- Jackzor
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Member for 15 years, 9 months, and 27 days
Last active Thu, Dec, 1 2016 18:16:48
- 19 Followers
- 4,359 Total Posts
- 66 Thanks
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Sep 5, 2011Jackzor posted a message on Character Resource PageYea the green orb, to me, looks like what your health globe should turn in to when your poisoned. As for the black and white DH resource, I feel like I'd have lots of problems seeing the black resource. I think the current red and blue are both a different enough shade from mana/health that its fine with me.Posted in: News
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Aug 9, 2011Jackzor posted a message on The Auction House ExplainedBad luck for you. Not only did I rarely see bots, but when I reported them they were pretty quickly taken care of. Farming, and selling items for real money, is something that would happen either way. I fail to see how its at all game breaking now that Blizzard will hypothetically have much more control over the item trade.Posted in: News
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Aug 9, 2011Jackzor posted a message on The Auction House ExplainedClearly you've never played WoW. Because the majority of what customer service does is answer and respond to complaints, most of which are about bots seeing as they made it extremely easy to report people. So their job is in large part banning bots/hackers.Posted in: News
As far as hacking, the only thing they'd ever be able to steal would be Blizzard currency that would only be able to be turned into cash if they hacked the relevant person's PayPal as well. -
Aug 4, 2011Jackzor posted a message on More Beta BuildupWell although it will definitely be the smallest beta, theres no reason for them to have told people to opt in for it unless they were going to give out more keys than the 1000 that they did at Blizzcon. It will be small, but only 1000 people is definitely way too small.Posted in: News
Also, if you live in a city you'll definitely see more than 1000 people. Just saying. -
Jul 12, 2011Jackzor posted a message on ALTernate Styles of LootingWait what? Correct me what I'm wrong but doesn't 'classic' control allow you to turn item names on/off at will, and you just need to hold down the key. Then toggle does the same thing, just without holding down the key. So why is there a dispute over which one gives more control? It clearly comes down to preference, not to mention that you'll see the item name whenever you scroll over it (I guess thats a bit of an assumption, but I feel like its safe to say) so its not like failing to utilize the Alt key will lead to a lack of control over what you pick up.Posted in: News
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Jul 12, 2011Jackzor posted a message on The Future of Item SellingRight, and I was just saying that theres no indication that that will happen (other than its presence in this poll I guess.)Posted in: News
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Jul 11, 2011Jackzor posted a message on The Future of Item SellingHow would something float to the top because its bought? For one theres absolutely no indication that Blizzard would implement anything that can be bought that affects gameplay, and visual things that you have to buy would simply make you look like a noob who paid for a dye or something along those lines, as we've seen with similar stuff in WoW.Posted in: News
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Jul 4, 2011Jackzor posted a message on The Future of Item SellingPosted in: News
Well for starters, things like dyes probably won't have a large place in the economy to begin with. And secondly, no matter how cool something you buy makes you look, everyone (or at least everyone at a certain level) will know that you paid for it. And it will therefore not look cool.Quote from CherubDown
Ophion, you messed up my post! No worries, it's not a big deal.
All I'm saying is, I believe being able to purchase items from an official store does the following:
1. Has an impact on the economy in some way.
2. Makes players look cool because they bought some item from the Blizzard store (when that item could have been an in-game-only item where that person would have to earn that prize).
3. Make Blizzard look like a buncha sleezy basterds.
I don't like it.
Just look at the people who buy the mounts in WoW. Sure, they look cool, but no one is like OMG YOUS A BOSS. Its not like you got some insanely cool mount drop from a tough boss, which would cause people to actually look and be amazed. If anyone does think you look cool, within five seconds of finding out how they too can look cool, they'll see that you paid for your vanity item, and move on.
We're not talking about big items here. It would be things like you can pay to get a Navy Blue dye when an end boss gives you Cobalt. Even if someone paid for the Navy, everyone would recognize that the Cobalt is more of a status symbol and would therefore want it more. Even the people who paid for the dyes would probably want the ones you get from boss drops, and if they're really that concerned about dyes (or some other vanity item) then I'm sure they'd be much more willing to drop large amounts of gold than spend real money.
Blizzard already, in some people's eyes, looks like a 'buncha sleezy basterds' because they make people pay monthly for WoW and also have extra vanity items you can pay for (mounts, pets, etc.) The fact of the matter is they made a few million dollars on the Celestial Steed (or whatever it was called.) You can't (or at least I can't) blame them for taking advantage of people willing to shell out unnecessary monies. And just go look at the response to the Celestial mount. No one is saying anything but "You dumb sons of bitches, you paid $25 for that?!!??!?!" -
Jul 3, 2011Jackzor posted a message on The Future of Item SellingPosted in: News
And what makes you think that people would sooner use RL money over in game gold? Not to mention that a rare in-game drop would generally give you more status than something you didn't put any effort into.Quote from CherubDown
Hah, problem not solved. Person X just bought the $5 dye from the Blizzard store. But person X was the person who was going to buy some other dye from me for in-game gold.
This is all assuming that store items only exist in the store, and in game items only exist in game. Along the lines of the purchasable mounts in WoW. Again, I don't see how so many people are so strongly against the ability to buy items that have absolutely no effect on gameplay. Let some suckers buy them, and that will mean D3 is more of a success for Blizzard, which means we'll probably get more frequent/better content. I'm not saying that buying some vanity item from the store would be a good decision, obviously it would be a waste, but who cares if Blizzard gives some people the ability to spend more money on the game? Especially considering everyone will know that the person spent money on it, so it will just make them look dumb. -
Jul 2, 2011Jackzor posted a message on The Future of Item SellingI fail to see how people getting vanity items (ie certain dyes and the like) is really all that bad. Everyone will know that they paid for it, so its not like they'll somehow be better or anything, and it gets Blizzard more money to improve the game with. Seems perfectly fine to me. If it starts translating into gear that would obviously be a problem, but anything that doesn't improve your character's stats is fine with me.Posted in: News
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Jun 18, 2011Jackzor posted a message on Diablo 3's StoryPosted in: News
IMO the first xpac will be Ureh. It was already shown in the announcement cinematic and they could've already done some work on it. Heaven would just seem to make more sense as the last xpac because it could be a good way to close out this story arc.Quote from TitanREW
Did any1 think gates of heaven could be a possible battleground for A4 or expansion?
we've been to hell, heaven yet to be revealed.
Of course I could be completely, absolutely wrong, as I also don't have any legitimate guesses at what A4 will be.
And oh noes! Dun hurt meeeeee -
Jun 17, 2011Jackzor posted a message on Diablo 3's StoryIts purely speculation about the storyline. We don't actually know any of this stuff. Or at least nothing beyond whats already been revealed through BlizzCon and the like.Posted in: News
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Jun 12, 2011Jackzor posted a message on Item Progression and the CubeIf you look at the link provided in the article, it was stated during a press conference, not a Q&A or anything like that.Posted in: News
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Jun 11, 2011Jackzor posted a message on Item Progression and the CubeDefinitely, and the icons will actually look like your gear this time around as wellPosted in: News
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Anyways, looking forward to 32 minutes of pure win.
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You don't just skip to a boss. You might skip some regular monsters, but its worthwhile to kill champion or rare mobs when you see them. I hope its not just for beta, and it certainly fits in with the mentality the D3 team has expressed before in regards to boss runs.
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Official Blizzard Quote:
We have no idea how the unattuned system is going to work. Or if it'll end up working at all. We're trying out some different options, but we're not likely to reveal much until we're more certain. Maybe it'll be something we feel comfortable discussing at BlizzCon? ... maybe not.
In the same post, Bashiok went on to explain a potential change to the skill swapping system currently in place that would prevent people from swapping skills in the middle of combat.
Official Blizzard Quote:
On a slightly related (?) note we're playing around with having skill swapping locked to being in-town only. We're definitely not sold on it, but it could appear at some time in a beta patch, so FYI. Just be aware it's only something we're trying, and not a permanent solution.
The second half of Bashiok's post caused a shift in the discussion occurring in the topic towards Diablo III's skill swapping system. Many people asked why the team simply would make it impossible to switch skills in combat, which led to this response from Bashiok:
Official Blizzard Quote:
As a follow up, there's no concept of 'in combat' or 'out of combat' in the game, so that's not something we can just hook in to. There could be. We could take programming time dedicated to other features and design and build out a 'combat state' system, but that's programming time away from something else.
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In order to give players an incentive to refresh their Mantras (which, if you didn't know, currently function almost identically to Auras), there has been talk of implementing short term bonuses to Mantras when the player first activates them.
Official Blizzard Quote:
I thought one of us had already posted on this but I'm having trouble locating it... NO MATTER!
We're toying around with making mantras more of an active ability currently. Right now it's just a really short duration buff, which isn't very cool, as stated. What we think will be cool, is that when hitting the button to cast a mantra you get a super-mega buff (or effect) for a short time, and then the buff would lower to its normal levels after.
You can see that design currently on a couple skill descriptions on the site, they're just not reflected in-game.
Keep in mind it's still all of course in testing.
This gives mantras a more 'use oriented' flavor. So while it's a short duration that's OK because you want to hit the mantra button more than once every two minutes, it becomes an active skill. So far we think it's working pretty well.
What we don't want is to have long duration buffs or toggles, because then it may as well be a passive. We want our active skills to be active, and so hopefully this change achieves that.
Mantra of Evasion - Recite a Mantra that grants you and all allies within 40 yards a 30% chance to dodge attacks. Lasts 120 seconds. Dodge chance is doubled in the first 3 seconds.
Mantra of Healing - Recite a Mantra that causes you and all allies within 40 yards to gain increased Life regeneration by 106.4 Life per second. Lasts 120 seconds. Life regeneration is doubled in the first 3 seconds.
Mantra of Conviction - Recite a Mantra that causes all enemies within 20 yards of you to take 20% additional damage. Lasts 120 seconds. Additional damage is doubled in the first 3 seconds.
Previously the sections about the first three seconds weren't included in the skill description, and the change to the other mantra, Mantra of Retribution, is currently unknown. Each skill currently has a cooldown of 30 seconds, so this change would most likely make it advantageous to simply use the Mantra every thirty seconds.
These changes have also raised questions about the Wizard's Armors and the Barbarian's Shouts. Although the Barbarian gains fury from some of his shouts, the Wizard currently gains no bonus from refreshing her armors, and it seems as though a similar incentive could be used for both classes. If that happens, and when the Mantra change is implemented, you can be sure we'll let you know.
So what do you think about the Monk's Mantras? Should they just be passive skills? Should you just toggle them on and off? Or do these changes provide enough of an incentive to refresh the Mantra every 30 seconds? Be sure to discuss your opinion in the topic below.
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