12/2/2013 8:08:54 AM
Blizzard loves inflating things. They can easily double or triple gold drops after the AH is dead if they want to keep new players in the loop.Posted in: Diablo III General Discussion
12/1/2013 8:09:26 PM
Posted in: Diablo III General DiscussionQuote from makaTo say that RMAH was good because poor people could make some money is a bit ridiculous. Truly poor people can't afford broadband and a gaming PC, nor can they afford buying the game.
That's why their boss provides them such amenities at an office.
This is not a thing in subsistence living regions, but it is a real thing in urban China.
11/10/2013 5:21:25 PM
The names are "breaking with tradition" because the actually difficulty levels are as well. Hard or Expert is not going to be +30 ML like Nightmare was, nor will it require you to beat the previous mode. So the name change is likely there to reset expectations after D2/D3.Posted in: News & Announcements
11/7/2013 11:02:37 PM
Posted in: Diablo III General DiscussionQuote from makaI don't know, man. I've shown Tristram Theme to a few people that never played Diablo, and all of them instantly recognised the greatness of that song.
But to be fair, that's just an amazing song. Not everything can be golden
This. All the action in Diablo 1 happened underground, but that isn't the music anyone remembers.
11/3/2013 11:12:47 PM
This game lets you *build* decks, Magic 2014 doesn't. The latter game is extremely crippled so it is little more than an introduction to buying actual Magic cards or moving to Magic Online.Posted in: Other Games
Youtube Magic Online and you'll understand why there is a void in the market for Hearthstone to fill.
10/23/2013 8:16:42 AM
New Expansion Patch: Loot Runs Renamed to Nephalem Rifts, New Passive Effects, Massive Class Changesposted a message onPosted in: News & AnnouncementsQuote from Zero(pS)Some very cool new info
I hope we can have any semblance of balance with those crazy legendaries, or at least that they deal with the extremely broken stuff on a more regular basis (when we find out about what's OP)...
We've had enough of mirror characters in D3 vanilla imo.
Wonder if they plan on "balancing" by rarity... i.e. super rare super broken items, that you also have a hard time trading for without the AH. It seems like they tried to run D2 LoD like this for a while.
10/12/2013 8:58:10 PM
It's going to be another uncreative minor tweak on a D2 class. I vote death cultist.Posted in: Diablo III General Discussion
10/12/2013 12:00:55 AM
Datamining: Stat Caps Removed, and More; BlizzCon Store Online Sale Now Open, Blue Posts, Remember When...?posted a message onRandom guess: everything above normal difficulty is removed. "Torment" difficulty is a post-normal mode that scales content to match the party's level. HIgher difficulty "levels" will be a re-branding of MP (with other possible bells and whistles).Posted in: News & Announcements
10/11/2013 10:34:46 PM
Posted in: Diablo III General DiscussionQuote from Mannequin2. Coefficient change/removal. With how life on hit currently functions, removing life steal may make several fast hitting, high coefficient skills mandatory as healing abilities. I'd like to see coefficients removed, there's no reason that, for example, rain of toads should return 80% of my life on hit and zombie bears return 20. The game is starting to bias away from hard hittin slow skills towards faster skills.
So you want every skill that hits 5 times a second to now give 5x the life of every skill that hits 1x per second?
Coefficients are *the* way to balance this, and they already do so better than the above sentence would suggest. They could be more transparent and balanced better, but I don't follow how removal is going to magically fix anything.
9/26/2013 4:13:06 PM
Posted in: Diablo III General DiscussionQuote from VulmioI remember the days when I played online games and everything was free (excepted for the game in the first place) and I could use every option the game had (ladder, etc...) without having to pay an extra because I reached a extremely limited number of characters...
The days when your toons were deleted every 90 days because server space is in fact finite and costs money? (And by the way you had to make extra accounts to go over 8 toons?) Or the days when it was all stored locally on your own computer and cheating made public online RPG gaming unbearable?
As someone who comes and goes from the game, I much prefer this model. So many times I had an urge to try D2 realms again, I didn't bother because my characters were gone, and I knew starting up new ones would just get them wiped again at some point. Just think how less exciting the expansion would be to lapsed players if they can't jump straight into act 5 with their old toons. I don't know if microtransactions are the solution, but infinite vanishing slots/accounts is not, nor is infinite permanent slots remotely realistic.
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