Quote fromYou can always play the game while they're not in the house
Would feel to much like I was hiding it. That and they are in the house a heck of a lot more than I ever am.
Quote from "Paladin88" »You can always play the game while they're not in the house
Quote from "Paladin88" »You can always play the game while they're not in the house
Quote from "SFJake" »...Seriously?
You let your wife decide for you if a game can even get in the house?
I have nothing against prioritizing the wife over games, I would do the same, but thats just ridiculous. I guess you know what you are doing with a girl like that... but I would seriously hold no respect for anyone forcing me to not have a game because its too bloody. Its simply ridiculous.
Wilson: We intend to have people to be able to tone down the actual gore levels. In terms of whether we go beyond that, we?ll probably do something. But we haven?t really gotten into a specific design for it yet, so it?s hard to say.
Wired: Are you thinking it?s possible to turn off the blood completely? Or simply change the blood color?
Wilson: Yeah, we?re going to have to be able to turn off blood, change the color and things like that, because you can?t have red blood in some regions, regions that we would very much like to sell the game in. So we definitely build everything, that every bit of gore, in a deposited manner so that at a future date, we can go through and change it all or turn it off. In terms of what kind options we give, we actually give within a particular version. We?ve haven?t nailed it down, but if you turn down the gore, you can actually change it to not have red blood. That seems to be really the sticking point for a lot of people because a lot of times we use blood as feedback. And so if we take that out, that actually hurts the gameplay. But we can change the note of that feedback so that it?s something that people are more okay with.
Wired: Do you think they?ll be controversy over the parental controls, like we saw with the new art style?
Wilson: I?m sure someone will be controversial about it. I don?t think they should though, the idea that people put parental controls and allow for option of turning down the blood. It?s not like we?re doing it across the board. It?s not like we?re forcing it on everyone. We?re making it an option, and not the default option. Will some people complain about it? I?m sure they will. But ultimately, that?s the world we live in.
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Would feel to much like I was hiding it. That and they are in the house a heck of a lot more than I ever am.
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Would feel too much like I was hiding it. That and they spend a lot more time in the house than I do.
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My first thought would go towards a ranger/hunter type with bows and traps and what-not. Seems like a fairly obvious shoe-in for the class slot. Won't surprose me a bit if this is the one.
I liked the bard idea (bard being my favorite class from D&D) and think that it has merit if they can do it right. Probably moddled after a gypsy. Now it can't be just a support class, it has to be able to do some serious damage on it's own. Maybe juggling could make the bard a good weapon thrower. I also thought of maybe song being the equivalent to the Monk's combo or the barbarians rage. You turn on your singing and it goes down when you are interrupted. The singing can be buffing yourself (and allies of course), or it can be what you use to power your abillities, the more you have the better your spells and abillities work. Songs of stealth, anti-fear, and whatever. I could see this class being something of a thief to.
I then considered what one might get if they threw the bard and the ranger together. Now maybe I'm just weird, but when i did that, i found just a hint of druid in there and I found the changeling. This one is entirely my idea, so feel free to rip it to pieces.
The changeling is someone who as a child was kidnapped by dark forces. In the original stories, these dark forces were faries, but I'm not talking about tinkerbell or the tooth fairy. I'm talking about Pan's Labrynth or Hell Boy 2 tooth fairies. It could also be demons. Anyway, whomever it was who stole this child took the kid and used it as a slave, entertainment, physical plaything, and anything else it wanted. The child is deeply traumatized by all this and for a while looses all sense of who it was. Eventually they gain enough of their sanity back to escape back to the mortal world, but when they do, they find out they haven't even been missed. There was a doppelganger pretending to be them the entire time. Add to this the fact that the changeling returns a little bit less or perhaps more than human. They've been changed by their slavery. They get the abillity to change shape. Add to all this some abillities from the bard or the ranger and we have a very compelling class. Read World of Darkness: Changeling. You'll understand what I'm talking about.
The last one is probably the least likely, but I fealt like throwing it out there.
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She never forced me. I just value what she wants a lot. That's what marriage is about. We make decisions together about what sort of media we have in the house. It's not so much that she ordered me to never play the game, it's more that I wanted her to be happy.
She asked me if I wanted our 9 month old daughter to watch me play (and she would, she very much likes spending time with us parents), and I said no. I don't put much stock in the whole "do as I say, not as I do," philosophy. My daughter is very smart, and wants to do everything her parents do (it's uncanny really). If I can turn the blood down, both me and my wife will be more comfortable with me playing the game with my daughter climbing up my legs while I sit. I'd rather not hide things from either of them.
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Now I personally am not a huge fan of excessive blood and gore, but at the same time I love the Diablo Series (is this a contradiction? yes). I certainly wasn't about to complain about the blood and gore in the diablo games, as that is a part of the series. I would have been willing to play this game as is, but my wife was against it. We talked about it, and she didn't want the game in our house. I can see her reasoning, and seeing how my relationship her is more important than any game, including this one, I agreed with her. After reading this article and mentioning it to my wife, she said that she might be more open to me playing the game if this option is implemented, thank you Jay Wilson for restoring my hope that one day i might play Diablo III.
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Psionics powers have been confirmed to exist in sanctuary with the Assassin drawing upon such.
While the assassin did have them, they weren't the primary power source so there's room to build up on that and still have it new.
And here are the cons:
Many abillities that would be assigned to a psionic have been given to other classes already, for example: Horrify and Mass Confusion are the domain of the Witch Doctor, and Wave of Force is taken by the Wizard, cutting of telekinetic powers.
I believe a dedicated Psionic class would make for a good class. I'm not sure however there's enough room for one. Maybe in the expansion. Maybe not. Thoughts anyone?
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By that logic, technically the Witchdoctor is a Barbarian, as they both have about the same level of civilization, possibly less on the Doc. The Paladin and the Barbarian are both Warriors, and all the classes could be called Assasins as they killed the Lords of Hell. All class names are semantics. The glory of RPGs. Still, you do raise a point in that the story behind this one and the wizard are very similar. Both are taking power and the law (sort of for the wizard) into their own hands. Think their motivation is too similar?
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Thing about the circle is, you have to be standing in the circle for the effect to take place. If you want to go anywhere, you have to leave the circle. If you want to progress in the game, you have to leave the circle. That said, that may be less bothersome to a ranged class, which this is. Therefore, the circle should probably go, or become incredibly temporary, or just make a different circle that's only immune to things like, oh I don't know, certain types of magic, etc. That or make it so that when you're in the circle you can't fight either.
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I actually agree with you on the skilltree names, I kinda put those in last cause I couldn't think of anything good. Any ideas? I'm not very good at that. I like the skill ideas.
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I thought that the Wikipedia Definition and your definition were basicly the same. In todays day and age, vigilante does have a somewhat negative connotation. Anyway, If you don't like the name Vigilante, then Watcher (if that's not too much plagiarsim off of Buffy the Vampire Slayer) or Outlaw (which actually sounds quite good to me) might work. I did try to base the idea and a couple of the skill trees off of good examples of vigilantes, like Zorro and Robin Hood (both similar in mission, yet different in how they did it). I then tried to add a slightly mystical touch. I also allowed for some of the bad vigilante (or at least the potential to earn a reputation as a bad vigilante) by having them be assasinating respected mages.
This is probably a little close to the assasin, especially in lore, except the assasin had slightly different spells, was psychic, wasn't considered an outlaw, and didn't have the ranged skills.
Anyways, to all the rogue comparisons, that depends on what kind of rogue are talking about. If you're comparing it to the WoW/DnD rogue, maybe one of it's skilltrees coincide with that stereotype. The others fall more under a hunter/ranger and abjuror archetypes. If you're comparing it to the D1 rogue, well, honestly I don't think the original Diablo Classes can be compared to anything, as their skillsets were hardly distinct. Their looks, stats, lore, and maybe one abillity were unique, but the rest of the abillities were way too interchangeable. My spellslinging warrior is proof of that.
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That's the wikipedia definition.
Basic Idea:
Somwhere between Robin Hood, Zorro, and the Watchers off of Buffy the Vampire Slayer.
Lore:
The Vigilante is a member of the Church of Zakarum. Unlike most people, they still believe in demons. Seeing as how most people (especially those in power) do not, the Vigilante steps forward to silence those who might inadvertantly summon them (respected mages delving to deeply, for example). They spend a great deal of time protecting the people from wild undead or other demons, but every now and then they assasinate a prominent sorceror, earning them the status of outlaw. They are not viewed kindly in places like Caldeum, but they are often respected in places such as Westmarch (where the church never really faltered).
Skill trees and abillities
Hunting:
Basic Archery tree. The Robin Hood tree. These people take their quarry seriously enough to not want to take them head on.
Sample Abilliteis:
Powered Shot: The arrow/bolt will go go through the target and hit people behind it.
Crippling Shot: Slows the target down.
Silencing Shot: Target cannot cast spells for a short duration.
Dueling:
The Zorro tree. The Vigilanted fights more with finesse and agility rather than brute strength. As such this skill tree represents skills you might see with a skilled swordsman. He's also prone to taking cheap shots.
Sample abillites:
Disarm: Removes weapon from the hand of armed attackers, reducing their attack power.
Hamstring: Reduces their movement speed, allowing for easy persuit if they want to run for it.
Defensive training: Passive, boost to abillity to block and parry blows.
Invocation:
The Giles Tree. The Vigilante knows a little divine magic. Not a dedicated spell slinger, but enough to make him or herself useful.
Sample Abillities:
Last Rites: Sets fire to an enemy corpse, making it impossible to be rezzed by the imp shaman or brought back as undead. The fire is catchy to any one who comes to near. Also, works as a DoT on undead.
Ring of Protection: Puts a magic circle on the ground, and while standing inside, one cannot take damage. You have to step into the circle.
Exorcism: Forces the the Spirit of the enemy out of it's body, works on Demons and humans. The body is for all intents and purposes no longer an enemy. Spirits are still dangerous, allthough their physical damage is much less.
Soul Trap: traps an enemy spirit. The spirit can be one produced by Exorcism, or it can be a ghost or specter. The Vigilante can have only one trapped spirit at a time.
Ring of Binding: Puts a magic circle on the ground, which acts a s a trap. As soon as an enemy walks into it, they can't leave until the spell fades.
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Sounds Celtic.