well, post a pic with the mouse over the one in the cube then (why would you wear the non-ancient one?)
- PsykStrike
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Member for 9 years, 9 months, and 10 days
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RealGsuss posted a message on Caldesann's Despair having a slight problemPosted in: Diablo III General Discussion -
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VoxVoice posted a message on Do you open chests in Rifts?Posted in: Diablo III General DiscussionAccessible chests yes.
In coop, if I am in front, yes.
In coop, if I am behind, no.
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drogoscg1 posted a message on Please devs end your solo play hatreds been pushed toPosted in: Diablo III General DiscussionMy point was not that solo play should be on par with group play. I was seeking more ways for solo players to accomplish tasks that has thus far been best achieved by group play. My main gripe is gem leveling. The best way to level gems is in groups that can push a player into higher ranked grs than a solo player can succeed on their own in an efficient manner. With the game in the state it is in- and seems to be staying at for the future- there should be more open doors for solo progression. Gem leveling is a prime example that needs an alternative route for advancement.
Groups could remain the best way to do progression tasks, but they should no longer be the only way. The game needs refinement now that it is so old and new projects are in development. It should not be abandoned the way D2 was for so many years.
Gem leveling could be better. The crafting system is still too much of a crap shoot. The community system sucks to the point that matchmaking is a nightmare to use.
If Blizzard wants to divert internal resources elsewhere, fine, but at the same time D3 is not so old that it could be abandoned to the point that refinement is no longer a prospect. Refinement needs to happen.
This topic should not be derailed into a solo versus group offshoot debate.
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jamievalero posted a message on THUD got hacked?!Posted in: Diablo III General DiscussionAs long as Blizzard prefers a bare UI, there is always going to be a demand from players for THUD, or features that THUD has. Even though there has been improvements in the UI since the recent patches, these improvements are pretty much half-hearted. To date, there is no easy way to look into one's inventory and see which are ancients, and which are not. There is also no way to see if an item is cubed unless you mouseover each item, and stare at a shaded small dot beside the orange legendary affix of that item. The buff bar still does not give cooldown numbers of skills, just this analog timer that can be seen at the top of edge of the skill bar (in this age of digital information, why go analog?). And to date, the location of my buffs in the buff bar still changes too much that I cannot keep track of the buffs that I really care about -- I just want my COE or F/R buffs in a single location, not changing all the time, darn it.
I can live without the stupid map hack, which I turn off because of my ethics on that issue -- but the other features of THUD are QoL changes that are must-haves, frequently requested in PTR, and only SLOWLY adapted in a half-assed sort of way. I would not be surprised if the reason the changes to the buff and skill bar and item tooltips happened PRIMARILY because players like me demanded them so that we don't have to use THUD for them.
I say if Blizzard cannot incorporate these QoL changes into the UI, addons should be allowed on Diablo 3 in a controlled manner, and endorsed on a case to case basis. I want to play rifts and GRs, not stash and inventory tetris half the time.
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BTFO_rules posted a message on Quality of life changePosted in: Diablo III Misc Forumsan idea i have for blizz is to make a quality of life change and let me gamble for other class's gear while on my main aka something like a dropdown page on kadala to let me gamble for WD stuff while on my Wiz etc
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Jbar2006 posted a message on I am baffled by Blizzard's incompetencePosted in: Diablo III General DiscussionSince this is conceptually difficult, I decided to write a guide for the site. Please forgive the lack spread sheets and hard data. Most evidence is anecdotal and may not work if lacking soul.
How to enjoy Diablo 3:
- Play because you like it
- Measure your success by comparing your own skills and GR levels to where you were last season
- Play a meta class/build when attempting to play meta, do other things when not being meta
- Be appreciative of the fact this game has received significant attention in the last year and a half without further cash investment - an extreme rarity in today's market
- Give helpful and thoughtful criticism when irritated with situations in the game. Data is great for making a point!
- Do other things when you're bored or don't feel like playing. Here is a helpful list!
- Go outside
- Read a book
- Talk to people and invest in meaningful relationships
- Learn something
- Work out
- Avoid doing these things
- Being confrontational and rude for no reason
- Calling people sheep, sheeple, etc. - no one cares about your opinion. Seriously. People will enjoy what they want.
- Forcing a build that is bad or lackluster onto a group of random people and being upset when you can't keep up
- Complaining about not being the best if you're not willing to do what it takes to be the best
Follow these simple tips and I guarantee you will thoroughly enjoy your Diablo experience! Or at least avoid not enjoying it!!! Because who has time for things they don't like? Life is short. Do what you love, fam.
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Bagstone posted a message on You gotta watch your steps nowadays when posting something online or even here at Diablofans. It's nothing like it was.Posted in: Off-Topic@omfgkittens, Demonmonger, and Shapookya:
I don't know in which region you're playing D3, but since there's the (global) PTR currently you have the perfect chance to meet in the brawling area and resolve your issues like real man would do. Our forum is not such a brawling area, and therefore please stop your personal three-way vendetta in every single thread. I've removed some of the posts that were completely out of line.
The interaction between you is a perfect example of what rebjorn was talking about; that being said, I personally also agree to Goriki - people these days get too easily offended. If you can't deal with someone else's opinion, please try to ignore it. This is to all three of you. Thanks!
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Jalatiphra posted a message on The meaning of TurboHUD and why it is much more than just a hackPosted in: Diablo III General DiscussionQuote from AtACarnivorus»
So if I want to compare real DPS change of my char when i decide which item is better for me, I have to leave Diablo and use 3rd party tool - d3 planner, and it`s legit, but if i`ll get the same info from thud overlay - i`m a cheater.
That`s because of useless ingame UI i see many novices with crazy low real DPS and crazy high ui-displayed DPS, and they can`t get the point why I`m oneshotting everything while they don`t do any damege at all.
That's right. That's the legal way.
Although you are on the same side as the TOS you see that this stance is incredibly shallow minded right?
because its one thing to defend from this position if you truly think that is how it should be.
If you think its a cheat because its not on par with the rules statet in the TOS - thats ok
but if you think it is a real difference (independed from what the TOS says) to get information in an overlay or via a 3rd party web site , then i just cannot follow you.
As someone else said, the fact that its realtime for these particular stats is irrelevant because you would only check those stats in town - nothing gained grift wise. -
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Jalatiphra posted a message on Ban wave in EU and USPosted in: Diablo III General Discussionlook.. we are not arguing pro cheating. we are trying to discuss and analyze how we could make botting less attractive thats all.
why do you want to stop this discussion?
guess iam talking against a wall with some people here..
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Thaya posted a message on Ban wave in EU and USPosted in: Diablo III General DiscussionQuote from Jokerfiend»
No it's not.
Here is the list:
Tedium - Picking up items
Farming - The sink (can't or won't do it)
Malfeasance - Fuck the police
That's it. That's literally the list of the reason why people cheat. There is nothing more too it. If you can think of any reason that isn't covered under these 3 bases. I'd would love to hear it. FFS there is a dude with no arms that doesn't cheat. What is your excuse?
"Can't or won't do it" - why they won't do it?
i.e. they don't want to / don't enjoy it - the question is, why they don't want to / don't enjoy it. As a developer or a designer you're constantly asking yourself "why/what do people enjoy/don't enjoy about my game/product"
And you still don't understand. There is no excuse. I'm not saying that there is an excuse, either. I am just saying that the subject is more interesting than "people who cheat should go play another game".
If there's a lot of people who say that your product sucks (or a certain part of it sucks) - via words OR ACTION (action in this case) - then it's all worth reviewing, analyzing, and learning from.
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Augmenting gears requires a legendary gem of any level (equal to or above the requirement, by gear type) and 3x Flawless Royal gems of appropriate type (used to determine the stat), bearing in mind that a higher level legendary gem will provide a higher stat bonus. The augment is applied to any given ANCIENT gear, using the Caldessan's Despair recipe available through Kanai's Cube. Place the required items into the cube and click transmute. Legendary gems can be upgraded by completing GRs, with the success rate being determined according to GR lvl vs gem lvl.
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Honestly, I think the larger issue here is that firebird and Tal are too powerful. If Vyr gets pushed up to the same level as these other sets, there is no way for a different class to take up the DPS role, unless all sets and items see significant buffs, which just works out as unnecessary power creep. As I see it, the better option would be to find a good place (in terms of power) for Vyr's and then scale the other sets down to it's level; this way you are choosing a build based upon its play-style, rather than its dmg multipliers. Honestly, the same is true for all sets and skills in the game. I personally think that all dmg values should be much closer together within and across classes; you simply can't have balance without comparable dmg values. Obviously, fixing the main issue (as I see it) is a considerably larger task and one which is never likely to be corrected properly, so that's basically a pipe dream. Changing sets though, that's easy.
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I would say that your re-roll would depend on your CDR, as this weapon (and presumably, build) requires constant usage of soul harvest. By minimising downtime on the skill, you maximise your dmg (and likely also defensive) bonus. I wouldn't really bother re-rolling the +dmg as suggested above, as there is not much to be gained (+3 on the min roll and +43 on the max roll). Keeping in mind that this is ancient and has good stats all around, I would assume that it will not be replaced/scrapped for a very long time; given this I would say that you can afford to favor capped stats (i.e. AS, CDR, Elite Dmg) over uncapped stats (main stat, vit). In other words, assuming CDR will still benefit you, I would re-roll the int to CDR and focus on paragon to make up the int loss.
If losing the int doesn't appeal to you, then I would suggest re-rolling the AD, as the stat itself can be boosted by a significantly higher margin than the competing +dmg stat.
(1940 - 1897) 43 (missing max roll) / 1940 (highest max roll) * 100 = ~2.21% increase
(24 - 18) 6 (missing AD roll) / 24 (highest AD roll) * 100 = 25% increase
It can be difficult to directly compare +dmg with AD, as +dmg will provide a constant bonus, while AD will provide multiple instances of a dmg bonus, but only on proc. Personally, I would favor the AD due to tendencies towards high density environments, which increases the likelihood and effects of AD procs. I should also mention that the likelihood of rolling 24% AD is substantially higher than rolling 1560 - 1940 +dmg (you will probably never get this, ever).
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@ DrEmpiricism (GodHand) / Dataminers
Let's assume that Fallen Pennant shares some likeness with Ghoul King's Blade, in that it's flavor text is cryptic to the point of being misleading. Let's also consider that Ghoul King's Blade was found pretty much by mistake (which is probably how pennant will be found). Has anyone looked at Ghoul King's Blade since it was found and compared its uncovered "location string" (i.e. a3dun_Keep_Barrel_B_Breakable_Cosmetic_01: Mysterious Barrel) with it's actual location? Did you discover any inconsistencies? if so, what were they? and what could this mean for the remaining cosmetics?
In other words, given that numerous bugs have already been identified with 2.4.1 cosmetics, does datamined information still hold any significant value at this point?
If the answer is no, shouldn't we be searching in the most unexpected areas possible (as bugs cause unexpected results)?
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It's probably worth noting that Blizz has attempted to add in more story/lore for players in recent patches. Ruins of Sescheron and Greyhollow Island are perfect examples of this. Obviously, neither of these areas provide a significant reward (in terms of combat), as it simply provides loot drops as per any other area of the "open world". I am personally not a fan of 1-2 hour dungeons, although 30 - 45 mins does appeal to me. The problem with creating a new game mode is that, as Shap has stated, a new reward would need to be offered, otherwise there is no continued incentive to replay these missions; this basically translates to infinite scaling rewards, much like paragon/gems/augments. The most obvious incentive would be, as already suggested, lore/side-story and to this I would add that EXP rates should be higher, such that it is always better to boost exp in missions, as opposed to bounties/rift/GR. As it stands, players are already grinding out mass numbers of NORGs, which shows there is demand for the reward itself. Shifting the paragon grind into a fresher game mode would help to isolate game modes, such that bounties provide mats, rifts provide GR keys, GRs provide gem upgrades and higher loot drop (as difficulty exceeds TX), while "missions" would become the bread and butter end-game (due to EXP). The 2 main areas requiring focus after this point would be to improve the paragon system (potential methods have been discussed to great length, many times in the past) and to consider further bonuses to standard rifts (as GR would have lessened competitive appeal, reducing the value of the GR key).
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Odd... the "edit" button doesn't seem to be accessible.
After typing out my above post, I realised that I had made almost the same suggestion back in 2014. It is really sad to see that this completely unused passive has remained unchanged for 2 years - maybe devs forgot it exists?
EDIT:
Very strange. I can edit this post, but not my other one. Have tried refreshing and didn't seem to load any new elements.
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Suggestion for future Monk:
I am still waiting for the day that Combination Strike becomes usable. Now that Raiment and Shenlong's provide a solid foundation for generator builds, it would be nice to see this generator focused passive brought to life, to match the current trend. Ideally I would like the skill to enable more in-depth generator selection, as opposed to providing what equates to a pitiful 10% dmg bonus. I would prefer the option to select 3 generators... as 1 skill slot, cycling through each skill 1 hit at a time. This would give a fair amount of freedom for players to choose a fighting style that suits their own needs. Imagine a 3-hit combo where you teleport onto a mob with FoT, AoE/proc with WotHF and follow up with a debuff from Crippling Wave. Personally I would value the added utility/CC much higher than the standard 10% dmg bonus (or an optimistic 20% dmg bonus from 2x primary - which I find wasteful anyhow, since this means coughing up a skill slot and creating clunky gameplay). Having all generator effects take on a specific element would also be a nice touch, but may also be asking for too much.
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@ GodHand:
Props to you mate. Either you are an extremely active and helpful member of the community, or you are the biggest troll on the internet (to an extent where it is worthy of an award). The main thread you started extends for (currently) 33 pages and includes a vast array of theories which tie in with Diablo lore, which I think most players would be hard-pressed to come up with through any means. The comments regarding the "curse drama" really only support your active involvement in the cosmetics hunt, which urges the question; why would a legit troll endure long and exhausting hours of theory-crafting and in-game farming (with essentially no reward) purely to support troll comments on the internet?
@ ALL:
In case it is not clear at this point, I do not believe that GodHand's comments are intentionally misleading; I believe that they are the result of much effort and thoughts regarding in-game lore, which at times have been on the more wishful side (Aidan's skull). It is important to understand that nobody seems to actually know where these items are and therefore, it cannot be said that anybody is being "misled", as this implies that the true path is already known. Even if the most unrealistic load of horse shit was posted by some random (myself included), it may still reveal the true hiding place of the pennant (or other cosmetics). Until the cosmetics are found, players will continue to formulate theories which they see logic in, and still more players will heed these explanations and act upon them (farm based on the ideas of others).
Long story short, don't shoot the messenger (unless it's Graw).
EDIT:
Extra page of comments added while typing this
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@ Demonmonger:
I am surprised at your lack of faith in Bagstone, seeing as you are a regular on these forums and can surely see much of the good that he does here. I'm not about to defend him to the death or anything, but I think we both know him well enough (as a forumite) to understand that his opinions on this matter have been stated as just that, and not as an official ruling by a moderator. In other words, Bagstone is a human being (presumably) just like any of us, who forms and expresses his opinions as a member of the community, and his comments should be considered with this in mind.
@ raginrob:
Calling a moderator a "wanker" is not a smart move.
@ TOPIC:
Pulling the plug would be a drastic action. D3 is not going to go away overnight, its playerbase is still sufficient enough to promote Blizzard's range of products and maintain the brand name. Ending service for a game and making considerations for a new expansion/title are 2 completely separate discussions and should remain as such. I will agree that gameplay will eventually become stale over time; this is a universal truth, as nobody can be expected to perform the same routine endlessly. As others have suggested, if you are not feeling rewarded/enjoyment from your in-game experiences, consider taking a break or playing less frequently. I have taken numerous breaks from D3 over the years and always seem to come back every now and again, as content is updated.