WTF. This is bullcrap. Guess what's next? Really old primal ancient super duper califragalistic expialidocious gear to invalidate all your current gear to keep you grinding. Ancient items were a design mistake to begin with.
- DomonKassui
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Member for 9 years, 8 months, and 24 days
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Jun 26, 2015DomonKassui posted a message on Diablo 3 Patch 2.3 PTR Datamined - Class changes, Set items, Kanai's Cube, and MUCH morePosted in: News
Best patch ever.
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Stop expecting too much and setting yourselves up for disappointment.
I'm cool with necromancer getting added. Anything else is just a bonus.
Lots of other games to play anyway until 2017 arrives.
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Grats. Can't view youtube at work. Link to build and gear?
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Me too! 2GB remaining.
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For my Nats Strafe DH:
1. Calamity (no other decent choices in terms of Bows/Hand Crossbows/Crossbows, really. I like Javier Verdugo's Thunderfury idea to proc cull the weak. Maybe In-Geom for more cooldown and increased uptime for Vengeance: Seethe)
2. Obsidian Ring of the Zodiac (cooldown for ROV)
3. Hexing Pants / Leoric's Crown (for more cooldown?)
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Hi,
Just looking for ideas from fellow theorycrafters. List down your best 3 legendary powers extracted with Kanai's cube for each particular build.
Format is as follows:
I'll start with a few examples:
Rocket M6 / DH
1. Kridershot
2. RORG
3. Blackfeather
Kridershot will let me replace my generator with EA: Elemental Arrow.
RORG will let me wear Cloak of the Garwulf instead of Marauder chest.
Blackfeather for moar rockets.
Melee Tal Rasha / Wizard
1. Wand of Woh - coz I never found an ancient one.
2. Obsidian Ring of the Zodiac - more cooldown = more explosive blasts
3. Ancient Parthan Defenders - I will be using Unity + Halo of Arlyse for my rings.
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To clarify, I like new items being added to the game. I like being able to experiment with new builds. What I don't like is not being able to find the specific item I want to finally complete a build. The changes in 2.3 alleviate this to a degree, but it doesn't address the core issue.
If you have really bad RNG, you could play this game for years and not get the item you want to complete a build.
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...wouldn't it get harder and harder to get the item you want with each season?
The item pool will get larger every season, making your chances to get 1 item out of X possible legendaries progressively smaller.
I wonder how the devs plan to address this? What would you suggest to the devs?
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This is a perfect fix for XP leeching in groups. DPS builds can stay being DPS builds without getting gimped on XP.
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Yeah this is what I'm hoping for as well.
I want to do stuff like making my LeapQuake barb benefit from 6-piece IK.
Or get full benefit of 6-piece Inna and 4-piece Sun Wuko even if I'm missing the amulet.
Or just making a completely new hybrid build possible and even viable.
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It's not like all the legendary powers are already in the cube once the "old" players get it.
There's still a fair amount of grinding to do just to extract 1 power. See this part:
I speculate that we have to do bounties in all 5 acts just to unlock 1 legendary power.
Anyway, it would be cool if the cube works for items we already have in the stash, but I would also understand if it will only work for new legendaries that drop going forward.
Back on topic:
Is cubing Furnace OP in the first place? Guess that's what PTR will help us answer.
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Lol thanks. I've had it for a while. I'm DomonKassui#1611 in main forums. Gundam fan?
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I can't find a blue quote anywhere that says we can only cube new items.
I'm still hoping I can cube all the "cool but not enough item slots for it" items in my stash.
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Ah, I have mixed feelings about that. On one hand I don't feel so bad that I salvaged my non-ancient Furnace. On the other hand, I was looking forward to extracting powers from all the items I've been hoarding :-)
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...regardless of build.
I really hope the devs make it balanced so that we are not gimping our DPS too much by using other cubed weapon passives.
Also I salvaged the 1 Furnace I found after months of playing and don't know when I'll find another. lol
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Wizards are much too dependent on the set bonus to deal damage.