- Jackzor
- Registered User
-
Member for 15 years, 9 months, and 23 days
Last active Thu, Dec, 1 2016 18:16:48
- 19 Followers
- 4,359 Total Posts
- 66 Thanks
-
2
HabeasPorpoise posted a message on Diablo Cutscenes rated by BBFCAww man, only 32 minutes? I was hoping for some MGS4 cutscenes.Posted in: Diablo III General Discussion -
1
ScyberDragon posted a message on Skills and Guns (WIP)post this.Posted in: Completed Work Area - To post a comment, please login or register a new account.
1
Which is why you really don't need to invest all that much time, gear or effort making a follower. They have, what, 4 equipment slots and a whopping total of 12 skills divided into groups of 3? There aren't that many choices involved, and even though its easily useless from our standpoint, if you look at how it will be from the point of view of someone who is just starting to play, it will be an easier transition to multiplayer. I think its a great system, and while I do wish it was usable in higher difficulties its far from the end of the world. Considering the outrage when people thought they would be essential, combined with the outrage now that people know they aren't, Blizzard had to make a choice and I think this is a reasonable compromise.
Of course, compromises always piss people off though
1
Official Blizzard Quote:
You can do poison bolt, which has such poison damage over time like the classic rogue-like skill, you can do a crippling shot which will slow your enemies down which for certain builds like the Barbarian where not having to chase things down is very useful, or you can do rapid fire that increases DPS (Damage Per-Second), and it goes on like that as well, you know, the respecs are very cheap, you can take him and use one of his skills that increases your gem and rune find and maybe you want to go on a mission to find better runes for yourself or take on a boss, and you can change it.
1
1
1
Official Blizzard Quote:
We agree, and they were removed from Traits a while back. (not that you could have known that) So yay!
We don't want traits (passives) to be boring. Even the ones that are pretty bland stat increase type passives, we try to make them feel weighty. Trait points are fairly rare, so that lets us make each point feel a lot sexier to spend. Even if they're just standard +% stat passives, they're BIG +% increases. But, there's also a lot of traits that are fairly intricate in what they provide, and to no small degree can be game changers. Either way they'll be a crucial component to any character build.
Official Blizzard Quote:
@spiri7walker We give them out every 3 levels, the first one at level 3, so 19 trait points are available to spend at level 60.
Despite this more focused approach, it does appear as though there are plenty of choices, including ones that wouldn't initially appear to have a place in a viable combat build.
Official Blizzard Quote:
Lucky increases gold find by 10%. It's tough to say how that kind of thing will balance out. It wouldn't be worth taking until at least Nightmare, IMO, and even then a trait point is a fairly powerful thing. I don't know if I'd spend it on gold find. But, that's kind of a cool choice then, right?
Update to the update:
Official Blizzard Quote:
@spiri7walker Currently all skill and trait points are metered out purely through gaining levels.
1
1
1
The good news is that probably means that if the release has to get bumped to 2012, it will be early on in the year.
1
1