Quote fromWeren't the computers used at Blizzcon absolute beasts?
No, there had high computers but not like crazy insane high end computers.
Quote from "pernunz" »Weren't the computers used at Blizzcon absolute beasts?
Quote from "anakyn" »Diablo II and Diablo II: LoD were available as downloads back in June.
http://www.diablofans.com/forums/showthread.php?t=9565
Quote from "TimesNewRoman" »1: With how popular the WoW UI customization scene has been is there any thought to doing something similar with D3's UI, or will that remain static? I for 1 would welcome UI customization within D3 as I loved working on my own UI within WoW.
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Been done since dawn of video games.
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No, there had high computers but not like crazy insane high end computers.
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Games often need to render many copies of the same model, for instance covering a landscape with trees, filling a room with crates or dead bodies. The calls needed to render a model are relatively expensive, and can quickly add up if you are drawing hundreds or thousands of models in a row.
Instancing is the re-use of model data across a map in order to save memory and improve performance. When a model is placed several times in a map, its triangle data is saved for each occurrence. However if the model is instanced, its data is saved out just once and shared between each instance in the map. This results in a smaller map file and less data to manage.
This is how Gears of War 2 was able to create tons of enemies on the screen.
If blood spats isn't a model then maybe they should look into making the blood into a particle effect using shaders.
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Maybe they are preparing for patch soon??
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Because you'll need one for d2.
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