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    posted a message on Blizzard, please make a Zombie Dog + Gargantuan build viable next season

    I really love Zombie Dogs and Gargantuan but the two have never really been viable together. It's time blizzard.


    Split Tusk might be the item to make it happen. It still doesn't have a legendary affix and fits with the Zombie Dog theme the most.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Is the Kyoshiro's Soul belt bugged?

    It's not bugged. It's just not very well designed. It only gains stacks when it's not hitting anything. Despite dealing increased damage.

    Posted in: Monk: The Inner Sanctuary
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    posted a message on What's with Mordullu's Promise

    Ok. I'm confused. Why did they add this item to the game?


    Typically the items that have been added have been items to fill a gap or open up build options. These items compliment the sets currently in the game. But this item doesn't seem to fit anywhere.


    I love Firebomb as a spell so I want this to be good but I don't see it yet.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Compilation of Problems with the new Seeker of the Light set
    Quote from Seifa»

    I started as a Hammerdin this season, but i recently switched to Barb.... I just think the damage isn't there for this class and until i find a unity for my follower, i can even survive big packs. Just to add something on the carpal tunnel gameplay, every top crusader is stutter stepping with Hexing Pants to increase the damage and avoid taking hits as much as possible....

    Many players bind Force Move to Mouse Wheel up and down. It's a highly repetitive and straining movement. I'd like to see a setting that disables Left Click casting unless Force Cast is used.
    Posted in: Crusader: The Church of Zakarum
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    posted a message on Compilation of Problems with the new Seeker of the Light set

    http://us.battle.net/d3/en/profile/JPGreenHawk-6783/hero/65389184


    I've been playing the Crusader on Season 4 and I really enjoy it. Solo and in groups. It's a great set, but it's not perfect.


    • Wrist/Finger Strain (Carpal Tunnel)
      • Between the 2 piece bonus and the Obsidian Ring of the Zodiac proc, cooldowns are spinning like crazy.
      • You have to mash to keep your wrath.
      • You have to mash to stay alive.

    • Falling Sword
      • This skill just doesn't do any damage, even with the 6 piece bonus and Cam's Rebuttal
      • This skill takes so long to finish. Which makes it good for avoiding damage, but puts crippling downtime on casting any other skill.
      • The damage reduction buff doesn't even last that long.
      • IT COSTS WRATH!?

    • Provoke
      • Has to be spammed.
      • Leads to mobs becoming CC immune quickly.
      • Has very little range which puts you in a very dangerous position.
      • Provides little to no damage reduction/mitigation.
      • Barely any use besides wrath generation.

    • Supporting Items
      • Johanna's Argument
        • A good supporting item. No complaints

      • Cam's Rebuttal
        • Can't double up on the damage reduction.
        • The damage loss is too detrimental.

      • Justinian's Mercy
        • Just not strong enough.
        • Even if it gave the affect of all runes I don't think it would be strong enough.

      • Jace's Hammer of Vigilance
        • Increasing the hitbox of Blessed Hammer isn't enough to run it.

      • Guard of Johanna
        • A strong supporting item.
        • Shame it only applies to the first 3 enemies hit.

      • Sacred Harness
        • Sounds like good damage mitigation in theory. (50% damage reduction from Falling Sword & 4 piece bonus, 40% reduced damage from enemies from Justice - Debilitate, CC all enemies in place)
        • The set doesn't need damage reduction as much as it needs damage.
        • Why not cube it?
          • Hexing Pants of Mr. Yan are preferred because damage and wrath generation are bigger problems that damage reduction.


      • Blessed of Haull
        • Maybe. MAYBE. If Johanna's Argument gave the attack speed bonus to Justice.
        • Otherwise it's sub par with a Focus and Restraint build.



    So these are my highlights. What problems have you noticed? What suggestions do you have to help your fellow Crusader? Let me know.

    Posted in: Crusader: The Church of Zakarum
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    posted a message on Pet usage, dogs, gargs (from 2.0.5) melee pet build WD
    Quote from Xantrix777»

    none of the other sets in the game, talking about 6 piece set (not dual ring and amulet sets) have ring pieces on them

    Natalya's Reflection is a ring piece.


    Does Focus and restraint benefit the WD? I mean you need to have a resource generating ability. What abilities generate resources for the WD that count towards this?

    Posted in: Diablo III General Discussion
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    posted a message on Thoughts on the new Wall of Death

    I really like this skill now! I was really surprised, I was very skeptical and now I'm a fan.


    I've played Nazeebo in Heroes of the Storm and he's really fun and I'm glad they brought that across to Diablo III.


    The good:

    • Good disable that isn't affected by crowd control resistance.
    • Good damage with the new Helltooth set.
    • Synergy with other skills (Piranhas, Explosive Beast etc)

    The bad:

    • Only Surrounded by Death is really any good as some of the others don't block enemies and the damage is negligible.
    • Makes Grasp of the Dead completely useless. (actually it was already made useless by piranhas)
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Conqueror's Set in 2.3?

    Is this set coming back for those that missed a season? Blizzard have already said that they will be available again but the question is, will it be 2.3?


    http://us.battle.net/d3/en/forum/topic/16202341263

    Posted in: Diablo III General Discussion
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    posted a message on Some needed Witch Doctor Quality of Life Changes
    Gaining additional Soul Harvest stacks will no longer remove all existing stacks and will instead be added to them. Any new stacks over 5 will replace the stack with the shortest remaining duration.

    Yay, they added the change to soul Harvest.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Witch Doctor 2.3 Cube Build Theory Crafting

    I think I might try this as my starting build:


    ====================Helltooth/Carnevil Hybrid====================

    • Helm: Helltooth Mask
    • Chest: Helltooth Tunic
    • Pants: Helltooth Leg Guards
    • Shoulder: Helltooth Mantle
    • Gloves: Helltooth Gauntlets
    • Boots: Helltooth Greaves
    • Bracer: Lacuni Prowlers
    • Belt: Witching Hour
    • Neck: Hellfire Amulet
    • Ring 1: Stone of Jordan
    • Ring 2: Convention of Elements
    • Weapon: Dagger of Darts
    • Off Hand: Thing of the Deep

    • Cube
    • Armor: Carnevil
    • Jewelry: Unity
    • Weapon: Starmetal Kukri

    The theory is that you no longer need zuni to keep the fetishes up because you can have the Starmetal Kukri passive.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Witch Doctor 2.3 Cube Build Theory Crafting

    Nice, the only thing is that I don't think Pet Damage will affect the damage of your Fetish's Darts so it is only really useful if your pet's need to melee.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Alternative Idea for Manajumas Way

    It only has 1 power and that's to make the summon from the spell 'Hex' take amplified damage and redirect it to the enemies like a voodoo puppet. The other points are just some clarifications.


    I get your point that there could be an item to make the set that they have in the data-mined patch notes more useful but this still has good synergy with the new spirit of Arachyr set as well as being good on it's own.


    This kind of set bonus would allow single target spells like Haunt and Spirit Barrage to deal large amounts of AoE damage (something preventing them from being used currently)

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Witch Doctor 2.3 Cube Build Theory Crafting

    I'm assuming people have been salivating over the new patch but what builds are people most keen to create?


    ====================Jade Doc====================

    • Helm: Jade Harvester's Wisdom
    • Chest: Jade Harvester's Peace
    • Pants: Jade Harvester's Courage
    • Shoulder: Jade Harvester's Joy
    • Gloves: Jade Harvester's Mercy
    • Boots: Jade Harvester's Swiftness
    • Bracer: Strongarm Bracers
    • Belt: Vigilante Belt
    • Neck: Eye of Etlich or Hellfire Amulet
    • Ring 1: Focus
    • Ring 2: Restraint
    • Weapon: Wormwood
    • Cube
    • Armor: Quetzacotl
    • Jewelry: Unity
    • Weapon: Furnace

    ====================Carnevil Darts====================

    • Helm: Zunimassas's Vission
    • Chest: Zunimassas's Marrow
    • Pants: Zunimassas's Cloth
    • Shoulder: Aughild's Power
    • Gloves: Zunimassas's Finger Wraps
    • Boots: Zunimassas's Trail
    • Bracer: Aughild's Search
    • Belt: Witching Hour
    • Neck: Eye of Etlich or Hellfire Amulet
    • Ring 1: Stone of Jordan
    • Ring 2: Convention of Elements
    • Weapon: Dagger of Darts
    • Off Hand: Zunimassas's String of Skulls
    • Cube
    • Armor: Carnevil
    • Jewelry: Unity
    • Weapon: Furnace or Starmetal Kukri

    ====================Zoo Doctor====================

    • Helm: Tiklandian Visage
    • Chest: Aughilds Rule
    • Pants: Cain's Habit
    • Shoulder: Aughild's Power
    • Gloves: Tasker and Theos
    • Boots: Cain's Travelers
    • Bracer: Aughild's Search
    • Belt: Witching Hour
    • Neck: Eye of Etlich or Hellfire Amulet
    • Ring 1: Stone of Jordan
    • Ring 2: Tall Man's Finger
    • Weapon: Starmetal Kukri
    • Off Hand: Uhkapian Serpent
    • Cube
    • Armor: Mask of Jeram
    • Jewelry: Little Man's Finger or Unity
    • Weapon: Furnace
    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Jade Harvester 30% LS or Haunt?

    Agreed. If you want to deal damage you're going to need to go Jade. Locust Swarm damage is negligible.

    Posted in: Witch Doctor: The Mbwiru Eikura
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    posted a message on Some needed Witch Doctor Quality of Life Changes

    There's a few things that happen when playing a Witch Doctor that kinda make it a pain to play.


    1) When you have the Spirit Vessel passive and you get low on health you might fall below 15% of your max life and the passive will activate. Then, not realizing that your passive has gone off, you activate Spirit Walk effectively wasing your Spirit Walk/Spirit Vessel. I propose the following instead:


    • Spirit Vessel
      • Spirit Vessel now activates when you would otherwise take fatal damage.
      • Spirit Walk can no longer be cast while in Spirit Vessel.

    2) Trying to maintain the bonus damage from Soul Harvest. If you hit 5+ enemies you get 5 stacks. If I have 5 stacks and I Soul Harvest a single enemy I trade my 4 stacks for 1. That's rough and makes it terrible against rift guardians without summons (where you need it the most). Instead of making the skill a chore it would be nice to work like so:


      • Soul Harvest
        • A stack will be added for each enemy hit by Soul Harvest.
        • Casting Soul Harvest again on any new enemies will add to the current stacks instead of replacing them up until a max of 5.
        • Adding a stack will also refresh the time remaining on any existing stacks.
    Posted in: Witch Doctor: The Mbwiru Eikura
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