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    posted a message on GR61 solo World First Season 3

    Nice vid. what is goal with this in terms of playstyle as you chose to skip packs or an entire level at some point

    Posted in: Wizard: The Ancient Repositories
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    posted a message on How to fix jade in 2.2

    I already said this but I think the set should remove cd and add a mana cost to soul harverst. Also the spell effect could just simply appear around the area you click rather than around you

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on True Archmage! (Tal 6pc) Build Ideas

    Do yall think tal rasha is gonna work out in solo when it comes to high grifts? I mean grats on the 50 clear but to me it seems like if it's not slow melee monsters you are screwed. I mean in the last vid on the second floor all it took was a soul lasher to make everything painful. Surely I know wasp/ranged goat, or act5 monsters always gonna be more difficult but without teleport and with the general flaw in wizard that you supposed to live through things without immunity I don't know how it can work out on the average. Maybe sacrifice bastion for unity since your damage won't seem to be a problem anyway.

    I threw together a shitty gear on ptr just to try the set, on 39 with meaner monsters I died like a million times, it was just that my damage was so over the top I still was able to complete.

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Let's talk about Delsere's Magnum Opus

    Don't you think a full set + balstions of will + some mm-conflag/mirrorball/hydra build should be at least on par with FB at least? It doesn't look terribly behind

    Posted in: Wizard: The Ancient Repositories
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    posted a message on True Archmage! (Tal 6pc) Build Ideas

    I've been trying this and, true, insane damage even with really shitty items. (I'm wearing horrible tal amulet and focus/restrain, basically having 26% chc and so on). This set really needs a good skill setup. Half the problem was before you not being able to put together any real synergy besides EE, but item and follower procs fixed that sort of. Now you just throw together a nonsense build just to proc meteors which at least do damage now. It feels really clumsy.


    Also Energy Twister is bugged?! I can't cast it over any gap or obstacle on the ground like you can do with every other spell. Also the bracer effect doesn't work on champions (even on knockback-able mobtypes)

    Posted in: Wizard: The Ancient Repositories
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    posted a message on Rimeheart
    Quote from Zelacus
    since each magic missile can now proc stuff
    wait, they changed it back or...? I'm pretty sure there was a nerf long ago that the extra missiles can't proc anything
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Wizard Theorycrafting - Perma Archon Demonstration (Video)
    So how is this build coming along? I'm kinda interested since I simply cannot imagine how you'd beat firebird apocalypse ability to melt down mobs in just a few seconds while you just keep moving forward, especially if you only pick up orange.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Ranking Legendary Necks for Solo Rifting
    wow thanks for the info on conflag.

    for astral presence: I think it's quite ideal if you don't have to "overcast" it since you often find yourself kiting or going around trying to pull as much as possible. in my experience it is rare-ish, or hard to accomplish, that enemies get tanked by the map+follower (doors, narrow caves, etc.). So most of the time they tend to leave the blizzard area quickly. Or simply you just didn't put it at the absolute perfect place. I think it's useful. For guardians, yeah, not so much.

    My best is only 37 because I don't have Furnace or SoJ, but It's really hard to imagine that you just cannot TP or double TP out of the frozen it kills you so instantly. Unless it's a small room and the blue champs spam 9 on top of you or something, but Idk. And you would still wanna get out as fast as you can because of the cc. Maybe I misunderstand you completely.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Ranking Legendary Necks for Solo Rifting
    I have never seen a really good eye. not sure if it comes with fix stats but I imagine that amulet is pretty rare in a useable form.

    Do you really want glass cannon? why wouldn't you pick conflag. or even astral presence? are we talking about apocalypse fire bird?

    Not quite understand how you put cold first since, correct me if I'm wrong, but it doesn't give you freeze immunity. So you'll have to move out of frozen even with that amulet, and for frozen pulse it's just not worth it. Jail and thunderstorm is the real unavoidable dmg you want to be immune to in my opinion. If you're going with force armor I think mara is also a real contender since there are so many poison crap going on hitting for ridiculous dmg and you won't get oneshot by jail and thunder. For rift guardians mara is possibly the best one.

    if you don't have to consider witching hour, blackthorne amulet with belt is really not that weak with the extra vit and elite dmg. I think a worthy Traveler's pledge - compass rose combination is a bit harder to pull off since it means you don't have unity or soj, and then you might as well go with rorg and cindercoat/magefist.
    Posted in: Wizard: The Ancient Repositories
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    posted a message on Ring reroll
    Hello guys. So I got a unity with the following stats:

    452 int

    CHC: 4,5%

    CHD: 48%

    I am pretty unsure how to reroll this. Though chc is a minimum i'm not sure if the int is worth more or not. Suggestions?
    Posted in: Wizard: The Ancient Repositories
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