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    posted a message on Malthael is dead
    2/10
    Posted in: Diablo III General Discussion
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    posted a message on need help! for farming furnace someone help me.
    Not sure what you expect to happen here? Someone to be like, "Not only do I not need a Furnace myself, but I am willing to follow you around whenever you're farming and give you one if it drops for me."?
    Posted in: Diablo III General Discussion
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    posted a message on Crusader holiday
    There are twenty threads that have seen activity in the past month. What are you on about?
    Posted in: Crusader: The Church of Zakarum
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    posted a message on ***I noticed something Interesting in the latest PTR Notes...***
    Quote from Foensh

    So after having lvled my monk to paragon 400+ I will finally get a chance to loot some Unity rings...
    Unity is not a rare ring. So your chances will remain unchanged. The rare rings would be Rechel's and Rue Chambers.
    Posted in: Diablo III General Discussion
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    posted a message on New Elemental ring rotation ideas
    You'd have to create an interface for that and I just don't see them putting all that work into one item.

    Why does it matter if you set the order or if Blizz does? It should be pretty easy to watch one cycle and then and base your actions on that. I do not think it is random.
    Posted in: Diablo III General Discussion
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    posted a message on Crusaders are the new Barbs?
    Quote from giovax

    well ok. even when split you have to stay on the same level and double check for stars on the map. for those reason i find split good only in open map or when it is possible to split: just to run ahead of others is useless beucase u'll have to w8 them anyway and, as u said, you still lose time running back for legs.
    Dude. It's NEVER okay to split in a rift. Even if every Legendary that ever dropped was magically put into your bags, you're still missing out on the group XP/MF buff AND any other group buffs brought by individual players.
    Posted in: Diablo III General Discussion
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    posted a message on Crusaders are the new Barbs?
    I feel that this is a player type more than a class necessity. I've seen classes of all types running far afield of the group. Personally, I find it immensely frustrating. I run T6 public rifts with a Calamity. So, besides the obvious XP/MF loss, we're also experiencing a significant DPS loss because one player is doing 20% less damage than they could be. And that's just one buff lost. Nevermind Wolf Howls and any other buffs he could be getting from WD Totems, Monk Auras etc.

    Then you end up losing a ton of time when one of the smart players who stuck with the group has to go running off to BFE to pick up a Legendary dropped by the straggler.

    I don't stick around in groups with one of these guys. Whenever I get one, I finish the rift we're in and then I'm out.
    Posted in: Diablo III General Discussion
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    posted a message on What about pylons in Greater Rifts?
    Quote from Tsesmatas


    Quote from RasAlgethi24

    As the poll clearly shows, no one wants pylons in greater rifts. Blizzard needs to get this through their dense skulls and give the community what they overwhelmingly want.
    "clearly" and "overwhelmingly" are words that are clearly and overwhelmingly inappropriate in this context.
    less than a quarter = small minority
    His point being that this poll's sample size and source is not really useful for drawing any meaningful conclusion.

    A sample size of 73 is not even close to sufficient. And even if 1000 people responded to this poll, all it would be indicative of is the sentiment of people who visit these forums. For every one person visiting these forums, there are thousands of people playing Diablo who've never even heard of diablofans.com. The overwhelming reason being given against shrines is that it adds randomness to the leader boards. What about the majority of players who don't give a rat about the leader boards? What about the millions of people who've played D3 but never bothered to come to this site (or any other) looking to copy some top spec and see their name up in lights?

    Ridiculous statements like "my tiny ass poll says people don't like shrines, so obviously Blizzard is stupid for leaving them in" are just indicative of a type of person who has no capability to see beyond their own nose. Thank God Blizzard has the larger vision necessary to ignore people like this.
    Posted in: Diablo III General Discussion
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    posted a message on 2000% legendary drop rate
    Quote from Koksii

    Quote from Firecrestgo-next

    It sounds like ARPGs are not your cup of tea. Hearthstone is pretty fun for a casual gamer. Try that.
    oh please..dont act like d3 isnt as casual as possible
    Diablo is not really a 2-3 hours per week kinda game. It's a grind game. And, as such, requires a non-causal amount of time sink.
    Posted in: Diablo III General Discussion
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    posted a message on PTR Patch 2.1.2 - Legendary Goblin?
    Is that skele smoking a pipe?
    Posted in: Diablo III General Discussion
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    posted a message on 2000% legendary drop rate
    It sounds like ARPGs are not your cup of tea. Hearthstone is pretty fun for a casual gamer. Try that.
    Posted in: Diablo III General Discussion
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    posted a message on New Paragon Skill
    Quote from Atare7

    Paragon skills are a very little bonus in comparison to time played to achieve that paragon level ! Imo the current paragon skill bonuses should be increased by 50% (all of them)
    I disagree. Each paragon point on its own is not supposed to make a significant difference. You should not feel a difference between paragon 475 and paragon 476. Nor should you be looking forward to them on an individual level.

    Paragon points serve two functions. As a reward en masse and as a tool for character tweaks (ex: tweaking AS by minor amounts to hit BPs or providing defensive stats when your gear is lacking). If you compare the benefits of paragon 400 with paragon 0, they are actually quite significant. Further, Blizz has made it so the first 200 paragon levels are stupid easy to get - so there's no crazy imbalance.

    They are just fine how they are. They are a boost to people who put in the time but are not so significant to put lower paragon level players at a significant disadvantage. It's one aspect of the game where Blizzard pretty much nailed the sweet spot.
    Posted in: Diablo III General Discussion
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    posted a message on PTR Patch 2.1.2 - Legendary Goblin?
    I made a thread about this here.

    There is a section of the patch notes that reads:
    Be on the lookout for the Jewel Hoarder, the Blood Thief, the Odious Collector, and another Malevolent little bugger
    I would love to see what he looks like.
    Posted in: Diablo III General Discussion
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    posted a message on For Fun: Greater Rift 38 Clear with ZERO Paragon Points
    I don't know. This is a pretty poor experiment since we don't have a control. It would be nice to know what you are capable of when you don't gimp yourself. What you've shown here is meaningless without context.

    For ease, let's say that going no-paragon dropped your dps by half and you finished it right at the 15 minute mark. If you then did the same rift fully allocated and finished it at 7m30s, then this would actually prove that gear is the prevalent source of your clearing ability. In order to prove that skill plays a significant role, you would need to clear the same level in a good deal faster than half the time.

    Quote from Jaetch

    But L2P > everything else.
    I strongly disagree with this. I get that you're trying to show that skill is important (and I agree with that notion), but this accomplishment (gz btw) would not have been possible if, say, you made so simple a change as removing your chest piece.

    Both aspects are very important. But until I see a naked GR38 clear, I don't see how anyone can say that gear takes a back seat to skill.

    I think what this video may highlight is that fluctuations in numerical stats (not gear) are less important than one might think. A lot of people already know this though. It's why we take RoRG even though the stats on it are pretty bad compared to what's out there. A small loss in numbers can be more than made up for by the greater whole.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Ramaladni gift
    I've currently got five extras and they were kind of a pain in my stash. I ended up sticking them on the same mule that carries all my crafting mats and problem solved. I think the problem lies in how people play the game. If you have lots of alts or use different weapons for different occasions (or are cursed by RNG), then you will definitely struggle with these. If you stick mainly to one character then it ends up being less of a problem.

    How smart you are about using them is definitely a factor too. Lots of people aren't patient enough and will drop one into the first Helltrapper (or whatever) they find instead of farming out a top notch one first.

    That said, Gifts feel like the kind of item that should be earned by work and not by chance. Rather than dropping randomly, it seems like you should be guaranteed one after X hours of gameplay or be able to purchase one for 2000 Blood Shards or something.

    Beyond that, they definitely were implemented pretty poorly on a technical level as well. They are treated like half item and half crafting mat. It makes no sense that you have to ID them and the bug where they drop with no text still exists. What kind of crappy QA process didn't catch that one?
    Posted in: Diablo III General Discussion
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