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    posted a message on Need help / advice

    Augmenting gears requires a legendary gem of any level (equal to or above the requirement, by gear type) and 3x Flawless Royal gems of appropriate type (used to determine the stat), bearing in mind that a higher level legendary gem will provide a higher stat bonus. The augment is applied to any given ANCIENT gear, using the Caldessan's Despair recipe available through Kanai's Cube. Place the required items into the cube and click transmute. Legendary gems can be upgraded by completing GRs, with the success rate being determined according to GR lvl vs gem lvl.

    Posted in: Diablo III General Discussion
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    posted a message on Ban Wave
    Quote from Bot4Lyfe»

    I wouldn't get too excited people, Blizz can't be doing THAT great of a job... I've botted since S5 in HC, am in top 25 solo and top 100 group.


    Hate the game that rewards botting!


    P.S.- I'm sure the people caught are not taking proper precautions.

    Just to be clear, you mean to say that you wear a condom (presumably on your head) while botting, right? :P
    Posted in: Diablo III General Discussion
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    posted a message on How to fix Vyr in my opinion

    Honestly, I think the larger issue here is that firebird and Tal are too powerful. If Vyr gets pushed up to the same level as these other sets, there is no way for a different class to take up the DPS role, unless all sets and items see significant buffs, which just works out as unnecessary power creep. As I see it, the better option would be to find a good place (in terms of power) for Vyr's and then scale the other sets down to it's level; this way you are choosing a build based upon its play-style, rather than its dmg multipliers. Honestly, the same is true for all sets and skills in the game. I personally think that all dmg values should be much closer together within and across classes; you simply can't have balance without comparable dmg values. Obviously, fixing the main issue (as I see it) is a considerably larger task and one which is never likely to be corrected properly, so that's basically a pipe dream. Changing sets though, that's easy.

    Posted in: Diablo III General Discussion
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    posted a message on Where do i roll ?

    I would say that your re-roll would depend on your CDR, as this weapon (and presumably, build) requires constant usage of soul harvest. By minimising downtime on the skill, you maximise your dmg (and likely also defensive) bonus. I wouldn't really bother re-rolling the +dmg as suggested above, as there is not much to be gained (+3 on the min roll and +43 on the max roll). Keeping in mind that this is ancient and has good stats all around, I would assume that it will not be replaced/scrapped for a very long time; given this I would say that you can afford to favor capped stats (i.e. AS, CDR, Elite Dmg) over uncapped stats (main stat, vit). In other words, assuming CDR will still benefit you, I would re-roll the int to CDR and focus on paragon to make up the int loss.


    If losing the int doesn't appeal to you, then I would suggest re-rolling the AD, as the stat itself can be boosted by a significantly higher margin than the competing +dmg stat.


    (1940 - 1897) 43 (missing max roll) / 1940 (highest max roll) * 100 = ~2.21% increase

    (24 - 18) 6 (missing AD roll) / 24 (highest AD roll) * 100 = 25% increase


    It can be difficult to directly compare +dmg with AD, as +dmg will provide a constant bonus, while AD will provide multiple instances of a dmg bonus, but only on proc. Personally, I would favor the AD due to tendencies towards high density environments, which increases the likelihood and effects of AD procs. I should also mention that the likelihood of rolling 24% AD is substantially higher than rolling 1560 - 1940 +dmg (you will probably never get this, ever).

    Posted in: Diablo III General Discussion
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    posted a message on Last transmog items and pennant location

    @ DrEmpiricism (GodHand) / Dataminers


    Let's assume that Fallen Pennant shares some likeness with Ghoul King's Blade, in that it's flavor text is cryptic to the point of being misleading. Let's also consider that Ghoul King's Blade was found pretty much by mistake (which is probably how pennant will be found). Has anyone looked at Ghoul King's Blade since it was found and compared its uncovered "location string" (i.e. a3dun_Keep_Barrel_B_Breakable_Cosmetic_01: Mysterious Barrel) with it's actual location? Did you discover any inconsistencies? if so, what were they? and what could this mean for the remaining cosmetics?


    In other words, given that numerous bugs have already been identified with 2.4.1 cosmetics, does datamined information still hold any significant value at this point?


    If the answer is no, shouldn't we be searching in the most unexpected areas possible (as bugs cause unexpected results)?

    Posted in: Diablo III General Discussion
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    posted a message on Season 7 and 2.5 suggestions?

    It's probably worth noting that Blizz has attempted to add in more story/lore for players in recent patches. Ruins of Sescheron and Greyhollow Island are perfect examples of this. Obviously, neither of these areas provide a significant reward (in terms of combat), as it simply provides loot drops as per any other area of the "open world". I am personally not a fan of 1-2 hour dungeons, although 30 - 45 mins does appeal to me. The problem with creating a new game mode is that, as Shap has stated, a new reward would need to be offered, otherwise there is no continued incentive to replay these missions; this basically translates to infinite scaling rewards, much like paragon/gems/augments. The most obvious incentive would be, as already suggested, lore/side-story and to this I would add that EXP rates should be higher, such that it is always better to boost exp in missions, as opposed to bounties/rift/GR. As it stands, players are already grinding out mass numbers of NORGs, which shows there is demand for the reward itself. Shifting the paragon grind into a fresher game mode would help to isolate game modes, such that bounties provide mats, rifts provide GR keys, GRs provide gem upgrades and higher loot drop (as difficulty exceeds TX), while "missions" would become the bread and butter end-game (due to EXP). The 2 main areas requiring focus after this point would be to improve the paragon system (potential methods have been discussed to great length, many times in the past) and to consider further bonuses to standard rifts (as GR would have lessened competitive appeal, reducing the value of the GR key).

    Posted in: Diablo III General Discussion
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    posted a message on Season 7 and 2.5 suggestions?

    Odd... the "edit" button doesn't seem to be accessible.


    After typing out my above post, I realised that I had made almost the same suggestion back in 2014. It is really sad to see that this completely unused passive has remained unchanged for 2 years - maybe devs forgot it exists? :P


    EDIT:

    Very strange. I can edit this post, but not my other one. Have tried refreshing and didn't seem to load any new elements.

    Posted in: Diablo III General Discussion
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    posted a message on Season 7 and 2.5 suggestions?

    Suggestion for future Monk:


    I am still waiting for the day that Combination Strike becomes usable. Now that Raiment and Shenlong's provide a solid foundation for generator builds, it would be nice to see this generator focused passive brought to life, to match the current trend. Ideally I would like the skill to enable more in-depth generator selection, as opposed to providing what equates to a pitiful 10% dmg bonus. I would prefer the option to select 3 generators... as 1 skill slot, cycling through each skill 1 hit at a time. This would give a fair amount of freedom for players to choose a fighting style that suits their own needs. Imagine a 3-hit combo where you teleport onto a mob with FoT, AoE/proc with WotHF and follow up with a debuff from Crippling Wave. Personally I would value the added utility/CC much higher than the standard 10% dmg bonus (or an optimistic 20% dmg bonus from 2x primary - which I find wasteful anyhow, since this means coughing up a skill slot and creating clunky gameplay). Having all generator effects take on a specific element would also be a nice touch, but may also be asking for too much.

    Posted in: Diablo III General Discussion
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    posted a message on Last transmog items and pennant location

    @ GodHand:


    Props to you mate. Either you are an extremely active and helpful member of the community, or you are the biggest troll on the internet (to an extent where it is worthy of an award). The main thread you started extends for (currently) 33 pages and includes a vast array of theories which tie in with Diablo lore, which I think most players would be hard-pressed to come up with through any means. The comments regarding the "curse drama" really only support your active involvement in the cosmetics hunt, which urges the question; why would a legit troll endure long and exhausting hours of theory-crafting and in-game farming (with essentially no reward) purely to support troll comments on the internet?


    @ ALL:


    In case it is not clear at this point, I do not believe that GodHand's comments are intentionally misleading; I believe that they are the result of much effort and thoughts regarding in-game lore, which at times have been on the more wishful side (Aidan's skull). It is important to understand that nobody seems to actually know where these items are and therefore, it cannot be said that anybody is being "misled", as this implies that the true path is already known. Even if the most unrealistic load of horse shit was posted by some random (myself included), it may still reveal the true hiding place of the pennant (or other cosmetics). Until the cosmetics are found, players will continue to formulate theories which they see logic in, and still more players will heed these explanations and act upon them (farm based on the ideas of others).


    Long story short, don't shoot the messenger (unless it's Graw).


    EDIT:

    Extra page of comments added while typing this :P

    Posted in: Diablo III General Discussion
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    posted a message on Time to pull the plug?

    @ Demonmonger:

    I am surprised at your lack of faith in Bagstone, seeing as you are a regular on these forums and can surely see much of the good that he does here. I'm not about to defend him to the death or anything, but I think we both know him well enough (as a forumite) to understand that his opinions on this matter have been stated as just that, and not as an official ruling by a moderator. In other words, Bagstone is a human being (presumably) just like any of us, who forms and expresses his opinions as a member of the community, and his comments should be considered with this in mind.


    @ raginrob:

    Calling a moderator a "wanker" is not a smart move.


    @ TOPIC:

    Pulling the plug would be a drastic action. D3 is not going to go away overnight, its playerbase is still sufficient enough to promote Blizzard's range of products and maintain the brand name. Ending service for a game and making considerations for a new expansion/title are 2 completely separate discussions and should remain as such. I will agree that gameplay will eventually become stale over time; this is a universal truth, as nobody can be expected to perform the same routine endlessly. As others have suggested, if you are not feeling rewarded/enjoyment from your in-game experiences, consider taking a break or playing less frequently. I have taken numerous breaks from D3 over the years and always seem to come back every now and again, as content is updated.

    Posted in: Diablo III General Discussion
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