There is no point in item binding for non-secure systems (I.E. lacking servers to store characters) because there are no real economies in such games. Legit trading never amounts to anything more than between friends or relatively small communities, and "black markets" never develop in the majority of ARPGs where you can train up anything you want instantly.Quote from Lokiiiz
Every ARPG games you will play will have trading (PoE, Diablo, Dungeon Sieges, etc. - the list can go long).
3/8/2014 11:05:34 AM
Posted in: Diablo III General Discussion
3/7/2014 10:28:16 PM
Well I haven't gone to quite 6 FPS, but I did notice a lot of staggering (felt like lower than 60) in fullscreen mode that no amount of adjusting video settings did anything for. Switched to windowed fullscreen and it vanished entirely.Posted in: Diablo III General Discussion
Aside from that, make sure D3 and your virtual memory are both on your SSD.
2/15/2014 12:06:16 PM
Posted in: Diablo III General Discussion
If it drops to a certain point I bet the rest hold onto their gold to sell post-AH through third party sites. Gems still look like they can sink gold pretty nicely.Quote from Finder
Scenario 1) Gold sellers, in particular the asian gold farmers realize they need to dump their stock while they can, cold prices plummet as the market is flooded.
1/27/2014 1:34:46 PM
Site wants $40 from a browser in America, the current reduction is likely due to them "evading" VAT by selling you American keys. (Or maybe abusing that Taiwanese gifting etc.)Posted in: Diablo III General Discussion
1/16/2014 10:57:31 AM
This doesn't really achieve the stated goal of "replayability" as-is due to several factors:Posted in: Diablo III General Discussion
1) No choice in path of leveling up, you always get the same skills at the same level, presumably this lock-down happens at 60.
2) Once 60, you get all your paragon levels, so nothing new to progress there (even if how points get spent gets locked too)
3) No stat restrictions on acct-bound items, feel free to twink everything.
Basically your new playthrough isn't actually any different. Different paths on the skill trees for all 99 levels, items with varied level and stat requirements it took leveling to meet made you use other gear in the interim, helped make multiple playthroughs feel more unique in D2. With just this lock-down idea your playthrough incentive is literally limited to grinding just so you can optimize endgame with no other benefits. I'm not seeing the appeal without the additional costly effort of adjusting all those other systems.
1/13/2014 10:52:57 PM
Take a cue from "competitive" brick games: every monster you kill summons a fresh one on your opponent...Posted in: Diablo III General Discussion
12/15/2013 6:31:36 PM
I suspect in Blizzards mind, the bounties and eventually rifts are the whole point of adventure mode. That is what gives you "guidance" and "direction" of where to go, rather than it truly being there for free roaming like D2 fans might see the feature. Blizzard likely see this as especially important for public games, so everyone is encouraged to play together instead of trying to solo somewhere, and all the more important to focus the much smaller number of D2 vanilla players together. Also consider that the public game pools are not separate, act I-IV vanilla and RoS toons will be playing together, so they would have to make separate vanilla and RoS games, public matchmaking would be split, you couldn't follow your buddies into RoS adventure mode, etc.So having decided to keep bounties out of vanilla, I see some justification for that decision.Posted in: Diablo III General Discussion
Difficulty is a different story however. There ought to be something comprable to the existing MP10, and that's as simple as scaling torment down to lvl 60. Even if the balance baseline at 60 gets somewhat off kilter, there's still no justification for sending people back to the equivalent of MP1.
12/12/2013 8:54:25 AM
The general forum on the TL2 page has topics that have been there for *months.* There is like one or two significant comprehensive mods that anyone can name. It is nowhere near the level of years of D2 which didn't even have official tools.Posted in: Diablo III General Discussion
12/12/2013 1:07:18 AM
Maybe I'm out of touch but the "big issues" in the past seemed to mostly be auction house and difficulty related. You do self-found with yourself or a small group and with the MP settings you should be busy for quite a while. That's about the same as running a modded local sever. If you want the bigger environment of ladders and public games then you have to swallow whatever the official baseline is anyway, and no way is Blizzard going to be happy about unofficial realms running various mods for large groups. This is not to say that mods wouldn't be awesome (maybe someone remembers D2), but I don't see how they would even come close to addressing "most" people's issues.Posted in: Diablo III General Discussion
12/2/2013 8:08:54 AM
Blizzard loves inflating things. They can easily double or triple gold drops after the AH is dead if they want to keep new players in the loop.Posted in: Diablo III General Discussion
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