Hah, no GG discussion at all on DF? That's the best thing that can possibly happen.
By the way, as general advice, never actually "pick a side" in such controversial topics. There are always smart people and less smart people on both sides. Sometimes it's extremely unbalanced, but still, the whole "X vs. Y" mentality tends to be harmful.
Uh, happy Australia day I guess.
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Jan 25, 2015So many old friends, my kokoro is going doki doki.Posted in: Off-Topic
Being extremely anti-photogenic I never shared pics here before but have a 20 year-old me.
Just peeking in by the way, won't be staying. Haven't ever even touched Diablo 3 because computer science sucked me in real deep a while before it came out. The beard tells you everything.
Mar 13, 2010Hrmm... Well i guess it's better for small applications to stay closed source.Posted in: General Discussion
You're right, and such a thing wouldn't happen to, for example, Firefox, or Chrome, because they're already developed by giants; but uTorrent could be forked rather easily.
... Then again, apparently uTorrent was bought by BitTorrent Inc., but i dunno. Whatever. We have rTorrent.
Hellsing 7 down. Will watch tonight. Best just wait for people to sleep.
Oh and, http://en.wikipedia.org/wiki/Use_of_Free_and_Open_Source_Software_(FOSS)_in_the_U.S._Department_of_Defense.
Feb 5, 2010Try please:Posted in: General Discussion
xmodmap -e "keycode 133 = ISO_Level3_Shift NoSymbol ISO_Level3_Shift NoSymbol ISO_Level3_Shift"
Wait a minute right there.
Just checked one of your previous posts, and realized you say that that "gives nothing".
I thought you mean it didn't work; it's not supposed to give any text anyway; had you tried using the left windows key as AltGr?
Feb 2, 2010Posted in: General Discussion<input type='button' class='bbc_spoiler_show' value='Show img' />
Quote from "Azriel" »So... I don't know what I was going to say...
I made this... I'm so proud!
OMFG freakin WIN!
Reminds me of...
This and all its variants:
(WARNING: STRONG LANGUAGE AND DARK HUMOR but funny as fukc)
<input type='button' class='bbc_spoiler_show' value='Show img' />
Jan 20, 2010Well, i never even thought of it that way. (Talking about the "lame" stuff. (Unintended pun?))Posted in: General Discussion
It simply sounds (reads?) senseless, and is easy to be misinterpreted as.
It's just ... Mephisto is Lament ... lol
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Jan 27, 2010Posted in: General Discussion
I don't know, I was never helped by difficulty. It's always better for me to approach it slowly and take everything apart. Yes, even typing. Or sports. I want to learn one thing at a time, not 300 at once like what coaches want everyone to do.Quote from "Nacho_ijp" »so, if we just think of practical skills, the difficulty makes you progress faster, though it shouldn't be so high that makes it impossible to make it...
Yeah but there's also the concept of dispersion, overwork, low motivation. Working too hard may kill your motivation and in the end you may end up training less. Overwoking is harmful in general and actually quite common. You may also injure yourself. Not to mention that with sports, there's also the concept of retainment. And if you get too far you'll fall back down after no or insufficient training very fast.Quote from "Nacho_ijp" »take sports for instance, if you practice with more advanced players sooner or later you'll improve your own skill at that sport...
It isn't. And the sooner you tell yourself that there's nothing even remotely complex about high school math, the better. Main reason you find something confusing is because they teach it wrong and you don't know how to learn.Quote from "Azriel" »10th grade advanced algebra is... hell, as of now.
Looks like a system of linear equations to me. We solved this via matricies.Quote from "Azriel" »
It was... doing something like:
X - Y + Z = 6
X + Y - Z = 4
2x + Y - 2z = -2
I know not the meaning of the word "advanced". Any problem, big or small, needs to be picked apart into simple components. There is no need to learn those components at any faster speed than any other simple components.Quote from "emilemil1" »So how do you learn more advanced stuff if you never increase the difficulty?
Learning slower is not critical. Unlearning or forgetting is. Difficulty leads to the latter very often. Difficulty destroys motivation. Learning should be based on motivation and difficulty set by the person doing it, not any outer force.Quote from "emilemil1" »The pace of which you increase the difficulty is very important. Wrong pace and you will learn slower.
If all you are trying to achieve in a college is make a person learn calculus as fast as possible and forget it for the rest of their lives... you're doing it wrong. You're doing it even wronger if you also destroy their interest in math along the way.
Jan 20, 2010Usually so called "third world countries", or more kindly put "developing countries", have very disorganized governments. Legislation is poor and even worse when it comes to putting it in action. Haiti is basically a kleptocracy.Posted in: General Discussion
Adoption is quite a serious business... just make sure it is not a business. If you get my pun.
Oct 22, 2009These last few weeks have, as you've all noticed, changed Diablofans radically. Some Mods have left, many Admins have left, and new Admins have arrived in their stead. I see a lot of you are either worried or saddened by this development, but let's step back for a while and look at the history of our beloved site. For those of you who haven't been around all that long, let me tell you what has happened here over the years...Posted in: News & Announcements
It all started in 2005. This is as far as I've been able to tell the first post ever. It was made in June 2005. This was way before my time, so I can't really tell what happened in those days. I can tell you however that the forum would quickly pick up its pace however.
October 22nd, 2006. About one year after the site launched, I joined. At that time, this place was very different from now. We weren't Diablofans at that time; as most of you know, we were known as www.diablo3.com prior to the announcement of Diablo III in those days. Back then, this forum was a chatroom more than anything. Most oldtimers, many of whom have left this forum since then, would have referred to this as the glorious days of our site history. There was a certain air of mystery, and nerdiness, to it all back then. Here we were, hopeful fans of Diablo who were avidly waiting for a game no one knew whether it would come or not (though many of us did of course expect Blizzard to come through sooner or later).
This era was dominated by much different members from today. Most prominent was perhaps Elfen Lied, the post giant who had achieved a miraculous 4,000 posts in less than a year, with darkjay right behind him with 3,000. SICK was at the time a major part of this site, and members like Carloseus and SilVerSurFnStud were prominent figures of it. FingolfinGR was our sole WoW player who constantly had to defend WoW against all comparisons and attack, and muttonchops bashed ignorant posts like no other. There were many more, these were just a handful.
SICK merits another mention. At the time, it was the Official Guild of diablo3.com, and had its very own forum (it has since been closed down and locked due to inactivity, but is kept to save post histories and the because of its integral history with the site). SICK, standing for Silver Inferno Crusading Knights (named after SilVerSurFnStud, who held a reputation similar to or above what Seth does today) was for a time quite successful. There were many members, and many of us, including myself and Jetrall, designed logos and wanted SICK to evolve to eventually become the premier guild for Diablo 3. Most of the success in SICK happened in the chapter SLAYERS, led by Carloseus and Thasador.
As some of you might suspect however, not everyone was a fan, mainly due to the name of the guild. It simply didn't suit most people.
There were no rules in those days either. Every thread with a topic possessing the slightest hint of flammable material ended in flames, which is precisely the reason I think a lot of members from that time look back at it with fondness if you will. The mods the time we only Silver and Elfen, along with Umaro who was the community master at the time together with mockery, a guy we'd never even heard from (he was an admin, he just didn't post).
Another thing specific to this time were the rumors; the site basically lived off of them. The most prominent was this rumor, presented by General_Ryan. The rumor mill went wild, and although most of us probably saw the strangeness and obvious holes of it, we all wanted D3 badly.
The site trudged on, and during this time, the WWI in Korea happened in mid-2007. A lot of people were expecting the event to be about D3, although the more seasoned of us accurately predicted it would be about the announcement of Starcraft 2. The Korean stage said it all.
Shortly after that, I left the site. I had originally joined out of boredom on a random day, and as summer came up I didn't really feel like posting any more. For me, the matter of Diablo 3 had simply reached an end. I had discussed every topic there was at the time, and no new threads actually came with anything new I felt. One would think that would be the end of my Dfans history, but not so. Several months later, I got a mail saying: "You have been promoted to Moderator at diablo3.com"
I was like wtf? Why the hell would I get that position after leaving the site for almost half a year? Well as it turns out, new mods had been recruited to steer the site up. I was promoted along with Siaynoq, Equinox, Thasador and Ferret. I never knew why I was picked, but I've always secretly credited Elfen Lied for the executive decision on that.
Anyway here we were, a few bright eyed mods so to speak supposed to start policing people. None of us had any prior experience, and if I may say so the previous two mods, Silver and Elfen, weren't exactly all that seasoned either.
Actually that last part isn't entirely true. Equinox had previous moderation experience, and as we put out some of the first formal rules for the site, she started moderating. And did shit hit the fan or what? It was a forum uproar. People were pissed off; half the forum population were mad at Equinox for her strict moderation, and the other half got pissed at the first half for always bringing it up and making such a fuss about it and flaming every thread Equinox appeared in. There were several reasonsfor all of this, partly it was because the forum had never been moderated before, and partly because the change hit home so hard to many users when infractions and bans suddenly appeared on the site. Lot's of internal problems for the moderators too as well, and I confess that I handled my moderator status badly at the time.
But things moved on. Equinox stepped down, the forum population quieted. New members came in, many of who we've all now "lost". Jetrall rose during this year to become one of the most respected artists on this site, initially I think due to him creating the Evil Tyrael boxart. He quickly became admin during this year, along with others to follow soon thereafter.
Spring brought with it some manner of hype. mockery, who had at this time become active in the site, posted up a countdown on diablo3.com. The rumors went wild. Diablo3.com was at this time watched by most of the other Diablo gaming sites, since we were the only ones with the countdown. And after much speculation and anxiety, mockery revealed on the 1st of May that diablo3.com had been acquired by Blizzard and that we were officially changing name to Diablofans.com. The change was an immediate pointer to what was about to come later the same year.
Atrumentis, AcidReign, Genesis, Requiem, Rykker (at the time known as Anakyn), Stormcat and tkrow21 (at the time known as AlphaX) all joined the team during this time, along with Equinox once again. The massive staff increase was in response to the big announcement Blizzard made at their World Wide Invitational in Paris that year, which many had accurately predicted was Diablo III.
Diablo III. How we had waited. How we had longed. And to think, just as it was announced, the site crashed. We'd never had traffic like that before. In 2007 when Starcraft 2 was announced, the site peaked at around 2,358 visitors at the same time, and that proved very taxing. This time, the top amount of visitors was 5,854, more than the double, and the server took such a load that most of the time you couldn't access the forums at all.
The result? Signatures were limited, and avatars were completely turned off. For several months, we didn't have any avatars on the site, and people became increasingly hard to identify. Turns out those images actually have a very important function as a substitute for human faces.
Daemaro quickly rose in posts and presence on the forum after the announcement, and was made moderator later the same year after having partaken in practically every single topic on Diablo III since the announcement. In a short time he was also made admin, a decision not supported by the entire forum.
When summer ended after the big announcement of Diablo 3, Diablofans was secretly acquired by Curse.com. I say secretly because no one knew anything about it. mockery hadn't told anyone, but suspicions grew that something had happened when new admins started popping up and links to curse began appearing on the site.
At about the same time, Medievaldragon, who had done extensive reporting for diablo3.com and always kept us up to date on all the news and hints, left us. He was offered a job position at Incgamers. Medievaldragon, who runs www.blizzplanet.com, had previously had his site hosted by Umaro, and was as such a sister site of diablo3.com. Working there was a conflict of interests, and Medievaldragon had to give up his position here sadly.
In the later months of 2008, there was talk of starting a wiki for Diablofans. I myself argued for it for a long time, however it was Atrumentis who started it all up. He was at the time an active contributor to diablo.wikia.com, and brought up the discussions we had had at Diablofans to the other sysops there. The whole deal hit a snag though, as neither part wanted to lose their hosting rights. mockery wanted the wiki to be hosted by diablofans, and wikia naturally had nothing to gain by giving up their wiki hosting. The result was in essence that any sysop at diablo wikia was welcome to come and work here, and we were to copy some basic articles over to our wiki to get ourselves started.
With the beginning of the new year, the new wiki was unveiled and work begun. In a very short amount of time, the number of articles grew almost exponentially, and four months later we already had a thousand articles. The whole deal was however not very solid. Most of the articles were completely copied from Diablo Wikia, something no one would benefit from. The result was that we only got a wiki of sub-par quality, with lots of holes missing, while at the same time not appearing very professional. The page importation stopped shortly thereafter, when Blackwing, former sysop, was banned due to several reasons. He had been responsible for most, if not all, of the page imports, and after that, the growth of the wiki slowed down considerably.
In march this year, a new wave of mods were recruited; LinkX, Murderface and Seth (at the time known as Magistrate) were recruited. To this date, no new moderators have been appointed after that. Their recruitment was, as oppsed to earlier, not in response to any massive outbreaks of forum problems or similar, marking it as the smoothest recruitment to date.
The forum once again trudged along smoothly for a few months, until late summer again, when lots of changes took place. And fast. Curse had over the last few weeks increased their presence on the forums, and just before Blizzcon 2009 a new site design was launched, removing the last remnants of the old skin from diablo3.com which has still to that day still been useable (it was known as SpeedVision, a skin used by a select few dedicated users, most notably LinkX).
New site admins appeared; in addition to DoranM, Rapture came to work with the site from Curse as well. He and Tyveris were the ones responsible for the site redesign, and an interview with Jay Wilson was supposed to followed soon thereafter. However it has yet to be posted, as mockery was the one in possession of it.
Recently after, mockery was removed as the site's main administrator. With him, the original ownership of the site was gone; Umaro, previous co-owner, had disappeared earlier in 2008. At the same time as this, many other disappearances affected Diablofans.
Daemaro, who had contemplated stepping down for a few months finally did so and was demoted to moderator status.
Jetrall, long admin of the site, relinquished his position completely and left Dfans for the time.
Seth, arguably the most iconic Staff member at this time, also gave up his position at this time. Not before he was immortalized with his own hammy smiley however:
Zoltrix, who had previously been the admin of starcraft2.com (before it shut down) stepped down on the same day as Seth and Daemaro.
Finally, the admin list was extended with Sixen, replacement for mockery, and that is where we stand today.
It's been a long and winding road for our site, and I think we'll continue to shift and change as the years go on. It's weird when I think about this site; I have spend so much time on these forums and on the wiki; much more time than I've ever played Diablo II or any other game for that matter. And this site has undoubtedly fostered an interest in Diablo that I know I didn't possess before joining, and has become a part of my own history.
Some time in the future I will certainly reminisce about my time here on Diablofans. Let's just hope that time hasn't come yet, for any of us
Oct 1, 2009stoaster posted a message on Is it me, or are D2's cinematics better than D3's ?Posted in: Diablo III General DiscussionQuote from "Kenzai" »
My whole point is really just as simple as:
The so-called `reasons' for the new style are only `excuses' given to the fans of the old style.
I don't know that I'd call them excuses, more like reasons or explanations. But of course even given that reasoning, it doesn't mean people have any obligation to like it.
People should approach the complainers with understanding; we are talking about opinions.
In fact, that kind of thing is part of why I like the Diablofans forums so much better than gamefaqs or similar sites. The community here seems to be better about that. Not perfect, but much better. It's always annoying to see on gamefaqs everyone flaming someone just for having a different opinion or being less informed on the game's news.
But on the other hand, while everyone is free to express their feelings on the franchise, people should stop actually >complaining<, because the change in style has already been made; Blizz took their route and you got to accept it.
So long as people do it in a civil matter, I've got no problem with them complaining about their various disappointments. I figure they can discus whatever they feel like about the game so long as they put in an appropriate topic to avoid going way off topic. Speaking of off topic, I'm afraid I have gotten a bit off from the original topic in my last two paragraphs, so I'll stop now.:P
Sep 28, 2009JumpMan posted a message on Is it me, or are D2's cinematics better than D3's ?Posted in: Diablo III General DiscussionQuote from "Kenzai" »Sorry, but was that sarcasm? I can't quite figure. =P
(And i am NOT being sarcastic with my question. Really.)
No, I wasn't being sarcastic. I was being genuine. That trailer is amazing.
Quote from "Seth" »They're both "cliche-rich", they're frickin' video games. The trailer for Diablo II didn't even make sense. The soulstone was the size of two grapefruits, was left behind by the Wanderer (even though it shows up in his forehead in Diablo II), the voice doesn't match his in Diablo II, nor does the face at all, and the location he's in in the trailer is never explained.
I fail to see how the Diablo II preview trailer was "cliche-rich," or how it being a video game has anything to do with, well ... anything. Please elaborate. And the trailer made perfect sense. The location is explained, he's travelling East; that's all we need to know. The soulstone was exactly the same size as it was in Diablo when the Warrior jammed it into his head, and the voice matches that of the Warrior in Diablo because they were both voiced by Paul Eiding - the Wanderer sounds different in Diablo II because he is no longer the Warrior, but Diablo. His appearence may be different for the very same reason - we have no idea at what moment in the Diablo timeline the events in the preview trailer took place - that particular moment with the shot of the Wanderer's face could have been moments before Diablo physically manifested on Sanctuary, which would explain the Wanderer's demonic look. Or maybe, it might just be because it was a preview, and was released before they had laid out all the details.
The one thing I can agree with you on, is the fact that he left the soulstone behind; that seemed odd. I'd be willing to bet that part was only thrown in for dramatic effect - it shows the Wanderer leaving Diablo's prison behind, implying that Diablo is now in complete control. Again, it was a preview. Things change - maybe originally they had planned on the soulstone being left behind for whatever reason. I'm sure a couple of things in the Diablo III trailer will have changed by the time the game is actually released.
Anywho, this is all besides the point, really. The point is that stylistically, the Diablo II preview was, and still is, incredible. The Diablo III preview is very bland in my opinion. It opens with some completely unknown woman spewing vague and pretentious line after line: "it has been said ... that in the end of all things ... we would find a new beginning." Instead of it having that "mysterious" feel it was so obviously going for, it falls completely flat and ends up being rather annoying because it feels so tired and is so overdone in every type of media. I think this is what Kenzai was getting at when he said "cliche-rich," and if it was I can only agree. The only familiar faces throughout the entire trailer are flashed on screen for a couple of seconds at most, and nothing really screams "Diablo" until Diablo ... uh ... screams. Ha ha. Also, the music is rather obnoxious and really doesn't fit at all in my opinion.
Sep 11, 2009Johnny here. You may remember me from such threads as "Your Zombie Contingency Plan" or "You'll never believe what I did with my cousin!" Anyways, I just graduated from Air Force basic training last week. It was a blast.Posted in: General Discussion
I see that Blizzard waited until I was gone before revealing another class. Typical.
Now I'm going to tech school for the next 6 months. To give this thread some actual purpose, any questions about the Air Force or basic? Anything else big happen in the past couple months?
Nice to be back to semi-civilization.
Sep 11, 2009ZombieSupaStar posted a message on Chicago Tribune Writer Describes Diablo 3 As "Totally '90s".man its funny to see how gaming journalists have totally 180'd on video game violence (as someone who watched it take shape in the 90s), its like if it has blood its automatically "emogothwristslits".Posted in: News & Announcements
Whats wrong with wanting some nicely dark games (i mean in tone, not actual contrast)? Do movie goer's get trolled by Disney fans when a new Quintin Tarintino movie comes out? I mean I can enjoy "HAPPY FUN FLUFFY KITTEN ADVENTURES" as much as the next 28 year old male games journalist, but it doesn't mean I want candy and popcorn falling out of people getting shot in the face in the latest ww2 game release.
Aug 31, 2009Posted in: Unannounced Class
Who's to say the shooty thief can't "bulldoze" through the zombies? I ask that you don't mistake him for just being a "thief" (though I used word a lot), since he's really an assassin archer, a sharpshooting hired killer, a hitman.Quote from "Pryda" »Sorry, but stealth just doesn't go with the Diablo game style. Its all about bulldozing through masses of brainless zombies not sneaking past them.
As a hack-and-slash RPG, Diablo 3 is a game that prioritizes combat abilities in characters and this sniper will be no exception to this. He'll still be a marksman par excellence, making carefully aimed killing shots against crowds of enemies, cutting them down methodically one by one.
Stealth isn't the main point or the end-all feature of his class. It's a tool and, from my experience, a very powerful one at that. As you pointed out, he loses a lot of XP along the way. There's nothing stopping you from coming back to reclaim that lost XP. Better yet, where stealth allows you to go where you want to, that means finishing certain quests faster and easier, or even letting you get to areas with treasure or objects of interest safely. That could mean getting items faster and earlier than non-stealthed classes, giving you a distinct edge in the equipment department.
Diablo's gameplay is based on skills and abilities. Blizzard is one very creative game designer, so they can give the class a lot of stealth-based skills that enhance combat and let you mow down zombie after zombie with a sadistic laugh.
Calyx pointed out that it's inefficient to sneak up on foes when you can shoot down from afar. Try this:
Diversion - Lay down an object that attracts enemies in a X yard radius and holds their attention for some time. This does not break stealth.
Sneak up on a bunch of enemies to lay down a diversion near them. The monsters then crowd around it. While held in place, you move away to maximum shooting range. You start firing and picking them off, the distance between you and them giving you enough distance and time to dispatch them without fear of counterattack.
Or, borrowing from the D2 Assassin's skill tree (and WoW's Hunter class), the Sniper can get traps that he can lay down between his target and his desired firing position while in stealth (he needs to be in stealth so he does not aggro the monsters as he readies the traps). He starts firing, attracting the mob. The monster closes on him in the most direct and shortest path- through the traps.
And other stuff like that...
Stealth opens up tactical options that can be explored and exploited to "bulldoze" monsters in whole new ways.
Aug 28, 2009Hey guys, I wasn't able to attend Blizzcon to play the demo so I might not be completely up-to-date on the Zombie Dog/Mongrel mechanics, but my idea has to do with their sacrifice effect (if it's still there).Posted in: News & Announcements
Keeping Zombie Dogs Useful:
I thought that instead of simply buffing them with a small amount of extra damage or something along those lines, why not make them a living conduit to amplify the power of the Witch Doctor's spells?
Basically if you enchant them with Firebomb and sacrifice them, they'll explode in an amplified version of the Firebomb and/or leave burning ground beneath them. Alternately you could enchant them with Locust Swarm and sacrifice them, releasing a larger swarm (perhaps the equivalent of 2-3 normal ones).
That being said, I'd rather not see these become simply on-death effects - we don't want to turn enchanted Zombie Dogs into another Plague of Toads.
That way you could keep using the Zombie Dog/Mongrel for much longer and deal with dangerous monster types from a safe distance, adding a bit of extra flavour to the play style.
'Accidentally Enchanting' Zombie Dogs
As for empowering your Zombie Dogs, it seems the problem lies somewhere within not being able to control when they are enchanted.
What if instead of changing any time they're hit by either spell, the Zombie Dogs require the full power of the Witch Doctor's spell to be enhanced.
In gameplay terms, this could translate to something along the lines of having to be the primary target of the spell.
This way, accidental switches on Firebomb splash damage or Locust Swarm secondary infection become less of a concern.
Effects of Enchanting Zombie Dogs
Now what the passive effects of empowering your Zombie Dogs should be is somewhat debatable.
I believe that forcing the player to have their pets enchanted at all times for some damage buff or passive effect is the wrong way to go about it.
Sure it's interesting in a way, but what you end up doing is having a buff to refresh and saying the normal pet isn't good enough on its own.
What it SHOULD do is modify the way the pet fights or behaves in a meaningful way.
Zombie Dogs - For example, a normal Zombie Dog may deal average physical damage and tank a solid amount of damage (perhaps regenerating health slowly). A good all-rounder when you don't know what to expect.
Fire Dogs - Once enchanted with Firebomb, they gain some bonus fire damage on attacks but have reduced health (they are on fire after all). This makes the 'Fire Dog' excellent against weaker or fire vulnerable enemies, and an excellent damage dealer when he is not the focus of attacks.
Swarm Dogs - Enchanting a Zombie Dog with Locust Swarm irritates nearby enemies, reducing the attack speed/impairing accuracy as they swat desperately at the starving Locusts. However, this makes the Dog more susceptible to magical damage. The 'Swarm Dog' is ideal for engaging brutes and is useful to 'hold the line' against large groups.
These are just some that I've come up with, just imagine where Blizzard could take it.
Ultimately, this could change the feel of Zombie Dogs from "they aren't as strong when they're not enchanted" to "will enchanting them with a spell make this situation easier?"
Just my two cents... I hope Blizzard keep the mechanic in some form because it feels so unique.
If you liked or didn't like my ideas, please leave a comment.
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