It's clearly not the problem that there are exp builds.. they are NOT effective at running rifts for time or anything but exp. IMHO No one should be running an exp build in a public game ever, you are handicapping your team to benefit yourself. If your guild wants high PG and they understand the limiting factors of doing then good for them let them do it.. BUT if it were me, I would hugely decrease the benefit from exp items. I play all the time and I could care less if exp were in the game at all. I like PG but the fact that people compete on the same leaderboards against people who are 1500 pg when they are ~800 (which legitimately is all anyone should ever need or have played to) .. thats a 700 x 5 = 3500 Damage stat bonus which is an individual multiplier and the high average of 800 for dam stat would mean a ~35% damage bonus for having mindless grind time completely independent of gear or skill.
It is also a problem that ALL PG points (every single Level not every 4th) goes into your main stats after your 800..
If someone is skilled but has to work (and mind you I dont work I have time to play always) .. but say someone who has a job but still plays often (at least a few hours everyday) if they have the same quality of gear as someone like me who can play 16 hours +, but better skill, they should be on the top of the leaderboard.
This game used to be about gear, hours of exp grind for an insignificant stat bonus x enough times to make it significant sounds more like an MMORPG game than Diablo. Sht Bring back trade and RM if this is the way its gonna be