i solo'd a lot on hardcore mode to keep from being pk'd. and that's what the hostility system really amounted to: getting pk'd. duels were pretty unbalanced too, as a paladin could be almost immune to all elements and just run around spells, then charge.
the only other reason to solo was just to keep the difficulty level at a minimum so that people joining and staying in town wouldn't leave you the only one out there fighting monsters that were suddenly 7 times tougher. and that actually happened a lot, with all the beggars and people too lazy to make their own trade game.
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Archetype_Zero posted a message on AusGamers Interview - Co-operative GameplayPosted in: News & Announcements - To post a comment, please login or register a new account.
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This is why this is Bs, Hellgate London was NoN-Linear with all randomly generated maps, yet I quit that pile of garbage in 2 weeks. Titan Quest: Immortal Throne on the other hand, I've completed well over 6 times over the past few months, over a year now, and still enjoying the game. Your wrong to a certain extent about the no exploring, Titan Quest had exploring in their maps, just not as open as Diablo. I like Linear Hack N Slashes, when a game is wide open like Sacred 1 it feels to overwhelming, you don't really know where to go or start without spoiling any parts of the story or going against enemies out of level. I like knowing where I'm supposed to go to keep the pace going. Titan Quest has good randomization of mobs and items, that's all I really want for terms of randomization. I'm glad the outside areas of Diablo 3 will be static. 1. It makes everything look more graphically appealing 2. It gives you more immersion in the environments. I really could care less if Diablo 3 was very similar to Titan Quest, since it's about the only Hack N Slash I'd recommend fully Excluding the PvP which was not a focus in the game I guess. But yeah, I actually happen to like Linear Hack N Slashes that have good environments. Hades in the expansion of Titan Quest is a perfect example.