Quote fromI'm glad there will be less junk drops now, with no ammo or potions.
This is a pretty interesting side-benefit. I guess there'll still be the other un-magical drops to compensate for this. There are also the health orbs, which if it isn't balanced correctly, could become a very irritating drop.
Quote fromI don't know if they will really implement that bows have unlimited ammo, doesn't that take out the reality in the game?
I tend to agree with the other posters in this thread -- ammo was nothing more than an inconvenience. Since there isn't/wasn't magical ammunition in the game it's pretty useless as a game dynamic.
As for realism: I don't really think that's an issue in the Diablo universe. In general I also think that moving away from the realism fad in favour of better gameplay is a good thing.
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This is a pretty interesting side-benefit. I guess there'll still be the other un-magical drops to compensate for this. There are also the health orbs, which if it isn't balanced correctly, could become a very irritating drop.
I tend to agree with the other posters in this thread -- ammo was nothing more than an inconvenience. Since there isn't/wasn't magical ammunition in the game it's pretty useless as a game dynamic.
As for realism: I don't really think that's an issue in the Diablo universe. In general I also think that moving away from the realism fad in favour of better gameplay is a good thing.
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I weep with you. But don't lose hope!
The way I see it, we know too little of the Barbarian skill tree to know for sure which of the original classes are staying and which are going. What the Assassin and Paladin classes both have going for them is that they are relatively unisex by comparison to the Sorceror[sic]/Sorceress, Amazon and Rogue classes. As far as I know there's nothing in the lore to suggest that the Viz-Jaq'taar are only female?
Based on history and a logical distribution of melee/ranged classes the class archetypes should be as follows:
There was equipment overlap between the pure fighter, utility fighter and archer/ranger: Swords, shields, axes, polearms, maces, to name some of those I can remember off the top of my head while the non-fighter classes had some specialist equipment:
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The interview I read (at Kotaku specifically) Jay Wilson mentions copying from WoW but in the context of skills and skill names. Furthermore he goes on to specifically say that Diablo 3 will not play like WoW.
And I must disagree that Diablo will be Diablo if Blizzard slaps the brand on any old game. The same is true of StarCraft. Yes, for the most part the development of the game is in their hands but we as a community get to speculate, get to suggest what we want to see or how we would like to see it. The StarCraft commuity asked for grittier textures on the Terran units and structures and got just that. That's part of the fun of announcing the game a year or more before its release. And on top of that there's nothing more critical than the fans of an established franchise.
Which leads into the next...
I've also played Diablo, Diablo 2, StarCraft, Warcraft 3, and WoW... But that aside I must respond: Fair enough. You have your opinions and ideas and are entitled to them. I have mine and am entitled to disagree with you ^_^.
It's a pleasure. And thanks... I could have sworn that when I typed up my post last night there were no buttons for url tags. I'm also relatively sure that the url tags weren't working up until recently. Good to see they're working now, though.
What can I say? I try :cute:.
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Just picking a quibble here about COD4 on consoles.
I see your analog stick + aiming assist and raise you a mouse and keyboard. No matter how you slice it, a keyboard and mouse give you much more control than a game controller. Control feels more responsive and in my opinion your that much more immersed in the game because of it.
Arguably I've not played COD4 on a console, but I have played Halo on the Xbox 360 and the control sucked (for me) compared to keyboard + mouse control.
Read the interview with Mike Morhaime which links to an interview with Gabe Newell (Valve) for other perspectives in the 'sales' benchmark. Other than that I agree! IIRC there was a console port of Diablo 1 (for PlayStation, methinks) and the more people that can get in on the monster-bashing goodness (so long as there's no detriment to the development of the PC version) the better.
And thank goodness for that! (I know you weren't talking to me there, but I thought I'd add my 0.2gp anyway).
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<weeps for joy> Thank goodness I'm not the only one on here that feels that way! Or in forumspeak: CUE EFF TEE!
One of the interviews linked to from the news section features a dev that says that very few classes from the old games will make it into Diablo 3. I think (despite my own wishlist) that you have it spot on.
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In short, yes, the sorceress from D2 comes from a group of female-only magi. Check it out at the official website. According to the Wiki (and I think the Diablo 2 manual) the Sorceress belong to the Zann Esu clan.
The male Sorceror [sic] belonged to the Vizjerei Mage Clan.
I'm not familiar with any lore outside the games or the manuals. Could you elaborate? I know of the Vizjerei Mage Clan (naturally), and the renegade sorceress'. I've not come across another reference to a mage clan.
This is kinda what I'm hoping for, but with a completely impractical twist. Lore-wise I think it would be a massive cop-out of the Sorceror [sic] and Sorceress share the same skill tree. The Zann Esu Sorceress' are masters of elemental magic while the Vizjerei Sorcerers had a more generic spell load-out, being able to summon golems and cast Blood Star and Bone Spirit.
Since Rogues belong to the Sisters of the Sightless Eye it would also be a little lame if the male equivalent 'Ranger' had all the same skills.
Random commentary
Have to agree that a healing class in Diablo will be kinda redundant. Diablo has historically been a game that can be enjoyed solo as well as in a group. Even if the healer has a 'smiting' tree (a la Guild Wars) or 'shadow' (a la WoW) it means that there will be at least one whole tab dedicated to healing that will be useless when playing alone.
I also have faith that the Diablo devs also know (and have possibly experienced first hand) how boring it can be to play a healer class in an action game.
I'm going to try and say this in the calmest most rational way I can muster.
Blizzard now has 3 distinct niche game franchises:
Diablo is a distinct game franchise from WoW. There are some similarities but *huge* differences. Just like Warcraft and Starcraft have some common ground but in the end are vastly different games.
All 3 these franchises have releases announced, of which WoW will probably receive Wrath of the Lich King way before SC2 and D3 see the light of day. Please go play that and leave Diablo for the Diablo fans. You don't see Warcraft fans clamouring for heroes in StarCraft 2 because they know it's sacrilege.
On top of that Blizzard have also announced that they are working on a next-gen MMO. Another reason to please let Diablo be Diablo, without healer classes or DPS.
(reading over this again I see that it's relatively difficult to read and this last section is completely off topic... <sigh> it's so difficult to stay on topic sometimes).
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Is this a known bug/feature? Anyone else having this issue?
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As I posted in the other stickied thread, I'd like to see the Sisters of the Sightless Eye and Vizjerei Sorcerors [sic] again. It'll be interesting to see what Blizzard does with the classes now that they want both male and female versions of classes.
I know this is unlikely, but I would like to see the archer and mage classes split by gender as follows.
Archer: Ranger (male) / Rogue (female)
Mage: Vizjerei Sorceror (male) / Renegade Sorceress (female)
The reason for the distinction is because I'd also like to see a difference in the skill trees - enough to match up with the lore but not so much that they might as well be regarded different classes.
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I see the Diablo fans are touchy about WoW. Maybe even irrationally so. From what we've seen in the Gameplay trailer there really seems to be no reason to believe that Blizzard will WoWify D3.
QFT - and as stated, I think there's no danger of that happening. The only non-humans in the Diablo world are evil and are only good for killing. From the looks of it it'll stay that way.
Whoa dude, ease up on the exclamations there. Your Zeal is impressive and I agree with most of your points (mount, gunpowder, elves, orcs, dwarves) but you're straying off the point there.
I almost launched into my opinion on the whole artistic direction debate here but I figure there's a different thread for that... I'll go find it.
Ahh yes, back on topic. I'm not keen on the whole Death Knight concept. Plus it's a WoW thing so don't talk about it too loudly around the fanbois :P.
Firstly, Diablo has always been a game where you fight on the side of good against the evil of Diablo and his siblings.
Secondly, from a storytelling standpoint it'll be very difficult IMO to build an immersive game if you also wanted to try and allow for players to side with evil. And please don't suggest the concept of evil characters that turn against their masters because they see the light -- it's so clichéd.
Something I've always loved about the Diablo lore is the dark gothic feel to it. Evil's power to corrupt can not be undone. Once an angel or human has fallen to the darkness there's no getting them back, there's only killing them. It would really suck to include some sort mechanic in the lore now by which a being which has become evil may be turned good again.
I also think it's going to be interesting to see what Blizzard does with the classes now that they want both male and female versions of classes. As you (REN) said: There's no male Amazons. Just like there are no male Rogues. And there's a huge difference between the male and female sorceresses. Males come from the Vizjerei clan and females come from that elementalist clan that got all angry at the Vizjerei for not allowing women in their clan.
I know this is unlikely, but I would like to see the archer and mage classes split by gender as follows.
Archer: Ranger (male) / Rogue (female)
Mage: Vizjerei Sorceror (male) / Renegade Sorceress (female)
The reason for the disctinction is because I'd also like to see a difference in the skill trees - enough to match up with the lore but not so much that they might as well be regarded different classes.
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I haven't done the forum-thing in awhile mainly due to time constraints but what can I say... Diablo 3! :cool: I have a lot to say and the people around me are tired of hearing it, so I figured it's time to join a community.
I checked out the official Blizzard boards but people there don't seem to have much respect for one another. Basically I try to avoid forums where it has become acceptable to attack people's opinions rather than discuss them and almost every post ends off with some sort of namecalling. I guess that's why I've been avoiding forums for the last while.
Looking forward to a great time looking forward to Diablo 3! :thumbsup:
(Is it just me or do these smilies rawk?) Can't wait to use these: :necro::offtopic::spam: Yeah!