Correct me if I'm wrong here, but what you are proposing are in fact game changing changes. Assimilating difficulties? I get that the difference between Normal and Hard is almost non-existant at max level, but it the leveling process it's a substantial increase per level. Take that into account and you come to realize that it's not just that you skip torment 1-2-3-4-5, but why you skip them. It's experience/loot vs kill time. Generally speaking, most builds have an item or two that can and will push them above and beyond T6 very easily. However, that's not true of T8-10, because not every build can clear T8-10 efficiently. Take Sage's builds that for the most part are T8-10 capable, and a few (mostly Wizard) that can push T13 fairly well. The proposed method would actually force those builds down to T6 or cause them to be less efficient, thus creating more cookie cutter builds.Quote from SpecKROELLchen»
Well it seems like you did not read my post at all but just quoted it. I said we are asking for small changes, NOT game fixing changes. I am fine that diablo is a game that i played the first 2 weeks a season for many people (or lets say i accepted it a year ago).
I also played D1 and D2 as well, but please.. D2 came out at a total different time. Imagine the possibility to look up the number one build after the first few days and just copying it...But please lets not speak about that.
What we are talking about here are small changes, that can bring motivation to farm longer, again NO complete gamechanging patches.
We ask for small meta adjustments to have some rotations or better balance.
I think the lack of concept is evident here, with a side of whining about Devs not talking to us about changes they're making in 2.5. How exactly though, can you say they don't care, when they continue to ban botters, update the site, post update news, and are working on Necro?
People have said from the beginning, Stricken is too powerful, yet Trapped is still a mainstay in almost every build. Stricken was the answer to gem options and it clearly loses to Trapped in the long run, as having a scaling by level multiplier generally will. Also, Stricken takes forever to stack, so there's that. Stricken is also the answer to the ever scaling RG health pool that is well into the G's instead of the T's. I remember a build that used to basically gather 75-80% of a GR, and then explode the whole thing so it could fight the RG for 8 minutes to just barely beat the timer by seconds, it was a genius build, and RG strat, but it also highlighted the scaling problems that GRs had. Stricken was the answer saying 'don't worry, the more you hit things with me around, the closer they'll come to death'. Which alleviated most of that problem while creating new ones.
Nobody forgets the Asian servers. VyrRasha's? Came from Asian servers. Helltooth/Aracyr's Firebats? Asian servers (although, this one wasn't really all that hard because it was 'replace Helltooth with Aracyr's and go') How about Support Monk/Barb, Gen Monk... Hell anything that's been meta for the past... oh... 9 seasons? Asian servers did it first. That's a real problem too. There's nobody left on the US servers who actually takes the time and puts in the effort to math this stuff out anymore. Everybody just copies what's ahead of them, and at the end of the day, somebody always tries to take credit for it. Even though it's not the "meta" build exactly, using the VyrRasha's setup and using a different Lightning Skill to proc the Mandald Heal is still the VyrRasha's build. What about changing one of the most iconic Wizard farming builds to include the Mandald Heal? Yup, still the same build, it just does more damage with it's Signature than it used to... I bet I could find 3 builds that are the exact same on here in just a few minutes, it's hilarious. The truth is though, most of them have come from the Asian servers, and most people who post guides are just decrypting the information in front of them. Except Quin69, although his voice drives me crazy and his slang is horrid, he legit deserves props for testing, building and using some of the best and most original Monk builds ever created. I think the only build he stole from the Asian servers was the Static Shock Monk that got swiftly nerfed into the ground after it crashed the servers a billion times.
Think before you speak; do you really think that Blizz will cater to you while at the same time alienate people who play on difficulties that you're attempting to eliminate? Don't forget, a lot of the difficulties were adding to add more 'challenge' to end game players who wanted more while they were key farming because T6 just wasn't hard enough anymore. Then they kept going with that trend since the complaint was made again about T10. The simple truth is that you will never be satisfied, and to give in to every single demand immediately would be ridiculous, and wouldn't cause you to be satisfied but to find the next thing to complain about. PTR 2.5 has some major QoL changes, which should tell you that while they aren't adding anything to the game in 2.5 content wise, they do care. Even if Primals aren't what you want them to be, it still shows they care enough to add them. This isn't being spoon fed either, I realize that they'll throw D3 a bone every once and a while to keep players interested, sometimes they'll even try to pull the wool over our eyes. Fact is they care enough to try that as well, so it's not that they don't care, but where else can they go that satisfies everybody?
Paragon Problem. Who does it affect most? Why? Possible Solutions? Pro/Con Solutions list. Repeat.
Difficulty Settings. Who does this affect most? Why? Possible Solutions? Pro/Con Solution list. Repeat.
You can repeat the same steps for every single problem you perceive in D3, and you'll find that 9 times out of 10 Blizzard has had one of the better solutions. An example:
Paragon Problem. Who does this affect most? High-End players top50/class and Mid-Tier players attempting to scramble to leaderboard.
Why? Primary Stat is the only farmable upgrade after 0.1% gear, stands to reason that in perfect gear, player with more primary stat deals more damage and therefore will be better. (Also note; can farm more paragons faster because of paragon advantage.)
Possible Solutions?
Paragon cap. Pro: fair and equal playing field, reduced botting. Con: an eventuality that will have the same effect as Gear capping, causing long term players to find something better to do, imbalance classes/players that prefer Maximum Resource/Vitality to Main Stat as a paragon option, After reaching Gear, Skill and Paragon caps there is no reward for playing the game.
Reduction in Primary Stat gain. Pro: causes each paragon point to have a more impactful choice, each Cald's to mean more, and each Gear capped item to mean more. Con: not enough to cause players to shift focus, possibility of polarizing the playerbase.
Reduction in Primary Stat weight (Primary Stat means less and Ability Skill Runes mean more). Pro: causes each ability to deal varying damage increasing diversity, less focus on just paragon farming without making it irrelevant. Con: (without changing every skill based on AS and Damage) causes more 'cookie cutter builds' in that each Skill Rune will be different and players will still choose the best and most powerful ones.
Force all Ancient items to roll with 2 minimal stats (this was actually suggested by a player once) Pro: Nothing. Con: Everything.
Increase legendary affixes to dwarf paragon power. Pro: Items have more relevance, paragon farming not as effective as item farming but not irrelevent. Con: RNG in a time frame causes disparity amongst competitors, they who get the best items wins as opposed to who uses the best items best, gear capping still possible so doesn't actually alleviate the problem.
It's really not a complicated process. You also have to be able to discredit your ideas as well, and try to reduce the impact of the cons in the idea. It's a process, and most of this thread isn't well thought out. The OP sounds like a bad one-night stand answering machine message -sorry I have to- "Hey Bliz! Haven't heard from you in like, 2 weeks, just checkin in to make sure you're still, ya know, interested in my &^* $%$^ @##%^*&. Call me!"
Seriously, as an avid gamer, Blizzard is probably the worst for talking to it's community (not because they don't do it, but because they do it.) They talk to the community through "Community Managers" that have about as much power to influence the game as the Admins on Diablofans do. That aside, they continue to promise things that they couldn't possibly deliver on. If anybody remembers the WoW Wrath of the Lich King promo, you'd know what I'm talking about when I say the words "Titan's Path". Was a huge selling point for WotLK, and yet it never made it, in fact it didn't make it in Mists of Pandaria, or Warlord's, and we have what's left of Titan's Path in Artifact Weapons, in Legion, a full 8 years from when it was announced in the saddest form it could have taken. Community Managers also have extremely limited information, so 99.9% of their answers to questions are just watered down crap that they absolutely have to say. "I'm not sure about that, I'll forward this information along and we'll try to get this sorted out for you shortly." -3 hours later- "Hi, how can I help you today? Oh, I'm sorry to hear that, let's see.... I can forward your information along and try and get this sorted out for you."... I'd much rather they say "I don't know. I'm not on the development team and they haven't told me the answer so I really can't answer that question." By no means am I insinuating that they don't have a tough job or that I don't respect what they do, but a straight answer is always better than the run around. Not expecting an answer, much better. The fact that Blizzard is open with the community says a lot about the image they want to convey, but it also opens the door to "is my question not good enough to get answered?" and "does my idea not have any merit?". It's a terrible place for a company that makes games to be in. It's like a popularity contest to see who gets answered and who doesn't. It causes people to be caustic for the sake of being noticed. It's created this monster that is forum trolls. I post here on Diablofans because I would never expect in a million years that Blizzard would listen to logical thought out arguments when they developed LFR in WoW and removed MMR from HotS. They have turned into the Oprah of gaming companies. You want it? You get it!! It's actually quite sad to see. Diablo, while it has some of the best lore and storyboards of all Blizzard's games, doesn't generate income. They can't think of ways to generate income that will be impactful and cause people to re-think the game they once played on Inferno to Diablo without making the game P2W. It will likely be the first of their line to fall, as WoW doesn't appear to be stopping anytime soon, Hearthstone and Overwatch appear to be amongst the top of their genres, and Starcraft still has competitive play. HotS very well may be a rip off of LoL, but it's holding it's own against it's mirror image quite well.
TL;DR: Stop. Just stop. You're not making any sense, and people are beginning to notice. You ask for game changing changes and then say they aren't game changing. Changing the number of difficulties, 'the meta', these change the game... As it would affect about what 80% of the playerbase is playing.
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Another option, if you run bounties so much to get the boots in ancient, try to re-roll them in the cube (with bounty mats and FS's) for a chance to get them ancient.
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Due to my work and family schedule I very rarely manage to play seasons in a group. So I do it solo, and stash tab is not a problem.
Would I play season without the "stash tab bait", not sure though.
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You will see me do that at around the 30s mark in my Avarice clear video this season:
https://www.youtube.com/watch?v=rHYmNQvC2yA
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Yes, that was possible to do in S1.
It is still on his YT channel: https://youtu.be/rKFfLw_Due0?t=628
I agree he knows to play, but also, he will use any (illegal) means in the game to get rank one... Sad, actually.
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Damn, I have the feeling I'm the only one playing Diablo without any helper program, based on the above posts...
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https://www.youtube.com/watch?v=z6F3zIorzs4
Main thing with this dungeon is, if you are unlucky with group of skeletons, when you try to group them you will lose to much time. Best bet is to restart the dungeon if you don't get first 21 group killed on the first group you encounter.
When I saw a group of like 10 skeletons, I dashed, 1-2 screens forward, if I didn't encounter enough mobs, I just went back and killed the smaller group. Timing is key here.
It is one of the harder dungeons anyway, good luck. It took me probably 3 hours to get it done, in a period of 3 days, since I got to burnt out when trying for more than one hour and getting nowhere.
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1) you shouldn't lose your wings, as you should have gotten them for pre-order, there is no reason to lose them
2) should be 20USD/20EUR, at least it was for me when I was upgrading (you have to go buy deluxe edition, and it will say around 60USD/60EUR, but while paying it should offer you to upgrade for 20 - like it will detect you have RoS on your account already)
I did that a way back, so I hope it is still the same.
If you don't get the upgrade option for 20USD/EUR, contact customer support.
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OP said I should freely add my videos to the bunch (I mastered all set dungeons), so for any of you interested in seeing another view on how to solve the set dungeons look at my contribution. Short explanations in video descriptions itself.
Delsere Magnum Opus:
https://www.youtube.com/watch?v=0m7wmiw-MFo
Firebirds Finery:
https://www.youtube.com/watch?v=dPuolCJuvSI
Tal Rasha:
https://www.youtube.com/watch?v=GShnJzoa6_4
Vyr:
https://www.youtube.com/watch?v=YhYDTX0OgHA
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Really wondering what is going on with 2.4...
I would be OK if they say, there are problems, patch and season delayed for a week or so...
EDIT:
They say no downtime is needed to apply patch:
https://twitter.com/BlizzardCS/status/686617114350870528