health globes are exactly this
- The same potion you would have used to refill your health after a fight -
EXCEPT THE FOLLOWING - one less potion
Over time the constant health replenishment of health globes saves you time from going to town. During a boss fight you are not going to see a bunch of health globes unless there are waves of smaller enemies that are coded to drop them.
I'm assuming in harder difficulties you will see less health globes...
So all in all, health globes are potions you didn't have to click to pick up and push to use..
- Narutard
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Aug 17, 2008Narutard posted a message on MTV - ‘Diablo III’ Designer Describes How Game Will Appeal To ‘Diablo’ Fans And BroadPosted in: News
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Aug 11, 2008Narutard posted a message on BlizzCon 2008 Coverage by DirectTV Pay-Per-Viewill read the summaru of important noticesPosted in: News
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Jul 31, 2008Narutard posted a message on Diablo 3 Multiplayer To Be EncouragedThese petty differences dont matter if you play hardcore.Posted in: News
In hardcore, if you die, you start over every time. OBV
So, a quick lesson learned and a boo hoo to those who had to start over... :0 -
Jul 21, 2008Narutard posted a message on Bashiok Answers Gameplay Video Concernsit is showing dmg you wierdo...Posted in: News
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Jul 21, 2008Narutard posted a message on Diablo III vs Hellgate: LondonI am a founder of HGL and trust me they had all the right ideas, just like everyone is saying.Posted in: News
But they fell short on their promises and put too much staff into a game mythos, that was a free to play game which was still in beta and got more attention and better reviews than HGL.
Why put so much man power into a game that isn't even going to make you money, and forget about the game you praised as THE A-RPG?
HGL's fault was mythos.
What we can take from the experience and game that was and coulda been HGL are:
- Everyone gets their own loot (HGL unique loot system)
-The linked stash area for easy muling ( a smaller area, not something huge people can take advantage of, aka... a 5x5?)
- Secret areas (cow level, uber boss levels ... yada yada, there was supposed to be a hidden level in HGL but it was pretty much a flub)
- achievements (there are threads on this and came exclusively from HGL)
- viable skill sets from each tree (balancing of sorts, making melle classes more noticeable in combat)
- balanced PVP (not everyone needs ranged and tele to survive in HC)
and so on, HGL had a few good ideas, some to most were never actually implemented, but I pass the buck to D3, honestly.
If you ask why I put so much faith in D3 to fix what HGL got wrong, I will put it simply, because we were told that HGL was "D3"
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I thought of a few other things while doing labs....
- more monster classes, changing the color of early on weak enemies is repetative and unnecessary
- make the economy not biased through people using many bots to continuously run (meph runs)
- make it difficult, make me want to work to kill that guy! This is something that HGL did very well, noteably the only thing. They made end game bosses the hardest shit to do in the world that needed a party just to get the job done because you were an asshat if you thought you could do it alone.
- make certain items stackable, potions, runes... etc.
- make it quick and easy to transfer items to stash. (ctrl click?) -
Jul 18, 2008Narutard posted a message on Official BlizzCast 5 Q&A SubmissionsWill there be free trade available between characters or will the game force us to "mule" all of our items again?Posted in: News
AKA the shared stash idea from HGL - To post a comment, please login or register a new account.
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Which allows us to fight against one another other than the reason of just dueling.
Would create pretty cool gameplay.
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What is this shit, who is running this mess
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- The same potion you would have used to refill your health after a fight -
EXCEPT THE FOLLOWING - one less potion
Over time the constant health replenishment of health globes saves you time from going to town. During a boss fight you are not going to see a bunch of health globes unless there are waves of smaller enemies that are coded to drop them.
I'm assuming in harder difficulties you will see less health globes...
So all in all, health globes are potions you didn't have to click to pick up and push to use..
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first of all peple can't loot your body unless you allow them to.
second, if you die alone in a game there is no way to get your loot back.
Third, there is a point, because you at least get to look at your skills, stat points, gear, and so on and get to remake the guy and add changes as you see fit.
Note the fact that this is only for a set time if you choose to do so.
Not allowing the "ghost" care to do anything is the same as being a dead char, why would I ask a HC guy to come back, that is SC.
Get it now?
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When you die your character is frozen and can only be used in Dead Hardcore player games.
In these games you can pvp and roam the world as a normal player but you cannot:
- exchange items
- collect drops
- gain experience
etc etc
This means that you can still enjoy the power of your old charcter and in a way learn from their mistakes by playing with them in the dead HC games.
Then, when you go to remake your character you will have a better idea of the direction you should take with them.
REASON:
- in D2 when I die I never really get a good look at why. And instead of only getting to duel once and starting over, which takes forever, at least this way I will be able to include my character in just for fun pvp with other dead character copies.
In addition, I think that most people will say - there should be some permanence to the death of HC chars. AGREED!
- for this I say, 24 hour Dead HC game limit, after that your character is wiped. or you may keep their "ghost" like in D2.
Im curious what you guys/gals think
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The people who are crying about the shoulder pads, BIG AWESOME SPIKY PADS ARE SICK!!! oh please blizzard, shrink my shoulders like the current length of my e-peen.
listen... I'm tired of this tried and true bickering about everything..
I completely changed my mind about the colors, I think they do the game great justice.
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In hardcore, if you die, you start over every time. OBV
So, a quick lesson learned and a boo hoo to those who had to start over... :0
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If you have not tried it you need to. The game gives you a pretty cool feeling when you know you could actually die at any second and have to restart ALLLLLLLLLLL over again..
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Looks like the calm before an epic battle
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This picture is found in cain's journel and the first one is a picture from WWI panel , talking about the game.
Update: wtf? my pictures disappeared?[/quote]
If you read the lore along with this picture on the site it described the warrior in Diablo I who entered the cathedral and freed Diablo from the "prison" in Tristram.
From that I can't gather any other information than they have put an awesome picture of a warrior clad in the whales armor obtainable in Diablo I