Can't wait to read the flood of information, and to get my own key, I hope...
- 8/28/2011 10:06:07 AM Posted in: Diablo III General Discussion
8/19/2011 5:12:42 AM
Some people tend to forget that there can never be a real "power-scale", if an item is powerful or not depends on what the character needs and the playing style of said character. For an item to be truly the one and only legendary item that everyone would want, it would basically have to be better than every single rare, in every single aspect, ever, ever.Posted in: Diablo III General Discussion
This, obviously, could be solved by Doomscreams little quote there. Simply by making the legendary specific affixes be that much more usefull than the rare affixes. In that respect some legendaries actually could end up being the ultimate items for some builds, if that build depends on a specific affix that only can be found on a legendary item.
In general though, most characters will potentially be able find a rare that fits their style better than any legendary. Making the rares, for them, the most powerful items. And this IMO, makes perfect sense.
Quote from Simpy7
That's what I've heard. Maybe I missunderstood JW in that interview. Everytime you "recraft" it you have a chance to make it better but many times it will be unchanged and you get a message from your BS "aww, too bad" (but the mats are still spent). I guess the chance of this happening increases the closer you get to the "perfect seed"
I guess this isn't too bad after all. Originally I had a feeling this would guarantee everyone the best items eventually, which it will. But considering how expensive the best items will be to craft in the first place, gaining those last few percentages of attack speed will probably not be incentive enough. This could have an interesting affect on the economy, making materials an ever-needed resource that some players potentially could spend tons of cash on on the RMAH trying to get that perfect roll.
8/18/2011 11:00:46 AM
Isn't the system the exact same as in D2? And I mean, if the endgame is about everyone trying to fill their inventories with legendaries just for the sake of them being legendaries, well.. that doesn't make sense to me.Posted in: Diablo III General Discussion
Quote from Simpy7
That's because you will be able to "reroll" the "seed" of the crafted item over and over again but it will only change the item if it is an improvement. This however will cost alot of money and will take time.
I guess it's a bit like trying to get a skiller from a GC by transmuting pgems in D2 (only that you keep the affixes/suffixes in D3)
Anyway.. this. Are you saying that if I make a crafted item with let's say the blacksmith, but I'm not happy about the stats, I can "recraft" the same item? Knowing that it can not possibly become worse than it is?
8/17/2011 1:15:25 PM
I didn't realize class specific items were confirmed? On 18/25 from the french site it says "Barbarian" on the weapon. Also, do you think 21/25 is the ingame character-screen? Its almost too simple for my tastePosted in: News & Announcements
8/17/2011 1:15:25 PM
I didn't realize class specific items were confirmed? On 18/25 from the french site it says "Barbarian" on the weapon. Also, do you think 21/25 is the ingame character-screen? Its almost too simple for my tastePosted in: General Discussion
8/17/2011 12:50:05 PM
This is just what this game needs, really great stuff! After a few not so popular announcements, this has restored my fate in D3!Posted in: News & Announcements
8/17/2011 12:50:05 PM
This is just what this game needs, really great stuff! After a few not so popular announcements, this has restored my fate in D3!Posted in: General Discussion
8/8/2011 12:49:01 PM
It did indeed! Great job, thanks!Posted in: Diablo I & Hellfire
8/8/2011 6:45:35 AM
Posted in: Torchlight
It's not because of its brilliant "combat depth" but purely on the merit of being a fun, easy to learn/pick up, quick to progress, click to win game.
And Diablo 3 will be different?
But if I cannot "gain" anything, if only symbolicly, by leveling up beyond level 30 (no skill or attribute points to spend) then I'm seriously wondering what the replayability appeal of D3 is going to be?
Your skills get more powefull as you level, do they not?
Well, clearly they do not want the replayability to be having to reroll characters and kill the same boss hundreds of times and not even getting close to max level, and who is to argue? It will still be about maxing out your character, and it will still take forever to do so. It will probably just be more streamlined.
I am going to the Gamescom in less than two weeks so I will finally have some iteration of D3 under my own finger tips.
I will be taking my laptops with me so if I should happen to find something news worthy and/or interesting I will post it.
Do that! I want to go!
8/7/2011 3:50:07 PM
Very subtle Beer :PPosted in: Diablo I & Hellfire
Yeah, it wouldn't be a problem to download it from let's say a site run by evil sailors, but my crappy mobile broadband has a 12 GB limit, and I'm already pushing it! Ended up with at mix of your suggestions, found a NOCD, but it wouldn't work in 64-bit so I had to run it in Dosbox to get it working. I also had to use v1.00 because the graphics got messed up in 1.09b for some reason. I then had to copy the CD to disk and change the CD-path in the registry, so much work! After getting it to work in my desktop without a CD it was just a matter of copying the whole thing over on a USB and exporting the CD-path entry in the registry from my desktop to my laptop. Sadly though, my laptop had some major performance issues with the game.
This sounded too complex, but just wrote it up in case someone else has this issue, and no immediate access to the... uhm... cove.
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