- FoxBatD2
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Member for 15 years, 9 months, and 17 days
Last active Fri, Oct, 1 2021 18:46:28
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Nov 17, 2009FoxBatD2 posted a message on Another Patch Promise, Will it Prove Itself?I honestly think it's a PTR and/or possibly downloadable beta. That's not a patch but it's meaningful. This is the path they followed with all the 1.10 changes, they may need something similar just to stress test the stash upgrade.Posted in: News
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Nov 4, 2009FoxBatD2 posted a message on PvP -- A Way of LifeD3 doesn't have a world, it has 4 players. :/ This kind of dynamic is appropriate to an MMO but not really here.Posted in: News
Most successful MMOs that do this seperate the groups into factions rather than free-for-all, which immediately identifies who is your ally and who you have to watch out for. There's also the possibility of teams going against each other instead of being out for themselves, which makes pvp a form of cooperative play. Again the games here are too small for that to emerge.
In the end we can see how Blizzard is cutting any "unneeded" complexity from the game (lol weapon swap), so any convoluted pvp system that benefits a small minority seems like a non-starter. - To post a comment, please login or register a new account.
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Speak for yourself. (Well, I guess you are speaking for alot of people. ) Me I liked going through no-twink and with zero boss runs. A barbarian relying on leap, howl, and battle cry for survival is way more challenging than putting up your BO, whirling into any mass of enemies with your super armor and not even flinching, watching them fall over. D2 was capable of being a challenging arcade game requiring "dodge" type active defense moves, its just that the default imbalance rarely supported this kind of play.
The OP asked how to make gameplay challenging. You let your gear (and skills) get out of control and people will break any kind of challenge there is. 1.10+ hell mode for example can be really rough on melee chars, UNLESS you have the right gear, and then it's a joke. There's no way to bridge that disparity unless you cut down the gear differences.
I'm not at all saying there shouldn't be super rare gear, and it shouldn't be the best... it just shouldn't be 5x better than everything else. In other words you shouldn't be able to just rely on gear, otherwise you get the above dilemma.
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Don't make crazy gear.
I know, insane idea, Blizzard will never adopt it, etc. But it works pretty well in games that keep the gear in check. Don't put insanely powerful gear into the game. Don't make the uber rare gear 10 times better than the common stuff. Keep the lvl 75 (or whatever the max level req is) stuff all very similar in power. Then it's going to come down to your build, execution, and teamwork where relevant to get past something rather than having done a million boss runs.
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2) Teleport for boss-runs wasn't exactly a shining feature of the game. Heck BOSS RUNS are not a shining feature of the game. I think Blizzard will try to avoid rewarding players for running past mobs instead of fighting them.
3) Even if there is an overworld map as obnoxious as Act 3, the above ground areas are way more static than in D2 and so you wouldn't have nearly as much problem navigating and getting lost after the first few times.
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This isn't how it works in D2 at all. Different monsters have different AI for aggroing, but the majority wake up from an off-screen distance even in 800x600. If you play with some of the current resolution mods and push up to 1680 or so you can see how monsters just sit there until you get within a certain range.
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- One of the panels already described the D3 heroes as "morally ambiguous, like the D1 chars, or the D2 sin/necro." So yes, you're completely spot-on when you mention that this is about "who is the biggest badass" as opposed to a noble hero. Good or bad that's the direction they are taking.
- The bone the good-two-shoers have been thrown is already here, it's the monk. It's really a less ambiguous character than most will give credit for, you (and probably most people) are just not tuned into it because it exemplifies a nobility very different from chivalrous knights. As the witch doctor suggests though, D3 is really reaching out for some exotic and non-western twists on the typical archetypes. (e.g. even the classic wizard has clearly asian origins)
- While we are on the "leadership" topic, I feel confident that nothing mechanically similar to the paladin auras will return in a major way. Blizzard seems to be very consciously trying to differentiate this from MMOs (including their own) and not create support characters or encourage balanced parties, they want any band of 1-x players to get together, have a good time, and be farily challenged in higher difficulties. Considering they are talking about max 4 party size, support characters aren't that exciting anyway.
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And did anyone bother reading the freaking manuals? The prime three could wander the mortal realm in disembodied spirit form just fine, they simply used the soulstones to anchor and focus their powers. Destroying the soulstones at the hellforge merely released their spirits back into hell, where they could later reform, but making return to sanctuary more difficult. These are the prime evils heading an eternal war, you don't just "kill" them.
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Really hate these stupid companies taking over, especially one like gamers.inc that censor discussing anyone but themselves. Diablofans must persist in spite of the loss.