There was a blog post on the 3 powers already - it's a good idea, but needs better implementation than their alpha version of it.
Very nice art in this blog!
There was a blog post on the 3 powers already - it's a good idea, but needs better implementation than their alpha version of it.
Very nice art in this blog!
Legendary items are still the top tier from what I read since they STILL offer more properties than rares. In the true endgame, say after 2k hours, you won't have upgraded rare items on you. Upgraded rares would be just the step to perfect legendaries.
Magic -> Rare -> Upgraded rare/set/legendary -> Legendary with perfect rolls/mythics
If D4 is to come 2021 they will show a playable demo at Blizzcon. But I personally doubt it that is the case since their official statement after the fiasco last year was that they did NOT had any plans for D4 reveal at Blizzcon 2018.
Yep, I expect D4 announcement with cinematic and gameplay video.
If I have to predict a release year, I go with 2022 in case D4 has open world, and 2021 if it is classical aRPG like D2 and D3.
We could easily get a D4 announcement at Blizzcon 2019 and it could easily turn out to be an FPS game.
Don't get hyped up until we see a D4 gameplay on PC!
If D4 is indeed already 4 years in development and has changed drastically during this time, this means even worse news - its developers are same level clowns as those of D3.
Meanwhile the new PoE patch notes word count is over 9000 - literally. Not a joke! Precisely 10304 words. It even goes above the paragon cap in D3!
Server slams in 2018. Feels BETA man!
D2: HD mod in 2019.
D3: Maintenance mode, more of the same we already have, power creep.
D4: Possible announcement in 2020. If it is not a top-down view it is a no buy for me and the logic is it won't be. It will look flashy and colorful in a 3d perspective allowing people to spend tons of cash on it for cosmetic items.
aRPG/MMO in another universe: I'd love to see a post-apocalyptic (Fallout-like) setting done by a top studio like Blizzard. I think such setting gives a lot more freedom to its designers and would kind of change our focus from the typical things present in Diablo.
Summary: Whatever comes next, it will be oriented with the idea to make money. It won't be done just for the sake of experimenting with something new, it will be well calculated money machine. That said I don't expect miracles. For such to happen passion and freedom are needed. And money does not have to be your main goal. It has to be the art and the gamers. Kind of unrealistic things for the big studios. But at least one can enjoy the AAA cinematics from them. They seem to sell the products well.
Quote from OSW_Zenkiki»
I believe we will see something next year!
Next year is D2 HD. If they are making D4 or an aRPG in another universe it is 99% not a top-down view like D2/D3 and we might expect the reveal of that not earlier than 2019.
Hi, Chris! Thank you for the giveaway!
#wegottrolled
News about D3 upcoming system changes and new gameplay content in the form of 2nd expansion pack.
Also, thanks to DF for the ticket giveaway and future coverage!
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2.5.1, 2.6.0, 3.0 - call it how you like - poll is for patch after 2.5.0 and Necro DLC is not 0% to appear during S11. All options from the poll are possible.
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I just checked diablorank.com and saw that it has paragon filter now. Great job!
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We know what is coming with patch 2.5.0, which should go live in March, but what are your expectations for patch 2.5.1?
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@Nachten: I pretty much expect primals to drop with the next patch. I mean, this is Blizzard, even if things are not optimal, they will just bring them to live.
@homerjnick: What you say is logical and it will be super cool if it turns out just like that. What the other posters are saying is that due to the history of consoles, in the future might appear *new* ways to brick the pure environment you described. I don't enjoy consoles and I have no clue, are there programs like thud there for Diablo or other games?
And btw, the purest form of gameplay mode in Diablo for PC are going to be the Challenge Rifts.
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Ban waves should become a weekly event, because when the primals drop officially it is going to get ugly.
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I like the post from Joe and the direction they have taken with GR balancing. It is far from optimal atm, but their philosophy is right and with the time things will become better.
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Ok, I just realized I was feeding a troll:
http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/130338-paragon-10000?page=2#c30
http://www.diablofans.com/forums/diablo-iii-general-forums/diablo-iii-general-discussion/130338-paragon-10000?page=6#c126
Ironically after 2 years we are again talking about paragon and mainstat cap.
Ah and btw I have no self-interest in D3 (RMAH is long gone). I haven't played since S5 (I am not a non-seasonal player - surprise!). Sad thing is the people from my friend list don't play too. Somehow endless paragon and botting killed the game for all of them. Some will return for the Challenge Rifts, the others will stay with WoW, HS and PoE, just as D3 will stay in maintenance mode for the years to come.0
Yep, that is why the devs are putting the primals in the game: Nobody is excited when he has to farm paragon. But, wait... You said primals are "a horrible idea". You are contradicting yourself again. Primals are exactly added to keep people excited, because with or without mainstat cap 99% of the players are gone after 2 weeks of season's start.
Just to make one thing clear:
1) Primals without seasonal mainstat cap are good for the casuals and bad for everybody else, because of the RNG
2) Primals with seasonal mainstat cap are good for everyone
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You have it written yourself, but you fail to see it. Let me make it easier for you: Because seasons are time limited, time and effort from a player during a season are limited too. Seasonal mainstat cap devalues nothing.
About the RNG: With a seasonal cap, the role the RNG plays gets smaller. Finding some primals will grant you extra mainstat, but since it is capped at some value, it won't matter if it was belt, armor etc... At some point during the season a player will reach the cap and he won't care about the RNG anymore. It will be just: 1) having fun, 2) aiming LBs, 3) switching to NS for more main stat.
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I never say they are not power creep, maybe you misread something.
Power creep is not always something bad.
That is why we need a seasonal cap on mainstat. What this will achieve is the following:
- Players will be free to choose how they want to progress and acquire mainstat: through grinding paragons (grs) or primals (rifts/bounties)
- Public games grouping will improve tremendously
- The RNG layers will be put down to rest
- Competitive, solo and casual players will be on even grounds with the 24/7 grinders
- Botting value will decrease
- Seasons will finally start feeling different from non-season besides stash tabs
Downsides of capping mainstat on seasons only: None.
And if something like character aging is implemented on seasons, botting value will be zero there. But it is a mechanic, which I doubt we will see, while D3 is on maintenance mode (aka too much work for the team).
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I see a lot of people in the thread are using the term power creep incorrectly. This could be, because they don't know the true meaning of the term, which is this:
About character aging:
Character aging would be extremely bad idea for non-season. It is a great idea for season.
I have suggested this last year and it would be even better now, when primals are on their way:
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If they put a seasonal cap on main stat it would be about how you'll want to play the game - focus on GR for exp or rift/bounty for primals. As of now primals are only power creep and some motivation for the dedicated players. But they are a step in the right direction. A seasonal cap on main stat will give the player the opportunity to choose his way of progression through the season. Once the cap is reached - he can either push season's LBs or switch to non-season. With the time the optimal duration for a season based on the value of the cap will be realized.
I would even go further and introduce character aging for seasons. Each character can live for 500 real hours during a season. Once these end the player won't have the option to play any more with this character during the season. Combined with soul-bound items and mats (again only a seasonal feature) this will totally make botting irrelevant on seasons. Because botting will cost you real hours and your character will age.
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@Arydor:
Maintenance mode means no core changes are coming - itemization, paragon system, skill system are going to stay the same. Necro is a DLC and that is quite ok for a MM, because it is just an addition that is not intervening with the core systems.
Primals are a motivation for the dedicated players. The casuals will have to choose wisely what items exactly they need to roll as primals, because a casual player will never be able to roll full primal gear in one season, if he doesn't bot. This however doesn't mean that the casual players won't be super happy when they see that primal rolls.
I agree with you primals doesn't offer nothing new (itemization wise), they are the same as the ancients in this regard, but we don't have to expect nothing new in this direction, because we know the game is in a MM. But when the ancients drop in 2014, D3 wasn't in a MM (ancients back then was a bad choice, the whole itemization should have been reworked). That is the main difference. The other is that the advantage from paragon now is a lot bigger than in 2014 thus primals help a little.
I agree with the things you mentioned needing a rework. Solo play and end game build diversity are the most important topics needing the dev's attention. I follow the official forums closely and there are threads about this every day. If I were a D3 dev I would get nervous only at opening my own game's forums. So I guess they prefer not to do it.
Right now I would love to see a seasonal cap on main stat. Cap it at 15k and make one season with such cap, just to see how this will affect public games grouping, solo play, casual play. I personally think it will improve the player's seasonal experience in many ways. Many old school players will return just to see this in action. And it's a very little work code wise.
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D4 could be a totally different genre thus a necro there would feel different. Note that I am not saying D4 is coming, if a new game is going to get announced this year I would expect WarCraft 4.
Also, primals now have a different role than the ancients back in 2014. As of now D3 is in a maintenance mode, nobody expects miracles. In 2014 everything was still possible. The devs just choose the easy path or the marketing team said "no moneys in arpgs", we don't know. What we know is that right now primals are not a bad choice. What makes the situation bad is that there is nothing else coming. Maybe we should wait, who knows. Or maybe primals will completely turn off the rest of the people still playing D3, if trading or seasonal cap on main stat is not coming. Because when they drop it's going to be a botter's paradise.
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^ You can put TLDW: 1% chance for primal and botter's game.
I have no idea about the exact chance for primals, but from what I read on the forums it is around 4%. If somebody crafts 10k legs we would be able to properly deduce it.
On the topic, as I wrote before 3 months here, something like this is needed:
Bad thing is they are implementing only part of what is needed. And thus as Angry_Roleplayer warns in his video, they are welcoming the botters once again. Good thing is Challenge Rifts are on their way and once these drop, the players will finally be able to compete in a fair environment.
However, as you can see in the above quote I say "this has to be done with a long term vision for the game in order to be effective". Players like Bagstone, who can't wait for the patch to drop, have to know that one day the "godly loot" will be invalidated due to power creep once again, because there is no such "long term vision for the game". I have warned about this 2 years ago.
That is why the people have mixed feelings about the primals. It is not a bad thing, but it should have been implemented properly.