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    posted a message on 2008 Leipzig: Gamona Interview with Jay Wilson
    Quote from "Urbatect" »
    I still fail to understand how cutesy gargoyles make game-play better. Does it make the monsters and players stand out more? Is a number of cute gargoyles less repetitive than the same number of gritty gargoyles?

    The Gargoyles look like that because they are destructible. I'm sure its some type of limitation imposed by the Havok physics engine.
    Posted in: News & Announcements
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    posted a message on Diablofans - WWI Card Tyrael Pet Contest
    Trading

    A vibrant and living economy would bring so much to the table for Diablo III. Often in Diablo II, people would create "Trading Games" where players would barter their gear. I envision a similar idea for Diablo III, but expanded.

    Gold would be the currency in the game. Even though Diablo II's economy may seem item-item based at first glance, it has always quickly devolved into a currency driven system. Be it Stones of Jordan, PGems or High Runes, people just naturally tend toward a currency economy. In my opinion, a item-for-item only economy tends to scare players away from participating. An auction system where players could immediately see the value of Item X in the economy would be great.. more on this in a bit, on to the ideas!
    • Caldeum: A new type of "trading" game available as an option upon creation. Instead of creating a normal game to adventure through the storyline, you would have the option of creating a "trade" game. The environment for this "world" would be Caldeum, for example. A large city driven by trade. All abilities would be disabled in this game, so theoretically the game could hold a large number of players. Players would trade/sell/buy items and have access to...
    • Trade Posts: Within the "Caldeum trade game" as outlined above, there would be Trade Posts. The trade post would be global for the server shard. ie... everyone on the US server shard would have access to the same Trade Post. Players could post items for trade/sale here. Sellers could place a starting bid, as well as a buyout price (or perhaps just a static price). Also, a player could post notes on an item detailing an item the seller is looking for in exchange. Perhaps a way to post either price in gold, or a certain item (not sure how this would be implimented without having access to an in-game list of all items).
    Now, on to...

    PvP

    PvP combat is a large part of the Diablo experience for a lot of players. I think Diablo III has a lot of PvP potential. My ideas are as follows...
    • Ranking system: Players should gain PvP rank for slaughtering other players in combat. The higher ranked your enemy is, the more potential gain you have if you win the battle. There would be no tangible rewards other than climbing a visible ladder system and possibly titles? (similar to the titles you gained after completing each difficulty level in Diablo II). Players would battle eachother in...
    • Death Valley: Players need a more organized way to PvP. Similar to my "Trade Game" idea above, a separate game type for PvP would be ideal, in my opinion. There could be multiple environments avialable to the game creator. Players would have a small "safe zone" to repair, get to the stash, etc.. They would enter a portal to leave town that would place them randomly in the free-for-all PvP environment outside. The only way back to town is to die =) You could have games for barbarian vs. barbarian, two vs. two, three vs. three, etc.. etc.. etc.. There is a lot of potential here, but I'm not sure where to draw the line.
    That's it! I probably left a lot out, but ah well! Thanks for reading if you made it this far.
    Posted in: News & Announcements
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    posted a message on Bags?
    There are bags. if you notice in the bottom right of the inventory screen, there are ~5 or so slots for bags. I'm sure you will find varying qualities of bags to increase your inventory space.

    It's a pretty simple concept. Did WoW use it? yeah. Have other games every used... yeah. I'm not sure how else you would increase your inventory space? What do you want if not bags?

    The world doesn't revolve around WoW. Alot of ideas that were implemented in WoW came from other sources.
    Posted in: Diablo III General Discussion
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