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    posted a message on Fifth Class Announced - Unicorn
    This stuff is really inspiring!

    I just decided to introduce new monster animation in my mod! :)

    Posted in: News & Announcements
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    posted a message on Fifth Class Announced - Unicorn
    OR
    as Blizzard gave us gender choice now, Barbie males would attack not with Love Spree but with - as Jay WIlson said about some of the early mana orb revision - Balls of Fury.

    After all, "there is nothing better than playing with your friends" and using Love Spree and Balls of Fury attacks altogether for cooperative benefits.

    "Thou shall not pass, evil! Have at you!"
    Posted in: News & Announcements
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    posted a message on Fifth Class Announced - Unicorn
    Why not rename Barbarian to Barbie now? Would be cool to see Barbie ride Pony and Double Love Spree!
    Posted in: News & Announcements
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    posted a message on The Hell mod: exclusive music
    this is for everyone who doesn't know how important music is.

    while you watch that short clip, pay attention how her crying intensifies at the moments of music pus.. sorry, intensification :))

    http://www.youtube.com/watch?v=BS0jOvk5zYA&hd=1

    that's what they call a 'pre-programmed reaction' :)
    Posted in: Diablo I & Hellfire
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    posted a message on Overhaul Diablo II with Median XL
    Funny thing about popularizaing mod thru making it overpowered and less difficult. My experience showed that the easier the gameplay is, the dumber the end users. Good thing I don't have to SELL it, so I don't really care about the popularity and can concentrate on the quality instead of flashy effects.

    I think if people don't play a difficult game because the experience is not fun enough by itself. Balancing it well and creating satisfying rewards for battle itself would do it. D2 seems to be created as a pure grinding game from the start, so there's no real satisfaction in killing, unless you're about to nuke some uberboss. Those are the consequences of the initial gamedesign.
    Posted in: News & Announcements
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    posted a message on Music of Diablo III
    In D2 music was worse than in D1.
    Regarding New Tristram music from D3 - I think it's amazing, I love it. But I really hate world of sanctuary track -too epic and orchestral. Orchestra sounds out of place when it comes to Diablo atmosphere.
    And if I'd be voting for the best Diablo 1/2/3 track ever - I'd pick Catacombs from D1.
    http://www.youtube.com/watch?v=Q0KSoDKE26o

    Apart from this orchestral worldmap track, D3 music is very promising
    Posted in: News & Announcements
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    posted a message on The Hell mod: exclusive music
    2 more Tristram revisions
    They were outsorted, so don't expect much from them

    http://thehellmod.ucoz.ru/Downloads/Music/Exp/tristramv2.04.mp3
    http://thehellmod.ucoz.ru/Downloads/Music/Exp/Tristram3.0.mp3
    Posted in: Diablo I & Hellfire
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    posted a message on The Hell mod: exclusive music
    One more Cathedral variation

    http://thehellmod.ucoz.ru/Downloads/Music/Exp/DlvlJ-1.mp3
    Posted in: Diablo I & Hellfire
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    posted a message on The Hell mod: exclusive music
    Music for Singleplayer mode, Purgatory difficulty Abyss levels:
    written by Kirill Polyanskiy

    http://thehellmod.ucoz.ru/Downloads/Music/Exp/Abyss1.0.mp3
    Posted in: Diablo I & Hellfire
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    posted a message on Diablo1 Sumbliminal Messages
    btw
    dying scavengers sound like diablo's laughter if you slow it down
    Posted in: Diablo I & Hellfire
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    posted a message on The Hell mod: exclusive music
    Catacombs, revision 13 for Singleplayer mode, Purgatory difficulty:

    http://thehellmod.ucoz.ru/Downloads/Music/Exp/catacombs13.mp3

    Hell, one of the earliest revisions for SP Purgatory:

    http://thehellmod.ucoz.ru/Downloads/Music/Exp/hell4.mp3
    Posted in: Diablo I & Hellfire
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    posted a message on The Hell mod: exclusive music
    Now I'm sure this is something that very few Diablo 1 fans heard.

    I could have included this in the thread about The Hell mod, but mainly I'm starting this new thread for those who love music from original Diablo.

    I am not a composer myself, but I'm definetely Necromancer'minded in real world, which means that if I can't do something personally, I find allies who can instead.

    Me as a head of this project, and several composers are working in this direction: creating more Diablo-like music. Or rather, music which rings with original Diablo world, something that becomes its unique atmosphere.

    We haven't achieved much by this time. But we have something to show already. It's been around 7-8 months that we got involved in composing, and I'm planning for much more. Those who will feel hooked by this material might want to stick around our project, because there will be more of this in future.

    Now, I'd like to introduce to you some of our recent achievements - music that made it to some modes of The Hell, as well as some other outsorted exclusive music that no one but me has heard ever.

    This is not all we've got, mind you. It's approximately 10% of the material. It includes themes for Cathedral, Catacombs, Menu, Town, Caves and Credits.

    I believe (and hope) that every true fan of original Diablo will be glad to hear it.

    I'm co-author for the most of these, but the actual composers are: Raphael Reed, Ben Wallace and Kirill Polyanskiy.

    Enjoy!

    http://thehellmod.ucoz.ru/Downloads/Music/Exp/DlvlH-1.mp3
    http://thehellmod.ucoz.ru/Downloads/Music/Exp/catacombs3.mp3
    http://thehellmod.ucoz.ru/Downloads/Music/Exp/catacombs9.mp3
    http://thehellmod.ucoz.ru/Downloads/Music/Exp/Tristram_v1.02.mp3
    http://thehellmod.ucoz.ru/Downloads/Music/Exp/DlvlL.mp3
    Posted in: Diablo I & Hellfire
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    posted a message on help with modding
    AI determines how long a monster waits between attacks, how often and for how long it delays when walking (walk interrupts), how it behaves, how high or low the chances are to retreat if the target player is too close, etc. etc. AI determines a lot. Everything about it is done by hex-editing. Unfortunately, I can't help you as I'm keeon on Hellfire 1.01 codes, not Diablo. If you find the code chunks tho, there's a decent probability that I'll be of assistance.

    Health leech is needed ONLY if the game balance assumes so. In The Hell I made it so that players regenerate life and mana, and regeneration speed depends on high high Vitality and Magic attributes are. This proves to be an excellent passive leech, which doesn't ruin balance, yet solves the problem of having to heal with potions all the time.

    Regarding the battle itself, how much you're hurt depends on how you play and stats combined. Armor class determines how often you're hit. DFE determines how well the damage is reduced (or sometimes - increased). It's about balance also. Things like DFE and AC values are pure data and are adjustable simply, a modmaker shoud be smart enough to do that.

    I modified gold data in year 2006, back then I didn't even bother documenting my changes. So, there are no clues to it now. I might search for it, but it would show Hellfire 1.01 address anyway. I think it's no use to you.
    Posted in: Diablo I & Hellfire
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    posted a message on More Diablo Animations?
    Black is right for shadow.
    However, part of this demon's legs is colored black, which, as far as I remember, wasn't the case originally - they were (very) dark red. Which also looks not like red, but pretty dark, without creating a feeling that it's too dark.
    Posted in: Diablo I & Hellfire
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    posted a message on More Diablo Animations?
    unique TRNs are not really that unique
    all TRNs just have to be picked very carefully

    regarding that white colors: they used to be pure black originally (RGB data 000000h in .PAL file), but got converted to white in the process of extraction/conversion
    Posted in: Diablo I & Hellfire
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