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    posted a message on Paragon 10000!

    Let me try my hand at explaining the argument against the current paragon system:


    The issue is not that playing more hours = more paragon = more power. I am not suggesting that those players who invest more time should not be rewarded for doing so. The issue is the rate of reward given relative to time spent is not a constant in this game. Due to the continuous power creep in each patch the amount of paragon you can earn in an hour becomes higher with every season/era. This ultimately means that the gap in power between players who invest more time and those who spend less time becomes bigger and bigger and will continue to do so with every new patch.


    I would not ask for paragon caps or for paragon to not increase the power of your hero, I simply want the power differential between playing 4 hours a day and 5 hours a day (as an example) to remain constant with each new season/era.


    Here is an example of what I mean about the widening power gap:


    If you go to diabloprogress and look at the leaderboard for paragon earned in season 1 you will see that the number 1 paragon earner reached 1076 paragon by the end of the season. The number 60 earner achieved 877 paragon.

    Do the math and you see that the difference in paragon between the highest earner and the 60th highest earner is 199 paragon or 995 mainstat.


    Now do the same thing with the season 3 leaderboard and you see that the number 1 earner has already reached 1821 paragon while the number 60 earner has 1226 paragon. That's a difference of 595 paragon or 2975 mainstat. Even if you think Vajet is an anomaly comparing the number 2 earner to the number 60 results in a 416 paragon or 2080 mainstat difference.


    Season 3 hasn't even finished and won't be as long as season 1 but already the difference in paragon between players is drastically larger than it was in season 1. This is because the paragon system has no provision to maintain a constant rate of reward to time invested. This trend will only continue with each patch creating larger and larger power gaps for the same differences in playtime unless the system is revised in some way.


    Unfortunately I don't know if there is any way to stabilize the system without releasing the next expansion. Blizzard has stated that they never want you to log in to the game and feel less powerful than you were before. Making a retroactive change to paragon rewards would certainly do that. Conversely making a change to the system now with out applying it retroactively would give an unfair advantage to those who have already earned high paragons as other players would no longer be able to use the same means to catch up. The most likely scenario is for the next expansion to include an increase in max level from 70-80 as was done for RoS thereby allowing Blizzard to more or less reset everyone's paragon and implement a new paragon system with out negatively impacting anyone's power levels.


    The point I believe of threads like this one is not to complain about haves and have not's but rather to bring attention to a system that has not kept up with other changes to the game in the hope that it will not be overlooked when the opportunity arises for Blizzard to re-balance the system and bring it back in line with the current direction of the game.

    Posted in: Diablo III General Discussion
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    posted a message on Last Diablo related post until Diablo 4 comes out !

    Speaking of things that "SUCKS ASS", I saw this one thread on this one forum and the guy was all like "Blizzard sucks, game sucks, barb sucks. QQ, I quit".


    Yeah that sucked ass hard.

    Posted in: Diablo III General Discussion
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    posted a message on Hellfire Amu, could it be more fun?

    The idea of making key farming something more engaging than max out movement speed and run around a map killing nothing while looking for the warden is a good idea. 15 minutes is waaaaaaaaaaay to long but your core concept is not bad. Maybe something similar to a cursed chest event would be more appropriate. The idea would be to kill x amount of enemies and then spawn the warden. The faster you can clear the faster you get your key and at least you're killing things rather than running around wildly, cursing and trying not to fall asleep.

    Posted in: Diablo III General Discussion
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    posted a message on Diablo 3 from the point of view of a person with anxiety disorder

    WTF happened to this thread? OP tried to inspire people with a story about how much fun this game can be when you remember to enjoy your own accomplishments and somehow everything went to hell. Congrats Krathoz, you deserve it. It's reasuring to know there are still some people in this game who can play well and log out at the end of the day with a smile on their face.

    Posted in: Diablo III General Discussion
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    posted a message on Plz no important season only items

    I used to be completely against seasons, I mean why give up months of work farming gear and paragon right? Season one I played only till lvl 70 to get my transmog and then deleted my seasonal character so no one could ask me to play seasons with them (also needed another mule). As season 2 approached I became more and more tempted to try it out just to get a change of pace. Sure the season exclusives are neat but it's not that hard to wait for them to come around when the season ends. I went in thinking "lets try this and if it sucks I'll go back to normal before the end of the week". The only time I've spent in non-season since S2 started has been to delete characters to make more seasonal characters. I can't say you will feel how I do but to everyone who thinks seasons will rob you of all your hard work and effort I hope that at some point you give it a shot. I understand exactly why you don't think it's worth it because I felt the same way. I hope that if not in season 3 at some point you will try it out, find a group of friends and make a call to try it out for 2-3 days. Maybe you will love it like I love it, maybe it will reinforce your position that seasons aren't worth it, either way that's ok at least you'll know. There isn't that much to lose, just try it once for a couple of days and whatever the outcome at least you can be sure that you've made the right choice for you.

    Posted in: Diablo III General Discussion
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    posted a message on Torment 7 & 8

    Grifts as an option in place of higher torment levels would be fine except that to run Grifts you must

    A: first run a T6 rift anyways to get a trial key

    B: do a trial which on top of being mind numbing can also be difficult to land on exactly the level you want when you are sandbagging.


    I would have no problem with Grifts being the alternative to T7+ if it weren't for the additional steps required to open them.

    Posted in: Diablo III General Discussion
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    posted a message on Zero dog gear in its state and impact
    Quote from RasAlgethi24»
    People should not have such a huge advantage from gear thats no longer attainable.
    Exactly. If there are going to be leaderboards we should at least be competing on the same playing field. I don't fault people for using it if they have it but at some point blizz needs to make this a fair(er) fight.
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Which bow for current patch
    I agree with the other posters that Etrayu is most effective with Calamity edging it out in some group scenarios. One thing to consider though, if absolute max efficiency is not your only concern then spend some time with the Kridershot as well, it is a great training tool for the upcoming patch since it encourages you to practice aiming, positioning and damage avoidance skills that will be required in the new M6 builds.
    Posted in: Demon Hunter: The Dreadlands
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    posted a message on Crusader Help and Critique thread. - Post Gear/Build queries here.
    Quote from Bormid»
    Hi,

    I recently changed to Stampede from Shotgun.
    This is my profile: http://eu.battle.net/d3/en/profile/Jebe-2665/hero/38720693

    What should I improve on? A single horse is critting for 27-29 milllion. Seems kinda low?

    Thanks!

    EDIT: I mostly do normal rifts. CDR is about 55%. I think the main problem is my Stampede dmg.
    Single biggest thing you need to do is take all of those diamonds off of your armor and replace them with rubies (excluding the helm of course). Otherwise looks like you already know what you're doing.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Legendary Idea Submission for Blizzcon
    As much as I want some of the suggestions in this thread I suspect they will go with something that is non class/build/skill specific, more along the lines of the shard of hate (although they kinda screwed DH on that one). My suggestion for an everyone can use it leg is a ring or amulet with the ability to give the player elite affixes, something like:

    "5-10% chance on killing an elite pack to gain a random elite affix for 20 seconds"

    It's about time we got to throw down some arcane sentries or become electrified. I'd love to see a 4 man group running around with fire chains between them as well. They could call it a lesser soulstone ring or something like that to justify absorbing elites and gaining their powers.
    Posted in: Diablo III General Discussion
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