Hi, posting from my phone (it wasn't really friendly)
I'd like to know if you could install forumrunner it supports vbulletin and it enables mobile browsing on iphone, ipad, ipod and android.
Its neat. Saves lots of bandwidth and supports ads (your ads)
I think an interesting way to do matchmaking and wagers in PvP is this:
Form your team, and select the item/items your team wants to wager. Also, you select item types and/or stats that you will accept from opponents. Then, through a wager/match GUI, other teams can search through the list of wagered items, and challenge the team who has items they're willing to fight for.
So basically, the most elite teams will rise to the top quickly, acquiring better and better items. So having top-end gear will basically force the best PvP teams to constantly fight each other, because all the best gear will be won by the best teams.
But other teams might have a good crafter/grinder who pumps out awesome gear from PvE.. Those teams can then put up stakes that are attractive enough to fight the best teams. So you'd have these leet, champion teams who would be constantly challenged by new teams.
That would freaking rock, imo.
That's what I was thinking too. The "hosting" team get to choose if they accept the item of the team that found them in the wagered item list.
But there is a problem, people can look the stats of the host/joiner and choose to not battle anything tougher. That wouldn't happen with automatic matchmaking.
Here's an idea: at the end of the match, if you won, you can open a golden chest with an item level equals to the average level of the opposite team. You can't fight tbe same team more than once a day to prevent abuse.
Well actually, you can't prevent abuse so scrap that.
Jay Wilson currently in coma after a car accident. Rob Pardo to take his place as the lead game designer of Diablo 3. All our best wishes to Jay Wilson and his family.
The difference in the number of players online vs the number of players total (offline + online) will be huge!
That said, I'm afraid there will be a lot more seller vs buyers and that it will take a while to trade your items VS the way it worked in Diablo 2, you could sell your items pretty fast because the sellers had to be online, reducing the volume, so you had more chance to find someone that needed the item (less competition).
I'm afraid nothing will be rare and everything will just be flooded and oversold. Removing all the epicness and rarety of items.
Not really hard to see why they were shut down..... The art direction was terrible and all the other employees were also terrible for not seeing how the art direction was terrible.
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I'd like to know if you could install forumrunner it supports vbulletin and it enables mobile browsing on iphone, ipad, ipod and android.
Its neat. Saves lots of bandwidth and supports ads (your ads)
Thank you!
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That's what I was thinking too. The "hosting" team get to choose if they accept the item of the team that found them in the wagered item list.
But there is a problem, people can look the stats of the host/joiner and choose to not battle anything tougher. That wouldn't happen with automatic matchmaking.
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Well actually, you can't prevent abuse so scrap that.
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The difference in the number of players online vs the number of players total (offline + online) will be huge!
That said, I'm afraid there will be a lot more seller vs buyers and that it will take a while to trade your items VS the way it worked in Diablo 2, you could sell your items pretty fast because the sellers had to be online, reducing the volume, so you had more chance to find someone that needed the item (less competition).
I'm afraid nothing will be rare and everything will just be flooded and oversold. Removing all the epicness and rarety of items.
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I see the year 1812, so yea, not worthy.
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I can see a couple words in this. With all the lack of news, would be nice if we can decipher it.
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meh.
Nothing of value was lost.
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