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    posted a message on blizzard should redesign inna, and akkhan set

    raw damage boost = they have to redesign all sets for all classes

    blizzard made a huge mistake in the very beginning, that's why ppl quit D3 and headed for POE (i played for a while then i gave up coz i dont wanna invest my time into it and get a headache)

    Posted in: Diablo III General Discussion
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    posted a message on blizzard should redesign inna, and akkhan set

    why keep adding new awesome sets while you can improve those were once epic ones

    crusader AC set:

    2 pieces :50%-80% resource cost reduction while in AC form

    4 pieces: reduce 50% CD of AC

    6 pieces: while in AC, damage of your shotgun, condemn, blessed shield, FOH is increased by xxx%

    monk inna

    2 pieces : same

    4 pieces : same

    6 pieces : your damage is increased by XXX% and your MAs copy your moves and deal the same damage as you do (i posted a thread talking about MAs copy your moves long time ago before inna was 6 piece set)

    Posted in: Diablo III General Discussion
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    posted a message on i got few questions to ask .
    Quote from Dargran
    Wow patch came out, thats what happened to me.
    WOD? when ? i started playing wow since 2007, and stopped playing it a year ago, i dont have time to sit there raiding for 3-4 hours 3 days a week, i cant get good gears without raiding with ppl. but diablo is totally different, you can get godly gears soloing stuff, you dont have to raid with ppl.
    Posted in: Diablo III General Discussion
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    posted a message on i got few questions to ask .
    1. have you noticed people around you starting to quit diablo 3 ?

    2. do you think playing diablo 3 is getting boring lately?

    3. i used to play everyday after work, but now i log on every 3-4 days and play for 30mins, what is wrong with me ?
    Posted in: Diablo III General Discussion
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    posted a message on paragon points VS paragon talent tree points
    let's see how it goes ,i dont really trust what they say .
    Posted in: Diablo III General Discussion
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    posted a message on paragon points VS paragon talent tree points
    paragon talent tree is not a talent tree like any other games.......the points you spend in the talent tree wont incrase your CHD CHC etc, ok i put it this way ,for example WD pet build ,a talent called master of underworld with 5 points max , every point incrases your pet damage by 2% ,uppon reaching 5 points, your pets will not die .

    saders for example ,a talent called quicker swing, 5 points max ,every point you spend on it incrases your damage by 5%while using 1hand weapon, uppon reach 5 points, wrath spender will cast twice, then you spend your point to the talent next to it which called once and for all, 5 points max, each point you spend incrases your chance hitting all enemies within 30 yards of your primary target by the same wrath spender by 10%, 5 points = 50%
    Posted in: Diablo III General Discussion
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    posted a message on paragon points VS paragon talent tree points
    well ,if talent trees are meaningless then blizz should have made 1 set per class ,why wasting time giving us all these sets which are all useless ? and why gave us all these skill runes ? what you guys want is just incrased CHD CHC AS ? i tell you this ! i quit wow soon after they took away talent trees .

    diablo talent trees shouldnt be like wow and any other games' . a special talent system which can make all skills + sets useful or just dont bother giving us more than 1 set + skill runes, everyone wearing the same set using same build ,this is nothow this game is played.
    Posted in: Diablo III General Discussion
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    posted a message on paragon points VS paragon talent tree points
    Quote from Belloc
    Not a bad idea, but it sounds like a lot of work and I kind of get the impression that they don't want paragon points to be character changing.
    we pay them a sub ,they will be more than happy to work on it
    Posted in: Diablo III General Discussion
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    posted a message on paragon points VS paragon talent tree points
    what im trying to tell you guys is my idea is mainly to make some skills useful again ,to make more sets viable for end game. for example sader thorn set , this set is not viable at all ,totally wasted so this protection talent tree can make the set useful again , imagine you pop into a public game and see a sader tanking and dealing damage with thorn or using FOTH, hammers, blessed shield and etc ! .

    talent trees------->skills---------->sets ( right !)

    paragon points---------->sets (just one is viable per class)<--------------skills (wrong !)
    Posted in: Diablo III General Discussion
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    posted a message on paragon points VS paragon talent tree points
    i want actual talent tree so bad ! you can spend your points into different trees, im so sick and tired of current paragon system, i heard ppl say : you have to get specific set + build to progress, if this paragon talent tree was there ,all these wouldnt have happened !

    for example : saders ------protection-------punishment---------fury----------lord commander

    protection: mainly tank+ thorn, make GR 40+ tankable.

    punishment: mainly elemental spells such as holy shot gun ,FOTH, hammers, condem, etc

    fury: sweep, shield bash, blessed shield, life steal. hitting enemy to increase toughness or enemy damage reduction

    lord commander: horsey, pet build
    Posted in: Diablo III General Discussion
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    posted a message on 1,200 hours on my WD, 1 Rhen'ho and 0 SMK
    get yourself a sader to farm them ,i was like you farming non stop on my WD wishing to get lucky with SMK ,and my DH needed that sentry arrow bag, farmed a lot ,spent all my shards gambling on arrow bag and got non , so i gave up and tried to farm FOTF on my sader and bah ! SMK + sentry arrow bag, now im trying to get WOH on my sader coz my bud's sader got it with jade set pieces the other day .
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Keywardens are so stingy!
    im perma horseman ,riding non stop looking for them and you know what ? i sometimes still cant find A1 A2 KWs !
    Posted in: Diablo III General Discussion
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    posted a message on end game fun
    and pvp ! i have an idea for it .

    battle grounds : a place where 8 players (4 players a team) race thrutwo samerandom maps, on your way to the end you will encounter mobs + elite packs with chance of dropping PVP gears( rare + leg ), a boss in the end will drop shards of eternal conflict (more like shard of blood)+ the team that wins(kill the boss faster)will get double that amount.

    brawling : same

    pvp gears : a npc in town can do the trading(gamble). pvp gears greatly incrase your toughness + reduced critical hit damage from players and also reduce the chance you getting critical hit (more like wow pvp gears)+adding in pvp leg afflix (let blizz work on it)

    open world pvp:new maps with conditions to win (capture flags ,towers, kill opponent commanders etc) 4vs 4 ,8vs8,16vs16,winner team gets huge amount of the new shards +a container which is like bounty reward.
    Posted in: Diablo III General Discussion
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    posted a message on end game fun
    new content = the one on front page is freaking awesome (BOE)

    blizz needs to add in more and more stuff to keep players happy and busy, but right now there wont be huge new content pack for us coz blizz needs time to work on it ,addingnew diffculty lvl is like MP was added before, and it is not hard to keep us happy and busy doing shit while waiting for THE new content is win-win for us and blizz . who doesnt want new legs btw ? i mean heaps of them !
    Posted in: Diablo III General Discussion
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    posted a message on end game fun
    i highly recommand blizz put in a new lvl above torment .the Despair lvl 1-6 with stronger mobs + new lvl only legs. T6 now is just a joke.
    Posted in: Diablo III General Discussion
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