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    posted a message on Paragon Levels... Did I miss something?
    Quote from BigEd781
    *Snip*
    Again, take a moment to analyze the situation before responding. *500k elite kills*. Did you get that number? 500,000. Oh, and never beat act I inferno on the DH who got most of them. So what, your rationale is that this guy plays something like ~16 hours /day farming gold in hell difficulty? You really think that's a reasonable conclusion?

    It is obviously a bot. If that's not obvious then I don't know what is.

    Sorry, but while I am not above giving someone the benefit of the doubt, I think these numbers are simply ridiculous.


    96 days or more accurately 2324 hours from release date until today (give or take an hour or so)
    Removing JUST 3 hours a day to sleep / misc takes away 288 hours 2036 (virtually impossible for NORMAL humans to maintain for 3 months straight) This DOES NOT account for any downtime, patches, Hotfixes, or other unscheduled maintenance reasons.

    The numbers shown below show the amount per hour with 0 hours removed since launch/ subtracting 3 per hour as shown above.
    417851 Elite kills - 179.8 per hour / 205 per hour

    5754066 Total kills - 2476 per hour / 2854 per hour

    Every day for 21 hours a day. More time off makes the numbers go up much more.

    Yeah, maintaining that for 3 months straight without stopping is easy as pie.

    For the record, I am not comparing this to myself or anyone else, merely stating that these numbers are virtually unattainable for 99 percent of HUMAN players.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Magic Find Gear Swapping and RMAH Commodities Coming Soon, Gold Not Included Initially
    Quote from JRave

    Option 6:

    Add a new item called "Greed Stone" it is legendary in color and drops off the first Treasure Goblin you kill. This stone works as a UI element like the old Cauldron of Jordan. You "sacrifice" items to the greed stone to increase your MF/GF%'s. 1% per item unless the item has MF/GF% on it. If an Item has MF/GF% on it you will gain 1/4th of the GF/MF value on the item. bam MF/GF swapping issues alleviated + an item sink. At this point a hardcap on MF/GF% would be alright however it still would have to be high.. like in the 600% range maybe.. Or just Hardcap the % on the greed stone itself.


    Option 7:

    Reinstate the Mystic Artisan NPC. Have her enchant gear with MF/GF/Health Globe/Pickup Radius to a certain amount per item. (1 stat per item) Have it cost a large amount of gold as you get closer to the max cap for that bonus on an item. Bring back the Charms system. Small Charms (1 slot) and Large Charms (2 slots) can be a drop from mobs in the game. To increase the bonuses on them (thinking the same bonuses as the enchant options. no main/dps stats) you bring the charms to the Mystic and pay money+items to increase the bonus on those charms.

    I honestly like this idea. However, it would only pay off to those who are willing to just stick in games for a long duration. That could lead to more people complaining about how it is detrimental to those who want to do fast runs.

    I personally would use it, but I have a feeling that something like this would be frowned upon by a large percentage of the player base.
    Posted in: News & Announcements
  • 0

    posted a message on Magic Find Gear Swapping and RMAH Commodities Coming Soon, Gold Not Included Initially
    Quote from Lixo

    Quote from sykotic

    Really guys........this is getting ridiculous.

    Let us play the game.

    Quit tinkering and driving away players with every single patch. You are removing EVERY chance for us to improve in a FARMING DRIVEN GAME. You nerf everything that will keep players here and not shoot them over to TL2 or GW2.

    I choose Option 6: LEAVE IT ALONE

    What are you babbling about? It's ridiculous to "have to" switch mf gear before a kill just because it's more efficient, it's not Blizzard trying to tell us how to play the game. They never do. Stop with that conspiracy, kiddo.

    Babbling, kiddo, conspiracy ?

    After reading my post, I really fail to see any of those things in there. I never once said anything about a conspiracy.

    It is a simple fact that players are leaving. Choices like THIS are not helping that fact. The player base is decreasing with every new patch/ hotfix.

    There is no "Having to" switch gear just before a kill. That is a practice that certain people do and it is their choice. It is not a prerequisite. I for instance "Do Not" switch gear, but I think that there should be a choice whether we do or not. The changes that have been made to this game have in fact made players select certain skills/ builds/ gear. The very things that Blizzard stated while marketing the game when first announced and throughout production they were designing it to combat.

    Telling us to play the game one way is something that has not been done, but when you remove the viability of skills by nerfing their duration/ effectiveness, removing/ decreasing drops in certain areas, or requiring that massive amounts of Resistances in order to survive in Inferno as melee classes, that IS, in fact dictating how the game needs to be played.

    That is not a conspiracy theory. It is a point of fact, and if you cannot see that, I am sorry.
    Posted in: News & Announcements
  • 0

    posted a message on Magic Find Gear Swapping and RMAH Commodities Coming Soon, Gold Not Included Initially
    Quote from Zakaz

    People complaining about them changing things:

    Why is your opinion on the matter more important than someone else's? IE - if you don't like gear swapping you don't have to do it.

    Newsflash: MF swapping is incredibly effective, and even if it isn't enjoyable (for a large number of players), many feel compelled to do it because of its effectiveness.

    Again, why is your enjoyment of the game more important than theirs? Pretty hilarious telling those players to go fly a kite because they don't like something, and then go into an uproar when something you don't like takes place. It's fun, isn't it?

    Leave the hyperbole and outrage at home. Try some intelligent, calm, rational discussion on the topic and actually offer a solution without the "OMFG THIS GAME IS DEAD/DYING AND WE'RE BURNING THE CITY RWAAWRWARBLARGETYBLARG!!!!!" It's amazing how well it works.

    Curious who your post is directed at ?
    Posted in: News & Announcements
  • 0

    posted a message on Magic Find Gear Swapping and RMAH Commodities Coming Soon, Gold Not Included Initially
    Quote from Ryude

    Quote from sykotic

    Really guys........this is getting ridiculous.

    Let us play the game.

    Quit tinkering and driving away players with every single patch. You are removing EVERY chance for us to improve in a FARMING DRIVEN GAME. You nerf everything that will keep players here and not shoot them over to TL2 or GW2.

    I choose Option 6: LEAVE IT ALONE

    While playing diablo 3, Jay Wilson noticed that other players were playing the game differently than he envisioned. Outraged, he told his staff that there will be nerfs!

    I shook his hand at the launch party in Irvine......one of the moments I regret most in my life.

    How can one person/ QA team/ company screw up a game so monumentally ?
    Posted in: News & Announcements
  • 3

    posted a message on Magic Find Gear Swapping and RMAH Commodities Coming Soon, Gold Not Included Initially
    Really guys........this is getting ridiculous.

    Let us play the game.

    Quit tinkering and driving away players with every single patch. You are removing EVERY chance for us to improve in a FARMING DRIVEN GAME. You nerf everything that will keep players here and not shoot them over to TL2 or GW2.

    I choose Option 6: LEAVE IT ALONE
    Posted in: News & Announcements
  • 0

    posted a message on Hotfixes - June 8th: Monster damage no longer increases with additional players and more
    Whiy is it I expect to see notes like this sometime in our near future.

    Patch 1.04

    All Treasure Goblins/ Pygmys/ Bandits/ Seekers will be removed from the game. We felt these were being farmed too much, and that is not part of our core concept for the game.

    Additionally ALL bosses/ sub-bosses will drop 1 less item per additional time you have killed them, regardless of difficulty. This can be a Normal/ Magical/ Rare/ Set/ Legendary. Assuming that you have not farmed the boss at all, and simply killed them 1 time per difficulty the same boss you killed in normal will have 3 less item drops in inferno. This will discourage multiple runs on bosses, which again is contradictory to our core game concept. Gold drops will also be drastically reduced upon each subsequent kill on a boss or sub-boss.

    Only Elite monster packs wiill give Nephalem Valor buffs. Champion packs will no longer provide an additional stack, nor will they refresh the buff.
    In addition NV Buffs will now last for a duration of 5 minutes. 30 Minutes was simply too long and allowed for far too much exploration between monster kills.
    Posted in: News & Announcements
  • 2

    posted a message on Hotfixes - June 8th: Monster damage no longer increases with additional players and more
    Absolutely counter-productive logic once again by Blizzard.

    Remove one farming spot after another in a farming-centric game. Freaking ridiculous. Remove this, remove that. Isn't this something that should have been covered in QA and testing. I realize that it is a Balance issue, but enough is enough.

    How about we focus on stopping the botting by gold farmers with mutiple accounts running 24/7.....wait, nevermind, once the RMAH opens, Blizzard will see a piece of that action.

    Carry on then.
    Posted in: News & Announcements
  • 0

    posted a message on Wanting to get to 99
    Well, I for one consider myself a completionist, so I attained 99 on my mains, but in no way do I feel that I was better than any other player on Bnet. I simply wanted to do it, so I did. Took a lot of time, and great friends who had the same goals as I did, but for me it was worth it.

    The bottom line is that it should be a challenge to attain 99, but it should not be as outrageously time consuming as it was in D2. A bonus for 99 would be nice, but not all too important in my eyes.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Diablo III Release "still a long way to go"
    I think that 2011 isn't that big of a stretch. When it was first announced, I was amazed that it actually had become a reality.

    Blizzard isn't exactly known for being concerned how long it takes to put out games, however they do have one of the strongest and most loyal fan bases of any major gaming company. They know they can afford to pretty much feed us scraps every 6 months or so and they KNOW we will sit at the end of the table and wait for the main course to be delivered, whether that be in 6 months, 1 year, or 2 years down the road.

    If Blizzard puts out a game that is of the caliber of games they are known for releasing, then the end result will be a game that we will love, and is DEFINITELY worth the wait.


    The truth is that although all of us don't like the fact it wont be out for a while, probably 8-9 out of every 10 people complaining about it and saying they won't buy it will STILL shell out the cash when it gets released.
    Posted in: News & Announcements
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