• 3

    posted a message on Idea for Ramaladni's Gifts

    10 Ramaladni's adds a socket to jewelry. 100 Ramaladni's to change a second prefix on an item.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on The Ultimate D3 Farming Playlist!

    Hammerfall.

    Posted in: Off-Topic
  • 0

    posted a message on EU GR 125 4man NS

    They also have no souls in Asia.


    Ontopic: I thought you would link a vid. I'm disappointed.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on First useful Primal

    Did a great many rifts/greaters since the patch, still no primals whatsoever. I'm starting to suspect sum ting wong.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Item Dreams/Should-haves
    Quote from Fearlackgo-next

    Agreed. Uliana's needs more love. I have a Cold Uliana's, and the most I've seen it hit is 30 - 35 Bill per hit on Crit with CoE. Reasonable amount of damage, but it needs an upgrade. Hopefully in the next patch.

    My UE DH hits like 200b with CoE. And Multishot is always available. And hits all enemies, I don't really need to group up mobs. With Uliana it's like, CS, generator, explode, wait, repeat. I find the damage output to be very underwhelming, especially when compared to a generator build or even Inna's. Would be nice if they made a new item giving players a reason to choose Uliana again. Like "Monsters hit by 10+ explosions take 500% more damage from your exploding palm" or "Seven Sided Strike cooldown is removed but you now you have 50% dmg reduction during SSS instead of being invulnerable". Would love to see more suggestions.
    Posted in: Diablo III General Discussion
  • 0

    posted a message on Item Dreams/Should-haves

    A ring that doubles your max discipline for 60 seconds after killing an elite pack.


    A bracer that gives you the Whirlwind-Hurricane rune and it's effect is 200% more potent.


    A ring/armor that makes enemies take 10% more damage on every consecutive hit by Exploding Palm. (Uliana really needs some love)

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Blizzcon 2016 Schedule + Map revealed

    There will be nothing new.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Season 7 and 2.5 suggestions?

    Group meta is exactly the same as previous season. They pull this again and many will quit.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Forget about bows
    Quote from Lunasitygo-next

    So is 95 the new 80

    Another 15 gr level creep

    Or maybe even higher

    Not for the casual player. Most people setting these records are over paragon 2k. I think between 85 and 90 will be the maximum reasonably normal people will pull off. Which is what barbs, crusaders and wizards can already do nowadays.
    Posted in: Diablo III General Discussion
  • 1

    posted a message on PTR LeapQuake is dead

    Same thing with my DH and vaulting, it's slow and it feels like you can't "link" multiple vaults together. It's only in the PTR though (happened on previous PTRs as well) so it should be smooth again on live. But yeah, it's less fun testing like this.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Forget about bows

    PTR is meant to speculate builds and classes. And knowing Blizzard they will rather buff the other classes instead of nerfing one.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Forget about bows

    Marauder4 + Shadows 2 with Sword of Ill Will and Razor Disks is rly rly strong. I see people already done 95+ with it. 80 is a cakewalk. Seems like the return of the DH?

    Posted in: Diablo III General Discussion
  • 0

    posted a message on 2.4.1 Datamine Commentary & Release Dates

    Let's just focus on discussing the new patch, instead of ranting how bad this game is. You know what to do when you think a game is shit.


    What I wonder most is if buffing all the sets that are not DMO saves this game from having the same group meta every single rift. Will Wrath of the Wastes 4-piece make this set stronger than Raekor? Will Firebirds 800% increased elite burning damage be able to compete? Didn't they just "do something" like buffing sets with 20-33-50-100+% extra damage and see where this ends? I wonder what their vision is.


    All I want to see is every class having a decent shot at being a main DPS or zDPS in every rift. I hope the devs share this thought.

    Posted in: Diablo III General Discussion
  • 1

    posted a message on Idea for Legendary Gems

    Yes I would definitely like that.


    Some of my ideas:


    Bane of the Powerful: Deal double damage for 20 seconds after killing an elite pack.


    Bane of the Stricken: 2% chance on hit to instantly gain 10 stacks.


    Bane of the Trapped: Enemies under control impairing effects have a 5-10% extra chance to be critically hit.


    Enforcer: Increase the attack speed of pets by 25%.


    Estoteric Alteration: Your armor is enhanced by 5% for every 10% of life missing.


    Gem of Ease: Pools of Reflection don't drop off when you die.


    Gem of Effacacious Toxin: Chance on hit to instantly deal the remaining poison damage.


    Gogok of Swiftness: Every consecutive hit on the same enemy increases your attack speed vs him by 5%, stacking 15 times. (for this to work the gem will need a rework which allows it to have more levels)


    Mirinae: Smitten enemies have their damage reduced by 25% for 5 seconds.


    Molten Wildebeest's Gizzard: Also gain a shield for 200% LPS when under 25% life.


    Moratorium: When you clear all remaining damage, gain invulnerability for 1 second.


    Mutilation Guard: Also gain 25% ranged damage reduction.


    Pain Enhancer: enemies who are killed while bleeding heal you for 2% max hp.


    Simplicity's Strength: Your primary skills do an extra 50% area damage.


    Taeguk: is already being changed for next patch but I'd suggest something like stacks won't fall off/getting rid of the timer.


    Wreath of Lightning: Lightning conduits have a chance to group all enemies within 15 yards together.


    Zei's Stone of Vengeance: Killing an enemy at 50 or more yards away stuns all monsters withing 30 yards for 1.5 seconds.

    Posted in: Diablo III General Discussion
  • 0

    posted a message on Next Patch or Game Suggestions.

    I don't like the state in which competitive 4-man GR's are. Just like in past seasons there's only one main DPS class, and the same zDPS as before. It just shifted a little bit (last season it was monk/monk/barb/wd, now it's wiz/monk/barb/wd). I would like to see every class being able to be the main DPS, or being support as well. I would like to see the whole GR thing being reconstructed, with more than one DPS in a game becoming viable again.


    And not only because my main is DH and this is the second season there's no place for him in competitive GR...

    Posted in: Diablo III General Discussion
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