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    posted a message on Please nerf healing monk

    What I read is pretty funny, because it was obvious that in season 3, crusader was the mandatory support to bring, not WD. The conclusion is the same, but I'm wondering about the knowledge of the meta from the players (?) who talk here. To be honest, heal monk is surely the mandatory build to bring in this patch, but it is not really the same than perma-CC, it is just a way to deal with the removal of perma-CC.


    Serisously, what do you expect from the game ? There will always be support builds because you have to stack damage buffs and since this patch toughness/recovery buffs. Now you can't stack enough toughness on your own, because you need DPS. You stack a reasonable amount to not get one-shot and it seems pretty fine to me.


    Heal monk is mandatory because it is the best toughness support, just like hota barb is mandatory because of his DPS. WD may be mandatory in the near future if lag hotfixes are working. Leaderboards means competition, competition means that there will always be better builds/classes than others. Even if all classes/builds were balanced, some skills/class mechanics would allow some classes to be better in some situations and for some roles.


    If you are looking to play the build and the party setup you want to with nothing mandatory, then you don't care about competition, then don't look at the leaderboards to moan. Deal with it.

    Posted in: Diablo III General Discussion
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    posted a message on 2.3/Season 4 Release Date - Earliest Is Currently: August 25/28

    So it will be the "Play monk or die" patch if nothing change about Uliana. Or how to crush a good group metagame which only needed more diversity.

    Posted in: Diablo III General Discussion
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    posted a message on The future of Demon Hunters in 2.3

    Yeah, as always : Monk and barb will be overnerfed to be capped around 66 and then, once on live, some others classes will find amazing builds which will clean 70+. It is always the same story. Look at Barb on 2.2 PTR and now at Wizard/DH on live compared to the others classes. :)

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on New Demon Hunter set broken out of its mind?
    Quote from FsBelphegor»

    Well, the pre 2.1 soj will be "just" another 100%, which from 900% -> to 1000% dmg. increase must in the end be counted as a 100% additive dmg., which isn't game changing at that stage, but rather absolute min - maxing.


    That's the problem, the endgame is all about this 100% free additive dmg. It is not normal if some gear that is not obtainable anymore is the absolute BiS, just like legacy gear for Zdog actually. That was a concern developped by developers in live chat about Zdog gear, now the problem will be the same with pre-2.1 SoJ with Discipline for DH it seems.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on New Demon Hunter set broken out of its mind?

    Considering the design of the set, I am worried about something : Pre-2.1 SoJ with +Discipline on it will likely be best in slot... But it's not droppable anymore so some people will have better overall DPS considering more discipline than others... Maybe just bring back the +Resource on SoJ ? It was not especially a mandatory and OP secondary affix but with this new set, it may become a real problem.

    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Exploding Palm Explained

    Essence Burn rune DoT from explosion should stack to make the rune worth using :(

    Posted in: Monk: The Inner Sanctuary
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