imageshack.us/i/diablo3screengy4.jpg/
    Their management of models has the same after effect, as well.
    Lighting certainly doesn't help but right now it looks a lot like TL and I played that game long enough to know those graphics are not bad (nor are DIII's graphics), but I don't necessarily like the mood those kinds of graphics create, and TL didn't even have the lighting problem.

    I'm not bringing up this to say DSII looks better than either of the two games or something but I want to make it clear that DIII is currently carrying WoW's texture (and model) management and it's not a performance issue. It's a "we do it the same way for all our 3D games" issue. I don't know if DIII actually has any WoW 3D modelers/texturers but it sure feels like it, same goes for SCII tbh, which is released for all of us to see it hasn't changed.


    Man. I guess we're bound to get blurry graphics aaaaall the way. :down:
    Posted in: Diablo III General Discussion
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    posted a message on Wizard Looks Good in New Item Set
    Quote from Kuryozum

    pretty good stuff! despite the headgear... what's that? that block of steel looks like straight from starcraft, or from some manga books for 10-year old japanese kids. I know that classes have to differ, but: can't we be more subtle?
    I couldn´ t say better. The wizz armor looks the best, but the helmet and shoulder plate are F* RIDICULOUS! This is children stuff... Fantasy RPG. Pff, I miss blizzard north so much when I look at this kinda crap.
    Posted in: News & Announcements
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    posted a message on I wish I had never seen this picture...
    I think that, since the first announcement of D3, Blizz evolved the game graphics further towards the core of Diablo art style. We now have more gore and blood than ever before, and the characters look very good in action and the overall visual effects. There's still sound, but it's harder to evaluate it over video demos...

    Anyway, I always like to say that Diablo, even if they wanted to make it suck, it would be very hard. The genre created by Blizard North many years ago make this franchise unique.

    BUT, what really worries everyone, is that the TEXTURES SUCK! And that's a fact.

    Take recent games for example, say Fallout 3. It's an action RPG and the textures are awesome. There's an entire world, nearly free of load times, with wonderful textures. Of course, if you have crappy PC, go minimum, average PC, go medium textures. Logically, if you care to spend cash on PCs instead of liquor (or anything else...) you go for the full texture size and enjoy great visuals. Another good example, The Elder Scrolls: Oblivion. Set it to full and you'll be amazed.

    Bottom line, textures in D3 ARE A BLURED THING! IMO, all is great, but the sucking walls and floors with crappy blured textures.

    That's it, cheers to all.
    Posted in: Diablo III General Discussion
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    posted a message on Medieval game without a knight?
    Quote from LinkX



    Next, let's take your route real quick. Noblility. In Midevial Europe, which you are obviously using as a refrence considering there is no proof that Camelot ever existed, bows were considered to be dishonorable for Knights. There were no "Noble Archers".



    Historically, that's correct. A little after archers, when they invented the crossbow, knights were pratically extinct. That's because any idiot wieldinig a crossbow could punch an arrow through thick armor and kill a heavy knight that trained his entire life to fight with a sword and shield...

    Nonetheless, and flamewars apart, the reason of this thread was to see if anyone has that same feeling, which I have, that the game gets kinda "empty" without that guy in armor and sword and shield, etc. etc.

    And I also like the dark knight character. Even better than the shiny armor one (which is kinda gay if ya really think - cromes are so off today - just kidding).

    AND, I REALLY LIKED the necro, and yes, it's absence is a sure loss to the game.

    EDIT: To make a long story short, in medieval times, which is obviously the times when Diablo games are set, knights are a common presence.
    So, do you feel that it's presence in the game is essential, and one of the kind should be implemented, or do the characters already presented (aka barb and monk) fill the gap?
    Posted in: Unannounced Class
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    posted a message on Medieval game without a knight?
    Quote from Lt. Venom

    So... everybody wants to play as Batman or an evil knight.


    LOL. batman's no evil knight... no fast cars and gun slinging in the middle ages...

    But a dark knight doesn't have to be evil, you know... ;)
    Posted in: Unannounced Class
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    posted a message on 5th class contest
    I've seen people say a ninja class. That's not off the table, maybe it'll be a samurai. Fits the game well...
    Posted in: Unannounced Class
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    posted a message on 5th class contest
    I hope it's a knight, even though not likely...
    Posted in: Unannounced Class
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    posted a message on Medieval game without a knight?
    Quote from Frostbite5

    This is what I've been saying about the last class ever since the monk was announced. They're missing a knightly character, a Camelot factor. In its origin, all of Diablo's characters were like that: the knightly warrior, the skillful archer and the mage (Merlin). The three core characters of medieval fantasy. In D2 the only such character was the Paladin, but at lease he was there. Also many items still had a knightly feel to them (like the full plates etc, all sorts of heavy armor and shields which thematically didn't go very well with the other classes).

    I Couldn't have said it better. But I liked the dark knight idea too...
    Posted in: Unannounced Class
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    posted a message on Medieval game without a knight?
    Quote from ScyberDragon

    My main concern that we will never see a knight is that a knight is in essence a Holy warrior. The Monk is already filling this role. I just don't know how they could differentiate between two Holy fighters enough to include one.

    I thought about it too. But a monk as the leader woulb be kinda like Alex Smith for the 49ers... :(

    Monk is wide receiver tops...
    Posted in: Unannounced Class
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    posted a message on Medieval game without a knight?
    Hi everyone,

    The reason why I started this topic was a sudden "empty" feeling, that something's missing regarding characters.

    And that would be a knight (or the paladin, in D2).

    Diablo is obviously a medieval game, as depicted on the story, constructions, environment, music, NPCs and such.
    See, the first Diablo presented only one class, and it was apparently a knight. With twists of magic, some scroll readings, but a knight (as easily noticed by an armor, a shield, a helmet, and the willpower to descend a dark cave knowing it's full of demons...). Important to mention that, back then, there wasn't that much discussion as "I'm a knight!", no "I'm a battlemage", blah blah.

    Bottom line, when you see a medieval movie, like, Mel Gibson's BraveHeart (couldn't pick any other), the center characters are... knights. In Crusader, the characters are.... knights. Obviously, ANY medieval story has a knight, because they're obviously the historic fighters of that time, that protected the castles, kings, etc. etc., and were trained with honor, and fought with faith, blah blah.

    In D2, there he was, the paladin. I don't remember the exact description that showed when you selected the paladin on the char selection screen (since win7 I removed D2) but it said something like that "holy warrior, party leader, ...".
    And that's the exact thing. The pally IS the party leader in all D2. Every decent (subjectivity here) party had a paladin, because of the powerful aura he held. Metaforically speaking, the "knight in shiny armor" is a mythical vision, and the aura fits him well.

    See, this old desktop paper of D2 shows it perfectly, the "soul" of a knight. here:

    http://www.baixaki.com.br/imagens/wpapers/diablo2c800.jpg

    And that's what the knight is, a fighter of evil by excelence and nature, only relieved of his duty when the last demon fell on the ground. Or when D1 ends and he sticks the gem in his own head, sacrificing his own existence to protect the world from evil. No mage would do that, it requires the selflessness of a knight. And remember, the first assignement in D2 was to "cleanse" the den of evil. So the fitting of the knight, that needs to "cleanse" the world of evil.

    Party wise, the paladin is the quarterback of the game! (D2 pally kinda looks like Donovan McNabb, actually...) So a party without a paladin is like a football team without a quarterback. They may play football, but it just wont't feel right, it's going to feel shallow and empty. And by quarterback, I don't mean stay back and shoot them with a crossbow. No, I mean the aura, the feel of a LEADER guiding them, a faithful fighter to rely on.

    Anyway, I guess I exposed my argument. So, I hope the next character is a knight, or, if not, Blizz should be already on they're first expansion...

    Cheers to all, and please comment (say something!).
    Posted in: Unannounced Class
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    posted a message on Single Player and Battle.net characters merge?
    Hi to all of ya,


    I don't remember having seen any discussion about merging single and battle.net characters. I'll explain.
    In D2, you can play your single player character at the comfort of your home or wherever (which I mean not connected to the Internet), BUT, that character could never be played on Batlle.net in the ladder public games.
    Soooo, bottom line is, will we have only one "pool" (couldn't find a better word) of characters, which we will be able to play on-line, off-line, or wherever, or is it impossible to acomplish?
    I know that in D2 it was impossible, due to heavy cheating, so I wonder, any possibilities?
    Posted in: Diablo III General Discussion
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    posted a message on Art changes since 2008
    See, did anyone notice that, after all that jealous arguing of the fans back in 2008 (hmmmm... one of them speaking), the game art, as it was released back then, has changed a lot.

    As you can see, from the rainbow bunny lawns of 2008 to the corpses on pikes of today, I have a deep sense of satisfaction that, right now, the game is closer to what the arguers of then meant, new sprays of blood included.

    To the warcraft look (heard that before, right...) of armor pieces to the now closer to reality weapons, again, that satisfying feeling returns, as a sword looks like it could really rip someones limbs off, a maul looks like it could bash someones head to the ground and helmets do look like solid armor.

    Anyway, this is a post to say I feel happier now, and, to me (don't know if Blizzard would agree) the art definitely changed towards the "real" Diablo world, of weapons, armor, magic, and the overall combined violence, and that is a great thing.

    If anyone agrees, or not, just say something (Bashiok?, not a teaser, just an argument)
    Posted in: Diablo III General Discussion
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