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    posted a message on Diablo360
    Doesn't mean that they should ignore the giant market that is the console crowd.
    Posted in: News & Announcements
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    posted a message on ### Diablo Game ###
    3) The building

    You gleefully shoot fireballs at the walls and ceiling with the fervor of a young child. In the excitement, several key structural points damaged by the by fireballs begin to give out, and you realize the room you're in will soon collapse.
    You panic for a moment before a piece of falling debris strikes you on your head, the inflicted wound forcing you to regain your senses.

    The place won't last much longer. You:
    1)Attempt to leave through the left door.
    2)Try your escape with the right door.
    3)Take cover, brace yourself and hope for the best.
    Posted in: Off-Topic
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    posted a message on Which class will be the most popular? (poll)
    Seems like in every game I always choose one of the least popular characters. Kind of disappointing seein' the Monk down there. I think he's the most awesome.
    Posted in: Diablo III General Discussion
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    posted a message on crit-character
    It could work. I don't think we know the specifics of the game to be certain that this build is more or less viable than what's "standard", though it'd be great if you managed to get bonuses on criticals. At the very least, it's an interesting build.
    Posted in: Diablo III General Discussion
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    posted a message on 18 tiers of monsters?
    I am pleased enough to fight increasingly bigger rats. Diablo should just be a big firebreathing rat with horns
    Posted in: Diablo III General Discussion
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    posted a message on The BIG "item attributes" thread.
    Is this not unlike the affix threads?

    Also, here's a few:
    +x% [resource] regeneration upon taking damage
    +x gold on hit
    +x.x seconds invincibility on health globe pickup
    +Health globes recover [resource] instead
    +x% to rune effects
    +Kills cause next attack to crit
    Posted in: Diablo III General Discussion
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    posted a message on Kinda bummed now
    Quote from papaz12

    But you don't feel like you want to do something with that loot? I don't know. Maybe like when you have the best loot in the game, only then you can kill [insert whatever you want here] and feel you have "beaten the game"?

    For me, playing Diablo is like playing the Disgaea series. It's all about becoming more powerful and gaining the satisfaction from that. In Disgaea (3, for example), it only takes about 80 hours to beat the game. Then the game really starts and I spend hundreds of hours of grinding for levels and loot. By the 320 hour mark I already bested the most difficult enemy in the game (and this is a singleplayer game, mind you). But... people like me are addicted to getting stronger ever so. Each time I can get my damage output up by another 10% is a happy day.
    Posted in: Diablo III General Discussion
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    posted a message on will the drive to get the best gear force co op?
    Quote from koryman101

    no the game becomes significantly harder per person that joins the game, yes more damage output but WAY stronger monsters...

    Oh, I see. Not sure how I missed that fact... I couldn't find it in the Wiki or FAQ here. Y'all have a link to a source that I can read? :)
    Posted in: Diablo III General Discussion
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    posted a message on Hello. New here. Just had some simple questions
    Quote from theSkaBoss

    Well, we have the artisans already. That's a really big one, so no leaving it out.

    Edit: Whoa, you just edited, so I'm gonna comment on your edit. :D

    lol, the difference is: I edited to add an additional statement. When kontankarite edited, s/he rewrote the entire post (which, as I said, made my question a lot less relevant). Thus is the reason I was a bit shocked and embarrassed.

    I forgot the Artisans for some reason. Seems my memory is going to hell.
    Posted in: Diablo III General Discussion
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    posted a message on Kinda bummed now
    Quote from Guado

    Quote from theSkaBoss

    Quote from Winged

    Quote from Akuma Seijin

    Well other dudes argument was a lvl 60 could run in someones game and kill everything so they can't get xp which is a legitimate concern.

    Make the game private? lol :P
    Sure, but what if you want to play socially with equal-power people?

    Talk your friends into buying the game and play with them, then tell them to talk their friends into getting it and add them as friends.

    Wouldn't help if all your friends who want to play Diablo III are too poor/bad with money to own a computer, as is the case here.
    Posted in: Diablo III General Discussion
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    posted a message on Hello. New here. Just had some simple questions
    Because I'm oddly curious, after rereading through your posts, kontan, what would be satisfactory in allowing to feel like you can achieve a carefully planned build without the use of trading or good luck with loots?
    First, I figure manual stat point allocation would help. What else?

    Edit: Whoa, you just rewrote that whole post (I should have quoted it). Slightly invalidates my question, but still curious, though.
    Posted in: Diablo III General Discussion
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    posted a message on Hello. New here. Just had some simple questions
    I'm sure someone else can answer those questions better than I can (so I'll let them). I do believe the stat allocation is automatic, though.

    Also, I noticed you didn't mention skills. Yes, they may be swappable, but skills will still play a large part of your build. Personally, I think the skills would be most of the customization, and the gear and other things are there to complement your skillset.
    Posted in: Diablo III General Discussion
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    posted a message on Kinda bummed now
    Quote from Guado

    I don't think it would ruin anything because I heard the xp is percentage based so really all he would be doing would be rushing the storyline which Jay said was fine.

    Well, the thing is, I wouldn't want that and I figure a lot of people don't. At the least, it's more fun for me to play through the game at my own pace, so if a guy comes in and just smashes through everything, yeah I'll get experience and loot, but it's not too fun if I'm not doing anything.
    Posted in: Diablo III General Discussion
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    posted a message on Kinda bummed now
    Quote from theSkaBoss

    Quote from Akuma Seijin

    For PVP you can't, but I don't believe PVE is restricted like that, although you can choose diff matchmaking parameters. Could be wrong tho.

    I coulda sworn they'd said they were doing this, but I could be wrong. I dunno, I feel like they will aim to group up roughly similar people, whether it be on quest progression or all their PVP parameters.

    I don't recall reading anything about PvE restrictions, though given your example it would certainly be something I'd like in addition to just having open and passworded games. Would be disrupting to the experience if d-bags come in and troll all over you so level restrictions and whatnot would be preferable to leaving and making a new game.


    EDIT:
    Quote from Guado

    TL;DR go back to school to learn to read and write and post something that would contribute to the topic
    Says the person who spent a whole post calling me a grammar Nazi. :P
    Posted in: Diablo III General Discussion
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    posted a message on will the drive to get the best gear force co op?
    Correct me if I'm wrong, but I thought the game didn't get any harder per each additional party member (or maybe I'm not understanding your post).

    If that's the case, I don't think having unskilled players in your team will be so much of a detriment that solo play would be preferable for Inferno. I think it was fairly simple to get fallen members back into the battle after death, and even if they don't know what they're doing it's still more damage output than going by yourself and would split up the enemy's attention.
    Posted in: Diablo III General Discussion
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