Full immunity is just plain obnoxious, I feel if it is something that a player cannot reach (full immunity) it shouldn't be something a creature can gain unless it reasonably would naturally have a resistance to it. (a fire demon probably wouldn't care how many balls of fire you hurled at it, unless of course they are literally "balls on fire".)
Resistancemakes more sense than anything, I feel knowing which spells and attacks and equipment to use on which monsters is part of the game. I remember stocking up on freeze resistant armor when going up against Duriel(I HATED that guy). I know those kind of attacks were coming so i prepared.
- Sryii
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Member for 15 years, 10 months, and 3 days
Last active Wed, Aug, 17 2011 09:31:08
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Mar 5, 2009Sryii posted a message on Bashiok on Runes.Actually I loved the system in HGL. You could break down dropped items to different components and then use them in combination with a rarely acquired component (nano shard) to upgrade your weapon even higher. On top of that there was the ability to add specific items to a weapon to give them specific and known properties (mainly elemental damage) but it also altered its appearance. It at least gave you something to do with good drops on weapons you could use other than hock them.Posted in: News
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Feb 13, 2009Sryii posted a message on Interview with Leonard Boyarsky provided by GameproWell I don't know about the rest of you but the German link isn't working for me. Here is another one to game pro with the same interview.Posted in: News
http://www.gamepro.com/video/news/132790/diablo-3-interview/:thumbsup: -
Jan 9, 2009Sryii posted a message on Plenty Of Activity Today On The Diablo 3 Battle.net Forums: Trading, UI and Direct X.Posted in: NewsQuote from "MijnWraak" »I don't see WHY anyone even came up with a question about DX10 anyways? Diablo has never been about state of the art graphics - or any blizzard game, for that matter. Whoever expects Crysis graphics with crap gameplay will thankfully be highly dissapointed.
I think it is more of a concern for those who have graphics cards that "aren't allowed" to do DX10. If I remember correctly the Geforce 7700 kicked the but of most of the 8000 series cards and yet you were forced to go to 8000 if you wanted DX10. Basically get a worse card for better graphics, which is just plain stupid.
It is a concern for those who have a budget system with cards that cannot be upgraded to PCI express but still want to play D3!
On a side not I am glad Blizzard will not bend to the diabolical forces thrusting DX10 and the pointless upgrading of graphics cards on everyone:thumbsup: -
Dec 11, 2008Sryii posted a message on Diablo III Website Animation UpdatesThat looks so cool.Posted in: News
Just out of curiosity have the World environmental backgrounds always moved as well. -
Nov 12, 2008Sryii posted a message on The Diablo 3 Rainbow T-Shirt SurveyOf course I'd get it if only to piss off those who take the coloring scheme way to serious:DPosted in: News
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Oct 6, 2008Sryii posted a message on BlizzCon - Pick the Best Diablofans QuestionsPosted in: News
- Will day-night changes, atmosferic effects (snow, rain,...) amd terrain differences ( sand, grass, altitude,...) have an influence on monster's AI, character's behaviour and overall gameplay? If so how?
- Can you talk a bit about storage/chest/horadric cube, and how item management will be improved in Diablo 3? Will there be an (near) infinite amount of room, renameable tabs, etc?
- If a player feels like a change of environment, will there will an incentive to go back to previous acts or parts in the story and find new content unlocked there?
- Will there bee a mechanic similar to the waypoint system, or will we have to travel to each area ourselves?
- What improvements are they making with mercenaries; will they have skill trees/stat points which we can allocate? Also, is there any chance of seeing previous D2 characters as mercenaries?
- Are attributes returning and in what form?
- Will we have an advanced stats window showing stats like:
- Increased attack speed
- Increased spell casting speed
- Fast Run rate
- Fast Block rate
- Recovery from hit speed
masternic35 #49
- Pertaining to that, Diablo II didn't have much storyline or that feeling you get when you read a book; it had cinematics between Acts, but maybe a few minutes, as compared to the roughly 5 hours of gameplay.
USNSEALs #31
- Are Blizzard implementing a new system for skill usage that will encourage a player to spread out their skill points rather then save them up for the big skills at the bottom of the skill trees?
- Are you taking any steps to prevent/reduce rushing?
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Aug 5, 2008Sryii posted a message on MTV - Necromancer May Return, Diablo 3 Expansion Confirmed?I love the necro! Well this made my day. . . possibly. I think that the expansion is a great place to bring back old characters. It seems like that way people are forced to try out the new but will eventually get the chance to go back to the revamped (hopefully) old classes.Posted in: News
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Jul 30, 2008Sryii posted a message on Diablo 3 Multiplayer To Be EncouragedI think that they realize that cheating is a real problem and will address it more aggressively. I think Blizzard has realized the negative impact of gold selling, set selling, and faked items. This type of gaming business is about customer satisfaction. If we aren't satisfied with a challenge because people are cheating and ruining the fun it is bad for business. I almost am hesitant to buy D3 because there was rampant cheating but I trust they will address this issue better than in D2.Posted in: News
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Jul 21, 2008Sryii posted a message on Diablo III vs Hellgate: LondonI feel that article brought up a lot of great points. One thing that it neglected, and that I find very important, is that FSS is not a well established game developer with years of experience, independence, and vast resources. (like blizzard)Posted in: News
Here is my point: If FSS had not played up the idea that this would be a D3 or even said they were from blizzard I would think that in its own right HGL has a lot of things going for it. The level randomization is beautiful and diverse in some areas, other it sucks. The items are intertaining and the being able to dismantle the components and create something new and better is one of my favorite parts of the game. Even the fight is pretty good most of the time.
But FSS is not Blizzard. They had evil overlords directing their actions and wanting deadlines and due dates. The first games blizzard put out were not spectacular but very entertaining. It took time to get to the point where they had the ability to say we will never put out a game that isn't ready. FSS has bills to pay. A lot of them I am guessing, as game developement has changed dramatically over the last ten or fifteen years. It went from a small group of coders with some knowledge of graphics splicing together a game in a short amount of time that was fairly interesting and being a hit to modern day where development takes years, huge staffs dedicated to the multiple different aspects of the game(texturing, shading, coloring, splines, art design, physics, AI, etc.), and massive ressources to accomplish it all in a realitively short amount of time so that you don't go completely broke in the process. Its hard and I don't think we, the gaming community as a whole, credit for what they have accomplished. They shot for the stars and fell short. Oh well, they have another great game, Mythos which really hasn't recieved the credit it deserves as being far more D2 like with great elements and a lot of fun.(Honestly, the first time I played Mythos I suddenly found that I had blown more than 3 hours of time and had not even realized it. That is a sign of a good game.)
I agree with the author on many points. HGL is not D3 and is not nearly good enough. One thing I though was funny that one of the titles in the article was "The Day the Music Dies" when honestly HGL has some of the best adaptive music scores I have ever hear with very excellent sound effects. I will state unequivocally that I disagree with the idea that they stole production notes from their former employers.
That is my two bits. -
Jul 19, 2008Sryii posted a message on Blizzard: Why Corpses VanishPosted in: NewsQuote from "MagikOne" »Just because wont we returning, doesnt mean that corpse explosion will not be returning aswell. Hey, they may have a new attack, "Corpseless Explosion!" basically telekenesis.
Lulll
Yeah! Hope is renewed! Although causing monster minds to spontaneously explode through sheer thought does sound like a fun skill. Might have problems with skeletons though^_^ -
Jul 18, 2008Sryii posted a message on Blizzard: Why Corpses VanishBah! I love necro. I will miss him if he goes. Corpse explosion rules! Incredibly effective in cramped corridorsPosted in: News
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Jul 18, 2008Sryii posted a message on Blizzard: Why Corpses VanishPosted in: NewsQuote from "Erevos" »You probably dont know european history and you dont deserve the answer... but just because U.S.A is saying F.Y.R.O.M as Macedonia that doesnt mean that the name has been recognize oficially by anyone! so.. keep your idiotic thought and read history and learn about it!
Wow! Such hate! You are right my European History education is focused more on the Baltic area rather than the Balkans. But honestly there is no need to get rude about it. Here I was assuming that because the U.N. and the EU considered the name FYROMacedonia legitimate that they would be considered people other than the US that recognize it as such. I guess I was wrong!
Haeon: Thanks for looking that up! Even though it is old it doesn't mean it doesn't fit. Thank you.
Edit: It seems that the governing body there like to refer to themselves as the Republic of Macedonia perhaps we should refer to them as they wish to be called.
Source: http://www.vlada.mk/english/index_en.htm
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Jul 17, 2008Sryii posted a message on Blizzard: Why Corpses VanishPlease do look up that source Haeon. I am very interested in that. I don't remember hearing that from Bliz but it would be a very important element in the storyline and how the game play works.Posted in: News
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Jul 17, 2008Sryii posted a message on Blizzard: Why Corpses VanishPosted in: NewsQuote from "Erevos" »off-topic but Macedonia is a city in Greece and not a country!
i think after the first few battles in D3 we will not care about corpses. and here is my logic... the enemies are demons and creatures of hell right? so after they die the body's are dissapearing and they are going back to hell... its pretty logic to me...
Hey look! Foot in mouth. While it may be a city in greece it is also a country right next to albania and bulgaria.:D
Maybe you should trust the guy who lives there. - To post a comment, please login or register a new account.
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Though it might not be sad for some.
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I am pretty sure that a plethora is a type of dog.
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Resistancemakes more sense than anything, I feel knowing which spells and attacks and equipment to use on which monsters is part of the game. I remember stocking up on freeze resistant armor when going up against Duriel(I HATED that guy). I know those kind of attacks were coming so i prepared.
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http://www.gamepro.com/video/news/132790/diablo-3-interview/:thumbsup:
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I think it is more of a concern for those who have graphics cards that "aren't allowed" to do DX10. If I remember correctly the Geforce 7700 kicked the but of most of the 8000 series cards and yet you were forced to go to 8000 if you wanted DX10. Basically get a worse card for better graphics, which is just plain stupid.
It is a concern for those who have a budget system with cards that cannot be upgraded to PCI express but still want to play D3!
On a side not I am glad Blizzard will not bend to the diabolical forces thrusting DX10 and the pointless upgrading of graphics cards on everyone:thumbsup:
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Just out of curiosity have the World environmental backgrounds always moved as well.
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Ouch for HGL, but I have to agree. Any new start up game company should closely look at flagship for what not to do. They had some elements of Blizzard; great ideas, pushing a genera, using a great back story and somewhat decent story line. Oh but the failures, namely releasing too early and not fixing the massive bugs or unfun gameplay aspects.
This is the reason I will alsyays love Blizzard, they take their time no matter what. No artificial deadlines, I bet if there was a huge problem two weeks befor release they would postpone it until it was fixed. The down side is that they don't crank out games like crazy.
I will respect (and burn with a fiery hatred) for their disission to take really long development times to make a game great.:evil:
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