I'm really wondering what the devs are really thinking when they consider MF as a "problem." They shouldn't even be seeing MF as a factor in "doing harm to co op." There's a very simple solution to any MF issues.
Make the monsters do more overall damage.
Why is that? Well, because smart players will see MF guys on their team as an asset to their team, by being the guy that increases the chance of better loot dropping. Smart players will also see them as deadweight in damage dealing potential. So... if they make monsters more dangerous, risk and reward will be maintain. You wouldn't consider having a full team of MF equipped players in a difficult area. You may opt to only bring one or two instead.
MMO players don't see healers or CC classes as a "problem". They see them as utility and as tools that benefit the team, while also holding back a raid's damage. If the raid boss poses a significant threat, a team decides on hoe many healers they should bring to a fight, while making sure the raid can bring the deeps!
- asfastasican
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Member for 15 years, 9 months, and 21 days
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Oct 8, 2009asfastasican posted a message on Auras to Return in Diablo III?I'm not going to comment on the whole aura situation, but I am very concerned with a blue response stating how their basic game philosophy won't be compromised when it comes to rescricting classes from wearing specific armor types. They say that they don't want to restrict classes from wearing all kinds of armor, but isn't it true that they are restricting what weapons each class can use? If they consider Diablo to be an item driven game, why would they contradict themselves like that?Posted in: News
In Diablo 2, a necromancer could use an axe if he wanted to. Will this be the case with the Sorceress? Or will she only be able to use orbs, book and other hand-held caster items? -
Jul 14, 2008asfastasican posted a message on Diablo III Thoughts From Ex-Blizzard EmployeePosted in: NewsQuote from name="Drake Tristan" »Blizzard fan-boys amuse me.
Immature, ignorant, clueless Blizzard fan-boys amuse me to no end.
I hate to be the guy to defend the fanbois that supposedly are immature, ignorant, and clueless, but have you ever played that POS game? You can't possibly tell me it's any good. Even after the big bug-fixing patch they threw in recently, people still fall through the world and it's only made it slightly more playable for the few that still play it. The game is definately not fit for new players.
The entire Flagship company got pink-slipped, and here you are ragging on so-called "fanbois"? lol. -
Jun 27, 2008asfastasican posted a message on Hello from Paris ... Wee Wee, Merci and all thatPosted in: NewsQuote from "Medievaldragon" »When we settled to refill our mana pool, and some food --- great ... no McDonald's anywhere. And all the food menu is in French in every restaurant around us. Amazing adventure for a Paris noob.
There's a McDonalds on Champs Elysees for goodness sakes! lol. You know!? That long road that goes straight down from the Arc!? One of the most famous streets in the world!? Go get a big mac for me, will yah? - To post a comment, please login or register a new account.
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(BTW, I realize they are both the same skill, but I'm refering to if they do future tweaks that affect each of the runes' cooldowns)
You guys have to realize that they are designing D3 to be a mix and match game where you pick one or multiple builds that you think are fun and just go with it. Do you want your big guy to do burst damage or do you need your big guy to be a constant companion that compliments your other skills? That's the question.
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If anything, getting to lv 60 first just means you are making the best possible time on your way to beating inferno... either that or you live in Europe.
Actually, now that I think about it, if an American (or any player that gets the game later than 00:01 GMT) beats Inferno first, that could be a hardcore-gaming black eye on the European community.
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As much as I like Dustin Browder or try to respect guys like Wilson, I never really understood why they had to include stupid gimmicky mechanics from their former, much less successful games. It's fine if Blizzard wants to take a feature that actually adds gameplay value to the game and reinterate it, that's cool. That's Blizzard's method. They did a lot of that sort of thing when creating Warcraft III and WoW. Most of their other games just took concepts from their own titles (a.k.a. town portal scrolls from Diablo I being in Warcraft III.)
I disagree with them acting the players that actually played D2 (not the ones that claim a bunch of crap and talk nonsense) have somehow forgotten how their game experience was. They could only get away with saying something like this, because this is a Wall Street Journal article and they have no clue about what manner they should present information about their game in for WSJ. I could argue that a large handful of the D3 devs game simply didn't play D2 enough or didn't take it as seriously. Diablo 2 isn't just DARK because of a shitty brightness level setting. It also had mutilated/tortured/ severed human corpses all over the landscapes and as doodads. Maybe the devs have conveniently forgotten that those existed to make the game more of a "Soft-M" type a game? How ironic. Let's just hope that I just have Beta Syndrome.
As for "underexplored barbarians" and "no evil heroes," I'll just chalk that up to Jay's dev team not understanding Diablo 2 at all. Many players look to the D2 barbarian as extremely bad-ass and will see the D3 as softspoken. Sorry Jay. Moon Physics and partical-effects are a cheap way to show off imaginary strength. Go watch the Avengers a 10th time and maybe you'll see how the Hulk should be portrayed properly. I think it's hilarious how it seems like the devs had a more clearer understanding of how their characters should be portrayed 3 years ago. We went from "characters that exist in a morally grey setting to "this character is a good guy or is a rebel good guy that used to be apart of a larger group of peers." I'd link the youtube where they discuss that several years ago, but I'mpretty sure it was the 2009 Blizzcon Diablo 3 Lore Panel and I couldn't find it on youtube.
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An excellent point... that Blizzard goofed up on!
I can't imagine how little effort would be needed to just throw in a dueling feature for the sake of PvP. The thought of me makes me feel... well it makes me feel nothing really!
But look on the bright side. You can probably technically sue them for selling misadvertising then get your 60 bucks back, plus monetary compensation for emotional damages and court costs.
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For instance, there was some accusations stating that particular bosses were mathmatically unkillable, as opposed to them being just really challenging. I remember some trash talk going on between a few hardcore WoW guild leaders and Alex Afrasiabi (a.k.a. Furor/Foror/Kalaran/Valnoth) where the guild leaders basically said that Blizzard was cockblocking raid progression on purpose by making it too hard or by delivering bugged content. Furor basically unofficially replied to them by calling them a bunch of pussies, since he's an MMO raiding OG and all.
So in summary, my entire post is completely skippable.
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it's not exactly fan-fiction, butt it's definitely "game-fiction". Just like how Advent Children couldn't stand on its own as an anime, anything diablo-story related probably wouldn't stand on its own as a story. You need to play the games to get into it, seeing as though there's a portion of fan-service shoved into it. You can disagree with me if you like, but even what we know about the Diablo 3 storyline seems to have been victimized in the name of fan-fiction.
Throwing former Diablo names, references and even characters like decard cain into the mix so early just seems like fan service. For instance, did we really need Decard Cain to return in this game? Better yet, did we need him to return during the very start of Act 1? It was interesting saving him in Diablo 2, but it feels like a cliche rerun saving him again, just for the sake of saving him.
Diablo 2 had Decard and Tristram return from Diablo 1, and it had references to the character classes in it's plotline, but nothing else. Every else was unique to the series. Now in Diablo 3, we immediately have Decard, Tristram and the cathredral with Leoric from the older games up front, PLUS other possible settings like Diablo 2's Act 2 and Act 5. Sometimes, revisiting the same old characters and settings multiple times just comes off as corny fan-service when you think about it.
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Saw this enrage timer stuff coming two months ago. lol
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See? I knew this topic was worth posting 2 months ago. lol
Why do people like me think they are going to use these mechanics? Because I'm a regular god-damn fortune teller, that's why,
But on a more serious note, did any of you honestly think that you guys would be able to all go hard-core defensive builds and slowly chip away at any bosses' health to guarantee victory? I don't blame Blizzard for deciding on enrage timers. I also don't blame myself for being a forum necromancer, because why have someone post another thread about this?
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http://www.youtube.com/watch?v=K-ZA7NLSRhg&feature=player_embedded#t=10s
As for the monk stuff, these so-called changes are somewhat unnecessary and the animations were fine as they were.
Think about it. Can any of you even remember the differences by memory where your barbarian's bash or hammer of the ancients had a different animations when wielding different weapons? Chances are, you can't. As far as I remember, most (if not all) of the Barbarian skills don't look any different and don't depend on what weapons are equipped. Also, can you remember if your Wizard did something different when casting one spell with different weapons are equipped? Yes? No? Maybe? Can't remember? Why is the monk any different?
Whatever they decide on last-minute doesn't matter too much, as long as the animations are high quality. It makes me shake my head is when I hear news about them changing something insignificant 1-2 weeks before the game is released. It makes them look indecisive and inefficient. I don't think there's any part about this game where they actually had a gameplan from the start and executed it with any sort of confidence. It sounds like it's been 6 years of shooting from the hip.
God bless the programming, art, and cinematic teams though. At least they still create high quality work and maintain a level of consistency that's to be expected from the Blizzard brand.
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1. There's no in-game footage. Sure, Blizzard makes great cinematics just like Squaresoft and some other developers, but why sell a game or even base a game on cinematics? These commercials rely entirely on brand-recognition.
http://www.youtube.com/watch?v=KTSxUPJtIjQ
For some reason, no matter how tired, sick or jaded I am, either my hair stands on end or my blood starts flowing when i watch this nearly 10 year-old trailer. I have a funny feeling it's because it's a trailer is pretty much 90% in-game footage and also because the narrator saying "Blizzard Entertainment proudly invites you..."
2. A good sign of a bad movie is usually when a commercial or trailer shows you most of the plot in one session. I'm getting alittle bit of that vibe from D3. Even though SC2 had a polished SP experience, it's trailers and reveals were put out their in trailers and even artwork before the game was released. It was a precursor to finding out that the story was pretty meh and that Blizzard is slowly losing their talent at "world-building."
God bless you if you are getting excited over seeing Imperious rendered in a cinematic. I'm a little curious now to see how they would render heaven, if they render heaven, in-game. Stll, personally I know that it's more about what Imperius does and his dialogue that will shape how good the story is, and possibly even some of the gameplay elements.
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By this logic, you and several thousand other people should cancel your order of Diablo 3 right now and just play Guild Wars 2.
You can't argue with that...