Quote fromI still fail to understand how cutesy gargoyles make game-play better. Does it make the monsters and players stand out more? Is a number of cute gargoyles less repetitive than the same number of gritty gargoyles?
The Gargoyles look like that because they are destructible. I'm sure its some type of limitation imposed by the Havok physics engine.
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The Gargoyles look like that because they are destructible. I'm sure its some type of limitation imposed by the Havok physics engine.
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A vibrant and living economy would bring so much to the table for Diablo III. Often in Diablo II, people would create "Trading Games" where players would barter their gear. I envision a similar idea for Diablo III, but expanded.
Gold would be the currency in the game. Even though Diablo II's economy may seem item-item based at first glance, it has always quickly devolved into a currency driven system. Be it Stones of Jordan, PGems or High Runes, people just naturally tend toward a currency economy. In my opinion, a item-for-item only economy tends to scare players away from participating. An auction system where players could immediately see the value of Item X in the economy would be great.. more on this in a bit, on to the ideas!
PvP
PvP combat is a large part of the Diablo experience for a lot of players. I think Diablo III has a lot of PvP potential. My ideas are as follows...
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It's a pretty simple concept. Did WoW use it? yeah. Have other games every used... yeah. I'm not sure how else you would increase your inventory space? What do you want if not bags?
The world doesn't revolve around WoW. Alot of ideas that were implemented in WoW came from other sources.