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    posted a message on Colours Discussion Has Ended! Call a truce?
    Quote from "Dead_Metal" »
    While I applaud your efforts to explain the green, the fact is that you're using a subtractive method of color mixing, whereas when you're dealing with light, it's additive.


    Yeah, sure thing, but D3 isn't exactly real life or photo realistic, it is more like an alive Gothic painting, and in painting when you mix blue with yellow you get green, i think it is mainly meant to add mood cause green is related to rotten things .. moss .. and degeneration too, still the point is that it is not coming from "nowhere" like some people say.

    ------------------------------------------------------

    And as for the rainbow it looks just fine, it is transparent and hazy like a rainbow would look like, and makes the nature in D3 look more interesting and detailed, and after replaying D2 for few weeks to refresh my memory i found it to be too bland, maybe except the jungle areas, but that also gets pretty repetitive after few minutes.

    ------------------------------------------------------

    AS for light tracer thing on normal weapons, that's nonsense, actually like someone already pointed out the barb has been using a special skill in the first fight, his normal attacks don't have any light tracer or special effects, that skill can be seen on the Barb page in the D3 official site, .. sigh ... makes me wonder how many of the so called diablo fans did bother to even visit the site and explore it.
    Posted in: Diablo III General Discussion
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    posted a message on Colours Discussion Has Ended! Call a truce?
    Glad Blizz decided to give the final word about the art direction ^_^

    And while i fully support the current art direction i think few things could be tweaked ( all simple things ), like the glow effects on the magic weapons, it looks cool but it needs to be slightly toned down, maybe 30% or 40% or something like that ( even as a graphical option for low end machines ).



    -------------------------------------------------------------------------------------------------------


    On a side note, for all those wondering about where the green color is coming from, i think the answer is quite obvious but when talking about colors it is better to use image than use words XD





    It is all a mix of colors, yellow light from torches mixed with blue ambient from the vast cave space apparent in the background ( which surely has many vantage points for indirect day light like many caves in real life ) produces green hues that are most visible near the torches and fade out to brown as you go away from them, since the yellow color from the torches is what produces the green ambient.

    It's all in the Color Theroy XD


    -----------------------------------------------------------

    Oh and shut up about the rabbits already, Act5 in D2 had rabbits, and every other act in D2 had natural life that fits with it ( bats, mice, insects, birds .. etc etc )

    Nobody touches the rabbits, they are invincible and can withstand a fire bomb as seen in the demo, if you bad mouth them they will come hunting you, and when they get you, it will look like an accident XD

    Also Beware the mighty killer bunny from Monty Python Holy Grail, it would make an awesome boss in D3 ................... just kidding XD
    Posted in: Diablo III General Discussion
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    posted a message on IGN Reveals Ten Commandments Of Diablo III
    Quote from "Interesting" »
    Problem Solved?

    Problem solved is when Blizzard come to the news and tell us : WE ARE NOT MAKING THIS GAME FOR THE DIABLO FANS, SO STFU.

    Untill they keep trying to sell us D3 as a Diablo game for Diablo fans, but with casual gamers design decisions I wont keep quiet.

    I'll let Blizzard representative reply on you

    "That's a lot of conclusions to jump to in a single sentence."

    "at least have the ground before you call it a mountain. Rational concerns, complaints, issues, questions, are going to go over way better."


    I really pity the amount of spam and mindless arguments he has to wade through on B.net forums because of immature fans who can't even make a proper argument or complaint and just nitpick for the sake of nitpicking.

    And the game is made for everyone not for Diablo fans only, cause that doesn't make any sense, a good sequel has to have a balance between the previous installments and the fresh things to attract new people.

    Quote from name="Drake Tristan" »
    Hunter-Wolf, I'm done with you. You've failed to refute most of my points

    What points are you talking about, is it the rabbits or the armor that can be seen in many other franchises, or ... or .. or ... it doesn't matter really because all those points are really nitpicking and pointless to talk about if you can't see they don't have any solid gorund at all.

    and the ones you attempted to refute are full of immature flame or irrelevance. You've proved that you're just here to troll, and I'm above that.

    Me, flames, are you for real, i'm not the one who called you ( another use for the "C" word ) when i was just showing you that you didn't even know what Blue Dragon RPG was !!!, it is clear who is the troll and immature here.

    For a 24-year-old, you're incredibly immature, and somewhat naive. I'll be the bigger man here, and call it a day.

    Making it personal is not really going to prove your points at all, it proves you are everything you are describing people as, i'm fed of your childish behavious and non-constructive argumanets, it is all a waste of time really, in the end D3 will be what Blizz wants it not what a specific group of the fans who think they are SO hardcore want it to be, so don't be dissapointed when nothing major changes.

    With more online arcitles on the way that keeps mocking this mentality ( like the internet hates D3 and this one ) i'm sure it is all going to fade into oblivion.

    Off to make something more productive than arguing about tirivial complaints that don't make any sense.

    And don't bother replying cause i'm not going to reply again, i'll go to some place i know where there are some good constructive arguments about the game and its elements, not whining.
    Posted in: News & Announcements
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    posted a message on IGN Reveals Ten Commandments Of Diablo III
    Quote from "itsme" »
    6) Thou Shall Not Use the C Word
    This is bull shit I will say "cartoony" to describe blizzard style and the diablo 3 art direction.

    Style is related to the graphics, because style is something you see and that’s what graphics gives…. color, anatomy/facial features (how the characters looks)...to see dammit ...

    Graphics quality have nothing to do with artstyle what so ever, a character can be drawn in countless styles on a piece of paper with rough lines ( with different color, anatomy/facial features ), no 3D graphics involved

    Some cartoony games have very high quality grahpics, while some realistic games have shitty grahpics, simple as that, graphics quality is not related to style in any way.

    diablo 3 art direction deserves to be called cartoony because there is no value in the color there is no real sheds and tones there are just big blobs and blocks of color and that essentially what cartoony art style is drawings with flat plane color. We are not afraid of color what we are afraid of are colors that doesnt fit the part. We want color… We don’t want some thing that’s all out gray. I am not saying their cant be bold colors I just don’t want them on screen jumping at me from all direction at all the time. I don’t mind bold bright colors that comes when you use your skill I actually love that I think its great but the environment shouldn’t be so color full that it losses it quality and losses sight of the Diablo world. All I am saying is be artistic go ahead and stylize Diablo but don’t stray it away from what Diablo 1 and 2 looks and feels like and what maid it fun to just look at.
    I don't what kind of monitor you have, or what kind of low-res screen-shots of Diablo 3 you are getting, but i see detailed textures, i see shades of color and i'm pretty sure there aren't any BLOBS involved, you are talking about WoW art style not D3.

    The environment is just fine and true to real color palettes, go check how nature is colorful during AUTUMN, i don't know what loss of quality are you talking about here really. :confused:

    I love how you've gone and said that, and then posted an entire post that's completely off-topic. This topic happens to be: "IGN Reveals Ten Commandments Of Diablo III."
    lols, that's really funny, did you read them, one of them happens to be about the artstyle of the game which involves every single thing i included in my post, it is on topic.

    Stop telling people what to do.
    I should be telling you that, i'm not the one who started petitions to tell Blizz how to do their job, i mean they had screen-shots in the petition saying ( that's how it SHOULD look like ), really !!!

    If I see Blizzard tampering with the things that made me love the series, I'm going to call them out on it; it's their choice whether they listen or not, not yours.
    Funny how you make it sound like the fans own the game and Blizz are the ones illegally tampering with it, it is thier game and they do whatever they want with it, if people don't like that, theey should just look for other games outthere ( i'm not telling people what to do, that's just an advice in case you guys didn't like D3 :rolleyes: )

    And sure they have the choice to listen or not, but you are making it sound like you represent all the fans of the game while you are really NOT, this kind of false pressure can affect the game development very negatively.

    Furthermore, it's hilarious how you continuously ramble on about Diablo III being "stylised," but you never seem to tell us what makes it so extremely "stylised." It seems to me that you are merely euphemising the word "cartoony," y'know, the one that's breeching IGN's 6th Commandment of Diablo III.
    It is not extremely stylized at all, Stylized yes, because that's Blizz 3D artstyle and not every stylized look is cartoony, Style is an attribute of artwork that includes many artistic directions, one of them is cartoon, but D3 definitely doesn't fall under that.

    The huge shoulder pads are very cartoon-like, whether you want to admit it or not. The shoulder pads, at best, are heavily influenced by World of Warcraft and at worst, are down-right copies of some of the shoulder pads seen in World of Warcraft.
    Again, you seem to be fueled by your hate for WoW artstyle, Large Shoulder pads are a common trend in Sci-Fi and Fantasy, they fit the personality of the Barbarian class very well, and they are were not cartoony when they were used in Gears of War and didn't seem out of place, GoW which has and artstyle that represents a bloody, gritty, muddy, devastated apocalyptic world, NOT CARTOON.

    Fans have every right to voice their opinions, you have no right to tell them otherwise.
    When there is a good reason to, not because of their lack of knowledge about the game industry and the process of making a game, which in the stage of PRE-Alpha and have many many months before it comes out, they can voice their opinion at the BETA if the game still had problems, because that's what a BETA is supposed to used for ( not online petitions )

    Doesn't the fact that you have to point out that the light radius is still in the game ring any bells
    Just because most people didn't pay attention or watched low quality vids it doesn't mean it wasn't quite obvious, i noticed it clearly because not all the dungeon were lit, many parts of it were dark specially those with no torches.

    IMO the new light system is much better than the old magical spot light that follows you around.

    Speaking of attention, i wonder how many people saw the siege weapon walking in the dungeon, would we have been able to see it if we had the old light system, i don't think so.
    6-months down the line when their criticism is completely useless?
    You are being very optimistic, the game is so far from being released any time soon, it has been only few weeks since the announcement, expect at least one or two years more of work, which will involve a BETA, and we all know what a BETA is for.

    At the end of the day, Diablo III is going to receive criticism; you're not Blizzard's knight in shining armor, and the criticism they receive isn't making them suicidal. I don't see why you feel the need to defend them to the death, you're not getting anything out of it, and if anything, you're indirectly harming their product. After all, the worst criticism an artist can recieve is none at all. I'm sure Blizzard's artists would very much appreciate the constructive criticism.
    Subjective criticism is destructive, specially when it is mixed with lack of knowledge about the current level of development the game is at ( we only say a glimpse of it ) and lack of knowledge about art and nature, all those petitions were also packed with is nostalgia, and that doesn't constitute any valid arguments.

    EXAMPLE:
    Q u o t e:
    Not only will they be forcing players to run in circles like mindless chickens, but they will make hardcore and softcore gameplay harder, slow paced, and over all less attractive.


    That's a lot of conclusions to jump to in a single sentence. Classes will have abilities to help them work through groups of monsters. Obviously health globes are going to be necessary to pick up, and obviously class abilities will exist to help you do so.

    And, come on , I realize there's a lot of room for hyperbole since we just announced and a lot of details aren't out there or just don't exist, but at least have the ground before you call it a mountain. Rational concerns, complaints, issues, questions, are going to go over way better.

    That's what you get when you make non-rational speculations and arguments based on nostlagia, that is not criticism at all :rolleyes:

    and if anything, you're indirectly harming their product.
    Ahm .... So you say i'm harming their project by liking it, how does that make any sense, i watched every freaking art panel and interview and completely understand their argument and support it since they already addressed many of the things the people are complaining about and already tried the D2 art style and it didn't work, so how is supporting something you like and understand is harming the game, ............ sigh


    Consider the amount of critisizm Shigeru Miyamoto received when he made Zelda Wind Waker in a very cartoony cel-shaded style, he ignored all the whining and released the game, and it became a big hit, everybody liked it very much, because it was the vision of the designer and the artists, not the fans.
    Posted in: News & Announcements
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    posted a message on IGN Reveals Ten Commandments Of Diablo III
    Quote from "Jester11" »
    Here is something I thought was interesting.


    ss35-hires.jpg

    -Note the long and pointy demonic fingers.

    I thought there was already a whole topic about speculation on this angel character ( whether it is Imperius or not ).

    But what does that has to do with the IGN article :offtopic:
    Posted in: News & Announcements
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    posted a message on IGN Reveals Ten Commandments Of Diablo III
    More on the TOPIC

    If people fail to understand that the style in D3 is simply Blizzd 3D art style then they should stop playing Blizz games, all their games in 3D are stylized to give it a clear sharp personality specially with all the market bumping gray, brown relaistic dark clones in all game genres, they all look boring, muddy, and similar.

    People seem to want D3 to turn into, Dark place #1, Dark place #2, Dark place#3, etc etc

    As for the regular arguments

    Rainbows= Go check a waterfall nearby, and don't be shocked to find a rainbow there, and it will still be there even if zombies have infested the whole world, cause natural light refraction has nothing to do with evil or zombies.

    Rabbits= Did you guys even play D2, check ActV, they have somethings running around .... RABBITS ( gasp !!! )

    Armor= It is huge indeed, but a guy at that size can wear an armor this large if he wants and can still fight with ease, and large armor pads are not cartoony, they exist in many games, movies, etc etc, WH 40,000 and Gears of War are just two examples, besides, armor comes in all sizes XD

    Textures= they are freaking detailed even though they are not finished yet, fact is, all games get a huge graphical polish before release.

    Light Radius= still in the game, go watch a high quality video and you will notice it, only difference is that the game is not pitch black and the edges of the light radius are softened.

    Smiley Lion= i wouldn't have noticed that unless i was nitpicking, but whatever, smiling demons or winged lions are still Gothic style architecture, just add some more textures to it and it will look just fine, which is naturally going to happen before game release ( still think the game is so fast based and played from a zoomed out isometric camera, i wonder who has freaking time to look at tiny smiley winged lions )

    Colored ambient= aside from setting mood, they are natural phenomenas, usually large places ( like the huge cavern we saw in the demo, yes it is an huge cavern not your typical D1,D2 floored dungeons ) has ambient light ( light blue due to sky color or the moon at night ), and through multiple reflections off surfaces the ambient light can exist inside a large place like the one we saw in the demo as indirect lighting, there is nothing weird or strange about it (mix the yellow light of the torches with the blue ambient light in the cave and you get your green ambient light near torches )

    -----------------------------------------------------------------------

    I'm sure the other places we will see in the game will have different colors and ambients, sometimes darker than the one we saw, sometimes brighter, which is called variety and is a very good thing IMO.
    Posted in: News & Announcements
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    posted a message on IGN Reveals Ten Commandments Of Diablo III
    Quote from "dunhac82" »
    Was thinking; did anyone ever consider that the demo we saw was a "dropped in event"? People are complaining about it, yet has anyone ever considered that it all might have been randomly done? Cool list btw.

    Hard to think it was, they wanted to showcase certain things so they had to plan it all ahead. :cool:

    I actually remember they said once that the demo had no radomness at all, it was rigged, but actual normal gameplay will be as random as Diablo always was. :cute:

    I think he's just joking. No one can be that stupid.


    I hope you turn out to be right :confused:
    Posted in: News & Announcements
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    posted a message on IGN Reveals Ten Commandments Of Diablo III
    Quote from "Interesting" »
    "7) Thou Shall Not Be A Degenerate Potion Huffer"

    RIDICULOUS

    A TRUE DIABLO FAN SHALL BE A DEGENERATE POTION HUFFER.

    DONT TRY TO SELL THIS BS NEW DESIGN DECISION. I WANT OLD DIABLO DESIGN DECISION MFS.


    Simple, play Diablo 1 and 2, problem solved

    For god's sake, i tired so many RPGs and MMORPGs and many of them degenerate into potion spam which is stupid IMO, what's the skill in mashing a button mindlessly, Health Orbs adds a lot to the game and denying that is just not right.

    -It encourges team work since any team member will get healed if he is near someone who took a Healt orb
    -It encourages use of tactics and potisional combat which requires some skill and thought ( Gasp !!!? )
    -It keeps you fighting instead of going back to town every five minutes to stock potions


    If they are trying to sell the new design choice, they doing it for GOOD meaningful reaosns not Nostalgia.
    Posted in: News & Announcements
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    posted a message on IGN Reveals Ten Commandments Of Diablo III
    Quote from "okok9" »
    1st picture must be from 2001years.. old game lol...and d3 is nothing but 2006year old game..just like titan quest or wow or wc3..and so on..

    P.S. 10commandments..people should stop making this all thing so hilarious..

    LoL, Nope, pic on the left is from Blue Dragon which is a 2007 RPG game (Aug 28, 2007), you can check it yourself on any game site.

    But actually you missed the point, Style is not related to graphics quality, it has to do with color choices, anatomy, and facial features, and the difference between D3 and Blue Dragon styles tells the whole story.
    Posted in: News & Announcements
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    posted a message on IGN Reveals Ten Commandments Of Diablo III
    the IGN Article hit all the positive spots right on, they tackled everything, the looks, the new UI, the new Health System, The Loot System, etc etc

    It was a very good read indeed, evebody needs to read that article.

    Before i finish i'd like to emphasize on one part

    6) Thou Shall Not Use the C Word

    Since the announcement there's been a lot of debate among the fans as to the merits of the game's more colourful visual style. For the record, while we loved the dark, often claustrophobic feel of the previous games, we're big fans of the vibrant new direction. Just don't call it 'cartoony'.

    At the Worldwide Invitational, Blizzard staffers made the point on a couple of occasions that 'stylised' and 'cartoony' are two very different things. Indeed, rather than fitting into a more cartoon-like approach, the look for Diablo III is really just falling more in line with the exaggerated, iconic style that Blizzard uses in its other properties.


    They really understand what they are talking about here, Stylized =/= Cartoon

    And i made something to further show the difference.
    http://i37.tinypic.com/5lbdcj.jpg


    Finally i gotta say, Come on Blizz, bring on the next update XD
    Posted in: News & Announcements
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    posted a message on Artwork of Possible Druid
    I don't think Blizzard will put a pic of another unannounced class ( other than the WD and Barb ) in the artwork video, they are very tight-lipped about the other character classes.

    My take on that pic is that she is an NPC, namely she could be Ashera from D2 Act 3 ( Kurats ), the Woman that Had a large SNAKE on her shoulder and hired the Caster Knights for you, and i remember they said many NPC will be returning in D3, would be good to see her again, she was one of my fav NPCs.
    Posted in: Diablo III General Discussion
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    posted a message on The Problem is Not Color Or Lighting...
    Quote from "darkie" »
    They shouldn't use bumpmapping simply because they never used it before. All textures they have used were and are hand-drawn.

    Agree, they should stick to it because it makes their games look unique from all the Bump-mapped clones in the market.

    Down with Bump-mapping, long live the Hand Drawn Textures :P
    Posted in: Diablo III General Discussion
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    posted a message on Some bad arguments ...
    Quote from "Polkm" »
    I'm making this thread in order to show "anti-petitioners" what arguments, they tend to use all lot against the petition, just don't really work.



    You sir clearly didn't even bother to watch any Art or Gameplay panes, did you !!!?

    I'll just try give what you are missing, so stay a while and listen :cool:
    Number one "Diablo 3 is set 20 years after Diablo 2 and the world has been cleansed up until now, making the world brighter and nicer." this theory doesn't quit work. There are still oviusly plenty of evil in the dungeons, hens the ghouls and all the zombies.


    Number one


    The world completely FORGOT about all the evil that happened in D2, and that clearly means there are NO SIGNS of it left anymore, and when the game starts that evil is just returning, it didn't have ANYTIME to damage the world that has been CLEAN for 20 years.

    So it is 20 YEARS of PEACE VS few days or weeks of EVIL, go figure which one has the upper hand on the games looks.

    Number two making the ambients, of the world, darker would set Diablo 3 back another two years, no this is not right. Considering Blizzard worked on the engine quit a bit before even starting Diablo 3 I'm assuming they made dev editors so its not raw and since they spent all that time I can't help but think they made light editors in, to help them make the lighting just right. With that being said I can say it should not take every long at all, probably 1-2 days.
    Number two

    I don't agree that it will set the game back for years, it wil delay the production cycle indeed but not for years, maybe few days or weeks, more importantly is that they won't change that anyway, want to know why ? on to point 3 :cool:


    Numberthree

    Number three "How could you make a strong judgment on the game when only seeing 20min of it" and "Blizzard is still in development, you can't know that is how its going to stay". Blizzard didn't just throw together a random piece of crap and film it to show us, they put everything they wanted to show us, at that time, in to the video, including the Art. You know blizzard doesn't like to show us thing that aren't done to their full potential. Blizzard has said in a few places that, "... now pretty much its just making content for the game ..." ,and Art is usaly not content, showing that they were going to sty with this.
    Let's take this one step by step

    -Yes, they didn't make a random movie, and the game has progressed a lot, that's true
    -They have been working on the game for 4 years
    -They tried two or three visual style including D2 visual style, and it DIDN'T work
    -They found while trying D2 visual style that Black/very dark ambient ruins the game
    -The textures and lighting are still being tweaked

    -------------------------------------------------

    Hope that answers your

    And note that everything i said is taken from the interviews with the Devs and the Art panels, which you should really watch if you care the slightest bit about D3

    http://www.gamespot.com/video/930659/6193145/diablo-iii-gameplay-and-design-spotlight

    Await you reply ;)
    Posted in: Diablo III General Discussion
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    posted a message on To many threads, and to many polls.
    People need to chill out a little, wait for Blizz updates ^_^
    Posted in: Diablo III General Discussion
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    posted a message on The Problem is Not Color Or Lighting...
    Bumpmapping is overrated, it is abused this days, it makes games look like they are on striods, i prefer they only stick to hand painted textures, but it seems only people who appreciate art could understand.

    The game looks fine to me now, all that needs to be done is some extar lighting tunening and some tewaking to the texutre, bumpmaps and extreme reflection make games look so plastic and unartistic, which is NOT how blizzard invision their games.
    Posted in: Diablo III General Discussion
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