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    posted a message on Mystic; RNG is not RNG
    If Blizzard wants me to test and gather data samples they can give me a testing account with unlimited mats and gold. Due to the mats and gold required no one is going to be a able to make a good enough to sample size to satisfy the "RNG is RNG" crowd that is basically taking over the thread. You're using more words, but that is essentially what you are saying. Also as in my above anecdote, bugs don't always affect everyone.
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    posted a message on Mystic; RNG is not RNG
    Why am I not surprised you locked in on the line? As for why it's there, if you read any forums related to the game where RNG is discussed, how many times do you see people line up to do exactly what I said? I have literally seen "RNG is RNG" or "Random is random" hundreds, if not thousands of times. By putting that in OP it shorts cicuits most people who think they are clever by posting that.
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    posted a message on Mystic; RNG is not RNG
    And of those 10 there are certain ones that ALWAYS show up and as pointed out above with the amulet, some that virtually never show up. Personally I don't think it's a bug, I think they gave a slightly increasedweight to rolls on the less useful stats as a way to slow down power creep and drain more gold from the "economy".
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    posted a message on Mystic; RNG is not RNG
    I'm not saying it's the case, but I've seen in other games where bugs like this only affect certain players, it depends on where the seed number for the RNG comes from. There is an MMO call Asheron's Call where one player complained monsters always attacked him first in a group, his name was "Wi" he even joked Turbine (the devs) had flagged his account to get attacked first. A few other people said they also had the "Wi flag" on their account. Since it was so rare the devs and other players just dismissed it as "observer error" or only noticing when monsters attack you first. This went on for a year or more. Once day a new dev was hired, Sandra, who looked at the monster attack priority code with new eyes. She found a bug where the RNG seed was based on character name and in very rare instances this seed value is just right so that that character name always comes to the top in the monsters attack priority list. So after basically being told he was wrong for such a long period of time, Wi was vindicated and the bug was fixed. Ever since then I've had a healthy distrust of random number generators in video games. Especially since it is very hard for a computer to come up with a true random number, they just simulate it.
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    posted a message on Mystic; RNG is not RNG
    Whomever coded the RNG system for the mystic either sucks, or they intentionally weighted certain rolls far above others. I know a lot of people who really don't understand computers and random number generation will just derp out "random is random", but for everyone else I think it's obvious something is seriously off with the way she rolls changes. I've had far too many times, just like everyone else where she rolls the same affix twice, sometimes even with the exact same value. Also, way too often do certain affixes show up, how often do you see increased monster experience when you are trying to actually roll something useful? I was enchanting something last night and xp showed up at least once EVERY roll, and there were at least 5-6. Like I said, I don't know if they intentionally weighted certain stats or if it just has a bug, but whatever it is, it needs to go away.
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    posted a message on How long until Blizzard fixes people "cheesing" normal mode?
    I pointed out a problem, and get 6 pages of insults...but I bet your statement doesn't apply to them does it? Just the guy who wants to end your gravy train.
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    posted a message on How long until Blizzard fixes people "cheesing" normal mode?
    Why would I be crying over your admitting how much of a "bad" you are by farming normal?
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    posted a message on How long until Blizzard fixes people "cheesing" normal mode?
    So no one can refute my previous point about how others play directly affects everyone else. Also, quote isn't working so I'll just answer about the two badly built characters someone is trying to use as a gotcha. If either of those values exceeds the threshhold the code kicks in. The game already discurages 100% glass tanks and 100% meat shields, this would be an extension of that. Also, I continue to laugh all the tough guys who are nothing more than welfare legendary queens personally offended when someone threatens their gubmint checks...I bet most of them were previously wallet warriors depending on the AHs.
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    posted a message on How long until Blizzard fixes people "cheesing" normal mode?
    Did you even read the previous reply? Or is it too inconvenient?
    Posted in: Diablo III General Discussion
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    posted a message on How long until Blizzard fixes people "cheesing" normal mode?
    OK, time to debunk this common lie. How everyone plays this game affects everyone else who plays it. Take for example Perma-Archon/Berserker builds, the few people who were really abusing those mechanics affected everyone when those abilities were nerfed and the ability to extend them was pretty much completely removed. What are those of us playing the way it is intended suppposed to do when they start making balance changes based around people having full sets of legendaries from cheesing through normal? So seriously, stop with the "it doesn't affect you" BS, it's not true. This game is being designed by MMO makers, they will continue to make balance changes for everyone based on the few. Most of you have probably played MMOs, can you really say you haven't been nerfed because of someone else exploiting? I'm assuming you weren't the one exploiting...and honestly with this crowd, I'm not sure that's a good assumption.
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    posted a message on How long until Blizzard fixes people "cheesing" normal mode?
    They don't need to buff torment, just make the game check your dps and tougness frequently when you are playing, if it is greater than X amount for the difficulty you are playing on drops and xp are severely limited. Anyway, I still laugh at all the welfare queens trying to protect their gubmint check....err normal legendaries. It's sad watching you trying to call it a legitimate playstyle.
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    posted a message on How long until Blizzard fixes people "cheesing" normal mode?
    Quote from sicness
    Quote from Finder

    One of the fundamental axioms of RPG gaming has always been risk vs. reward. Just because the current generation got a trophy for just showing up doesn't change that.

    If mocking the self esteem generation is me trying to be superior, well, I guess I am.
    This has nothing to do with self esteem. You're using that as the scapegoat here to try and support your need to feel superior by making people play the game the way you think it should be played. One of the axioms of current video games is that people can play the game the way they want to. Telling people they're playing the game wrong in this case is not only ignorant but telling that you have some sort of superiority complex.
    You can really stop trying to play internet psychologist. I know Blizzard never intended for people who far outgear it to farm normal and you know that Blizzard never intended. And yes, it is the self entitled generation who thinks they deserve the best no matter the level of effort put into obtaining it. I don't care how uncomfortable pointing that out makes you.
    Posted in: Diablo III General Discussion
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    posted a message on How long until Blizzard fixes people "cheesing" normal mode?
    One of the fundamental axioms of RPG gaming has always been risk vs. reward. Just because the current generation got a trophy for just showing up doesn't change that.

    If mocking the self esteem generation is me trying to be superior, well, I guess I am.
    Posted in: Diablo III General Discussion
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    posted a message on How long until Blizzard fixes people "cheesing" normal mode?
    Wow...it's amazing how upset and vicious people get when someone suggest that maybe their free shit should be taken away.

    You all sound just like the worst type of stereotypical welfare queens.

    So if you're going to play on a difficulty that provides no challenge or danger to you...why do you need legendaries at all?

    Wanna know why? because most of you are going to prance around in public games with that gear and act like you did something to earn it.
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    posted a message on How long until Blizzard fixes people "cheesing" normal mode?
    Quote from entro

    blizzard already tried tiered gear progression, remember pre nerf inferno ? you had to farm one act for hours on end before you could move on to the next, and we all know how that ended, with a huge nerf to inferno, id rather have easy legendaries on normal than an easy end game difficulty
    Comparing it to pre-nerf inferno really isn't valid, pre-nerf inferno was just broken and so were the bandaid style fixes they tried to apply.
    Posted in: Diablo III General Discussion
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