Looks like you gave someone [ third party online site ]access to your account to gain [fasttrack] items and got caught out, what a shame goodbye!
Or, Blizzard fucked up and wrongfully banned me, like they did to the guy in the example I linked (Which I'm guessing you didn't read) and like they've done to many others. It's not like this is a unique case or something.
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Aug 20, 2014Swillard85 posted a message on Wrongfully Banned By Blizzard. *UPDATE - Account Unbanned*Posted in: Diablo III General Discussion
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Swillard85 posted a message on Wrongfully Banned By Blizzard. *UPDATE - Account Unbanned*"So you get an email that someone changed the password of your battle.net account and you did what? I suspect you did nothing because the next day you get an email that someone from somewhere else is using your account which is strange for Blizzard and you do what again? And again I think you did nothing and your account got banned.Posted in: Diablo III General Discussion
Why didn't you try after the first email to get your account back and secure it? You either didn't care (then you shouldn't care that it's banned now) or you knew that someone else has your login and will use the account to do things like paid service for paragon leveling or gold farming which is enough for you to get banned."
Or, it's because, as I already mentioned, that I had stopped playing from essentially September - January, wasn't checking the account, and wasn't checking my emails on that account (I was no longer using it for anything, besides Diablo). Had I known what was going on, I would have checked it and dealt with it immediately, obviously.
"In addition stated in the email you got banned for exploiting the game mechanics"
The multiple reps I've spoken to have all told me the same thing: "Third Party Software". I have no clue whatsoever what that means. My guess is that the "game mechanics" excuse is in relation to the non-existent TPS excuse. However, that's only a guess, as Blizzard won't tell me. -
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Swillard85 posted a message on Wrongfully Banned By Blizzard. *UPDATE - Account Unbanned*1) I wasn't doing anything wrong. I've already stated that. And, I think I've shown enough evidence to prove what's happened.Posted in: Diablo III General Discussion
2) No. What?
3) I'm pretty sure you're just making a random guess. What I was saying was that, even if I HAD used those things, obviously in a hypothetical, wouldn't I have been banned sooner than nearly two years later?
4) When this happened, I went digging online to see what "Third Party Software" meant. I'd seen accounts of other people who went through a similar experience because their mice/keyboard did something that tagged Blizzard's system in some way. I didn't say it was 100% conclusive. I have no idea. I was simply saying I'd heard of that.
5) As I said before, again, I wasn't playing the game or using that email account from November - January. I only noticed it when I logged in to check it. Could you say that's my fault? Sure. But, it still doesn't change that my account was compromised and subsequently banned.
Again, just look at the link of the example I provided of the guy who was in literally the exact same situation as me and who got unbanned a month later. They told him all the same corporate rhetoric of "We've reviewed it multiple times and it won't be changed" and "sufficient evidence". If that was the case, why did it get overturned? -
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Uthstar01 posted a message on Discussion: Are the devs out of touch?Posted in: Diablo III General Discussion
This post. Whoa.Quote from ShurgosaAre the devs out of touch? as a whole? absolutely. I want to believe that, and I do believe it.
They are out of touch with a certain crowd generally associated with Diablo 2 and its cousins and relatives..and in touch with a certain crowd generally associated with ...other games....not quite so tightly bound to the RPG genre purhaps.....all at the same time, generally.
the more you dig and examine the aspects of diablo 3 and how these things are admired or crucified by players the more elegant differences you discover WITHIN those players. And that's why these discussions are just a continuous traveling freight train of ideas and debates. a freight train looping and swirling around the country-side forever. just like politics.
you start with 2 groups of people and by the end everyone has branched off, advocating their customized template of beliefs in regards to what skill tree is best and what song is the worst.
When you finally have 2 people who agree on everything, one of them holds a belief that makes them splinter away from the last guy and the process just repeats itself.
that's why they have to do whats best for the quality of the game. not whats best for casuals or hardcore sociopaths, not whats best for simplicity or advanced complexity. not what looks the best or sounds the best...
they have to adopt a philosophy of attractiveness, for lack of a better word. That's why I feel they are out of touch.
if a class sucks make it attractive. make people want to use it.
if an item sucks make it attractive. make people want to use it.
if a skill sucks make it attractive. make people want to use it.
same goes for builds,areas, etc....
but they don't seem to place these things on a pedestal. and I feel that doing so would really drive the game's image upward.
is having the 5 gems good enough? no. make new ones. this was old news many many years ago. and here we wait.
is having dry under-powered legendary items good enough? no. make new ones. this was old news many many years ago. and here we wait.
is having everyone use the same 5 or 10 legendary items good enough? no. make new ones. this was old news many many years ago. and here we wait.
is rune XYZ being completely worthless shit for months good enough? no. make new ones. this was old news many many years ago. and here we wait.
it just seems like a deafening roar how boring things are and how much everyone wants to explore something new like weapons or items or builds, and how long it takes this new stuff to come out and how underwhelming and recycled it happens to be.......
they took lobbys out and hummed and hawed and wedged in clans and communities...
they took PvP out and hummed and hawed and gave us a brawling arena
they took charms and gems and jewels out and hummed and hawed and now are rolling out legendary gems.
they took stat assignment out and hummed and hawed and now you assign stats with Paragon...
they took wild cool legendarys out of the game and hummed and hawed and now are scrambling to give their legendaries fascinating powers...
all the while the forum has been blowing up about those topics screaming for jay wilsons head on a stick asking what the fuck they were thinking???
it just seems like a really sick sad merry-go-round overall.....even if they are on the brink of this big huge content patch....
legendary gems and legendary potions is not rocket science....it should have been a no-brainer YEARS ago...and yet....here we wait...twiddling our thumbs...i'll be using that expression more often...
and this decimates any notion that "the game is bought an paid for" or "these improvements are the icing on the cake.."
people want improvements forcefully injected into the game. they CRAVE interesting assets becuase these assets are tragically absent. And these people craving this stuff are not industry professionals by any stretch. it does not make their opinion less valid.
that craving for interesting assets is the very very beginning of any Role playing game ever created or you can fuck off and die. its that desire to graft a world that is interesting. and that when you the GM or game designer in Diablo 3's case gets to describe that world you so gleefully created to a person? CREATES A PERCEPTION OF THAT WORLD in their mind.
so when the D3 team is describing their world of sanctuary by having players run to town to "insta-brim" its legendary items because they are boring useless pieces of shit. Or allowing their characters "bank accounts" to swell up into the fucking BILLIONS of gold...or allowing them to blend through 20 thousand dumb fuck monsters while watching "Big Bang Theory" on TV......it really does not say a whole lot about them being in touch with the player base.....that's my take on it personally...that a massive amount of the changes they are celebrating as upcoming features? Are child's play. They are ancient history and they were deleted into fucking oblivion with the most incredible abandon and incredible ignorance.
my 18 year old brother doesnt concern himself with such nonsense. he just begs mom for her credit card and a lift to the fucking toy store to buy the ultimate evil edition version and play until level 25. this is actually happening. its real life shit.
If that's their goal and thats their idea of a great game, a "hack and slash ARPG" that accomplishes that with beautiful graphics and "stat sticks" and thatthey owe the players nothing more; to me personally, that's out of touch.
I haven't followed game Dev posts or interviews, but I've been heavily feeling what this guy, right here, is saying.
I'm losing interest in the game (A world and game I've been in love with since my young teenage self first got his hands on D2 when it first came out) because there's very little reason to get those legendaries. I can't even begin to count how many times I've opened up my inventory after picking up a Legendary to then look at the portrait and say "crap." out loud and move on. Not just crap for my build, but actually useless as a legendary. A legendary that either doesn't have a useful affix, or out right doesn't have one.
One thing that i do believe is that the Dev's are slowly learning. Whether it be the efforts of the community managers, or trail and error on their part, but the new Crusader armor and all the Phalanx Legendaries is a move in the right direction concerning legendaries that opens up new possibilities for new builds.
The greatest draw to this game for me besides loving the lore and aesthetic is the theory crafting and getting that new legendary that might open up new possibilities for builds or newfound power. It's never been "Now I can crush my enemies even harder!" No, its been "What can I do with this that will be really cool, and fun, but also not suck." And there's very little of that in the game right now. But what's worse is what legendaries ARE in the game right now that do harbor fun affixes and abilities, are deemed completely useless or nonviable to enjoy late game content or progression. Paragon levels come to a grinding halt if you're stuck in torment 3 with a build that can't take you further. The exp just isn't there. I have less and less incentive to play if I'm grinding away at a steeper and steeper hill, and the only way to fix that is to play something I don't enjoy in the first place.
What's more troubling is that Legendary gem's will also come to a grinding halt if you're gear or build is capable of taking you to newer heights. Changes have been made, which is good, but they're still lack luster, or simply not enough. Add one or two more build options for "the best builds" and buffing mid tier builds to be a little better isn't expanding the depth of play, it's just giving a few builds a hand to hit a new wall, and reaffirming the "best builds" their seat of power to enjoy the new content faster, and more efficiently, difficulty wall free!.
I'm looking forward to the new patch, but I'll still be waiting for a patch that introduces a plethora of new legendaries with unique affixes, and skill changes that actually rewarding to theorycraft. New build possibiliies for dynamic builds with varying styles of play that are as equally rewarding as the next. Perhaps a patch that makes all elemental damage not only balanced(God damn Cindercoat) and competitive, but also unique with their own draws and quirks.
This game has a lot of work... I look forward to accompanying this game along that journey, so long as it doesn't destroy itself along the way.(Or me for that matter.) -
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kito90 posted a message on Discussion: Are the devs out of touch?The answer is yes...Posted in: Diablo III General Discussion
Why is this answer? Becuase they don't play...
They do interviews streaming at Torment I and it seems hard for them... lol!
They ask for our Feedback at forums, but they read one of every 500 posts! -
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Shurgosa posted a message on Discussion: Are the devs out of touch?Are the devs out of touch? as a whole? absolutely. I want to believe that, and I do believe it.Posted in: Diablo III General Discussion
They are out of touch with a certain crowd generally associated with Diablo 2 and its cousins and relatives..and in touch with a certain crowd generally associated with ...other games....not quite so tightly bound to the RPG genre purhaps.....all at the same time, generally.
the more you dig and examine the aspects of diablo 3 and how these things are admired or crucified by players the more elegant differences you discover WITHIN those players. And that's why these discussions are just a continuous traveling freight train of ideas and debates. a freight train looping and swirling around the country-side forever. just like politics.
you start with 2 groups of people and by the end everyone has branched off, advocating their customized template of beliefs in regards to what skill tree is best and what song is the worst.
When you finally have 2 people who agree on everything, one of them holds a belief that makes them splinter away from the last guy and the process just repeats itself.
that's why they have to do whats best for the quality of the game. not whats best for casuals or hardcore sociopaths, not whats best for simplicity or advanced complexity. not what looks the best or sounds the best...
they have to adopt a philosophy of attractiveness, for lack of a better word. That's why I feel they are out of touch.
if a class sucks make it attractive. make people want to use it.
if an item sucks make it attractive. make people want to use it.
if a skill sucks make it attractive. make people want to use it.
same goes for builds,areas, etc....
but they don't seem to place these things on a pedestal. and I feel that doing so would really drive the game's image upward.
is having the 5 gems good enough? no. make new ones. this was old news many many years ago. and here we wait.
is having dry under-powered legendary items good enough? no. make new ones. this was old news many many years ago. and here we wait.
is having everyone use the same 5 or 10 legendary items good enough? no. make new ones. this was old news many many years ago. and here we wait.
is rune XYZ being completely worthless shit for months good enough? no. make new ones. this was old news many many years ago. and here we wait.
it just seems like a deafening roar how boring things are and how much everyone wants to explore something new like weapons or items or builds, and how long it takes this new stuff to come out and how underwhelming and recycled it happens to be.......
they took lobbys out and hummed and hawed and wedged in clans and communities...
they took PvP out and hummed and hawed and gave us a brawling arena
they took charms and gems and jewels out and hummed and hawed and now are rolling out legendary gems.
they took stat assignment out and hummed and hawed and now you assign stats with Paragon...
they took wild cool legendarys out of the game and hummed and hawed and now are scrambling to give their legendaries fascinating powers...
all the while the forum has been blowing up about those topics screaming for jay wilsons head on a stick asking what the fuck they were thinking???
it just seems like a really sick sad merry-go-round overall.....even if they are on the brink of this big huge content patch....
legendary gems and legendary potions is not rocket science....it should have been a no-brainer YEARS ago...and yet....here we wait...twiddling our thumbs...i'll be using that expression more often...
and this decimates any notion that "the game is bought an paid for" or "these improvements are the icing on the cake.."
people want improvements forcefully injected into the game. they CRAVE interesting assets becuase these assets are tragically absent. And these people craving this stuff are not industry professionals by any stretch. it does not make their opinion less valid.
that craving for interesting assets is the very very beginning of any Role playing game ever created or you can fuck off and die. its that desire to graft a world that is interesting. and that when you the GM or game designer in Diablo 3's case gets to describe that world you so gleefully created to a person? CREATES A PERCEPTION OF THAT WORLD in their mind.
so when the D3 team is describing their world of sanctuary by having players run to town to "insta-brim" its legendary items because they are boring useless pieces of shit. Or allowing their characters "bank accounts" to swell up into the fucking BILLIONS of gold...or allowing them to blend through 20 thousand dumb fuck monsters while watching "Big Bang Theory" on TV......it really does not say a whole lot about them being in touch with the player base.....that's my take on it personally...that a massive amount of the changes they are celebrating as upcoming features? Are child's play. They are ancient history and they were deleted into fucking oblivion with the most incredible abandon and incredible ignorance.
my 18 year old brother doesnt concern himself with such nonsense. he just begs mom for her credit card and a lift to the fucking toy store to buy the ultimate evil edition version and play until level 25. this is actually happening. its real life shit.
If that's their goal and thats their idea of a great game, a "hack and slash ARPG" that accomplishes that with beautiful graphics and "stat sticks" and thatthey owe the players nothing more; to me personally, that's out of touch. -
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SerinMaximus posted a message on Discussion: Are the devs out of touch?Sorry but I disagree, Mr. Day spearheaded loot 2.0 and honestly, it wasn't nearly what was promised. You need to take the fan glasses off, you can go back and look for his posts about his vision of 2.0 loot and how he talked about how the game must move away from:Posted in: Diablo III General Discussion
Stacking Crit hit chance, Crit Hit damage, fixing loot to not be auto salvaged before the item is ID'ed were all stuff he planned to address with loot 2.0.
All three of these still happen on a regular basis. Itemization is only marginally better than what it was in Vanilla, this is fact.
Wyatt Cheng has been out of touch since day one, it is clear to see that he plays a much different Diablo 3 than the players do. I would even throw Don Vu's name into the hat as well as being out of touch.
Maybe calling these guys out is what is needed, nobody is saying these guys aren't talented game designers, what is being said is they're grossly out of touch. -
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mister_p88 posted a message on 1-2 hours and we have our FIRST world paragon 1000Posted in: Diablo III General Discussion
It is funny. You can really distinguish the losers on these forums ~ those who tend to attack others at every opportunity. Funny thing is, if we had our real identities up, bet they would not have the guts to say anything. Says it all.....Quote from RoguexA
To all the haters.
Way to go and props for clan rep MMM. There'll always be haters - just let them do their thing. They can't effect you in the slightest Atleast you're getting 'hated' on instead of doing the hating. Funny that eh?
I just pity them as they must have had an awful life to have their character shaped that way. -
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Bronzeblade posted a message on 1-2 hours and we have our FIRST world paragon 1000The guys from the clan that cheat the most in diablo being Dragon.. This guy hitting para 1000 doesn't mean shit because hes a massive cheater.Posted in: Diablo III General Discussion -
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dephness posted a message on 1-2 hours and we have our FIRST world paragon 1000very true i watched about 10-15 mins of this paragon 1000 guy and it was mind numbingly boring. and from his gameplay its pretty clear he doesn't have 1000 paragon levels of experience. He has the gear no doubt, but man he is very bad at the game.Posted in: Diablo III General Discussion - To post a comment, please login or register a new account.
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