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    posted a message on [PvP] Blizzard neglecting a major part of what made Diablo, Diablo.
    Personally if PvP was going to be anything that would of delayed the release of the game i would of agreed to there decision to withhold pvp. I understand no one wants to be ganked in the hard core or at all for that matter. Pvp should be regulated for all the right reasons and it should be something fair and fun. That is something that is going to take time and that is time they dont have apparently. By the looks of how blizzard has choose to do there pvp in WOW there will be different levels of pvp 10,20,30,40,50,60ect and not the open warfare we had in D2. yes it wont be an option right from the start but the fact that ANYONE is complaining is silly and pathetic, we dont even know how long it will be before pvp gets implemented. For all we know it would be as little as a month later, you just have to look at the bright side. at least blizzard didn't make the game a trilogy and split it into 3 games like starcraft.
    Posted in: PvP Discussion
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    posted a message on [PvP] Blizzard neglecting a major part of what made Diablo, Diablo.
    Quote from VladDracul

    They went the PvP route by balancing both portions of the game and by giving the PvP audience some options beyond simple duels...I can see that yea sure ok.
    Just face it, you are clueless when it comes to GW and obviously have nothing to say against how they balanced both portions of the game and your beloved Blizzard cannot.

    And Ecutruin:
    It is not about the rankings. You again, pick 1 little thing to try and spin in your favor while ignoring all of the other facts. I think you nailed it on the head though, with the word casual. Blizzard is indeed making this Diablo for the casual crowd, the crowd who will easily flock to the next latest game. Shame really, the casual crowd isn't who still plays Diablo to this day. Oh well, Blizzards loss not mine.

    Valkray:
    It is not about the gear, its the fact we have no options to PvP with. Contrary to what people think, gear is not the main aspect of Diablo PvP. Also level is not either. So your point of PvPing early is pointless is incorrect and just your view.

    and what the hell is correct? if blizzard wants to give pvp regulations, which it should, then its there damn option, not yours. if your not going to go out, get 3d anaimation sand programing skills and make the game, you don't cry about it.
    Posted in: PvP Discussion
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    posted a message on [PvP] Blizzard neglecting a major part of what made Diablo, Diablo.
    silly arguing fan site junkies..... It doesn't matter if there is no pvp at launch, you wont even have the gear to pvp in the first place. D2 was NEVER looked at as an E-sport why should D3? if pvp isnt there calm down, they said it would be we just have to wait... i would much rather get my economy rolling then be worried about the PVP aspect.
    Posted in: PvP Discussion
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    posted a message on Why Strafe sucks!
    strafe the boss, not the mobs.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Diablo III PvP Update - PvP Arena System Postponed
    i know i'm personally sick of hearing the can't, won't, or soon. they need to tightin this crap up and release the game now.
    Posted in: News & Announcements
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    posted a message on New Looting Option Rocks
    thats f**kin awsome, why didnt they make a patch for D2 to have this feature.
    Posted in: Diablo III General Discussion
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    posted a message on The Word Association Game!
    katey perry
    Posted in: Off-Topic
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    posted a message on Runes No Longer Items
    Quote from pinycone

    Quote from Valkray

    i just have the simple question for anyone at blizzard who is thinking, whats the point? what we have here is runes for abilities that we already have, we dont collect materials or runes we just have them. Why not just make them there own skill?? it just seems like a big old cover up for what they call failure. its just (seems) like an empty game, we have items, materials, gems and thats it. it seems too empty. way to empty. my next question will runes still have levels?

    Runes will not have levels.

    Whats the point? Phat lewtz and getting your Black smith up to par. I mean, when it came down too it, d2 was all about loot and baal runs, d3 will also be about loot but no baal runs, there is actually incentive to explore the world (champs having better drops than bosses)

    well thats the thing, we know what the economic of D2 looked like. it was runes, now its just materials (blacksmith...ect) and loot. Now i'll just say after playing wow for multiple years, anything that you make sucks to a great degree vs what you find. so it sums up to items and gems. Now i'm no oppose to this too much because i played basic diablo 2 for a long time but this seems like its going to feel empty fast.
    Posted in: Diablo III General Discussion
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    posted a message on Runes No Longer Items
    i just have the simple question for anyone at blizzard who is thinking, whats the point? what we have here is runes for abilities that we already have, we dont collect materials or runes we just have them. Why not just make them there own skill?? it just seems like a big old cover up for what they call failure. its just (seems) like an empty game, we have items, materials, gems and thats it. it seems too empty. way to empty. my next question will runes still have levels?
    Posted in: Diablo III General Discussion
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    posted a message on double dose of crappy luck
    really its a slap in the face, its just disrespectful to everyone else, especially the people who tried to get a key, i would ban people just for flaunting it. it almost makes the contest seem kinda hopeless.
    Posted in: Diablo III General Discussion
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    posted a message on Beta Contests Over, Patch 13 Class Changes, Curse Weekly Roundup
    no i didnt have fun, i didnt freakin win a key :(, i tryed on my super saiyan build too :(
    Posted in: News & Announcements
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    posted a message on Calculater Contest is now over...
    i guess my freaking super saiyan build wasnt good enough.... this sucks balls :/
    Posted in: Diablo III General Discussion
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    posted a message on Diablo III Laugh Emotes Video
    my god the barbs are so horrible! it sounds like there trying to not sound into the laugh....
    Posted in: Diablo III General Discussion
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    posted a message on DiabloFans Calculator Build Contest (ONE POST ONLY)


    super saiyan!!!

    http://us.battle.net...SefP!WSh!ZcZYbc


    So my build is called the super saiyan for one simple reason. DO NOT LET WRATH OF THE BERSERK fall off.

    The main 2 attacks will be Cleave(reaping swing) to add fury quickly and Frenzy(Relentless)

    THE IDEA:
    the basic concept is to maintain your power level over 9000. What issue are against you in this is mainly time. were not clear on how the higher levels of thew game will look from packs of mobs to packs of other mobs but i made this build to best shorten that issue.

    SPRINT(marathon):
    it has no Cooldown and will be your best rage dump. just keep spamming it and you'll always be ready to receive rage and increase the WotB timer. Stay over 9000!

    Frenzy(relentless):
    this move puts you into super saiyan 2 and beyond, while its up there is another 15% increased movement speed. so just keep the truck, trucking and hunt down those monsters

    Cleave(reaping swing):
    best fury builder you can take. no questions asked.

    War cry(charge!):
    Good survivability with armor and the charge glyph grants you increased fury AAAAAAAAAAAAAAAHHHHHHH!!!!!! stay over 9000!!!

    Battle rage(marauder's rage):
    this one is simple, everyone knows once you enter that super saiyan form your power is boosted even higher and damage is what you'll need to kill and progress.

    WRATH OF THE SUPER SAIYAN.......i mean BERSERK!(thrive on chaos):
    crit:10%, attack speed:25%, dodge:20%, and MORE movement speed:20% with the glyph every 25 fury gains you 1 more second in super saiyan heaven.

    PASSIVE SKILLS:
    Animosity: increasing the amount of fury you get and the maximum is very important, you want the greatest chance to pull in fury for that time your on at all coast.
    Boon of bul-kathos: wotb's cool down is too damn long! Just too freaking long, god forbid you do fall below 9000 your going to need a forgiving mechanic from that failure, this will give you 30 seconds back.
    Unforgiving:this one got me going with the always generating fury. i'm a little concerned about its mechanic and how it my exactly will work but if it fails like in my worst case scenario replace with (weapons master), if not 1 second = 25 fury = 50 seconds, time flys so will you when you spam sprint(20 fury)
    Posted in: Diablo III General Discussion
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    posted a message on WOW vs Diablo3 Did WOW Ruin our Diablo 3 experience?
    i personally feel there is an argument to be made here. Some of the things about the current build of D3 have copy and paste feels from WC3 that just dont sit right with me. We have no real form of talenting trees but insted we have these silly ability hand outs per level. We have automatic stat level placement. 2 strength, 1 defense, 1 precision, per level... enjoy, thats bull shit. For me the sucess of diablo 1 and diablo 2 plus its expansion was the length of non stop collecting. There was always another day to go out and farm or trade and it took years before it got old. Now there isnt runes to collect, gold still has no value, and there isnt even charms either? what the hell are we doing then? getting drops and items is really obvious but that will just evaporate in no time as we progress through out the game. So whats at the end for us? I feel like were getting this water downed version of something that's going to be border line good-and something else, not sure what that something else is yet but the feel will be known (Soon).
    Posted in: Diablo III General Discussion
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