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    posted a message on Not Flame but....the Diablo stuff isn't over yet @ Blizzcon2016

    Stop expecting too much and setting yourselves up for disappointment.
    I'm cool with necromancer getting added. Anything else is just a bonus.
    Lots of other games to play anyway until 2017 arrives.

    Posted in: Diablo III General Discussion
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    posted a message on ww barb gr90 cleared!!

    Grats. Can't view youtube at work. Link to build and gear?

    Posted in: Diablo III General Discussion
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    posted a message on Patch 2.4 downloading right now - US servers- Sydney Aust.

    Me too! 2GB remaining.

    Posted in: Diablo III General Discussion
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    posted a message on Best 3 Extracted Powers per Build

    For my Nats Strafe DH:


    1. Calamity (no other decent choices in terms of Bows/Hand Crossbows/Crossbows, really. I like Javier Verdugo's Thunderfury idea to proc cull the weak. Maybe In-Geom for more cooldown and increased uptime for Vengeance: Seethe)

    2. Obsidian Ring of the Zodiac (cooldown for ROV)

    3. Hexing Pants / Leoric's Crown (for more cooldown?)

    Posted in: Diablo III General Discussion
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    posted a message on Best 3 Extracted Powers per Build

    Hi,


    Just looking for ideas from fellow theorycrafters. List down your best 3 legendary powers extracted with Kanai's cube for each particular build.

    Format is as follows:


    Name of Build / Class

    1. Weapon

    2. Jewelry

    3. Armor

    Short explanation (if needed)


    I'll start with a few examples:


    Rocket M6 / DH

    1. Kridershot

    2. RORG

    3. Blackfeather

    Kridershot will let me replace my generator with EA: Elemental Arrow.

    RORG will let me wear Cloak of the Garwulf instead of Marauder chest.

    Blackfeather for moar rockets.


    Melee Tal Rasha / Wizard

    1. Wand of Woh - coz I never found an ancient one.

    2. Obsidian Ring of the Zodiac - more cooldown = more explosive blasts

    3. Ancient Parthan Defenders - I will be using Unity + Halo of Arlyse for my rings.

    Posted in: Diablo III General Discussion
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    posted a message on With all the new legendary items being introduced every season...
    Quote from ruksak»

    The way it reads, it almost sounds like you don't want more items added to the game. Which is..... weird.


    The solution is that of one word, and one word is all that is needed.



    Trading.

    To clarify, I like new items being added to the game. I like being able to experiment with new builds. What I don't like is not being able to find the specific item I want to finally complete a build. The changes in 2.3 alleviate this to a degree, but it doesn't address the core issue.

    If you have really bad RNG, you could play this game for years and not get the item you want to complete a build.

    Posted in: Diablo III General Discussion
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    posted a message on With all the new legendary items being introduced every season...

    ...wouldn't it get harder and harder to get the item you want with each season?


    The item pool will get larger every season, making your chances to get 1 item out of X possible legendaries progressively smaller.


    I wonder how the devs plan to address this? What would you suggest to the devs?

    Posted in: Diablo III General Discussion
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    posted a message on Experience gains and bonuses are now averaged across all players in the group

    This is a perfect fix for XP leeching in groups. DPS builds can stay being DPS builds without getting gimped on XP.

    Posted in: Diablo III General Discussion
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    posted a message on I hope cubing Furnace is not the only optimal choice...
    Quote from Ferret»

    Furnace will probably be a good option overall, but each build will most likely also have a weapon or two that compliments the build really well when combined with the other two legendary passives and the currently equipped gear, making them good, or even better than Furnace. In some cases, I expect to see builds evolve even further to the point where you'd rather pick up an "enabler" type passive that just makes the setup "click", as opposed to a flat damage upgrade on what you currently have.


    Also, the prospect of removed relevance of GRift Guardians, as well as the increased difficulty levels for content other than GRifts might be a passive nerf to the Furnace overall. For reasonable farming progress, you currently run GRifts, of which you spend half the time fighting the RG (elite) on high levels. If other content becomes relevant, your time spent fighting elites will diminish, in turn making the Furnace passive not quite as important, while conversely boosting other passives that improve skill availability, overall kill speed/AOE, and even run speed.

    Yeah this is what I'm hoping for as well.
    I want to do stuff like making my LeapQuake barb benefit from 6-piece IK.

    Or get full benefit of 6-piece Inna and 4-piece Sun Wuko even if I'm missing the amulet.
    Or just making a completely new hybrid build possible and even viable.

    Posted in: Diablo III General Discussion
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    posted a message on I hope cubing Furnace is not the only optimal choice...

    It's not like all the legendary powers are already in the cube once the "old" players get it.

    There's still a fair amount of grinding to do just to extract 1 power. See this part:


      • Extract Legendary Power - Archive of Tal Rasha
        • 1x Legendary Item with Special Power
        • 1x Khanduran Rune
        • 1x Caldeum Nightshade
        • 1x Arreat War Tapestry
        • 1x Corrupted Angel Flesh
        • 1x Westmarch Holy Water
        • 5x Death's Breath

    I speculate that we have to do bounties in all 5 acts just to unlock 1 legendary power.


    Anyway, it would be cool if the cube works for items we already have in the stash, but I would also understand if it will only work for new legendaries that drop going forward.

    Back on topic:

    Is cubing Furnace OP in the first place? Guess that's what PTR will help us answer.

    Posted in: Diablo III General Discussion
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    posted a message on I hope cubing Furnace is not the only optimal choice...

    Lol thanks. I've had it for a while. I'm DomonKassui#1611 in main forums. Gundam fan?

    Posted in: Diablo III General Discussion
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    posted a message on I hope cubing Furnace is not the only optimal choice...

    I can't find a blue quote anywhere that says we can only cube new items.

    I'm still hoping I can cube all the "cool but not enough item slots for it" items in my stash.

    Posted in: Diablo III General Discussion
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    posted a message on I hope cubing Furnace is not the only optimal choice...
    Quote from andersx»

    Quote from DomonKassui»

    ...regardless of build.

    I really hope the devs make it balanced so that we are not gimping our DPS too much by using other cubed weapon passives.


    Also I salvaged the 1 Furnace I found after months of playing and don't know when I'll find another. lol



    I feel you, they are indeed rare!


    However, a blue post said you can only put items found AFTER the patch in the cube collection. So no need pre-patch hoarding!

    Ah, I have mixed feelings about that. On one hand I don't feel so bad that I salvaged my non-ancient Furnace. On the other hand, I was looking forward to extracting powers from all the items I've been hoarding :-)

    Posted in: Diablo III General Discussion
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    posted a message on I hope cubing Furnace is not the only optimal choice...

    ...regardless of build.

    I really hope the devs make it balanced so that we are not gimping our DPS too much by using other cubed weapon passives.


    Also I salvaged the 1 Furnace I found after months of playing and don't know when I'll find another. lol

    Posted in: Diablo III General Discussion
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    posted a message on For Fun: Greater Rift 38 Clear with ZERO Paragon Points
    6-piece Firebird. It's a crutch. Take that away and watch fast clear times disappear.

    Wizards are much too dependent on the set bonus to deal damage.
    Posted in: Wizard: The Ancient Repositories
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