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    posted a message on Drops, what happens after you die, Defense
    Quote from "ooled" »
    Oh and what happens when you die? Do you just respawn after losing money and exp or does something else happen?

    I think you're reset to a checkpoint rather than relying on a TP from someone or running back from a WP.
    Posted in: Diablo III General Discussion
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    posted a message on Picking up Gold
    I think that even with the feature of everyone seeing their own drops, I'd probably try to find a gold grabber just to save myself time. I don't think it would be cheating, and should be implemented anyway as a convenience. Its just like a sell junk feature in MMOs to sell your crap items. (of course we all know whites and socketed can be very valuable in Diablo)
    Posted in: Diablo III General Discussion
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    posted a message on Random quest generator
    Well, repeatable quests would be an option, I don't know if random quests is really something that can occur unless you just mean they pull from a pool of possible quests and give you one.
    Posted in: Diablo III General Discussion
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    posted a message on Sacred 2 ideas for D3
    1. I definitely like.

    2. I'm neutral on.

    3. I don't like. It just doesn't make sense to sell it to nothing for magical gold unless a little birdy is flying it to town for a fee.
    Posted in: Diablo III General Discussion
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    posted a message on Titles
    Titles based on accomplishments and current streaks would be cool.

    Lets say I have leveled to say 50+ for example and have not died a single time. Kragdor the Immortal. And... if a person who had this title died, Kragdor the Slain.

    Again, storyline accomplishments like Hellslayer seems good, maybe others such as a certain amount of undead killed granting Undead Hunter etc.
    Posted in: Diablo III General Discussion
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    posted a message on Sorc class name and Teleporting in Diablo 3.
    Teleport may be the magic class's leap that the barb had. It would probably have some sort of cooldown to make it less like D2, which seems to e what they hint towards with not wanting a certain class to be far superior at a certain aspect like travel.

    As for class names... Elementalist, Mage, Wizard? (Is wizard male specific?) or likely they will create a name. I'm thinking along the lins of DAoC where they was a class such as a Runemaster. That is somewhat original and gender neutral.
    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3. Opinion survey
    "b) A item roll system. It was hard to party when everyone just wants to clink on the item at the end"

    I highly disagree with this point.

    The sense of community in D2 was far less than it was in WoW for me. In WoW you'll run into those people again if you roll need on everything. In D2 you'd get away with if there was a roll system.

    I prefer the system Blizz has spoken about, and thne let people trade from there.
    Posted in: Diablo III General Discussion
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    posted a message on Visual Damage states on bosses
    I'd be for anything making the AI a little bit smarter. Maybe the monster would realize his enemies for example he's being attacked by 3 barbarians only. Maybe he swaps to an axe/shield combo and he busts out the 2h when the group is dominantly casters.

    As for deterioration like buildings, it would be a nice little plus.
    Posted in: Diablo III General Discussion
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    posted a message on VideoGamer Talks To Blizzard
    My guess is that it will just be a sorceress or something, but as similar to the sorc as the WD is to the necro. If not the sorc, probably the amazon's new character.
    Posted in: News & Announcements
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    posted a message on Looking Back
    This just in.

    Diablo will be making an appearance in Act 3 as an undead rather than a demon.

    He will also appear in Act 4 as part of the aforementioned hydra. Each head of the hydra is a previous act boss.

    I have no sources or proof.

    I would love to see all the rumors addressed though. I can't wait for Blizzcon to be over.
    Posted in: Diablo III General Discussion
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    posted a message on 5 things to bring back
    Quote from "akse" »
    1: not immunities
    2: not cast delays
    3: not mf
    4: not rushing
    5: not leeching

    ;) i reversed it!

    QFT

    6: not GG runewords
    7: not once per two weeks server drops (Zod)
    8: not worthless currency system
    9: not horrible trade channel system for trading
    10: not no respecs (coincides with the no rush/leech, just let us respec)
    11: not synergies
    12: not useless skills such as ones forced to spec for synergies (ie telekinesis)

    On the other side and more on topic...

    1: bring back crazy stuff like finding keys, to get organ sets, to open a crazy difficult area (but make it playable by all classes). Maybe it should be solo-able.
    2: random world events, but not tied to IPs etc such as Dclone and the farming/forced events it caused.
    Posted in: Diablo III General Discussion
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    posted a message on use of spells
    I don't think WoW used many more skills than D2. Yes more, but not to a great extent.

    I played a mage... In raids it was frostbolt frostbolt 3 hours later frost bolt...

    In pvp there were a bunch of spells (even when fighting weaker mobs solo) such as frost nova, one of my armors, and the occasional ice lance and blink to escape or maneuver, but it was essentially 4-5 spells.

    Without forcing mutliple tree specs, I'm not sure how they can enforce a use of many spells. An armor or buff could be one, a DD, an AoE. a %dmg like static, and a movement spell like teleport. I do hope to see more being used such as the barbarian using that stun to lower shields, maybe magic will involve similar strategy, but without needing two different damage types and hence an additional DD and AoE, well then it will probably be something like 6 spells.

    I think there is a possibility of channeled spells being more useful in D3 than WoW because with our instant cast normal spells, a channeled spell doing much better damage over time would be nice for when grouped and you don't need to maneuver as an alternative to the instant cast while running.
    Posted in: Diablo III General Discussion
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    posted a message on Mana Potions
    It better be fast. The hell if I'm going to sit and rest/drink for mana...
    Posted in: Diablo III General Discussion
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    posted a message on Rares
    Alright, well yes, the SoJ was superior for casters, but how was it again better for a barbarian for example than a dual leech, resist, and hp ring?

    Chancies? Cmon, only good for mf. True, the best for mf, but c'mon, IAS/knock +other for amazon gloves? Can't be topped.

    Tarnhelm, also the best for mf, but even for a sorc there was +skills and mods that topped it. For melee, there was much better.

    Way, WAY back in the day I had a lance barb, now what unique weapon could top a 400+ rare lance? Of course, he sucked as soon as LoD came out... mostly because of atack speed, but I couldn't handle the beginning of A5.

    Now adays, my shako, occy, tal armor, etc etc is all joke armor almost when compared to other items. I think most agree that runewords should be done away with or at least knocked down to the power of uniques/rares.
    Posted in: Diablo III General Discussion
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    posted a message on Just curious, whats your biggest gripe about diablo 3
    Quote from "Eldius" »
    True.

    I would have addressed that had I not already known that Blizzard intends to fix that already.

    That would kind of defeat the purpose of uniques...

    Well, in my mind uniques should be better than most rares for all slots, but a good roll on a rare should yield better than uniques. Essentials rares would be extremely variable and the complete end game items. Uniques would be better than say 95% of rare rolls, not 99.999% as they are now... barring the overpowered use of runewords.
    Posted in: Diablo III General Discussion
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